RimWorld
RimWorld

RimWorld

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Launch trailer
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RimWorld
RimWorld
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
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Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
98%
107,835 reviews
105,689
2,146
109.7 hours played
Written 21 days ago

I thought the game would end. That I would uninstall it. That I’d move on. That was before the leather. RimWorld taught me things no other game dared whisper. It stripped away the facade. It showed me that survival isn’t noble. It’s just a series of ugly calculations. A pile of flesh balanced against a ticking hunger bar. There is no morality—only math. It started in the game. Always in the game. The first time I harvested a raider, it was necessity. No cloth. No muffalo. No trade ships. Just bodies—so many bodies. My colonists were cold. One shivered in bed, near death from hypothermia. The game gave me a solution. A menu option. “Butcher Human (Details).” I clicked. There was no music. Just the sound of slicing. Then warmth. Then silence. he coats fit perfectly. And suddenly, I saw the beauty in it. A brutal elegance. Every corpse became a resource. Every raid, a gift. I began to plan. I stopped capturing for ransom. I captured for yield. I calculated how many jackets a torso could give me before rot set in. Then I began naming the jackets. Each one carried a story. A life, repurposed. Raiders who screamed, colonists who begged, wanderers who chose the wrong path. They all became part of the colony. Eternal. Useful. But the game wouldn’t stop. Even when I closed it, I could still hear the meat grinder. The squelch of skin on steel. I’d sit in meetings and wonder how many jackets I could make from everyone in the room. I’d watch the news and think, "That’s 60 kilos of raw material." It wasn’t a thought. It was instinct. The colony had followed me home. I started building. Small things. Cooling systems. Drains. Bleach stations. Not real yet, just diagrams. But they felt right. Efficient. Optimized. I bought leather-working tools. At first, it was deer hide. Then pigskin. Then something unmarked, from a seller who didn’t ask questions. I practiced. I improved. I stopped shaking when I cut. And now, I wait. For the first opportunity. The first visitor. The first stranger who wanders too close. Because the colony never ended. I’m just playing it on a different map now.
623.2 hours played
Written 12 days ago

What can I say? I love Rim World. If you like colony sims, there's nothing better than RimWorld. Nothing else will give you the same freedom without you having to delve into the world of certain ASCII games, which are still fun but, in my opinion, too complicated.
663.0 hours played
Written 10 days ago

While the game is quite fun, each run always ends up with you choosing some unexpected moral decisions. For instance I always plan to become a raiding organ trafficker who enslaves children to work in the mines, but I always end up as a peaceful farming/ranching community and help every single beggar who comes along. Still fun tho, since both are possible
601.1 hours played
Written 10 days ago

Rimworld is a museum of bad game design and dirty developer practices. Odyssey was a last straw for me. As many others, I want to like this game, but unlike many others, I can`t convince myself that I do. Initially Rimworld managed to sell as concept and idea, which are loved by many - a storytelling sandbox colony manager. But that "storyteller" part is just a lazy excuse for absence of any meaningful balance or in-depth mechanics. To be short, your base gameplay always devolves into unending onslaught of infinite enemy hordes with stupid AI, because all major events are raids and stupid random events, such as diseases and random power network explosions. Devs just couldn`t come up with anything better, and their understanding of difficulty is very limited. Base game is terrible. And Rimworld is notorious for it`s massive modding community. The only way to play Rimworld without starting to hate everything about it is with mods. And core game haven`t received any content updates in years, instead we get only DLCs. And I say you that - modded gameplay is awesome and sometimes astonishing. Because it delivers on initial concept of a sandbox colony manager and adventurous gameplay, which creates actually interesting situations other than "another suicidal wave of 200 morons killed themselves in our meta killbox which we had to build because game design in this game is sнit". As a matter of fact, modders just developed this game instead of devs, because a majority of mods are QoL. And oh boy, you gonna need them. Remember about bad game design? It is everywhere, even in small details. Every mechanism which houses components will constantly break down, requiring you to waste already limited resources on repairs. It doesn`t add any depth to gameplay, all it adds is a source of tedium and irritation. Clothing and armor deteriorate over time, and there is no option to repair them. Yes, of course i can add mods that remove breakdowns and allow to repair armor or even remove deterioration, but those things had to be thought through by the devs, not fixed by modders. And don`t even start me that it is supposed to be that way, that`s just a very bad design choice. And such things are all over the place. Unfortunately, Ludeon has a habit of taking best and most popular mods out there and, without any credit to modders, they turn them into overpriced DLCs, which, in case of Odyssey, have even less content than original mod, and add even more idiotic mechanics. In Odyssey, there is no space combat. You can`t leave the planet on a gravship and start NG+. You can`t attach spaceship parts of original endgame quest to your gravship to finish the game. When you leave a world tile using your gravship, this tile gets destroyed forever, if you haven`t built a special device which prevents the destruction. Why in the world such mechanic even exists? I don`t care about lore implications, all I can tell from the design choice itself is that they had coding issues regarding tiles and had to add a crutch, or someone is just stupid. DLC doesn`t change base gameplay, which, to this day, is riddled with obnoxious issues. It functions as one-time side quest, just as Anomaly did. Community developed a stockholm syndrom towards devs, because latter have all the rights to use modders work for free without notice, and they even stated that in their EULA, and no one can do anything about it. But I don`t want to support that or ignore, suppressing my critical thinking. All of the above is a great example of great game concept, ruined by unhealthy and greedy dev practices. When I play this game, I just feel abused. And I would rather pay modders than devs. They do much more work, and they do it for free. UPD: It seems that they just ripped code straight out of Carryalls mod, because using Odyssey`s shuttle I managed to replicate a notorious bug from said mod when your shuttle disappears into thin air with all colonists upon arrival to new tile. It is also impossible to accomplish peace treaty mission with shuttle. But what killed me most is that they finally added heavy bridges, but paywalled them behind DLC instead of adding to the base game where they belong. That is just laughable. P.S. Community is awful - clowns are getting butthurt from criticism all the time. You literally aren`t allowed to say anything bad about dev or the game, and I`ve seen some morons on steam forums who appear in all negative threads and defend RW.
305.5 hours played
Written 11 days ago

