Wildfrost
Wildfrost

Wildfrost

124
in-game
Data taken from Steam
Steam
Historical low for Steam:
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Microsoft Store
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Announcement Trailer
Release Date Trailer
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Wildfrost
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
Developed by:
Gaziter
Published by:
Release Date:

Steam
Latest Patch:

Steam

Caveblazers
Has been in:
• 3 bundles
• 1 free (GOG)
Caveblazers
From 0,78€
Caveblazers - Arena Mode
Has been in:
• 1 bundle (Humble Bundle)
Caveblazers - Arena Mode
From 0,32€
Wildfrost Soundtrack
Wildfrost Soundtrack
From 4,12€

Starbound
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 3 bundles (Humble Bundle)
Starbound
From 6,99€ and with a PC Game Pass subscription
Eastward
Has been in:
• 2 bundles (Humble Bundle)
Eastward
From 12,49€
INMOST
Has been in:
• 1 bundle (Humble Bundle)
INMOST
From 3,89€
Wargroove
Has been in:
• 3 bundles (Humble Bundle)
• 1 subscription (Humble Choice)
Wargroove
From 6,79€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
5,012 reviews
4,588
424
65.2 hours played
Written 22 days ago

Pros: - very deep combat system that rewards the player for paying attention and taking their time - while possible, does not require the "stack numbers as high as you can" to succeed like many other games of the genre - because it's a low numbers game, almost all strategy and builds are viable even on the highest difficulties Cons: - a bit too punishing, even for a rogue-like. A single mistake will cost you the entire run (there is no take a bad penalty/lose health when a fight is going bad, you just die) - almost no reward/punishment for doing well or badly in a fight - runs are too short, the deckbuilding/strategy part of a rogue-like is a bit lacking and you sorta have to lock in your strat early and just stick to it. - NO RUN HISTORY/SEEDED RUNS!? This is the part that is just baffling to me, not being able to review your runs afterwards or re-trying some runs is kinda dumb, it feels like core part of the genre Overall, I like the game, very deep system that rewards forward planning during the fight, also it's very cozy and charming vibes. But it really demands you to pay a lot of attention and is too punishing for the wrong reason. I wish there was a damage indicator system or at least some sort of warning when your leader will take damage, some runs just die because I overlooked one tiny thing. I also wish the deck building part was more fleshed out. But usually you just find 2-3 things that you set to deploy on turn 0 of a fight and just let it run by itself
11.5 hours played
Written 13 days ago

I always like to come back to this one for a quick game. It's nothing groundbreaking, but it's cute, has good gameplay, nice art, and runs on basically everything.
22.0 hours played
Written 14 days ago

Awesome game! Very deep tactical card game - and I love what you did with the replayability!
28.9 hours played
Written 18 days ago

LOVE this game. The art is beautiful, the music is great (repetitive but personally I don't get sick of it - suits the game and hypes me up) The card combos are endless, charms add a load of fun ways to boost your characters' skills and when you win a run it feels rewarding every time. I think down-voting this game for it's difficulty is unfair, I think the challenge is the whole point? You get the hang of how best to play the cards and what strategies to use against different enemies, unlocking new cards/charms to improve at the game. You lose and lose and lose until you get the hang of it, and once you do, it's even more enjoyable and satisfying, and that feels like the aim of this game, to improve and progress a little further each run until you can get to the end (and then do it all over again!) I don't normally leave reviews but feel like Wildfrost should be praised for it's difficulty and it's just super fun and addictive. DID I MENTION THE ART STYLE <3
105.3 hours played
Written 28 days ago

Usually, I don't write reviews, but this game is amazing. It's one of the best — if not the best — and most challenging roguelike deck-building game I’ve ever played. You can lose an entire run if you’re not constantly thinking about every move and I love that. At first, it can be really frustrating, but after some runs you learn how to counter bosses and enemies. Also, there are lots of possible builds. This is a big deal, because in most card-based roguelikes, you often end up doing the same build over and over to win but not here. I really hope it receives some updates, DLC, or even a sequel someday. 10/10 — highly recommended.
59.1 hours played
Written 2 days ago

