51.6 hours played
Written 10 days ago
Gotta be honest, this game has been on and off my wishlist ever since it came to steam, but every time I was planning to buy it, I saw another less than favourable review and changed my mind. First of all yes the 70 dollars not including the DLCs is a steep price, but I can't say it's any worse here than any other AAA game.
That said I picked it up at 50% off sale and I am very happy with my purchase. Went into this without many expectations and I was pleasantly surprised. Jumped in right after finishing KCDII and this was a very welcomed change of pace. The game isn't complicated. If someone expects detailed world and intricate mechanics like in KCDII or RDR2 of course they'll be disappointed, but what the game sets out to do it does well.
First I'd like to start with the good. The worlds are beautiful. It's always nice to see more of the Star Wars universe. Of course in bigger settlements and cities it feels like the NPC's only job is to stand around and look busy, but when you venture out into the open world it feels much more alive. I especially like the amount of non-human characters the game has. Also minigames! They are so much fun, especially Sabacc (to the point I bought the card game irl). The only minigame I didn't like so much was the slicing, as it does get repetitive fast. As for the graphics I can't really judge since I never really cared about that, but I think the game looks good enough. Not a masterpiece, but I wouldn't say it looks bad either.
For the story I think it's a nice change from all the frontline combat we've seen in most other SW games. Both the main and side missions were fun and interesting, although could be viewed by some as repetitive. Wasn't an issue for me as I enjoyed the core gameplay loop, so the reason for doing it didn't matter that much. Don't wanna say too much about the story as not to spoiler it, so I'll leave it at that.
The maps themselves are fun to explore since you have something to find around every corner. I myself am an absolute loot goblin so this is all I need to have a lot of fun. The exploration is also helped by how much fun is riding the speeder. Seriously the driving is so good, it feels heavy and fast, yet you have complete control over it.
I've seen a lot of people complaining about the combat. From what I've heard it was worse on launch, but as it is now I think it's a lot of fun. The blasters feel punchy and there's a lot of them to pick up. The enemies aren't the smartest, but feels more like a deliberate choice so the game can have a lot of them thrown at you. They do however hit hard, so it's not like the game's a complete shooting range. Of course a big part is stealth, the same about the enemies applies here. Not very smart, but there's a lot of them so you still have to be careful or you'll be gunned down fast. Some people were apparently also dissatisfied with the takedown animations, but I think they are perfectly lore accurate to the Star Wars universe (if in the last episode of Andor a guy can headbutt a stormtrooper to knock him out and people love the show, I don't see why it should be an issue here). The only flaw of the combat is that with the base blaster configuration (which you'll probably use for most of the game) the damage to the body is awful, so you practically need to hit headshots every time. With KB+M that's easy enough, but could be an issue on a controller.
Now we get to the not so good territory. The flying and combat in space. Don't get me wrong the combat is perfectly fine, but same as most SW games I've played the flying just lacks the punch and speed you see in the movies. The game also suffers the same issues as Starfield, since you can fast travel even between planets you have no reason to ever use your ship unless it's specifically for a mission, as even the loot in space is just to further upgrade your ships or collectibles. But at least unlike Starfield the loading screens are made more interesting with character dialogues and fully skippable once the loading is done.
When it comes to the cartel system it's a mixed bag. The idea is great, having to carefully balance my reputation with each cartel to get rewards and make sure they don't hunt me for sport, but in practice you practically need to have good reputation with all of them at all times to fully enjoy the game. For that reason a lot of the time I didn't even want to do some cartel missions, knowing it usually means doing mission for one cartel makes me lose reputation with another. The cartels also didn't really feel distinct in any way, as most of the time they were just stats on a screen, all giving you the same missions and overall just behaving the same.
In conclusion I think the game is a solid 8/10. Not groundbreaking in any way, but perfectly fine and fun game that will challenge you just enough to keep you entertained. Sadly with how poorly it sold I don't think we'll get much more content in the future, but it also means the game is getting massive discount, so I'd recommend waiting for that before buying.