I remember buying this game in pre-release. And as far as im concerned they never delivered the final game they promised. Instead we have a ton of DLC that you have to pay for meanwhile the base game feels like it was never finished. Not a fan of the Devs, this game had a ton of potential but they chose money over the players. Would not recommend. It would cost over 150$ to get the whole game.
751.9 hours played
Written 15 days ago

One of the best narrative generating games of all time. Seemingly endless mods and ways to play and still receiving amazing updates to date.
330.9 hours played
Written 11 days ago

Imagine making people pay 25 dollars for your mods dressed up as DLC. This game is dwarf fortress with better HUD, it isn't worth 100 $.
1,057.0 hours played
Written 5 days ago

So: I like colony management. I like modding the ever-loving hell out of games. I like war crimes. I [i] really [/i] like RimWorld. I'm not addicted I swear.
2,815.7 hours played
Written 10 days ago

One of my favourite games, every run is different and with mods you can pretty much play how ever you like.
269.0 hours played
Written 22 days ago

Started this game not expecting much and now 268 hours later it is by far one of my favorite games! Never expected I'd get sad when my one-armed pyromaniac by the name of blue lost his fight with a man-eating rabbit. Where were all my hunters? Off having a mental breakdown because they had to eat without a table (their choice, there were plenty). Would I recommend? Absotootinglutely! Storytelling is A1, unpredictability is A1, just don't name your pixel pawns after real life people because THERE WILL BE CASUALTIES *cues maniacal laughter*
238.3 hours played
Written 1 day and 15 hours ago

I bought this game when the Royalty DLC came out but never really gave it a go. After seeing a lot of gameplay online and with all the new content, I decided to finally try it, and man, what a journey. I've seen couples fall in love during cannibalistic rituals, fought horrors from other dimensions, created a horde of pain-loving pig-men to raid my enemies, and found happiness with a tribe of tree-lovers who tamed a LOT of bison. This game is not only incredible, it's powerful. It makes you love some pixels on a screen that I named after my friends (which makes their funerals all the more painful and beautiful at the same time). Play this game. It's complex, hard, and many times, it has no concept of the word "merciful"—but you will have more fun than you can possibly imagine. Just remember to eat and sleep sometimes, too (IRL). Well, that's it. Now I must go back to expanding my colony of drug-lovers and trying to open a gate to another dimension.
527.9 hours played
Written 19 days ago

