RimWorld - Royalty

RimWorld - Royalty

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Warning, this is a DLC and requires the game RimWorld to work properly (click to open the game).
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Launch trailer
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
RimWorld - Royalty
The Empire has arrived. Earn royal titles through quests to receive psychic powers, unique technologies, and the aid of royal troops. Or, fight their hegemony, link with the mysterious anima tree, and use stolen psychic tech. Host the Imperial ruler well, and he will take you to the stars.
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Release Date:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
1,491 reviews
1,274
217
0.0 hours played
Written 11 days ago

RimWorld: Royalty is the DLC that lets you crown someone king of a rice field in the middle of a manhunting squirrel apocalypse. It introduces noble titles, psychic powers, and absurd amounts of entitlement into your already doomed colony. I started the game like usual: three half-broken survivors and a burning passion for potatoes. Then the Empire showed up and said, “Hey, want to turn one of your colonists into royalty?” Obviously, I said yes. Now I have Countess Barbara, who refuses to do basic tasks like cooking, hauling, or even defending herself from angry ducks. But she can demand six-course meals, royal bedrooms, and a throne room with priceless art and a harp no one knows how to play. At one point, Barbara threw a tantrum because the floor wasn’t shiny enough. She ripped off her clothes, punched the cook, and collapsed in the hallway sobbing. The cook then got an infection and died because Barbara insulted the medic earlier and he refused to treat her out of spite. The psychic powers are great though. You can launch lightning bolts, stop time, or make raiders vomit until they pass out. Unfortunately, your noble will only use these powers if they aren’t busy meditating under a tree in perfect silence for 12 hours a day. The quests from the Empire are also something else. One of them involved housing a noble who immediately insulted everyone, ate all our survival meals, and walked into a trap labeled “DO NOT ENTER.” He lost a leg. We got two honor points. I now have three nobles who do nothing, wear ridiculous gold helmets, and argue about table quality. My only builder died of plague because our count was too busy playing harp in a throne room shaped like a taco. RimWorld: Royalty adds class, elegance, and absolute madness. You will build palaces for people who demand silk drapes while the rest of the colony is eating raw squirrel meat. It’s perfect.
0.0 hours played
Written 12 days ago

First-time Rimworld player? If you got the money to burn, sure. If you don't, then don't feel too bad about it, you're not missing a whole lot. Worst DLC compared to the asking price. But some of the stuff here is very good (mostly the implants and mech events). And the content mostly sticks to the vanilla experience so if you're relatively new you can't go wrong with this one.
0.0 hours played
Written 19 days ago

It's a good DLC. Bit overpriced, but less so than everything else. Content meshes well with the game, the Psycast system is good, and very improved by mods. The actual *Titles* system is a bit of a mixed bag. If you enjoy larger colonies where you can afford to have a *Mostly* useless colonist for the title and psycasting. it's great. I usually only have... 3-6 colonists at most. So it's not the best in my book. but that's just playstyle.
0.0 hours played
Written 4 days ago

This DLC is probably a contender for 'weakest DLC', alongside Anomaly. That's not to say it's a bad DLC -- it's just more underwhelming compared to bangers like Biotech or Odyssey. If you love RimWorld (or if you intend to get the Vanilla Expanded mods that touch on Royalty, like Vanilla Empire Expanded or Vanilla Deserters Expanded) then I'd recommend. If you're looking to just get one or two DLCs for the game, I'd pass on this one. Still, giving it a thumbs-up because I don't regret my purchase - but I love RimWorld, so your mileage may vary.
0.0 hours played
Written 10 days ago

I recommend. creates a lot of fun scenarios to complete quests and basically add pseudo-mages to your colony. cant imagine playing without this one at this point
0.0 hours played
Written 8 days ago

People like to dunk on Royalty because it came out kinda broken and is the oldest DLC for rimworld but now it is in very good shame. I enjoy focused play-through like allying the Empire (or tinkering with the Anomaly is the other DLC) and they perfectly have their place in Rimworld. (Tynan I know you read reviews, give Odyssey - Royalty cross content please)
0.0 hours played
Written 16 days ago

Doesn't really offer anything significant. The DLC price is crazy though.
0.0 hours played
Written 4 days ago

This dlc is good it feels non invasive in a way that it adds content and it exists always it doesnt force you into it and you can use some of it without going all in with it which I find great.
0.0 hours played
Written 1 day and 22 hours ago

