3.7 hours played
Written 7 years ago
I quite enjoyed this little experience.
The aesthetic is warm and inviting, the mechanics have a delightful resonance with the target audience (try and tell me the Knowledge scan isn't an MRI), and despite the un-subtle presentation of the dialogue, the game still manages to present subtle metaphor elsewhere for those who can read it.
The gameplay itself could use a few UX tweaks - targeting lock on, drop-blob for platforming, greater y axis camera range, automatic Weapon pick up - but what the game does present is clean, easily learned, and applicable on a player to player basis.
The puzzling difficulty actually ramps up to a moderate level and requires a decent amount of spatial awareness, motor control, and cognitive thinking in the later stages. While the game is short, it is also well suited to short (and potentially interrupted) play sessions.
This game is by no means epic in scope or scale, but it is very much epic in heart. If you want a game to fit in between daily frustrations, or to step back from more trying game titles, give I, Hope a go.