It pains me to give a negative review of this game, but I can't justify giving it a positive one. When Rimworld came out it was an enjoyable idea that needed alot of work. Over time the, devs have built it up into something amazing. This is an amazing sandbox game that lays the foundation for modders to mod. However, mods are what keep this game going as something you can endlessly replay. Their is a reason why the vast majority of content made about this game also has a mod list to go with it. Normally, all of that is ok, Just look at several Bethesda games that use mods to keep them feeling new and fun. I love games like that. The issue I have is 2 things. First mods often need the DLC to run properly. The experience I had several years ago of being able to really customize my game may not be something a new player now can do without paying for all the DLCs. 19.99x2 and 24.99x2. $90USD of DLC... This game was something amazing, but over time, my other issue with it is. This is EA BS! So much of what they add is,, really just patch stuff. At this point you have a full game that has parts of it ripped out and sold to you as DLC. FFS, even naming your pawns is still a DLC. To buy everything for this game its 34.99 for the game, 89.96 for core DLC and another 32.96 for random stuff like naming and soundtracks. this is $157.91; this number will only go higher. This is why I can't support this game or its,, devs anymore. They are milking the community. Yes this game is pretty awesome, but it's not $100+ awesome or the more you know, you will have to pay as time goes on. Over the years, this game has become something gross.
70.1 hours played
Written 13 hours ago

holy crack rock batman... i thought i was over the over 6 hour sessions without even noticing phase of my life... GOOD GREIF one of the most addicting things ive ever played. made me forget about my problems better than drugs 11/10
440.6 hours played
Written 24 days ago

This is the best sandbox game I’ve ever tried. With all the mods from the workshop combined, it practically becomes a desert—maybe even Tatooine at this point. There are so many sandbox elements, it could give a dart wafer a sand allergy. It's more addictive than the spice in Dune. 10/10 Too much Sand
3,970.5 hours played
Written 25 days ago

RimWorld is the game I just simply cannot put down for more than a couple months before [i]the itch[/i] for more takes over my life again. I frequently get hit with random inspiration for a new themed colony or narrative direction to explore and wind up becoming wholly engrossed by the unpredictable plot the AI storyteller concocts for me. You would think after all the time I've sunk into this game I would have properly beaten it and escaped the rimworld at least once, but after the hundreds of hours invested into any given colony, I inevitably realize I've become too attached to say goodbye. Every DLC expansion pack adds a plethora of new ways to play, and the focus on cross-pack compatibility ensures these many layers of unique gameplay introduced all overlap with each other in satisfying ways. Every new colony is truly unique, and with release of the Odyssey expansion around the corner at the time of writing this review, I have never been more excited to stretch the imaginative limits of this brilliant little game.
3,073.7 hours played
Written 11 days ago

This is the greatest game ever made. I cannot express how much I love this game. I will always come back to it.
529.0 hours played
Written 11 days ago

Rimworld is awesome, and I recommend it. You can probably read any positive thing I'm going to say in a million other reviews, it's fun, it's deep, and the modding community for it is awesome. You can do just about anything you can dream. A couple negative things I wanted to mention though, in case they're relevant to you. 1. It's not worth the price. This game is awesome but it looks like (without any sales) the base game and the expansions together would be around $160, and as much as I love it, it doesn't justify that cost. Definitely hold out for sales. 2. It's got some major performance issues. The game starts to slow down when your settlement gets too large and complex, and if the game has just been running for a long time. Since you can usually help with the lag quite a bit by just saving the game, closing it, re-opening, and loading, it makes me feel like that's probably a memory leak, at least partially. It's definitely not the worst for this kind of game, but if you're used to the amazing performance of something like Factorio, this might annoy you. That's all I got. This game is super fun, grab it if you can get a deal on it.
109.8 hours played
Written 3 days ago

this game starts of as a pretty great basebuilder, It gets you going doing the classic researching new tech and using it to expand and defend your base. All pretty fun, but once you get going... the game stops giving. The game gives you a whole planet, and the moment you have enough resources to discover it, it isn't worth the effort anymore. The final part of the techtree takes a lot of work and basicly just removes a few of your colonist. The game gives a bunch of envirmoments but you will probably just end up seeing just 2. Quest give no sense of fulfillment, you get some resources on completion but a part from a bit of wealth there is no difference in failing vs ignoring vs completing a quest. I allied every possible faction and the only thing i got was that sometimes the same old quest would now be given by another faction. I build up my base and my colonists, I researched some great defenses, and for what? the most eventfull thing is a crafting quest to see if i can make "25 normal+ pants" within 25 days. The game feels like an empty sandbox, that gets carried around by the mods made for it. But a game that needs mod/DLC to feel good is not worth it, and definitely not at that price. Be carefull assuming these DLC's have "very positive" reviews. about half of those comments say mostly negative things about the content/ price or both. 1 positive review even stated "if you have 30 euro to burn..." like wow. I'm better of spending 30 euro on this game rather then burning it? And most of the reviews on the game itself mention content of the DLC's but while you are thinking of buying a 30 euro game, you're reading the reviews of a 100 euro game. In the end it feels like a trap. I almost actually bought a DLC in order so i could enjoy the game. i'm glad i stopped myself, that probably the worst reason the Buy a DLC. (this whole thing -> overpriced)
19.2 hours played
Written 17 days ago