First and third best. Fantastic addon, that is so ingrained into how I play it feels native now. Great addition to a great game
0.0 hours played
Written 2 days ago

Thought I'd give my thoughts on each DLC now cuz why not. Royalty adds some fairly interesting systems, but at the time, I personally feel like it is the most avoidable gameplay of all the DLCs so far. Not to say that Royalty is bad, or doesn't have content, but most of it is 100% avoidable without even trying, minus the mech clusters. But what it basically adds is the following : - Psycasting, which essentially gives your pawns some "magical" powers. While I do like psycasting, I find it isn't always good. Really depends what psycasts you got for your pawn, some of them are not very useful in my personnal opinion. The other DLCs added more useful features, but it does synergise well with said DLCs however. - Royal titles, which gives you a Dwarf Fortress-esque nobility system, where the higher the rank, the more annoying the pawn becomes. It is interesting, but can be a pain depending on where you decided to make your base. - Mechanoid Clusters will now become a threat you have to deal with. Essentially, it is the Mechanoid's version of a siege. It does however bring a fairly big list of prostetics which can really enhance your pawns, and... Again... Synergises really well with the rest of the game and DLCs. And also the OST kicks ass. Still a DLC I'd recommand, but I'd say it isn't the most important one by itself.
0.0 hours played
Written 4 days ago

Royalty is Kinda a weak dlc when compared to the rest, but is still great. It adds more late game stuff, interesting paths of progression, but suffers from its age. I think it is solid. I have the least to say about this dlc as it is good, but not as good as the other ones. I would rank it low. Still better than anomaly. Psycasts are interesting and expand on tactics, but I don't find myself using them that much.
0.0 hours played
Written 19 days ago

Great dlc, adds a lot of replayable features.
0.0 hours played
Written 10 days ago

Might as well be vanilla. Doesn't really change much. Probably my bottom dlc (besides slopamoly) as it is little content for the price. Though I don't know If I can really rate it negatively, steam needs a neutral review option.
0.0 hours played
Written 28 days ago

Probably not the most needed of the DLC. It's not bad, but it is on the more limited side. Adds psychic powers, but getting and maintaining them is a big time sink for how useful they tend to be. Also adds the Empire faction, who uses said powers, and has the most advanced tech of any vanilla faction. Some neat bionic-type implants too, but ultimately nothing that is absolutely vital. Overall, the psychic powers tend towards being weak for the effort (for example, you can force like 3 people to teleport somewhere nearby in a fight, but only after doing ~3+ quests for that specific reward, or waiting and dedicating a lot of time/manpower to the "free" method). Some mods on the workshop address this, but also tend to feel very non-vanilla, and often swaying strongly to the other side of the balance scale, which isn't really a remedy. Probably best to purchase last of the DLC, unless you don't really care to play with Anomaly's core gameplay.
0.0 hours played
Written 6 days ago

probably the weakest DLC, but mech clusters are such an iconic part of the overall experience for me and i can't imagine playing without them
0.0 hours played
Written 8 days ago

Adds a cool new faction and the cool mechanic of psycasts, which works well in the setting
0.0 hours played
Written 8 days ago

This I would consider a necessary addition, so much as extra content can be. I can't even imagine playing without this activated anymore.
0.0 hours played
Written 9 days ago

oho! i cast n e u r o q u a k e 8.5/10, is good but fairly basic, yet adds a ton to basegame
0.0 hours played
Written 9 days ago

"Help my bodyguard has been killed and I'm being chased by a angry Bunny with a bad back you're my only hope... Yes I have psychic powers and permits to call reinforcements what about it?"
0.0 hours played
Written 9 days ago

good game love the DLCs amd mod support
0.0 hours played
Written 5 days ago

price too high for the contents it gives
0.0 hours played
Written 30 days ago

This Steam client is improperly reporting the RimWorld hours I've played, in some areas such as my profile, and properly reporting them in other places that I can see. My actual playtime is over 600 hours, yet the Steam client only shows a bit over 100 hours. When I contacted Steam Support they first said that this issue does not exist. After I provided many screenshots and other proof, they then admitted this is a large and reoccurring issue they have. They then told me that they simply do not fix this issue. Let know if you want to see proof of the issue. It is beyond my comprehension that such a large, well funded, company such as Steam would have such a widespread issue with something and simply refuse to fix it. Let alone their attitude towards their product and the consumers who buy it.
0.0 hours played
Written 8 days ago