yeah the game is nice, a bit complicated at first but you get the hang of it later on its fun, you get attached to your colonists which is cute but i wish the DLC were a bit more cheaper...
26.5 hours played
Written 6 days ago

It took me awhile to get into the game. Everybody loved it, so it had to be good but I felt a bit overwhelmed in the beginning. After watching some YouTube videos I finally took the plunge and I'm having a blast. Just needed to accept that making mistakes is perfectly fine. Just go slow and try to solve one problem at a time. But what a story telling machine this game is! There's always something to do and your pawns will always keep you alert. Great to see this game still going strong after all these years.
79.5 hours played
Written 3 days ago

Frankly incredible. I'm a long time dwarf fortress fan and heard of this game as the closest there is to another dwarf fortress, but I feel that kind of does this game a bit of a disservice. It scratches those same itches but in entirely different ways and plays very differently. If you're a dwarf fort fan hesitant because of the buy-in, I'd say go for it as someone who was also hesitant. I see myself getting a lot of time out of this game, and i's hard to just quit out of for long before I find myself relaunching it to continue my colony.
208.8 hours played
Written 1 day and 3 hours ago

Great base management game. Easily spent 20x my played hours watching people play this game, and still love creating a new game to just get blasted by Randy on 500% difficulty.
2.7 hours played
Written 7 days ago

The game is definitely cool; it just isn't made for me. I feel like you need to be a specific sort of person to love this game, which isn't a bad thing—I'm just not that kind of player.
410.6 hours played
Written 8 days ago

This is The best management game ever made. The depth is amazing, and it's very pleasant to play.
174.1 hours played
Written 11 days ago

Rimworld is one of the best games that I played. Build colony and try to survive what RNG prepared. Keep your healer safe and remember, Eating without table IS good reason for murder.
144.5 hours played
Written 1 day and 10 hours ago

So have you ever wanted to play a DnD or game of the like on a large scale with a living world that moves around you where you can do literally anything? This is it. So you can be that shining hero or the darkest of nightmares, or you can just do what you need to do to get by. There are two small drawbacks, first is the graphics, at best your character with look like one of those bop-it clowns from the 80's. Second is the price, the game and its DLCs are up there. That said, if you are fine with the graphics, then ignore the price. "But Raz, the price is so high for some bop-it clowns." You say? Sure, it is and I bought this game on a whim. However, to call this game robust is an understatement. And the DLC's are just as packed full of stuff as the rest of the game. Each one adding layers and layers to the game that were not previously there on levels that I simply do not have the energy to write about. Take Royalty for example, where it could add titles and some advancement system within some faction, it instead adds a dune like aspect to the game full of psyonics and other cool stuff to the game. Biotech is basically pure cyberpunk to an insane level and Anomaly is pure Lovecraftian horror. Again, too much to type and then there are mods, even ones that let you customize characters. So you wont run out of anything anytime soon. Replayability? In excess. You can do a playthrough of a noble knight, helping wary travelers and the next time you can enslave those travelers and harvest their children for body parts because you are tired of them tracking mud in. There is no end to the stuff in this game, borg out your character, hurl boulders at raiders with your mind, embrace the void, build a space ship, all while your character waddles across a flat plan with no arms or legs. If the graphics were better, this would be the last game I ever played (if it had multiplayer.)
1,723.7 hours played
Written 2 days ago

Simply put, the game is a masterpiece. After 12 years, Ludeon is still supporting the game with excellent DLC and patches, and if you run out of things to do, the modding scene has thousands of hours of extra content. I've been playing this game since the day it appeared on steam, and I firmly believe that it's one of the greatest games ever made. If I could only have one game for the rest of my life, without even a millisecond of thought, I would choose Rimworld. Thank you Tynan and everyone at Ludeon.
53.5 hours played
Written 2 days ago

Crimes of War + happy times with beer and other fun things
95.3 hours played
Written 3 days ago