[h1]So...[/h1] Decided to stray from the vulgar path of cannibals-slavers. Chose aristocratic elegance. Added Combat Extended - because realism in killing is beautiful. Center of colony - 25-year-old countess. Noble blood. Marble chambers. Golden throne. Psychic gifts. Bionic enhancements. Everything befitting a RimWorld demigod. For defense against trash - mortar. Elegant weapon. Sends shells impressive distances. Antigrain ones - with impressive effect. Ammo storage - separate. Safety first. I'll tell this story if this one gets at least a thousand reactions. Among colonists - one melancholic. Prone to stomach disorders. Stares at stars for hours. Activity log: "vomits. plans to stargaze". Harmless pastimes. Distress signal. Some gentleman requests shelter. Fleeing pursuers. After skirmish - accepted into society. Irony of fate - this was the countess's [b]ex-husband[/b]. 42-year-old man. Persistence instead of beauty. Toward ex-wife - complex feelings. She feels disgust (-35). But finds him "incredibly beautiful" (+40). Algebra of passion in RimWorld is illogical. Reunion inevitable. Colony honored by pack of dogs. Gift of fate - thanks, Randy. Fertility exceeded expectations. Provisions ran out. Had to sacrifice beer. Hostile visits regular. Countess personally sent two young raiders to the afterlife. Later discovered - [b]sons of her reunited husband[/b]. Paternal grief manifested as melancholy and cooling feelings toward offspring's killer. Next raid - new victim. Lady whose connection to countess's husband discovered post mortem. [b]First ex-paramour[/b] met her end under hail of bullets. Finally broke spirit of unfortunate father and widower. Combat Extended makes grenades special - shrapnel turns every explosion into work of lethal art. Raid approached mounted on boomalopes - graceful explosive creatures. Attackers encountered "insurmountable obstacle" - pair of weathered sandbags. Their solution - bombard with grenades. Symphony of destruction. Cascading boomalope explosion turned three-quarters of raid to dust. Among fallen - another lady. [b]Second ex-lover[/b] of same man. Next raid - live prisoner. Medical experiments required extraction of organs. "Prisoner attacking everything she [b]SAW[/b]! Final straw: organ removal. Health: left eye: removed. Right eye: removed. [b]VISION ABSENT[/b]". Blind woman thrashed in cell. Attacked colonists. Study of her dossier revealed final detail - [b]third ex-lover[/b]. Personal drama reached climax. Having lost two sons and three ex-paramours - husband decided to leave countess. Banished her from marble chambers. Same day began courting two other ladies. Soon gentleman vanished under mysterious circumstances. One antigrain warhead disappeared from storage. Result - dogs acquired alcohol addiction. Liver cirrhosis became common ailment. Among the puppies. 11/10 - remarkable coincidences.
0.0 hours played
Written 11 days ago

DLC not essential but good to support devs.
0.0 hours played
Written 9 days ago

Can't imagine playing the game without Royalty and Ideology
0.0 hours played
Written 11 days ago

I would post a review of the DLC here however the steam review window does not satisfy the requirements for the review's rank with the empire. The quests for me make up the real meat of the dlc and are really fun to engage with.
0.0 hours played
Written 29 days ago

Adds magic to the game. Amasing DLC.
0.0 hours played
Written 9 days ago

Finally my Girlboss colony can have the crowns they deserve
0.0 hours played
Written 29 days ago

Biotech>Odyssey>Ideology>Anomaly & Royalty
0.0 hours played
Written 8 hours ago

"Just another way to enjoy Rimworld, bring more I say!"
0.0 hours played
Written 7 days ago

Psykers are pretty cool
0.0 hours played
Written 23 days ago

Love it great dlc so good! So fun!
0.0 hours played
Written 17 days ago

music good
0.0 hours played
Written 3 days ago

It's Rimworld...I like 🩷
0.0 hours played
Written 26 days ago

Nice
0.0 hours played
Written 8 days ago

king
0.0 hours played
Written 9 days ago

Best Expansion imo
0.0 hours played
Written 15 days ago

I like.
0.0 hours played
Written 11 days ago

it's ok
0.0 hours played
Written 8 days ago

Fuck you (casts neuroquake)
0.0 hours played
Written 4 days ago

Very
0.0 hours played
Written 10 days ago

Yee
0.0 hours played
Written 2 days ago

E Z
0.0 hours played
Written 10 days ago

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