Dwarf Fortress / Space Haven style gameplay that is less difficult to not die right away, but also much more likely to die soon. It's a great balance of luck and skill with emergent storytelling. Expect your first couple colonies to die off as you learn the ropes and don't be afraid to turn down the difficulty. I haven't even played with mods yet and I understand that is a whole new world of fun.
764.8 hours played
Written 3 days ago

In what game can you slaughter your enemies, feed them to your captives, harvest your prisoner's organs and turn them into chairs and hats for MAXIMUM profit.
145.2 hours played
Written 4 days ago

This game is ruining my life because I intend to play for half hour and then the entire day goes by... I'm putting this at the top because I played a while ago and killed the game for myself not doing this - Save Scum. This game explains nothing, and every five seconds your dudes will be killed by some bull. I initially just started colonies again but since I swallowed my pride and just reload when someone dies because I took on a threat I didn't know was a threat. This way you learn so much quicker because you can see what approaches work and what don't. No shame, just reload. Is it good though? Yes, it really really is. You get invested in your sprites because they are so detailed. Right now I have a 72 year old woman that got so stressed out she ran off into the woods to live with the animals. During which she had a fight with a lynx and got her eye bitten out. We found her and knocked her out, bringing her back to base to 'tame her'. During this process she savagely attacked everyone and my security guard accidentally shot her with a shotgun. We got her into a hospital bed and tended her wounds but checking her health I noticed her leg had been shot off. This woman was already missing a leg and had a peg leg installed, but now she was missing an eye and two legs... during an earlier fight she had also taken a bullet to the left kidney and so this was also destroyed. By this point the lore around this woman was so cool I could not let her die. We nursed her back to health and got her civilised again, keeping her happy with cooking and crafting. We had the tech to install two prosthetic legs so we got her walking. Time moves on and this woman becomes a crack shot with an SMG, defending our base. We kill a raiding party and as the remaining survivors are crawling away we bring them back to our medical wing and begin harvesting organs. One raider dies and the other we make a slave doing cleaning work (she was now missing a lung, kidney and tongue, and tried to start her own rebellion with a gun). The 72 year old woman survived a kidney transplant we took from the raider, and then spent a week crafting herself a bionic eye to replace the one she lost. She survived that surgery too. So now I have a 72 year old, smg wielding bionic woman that keeps going on weed smoking binges when she has had enough of people. This is one person of 10+ in my base... so many stories and so many possibilities. The other major point I want to address that I feel is really unique to this game - backwards tech. You never do a major leap forward in tech where you forget all the other stuff you learned, and there is always a use for something at every stage of the tech tree. I have built a ship and flown somewhere to mine resources I needed (can't go into it but the ship building is insanely fun). The ship was rudimentary so we couldn't take off for about 5 days and I hadn't bought enough food. So on the one hand my colonists are chilling in a space ship, and on the other they are hunting deer and building a camp fire to cook meat while they wait for the ship to be ready again. This feels cool because nothing really becomes majorly obsolete. To add to this I was using hydroponic crops (grown with electricity and safe indoors) to stop raiders killing crops or the cold killing it all. The game can then throw mechs at you that disrupt your power, meaning all your 'safe' crops die. If you have regular grown crops and hydroponic crops you can have a fail safe... almost like over relying on tech can be your downfall. Progress is not always progress and the game will still find a way to wreck you somehow. The game throws a lot at you and it can be overwhelming, but it doesn't force you in any particular direction. It doesn't say what to do or how to do it, which is initially frustrating but then you realise it is basically impossible to cover everything. Want to live as a simple tribe that moves map to map hunting? You can. Want to be high tech body modders slowly becoming machines? You can. Do you like warhammer? Because your ship runs on chemfuel, which is made from ANY organic material. make it from wood and plants if you want... but there is nothing stopping you building a mega frater loaded with guns, boasting a throne room made of jade and gold, complete with a grand piano and slaves bringing you food. You land at settlements and kill everyone inside, harvest the organs to sell, cut the bodies up and feed the the parts into a chem fuel processor. Yes... you can have a human flesh fuled warship fit for a space marine for like... no reason at all other than the fun. I have not even scratched the surface with this game, I have done no gene modding, no ideology, and don't have a community leader. I do have a guy that keeps demanding tributes to make me a knight though... and wookie people and fire breathing devil guys keep attacking me, so there is that. Very much recommend.
41.5 hours played
Written 5 days ago

I spent $130 on this game before I have even started playing and I have no regrets. I have started 5 failed colonies but i have a feeling that the next one will work.....I hope.
801.5 hours played
Written 7 days ago

I bought this game in early access 8 years ago and have only 700ish hours The only reason I don't have more hours in purely because I'm afraid to play it. I'll loose an entire day of my life to it if I open it up lol With the new DLC I am loosing that battle, soon the game will consume me entirely
237.3 hours played
Written 9 days ago

Its a fun game a lot to manage but certainly fun.
88.9 hours played
Written 9 days ago

I don't have as many hours as others do and also this type of game is not one I typically play. However, Rimworld has easily become one of the greatest games I have played oat. If anyone is on the fence of buying it because of either the price, art style, genre, or any other reason... Buy it. This game transcends interests and I guarantee there is something that you will enjoy in here. My first couple playthroughs were interesting and enjoyable but it didn't truly click for me. Then once I decided to restrict myself to a certain idea the game ironically opened up to a whole new level of enjoyment. Balancing your self inflicted rules against the complex and ever changing dynamic of the world is very enjoyable and watching your pawns develop, argue, fight, die, and succeed is so rewarding. The interactions among pawns and the world is under your control and I always seem to overlook something that leads to chaos. But that is what makes it so fun, seeing things get out of control for the simplest conflicts in traits or backgrounds leads to hundreds of hours of replayability.
870.3 hours played
Written 9 days ago

This game can either be played "ethically" or you can turn it into a checklist of everything on the genova convention and the genova protocol
917.0 hours played
Written 9 days ago

Love this game but it's basically just being a coder for non coders; you spend your entire game creating very specific instructions/process maps only to find out that it doesn't actually do what you want without breaking how six other things behave
2,920.9 hours played
Written 10 days ago

Almost 3k hours and never saw an ending. 10/10, 5 stars, A+, would crash land on a scarcely populated planet again.
639.6 hours played
Written 10 days ago

One of the best games around. There are many ways to play and endless community mods to enhance the experience. You can struggle on an ice sheet or thrive in a jungle complex of your own creation. Just don't forget to have a table for the colonists.
42.8 hours played
Written 11 days ago

writing this review before i have hundreds of hours because game so good i already know im gonna be playing this a ton B)
549.1 hours played
Written 12 days ago

Probably the best colony simulation/builder game I've ever played. Definitely the game I have put the most hours into lol.
228.6 hours played
Written 14 days ago

Well, its a good game, but do the dlc's have to cost as much as the game itself..
1,308.3 hours played
Written 17 days ago

This is the greatest gaming experience I have ever had the pleasure of bringing my brain to
46.0 hours played
Written 17 days ago

PROS: Insanely good sandbox. The amount of immoral playstyles and questionable options will scare you after a couple hours through the game. The fear, or denial, only stops once you've committed every single crime you could have thought about, so don't resist ;) If you enjoy sandbox games, this one is a must. CONS: The price on the DLCs are a little bit of a turn off if you can't afford them, even on sales they're pricey. I'm not saying they're not worth the price, nor am I trying to dictate a lower price, I'm just saying that they're expensive DLCs, even when those older DLCs drop in price + go on sales, still somewhat costly. If you want RimWorld + a couple DLCs, have your wallet ready. I can't think about actual cons of the game itself, it's been receiving fresh content with updates and DLCs without disappointing. Might update this review later.
401.8 hours played
Written 21 days ago

Imperial Shuttle Crash quest in my base happened, and the target literally died from a social fight with one of the 5 Imperials Janissaries Truly a great game without any problem
397.0 hours played
Written 23 days ago

This is one of the best games you can get on steam, amazing base game, amazing dlcs, great modding community & so much replayability, definitely recommended.
48.3 hours played
Written 23 days ago

I got this game after work on Friday and I already have 20 hours in it. I am OBSESSED. Granted, I had to restart like 6 times at this point, but i think I finally got the gist of it. It's been so much fun trying to figure things out.
346.0 hours played
Written 24 days ago

This incredible story generating game has cost me an emotional investment I've never been able to create elsewhere
1,585.1 hours played
Written 25 days ago

Very fun game with an incredible modding community DLC ranking from best to worst value: Ideology->Odyssey->Biotech->Royalty->Anomaly
41.6 hours played
Written 25 days ago

I was put off for the longest time by the graphics style and setting, but all that went out the window as soon as I got hooked by the gameplay.