GENERAL OVERVIEW Wildfrost is an amazing gem of a roguelite deckbuilder that stands tall alongside the other titans in the genre! The level of depth is surprising, given how seemingly simple it is at a glance. It's a game I continue to come back to, only to discover a new interaction that I hadn't thought of or seen before. Not to mention the game is oozing with charm and polish from tip to tail! And don't even get me started on the music... The goal is to kill the enemy boss before they kill your leader card, and you do so by playing companion cards or item cards from your hand. You can modify both companions and items with charms, which add an effect or alter the card's base stats, giving the player a lot of agency over how they choose to build their deck. Wildfrost is tough but fair, and losses almost always are avoidable. This is why some veterans say the game is easy; with enough game knowledge, you can win very often. Getting to that point, however, takes time, and you'll definitely get...bamboozled...a few times along the way. PROGRESSION Wildfrost has an achievement-based unlock system, where you can obtain new cards or charms by completing certain tasks. These achievements can get pretty creative, and some will definitely take multiple attempts to find the right things at the right time. Whenever you win a run, every card in your deck, as well as your active companions, will obtain a new card frame (either "chiseled" if you beat the final boss or "golden" if you beat the secret final boss). This gives those with a completionist's heart something to work towards, even after getting every achievement and seeing nearly every corner of the game. As a bonus, it also incentivises you to try and win with companions or items you normally ignore, which keeps the game fun and refreshing! ENDGAME CONTENT Wildfrost has its own ascension system that functions similar to Heat in Hades, where you increase the difficulty by selecting from 13 different modifiers, each with varying levels of intensity. They range from mildly annoying to super fun, so pick your poison! The max level is 10, at which point you will be able to fight the secret final boss. And for those who like a challenge, you can unlock an "overcranked" mode, where you play with all modifiers at once (level 22). This is a huge challenge, though with experience, you'll still be able to get wins pretty often. FINAL THOUGHTS Make no mistake, whether you're a Slay the Spire veteran, or have never tried a deckbuilder before, Wildfrost has a lot to offer you. This is definitely my favorite roguelite deckbuilder, and one of my favorite games full stop. Don't sleep on this gem!
4.2 hours played
Written 12 days ago

Great roguelike deckbuilder with short and sometimes punishing, but highly enjoyable runs.
18.2 hours played
Written 15 days ago

An amazing, cozy hidden gem of the roguelike deckbuilder subgenre. A fantastic continuation, taking lessons and mechanics in recent hits and taking them a little further, with all the charm and competence someone could ever want. The art-style is rich and adorable, with characters you are bound to fall in love with. Not only that, but the thematic elements in the art design of the game is tied together by the gameplay for an extremely cohesive and cozy experience. The story is excellent, but it's never in the way. The gameplay - from mechanics to sound design, all is ridiculously satisfying. I love Wildfrost, but I get too attached to my cards to sacrifice them at the end!
4.3 hours played
Written 16 days ago

Genuinely such a fun game with endless replayability. It's super well balanced and there's some really great mods out there
19.1 hours played
Written 22 days ago

This is one of my favorite roguelike deckbuilder games of all time, it is quite challenging but that is really what makes it so fun, it feels like every move counts.
3.9 hours played
Written 24 days ago

Awesome game. Would recommend. Really scratches that roguelike deckbuilding itch, much like slay the spire but i personally enjoy this game a lot more.
20.2 hours played
Written 26 days ago

Good game, scratches that itch of slay the spire that I missed. I actually like this more. It's only a shame that it's so short. I mean come on, 3 main bosses and you're finished with the run? I wish it was a bit more than that. At least the last boss 'changes' every time depending on your game. That helps a lot. Replayability is endless, because of that. Still, I wish there was a bit more. Overall, very good game. Buy it when discounted, if they add more bosses, buy it at full price. Its worth it :)
18.3 hours played
Written 28 days ago

Good design work, immediately fun. Challenging but not difficult. Thank you. Look forward to more content.
13.3 hours played
Written 29 days ago

extremely fun and difficult game, most of the negative reviews is from a mechanic (check spoiler) [spoiler]you re-fight stronger versions of your previous winning build as the first phase of the final boss[/spoiler] art is phenomenal, reminds me of adventure time music is great, i feel like it amps up fights that come down to making the right decisions or losing your run characters are interesting, the only ones id say aren't as much are the starters, most of them just deviate from 6 health 3 attack 4 counter and is a little boring, wish you could upgrade them through your run by making their ability more powerful not just through charms. game is good buy it
22.2 hours played
Written 21 days ago

I LOVE WILDFROST AND WILDFROST MODS!!!!!!!!! YES, THANK YOU INFLICT 100 STACKS OF BLEED, BOMB, AND POISION, AND FRENZY THAT 51 TIMES PLEASE!!!
21.9 hours played
Written 28 days ago

solid game, cool art, awesome music, very fun
6.1 hours played
Written 12 days ago

honestly solves a lot of my issues with Slay the Spire
19.2 hours played
Written 9 days ago

awesome game with great mod support
130.4 hours played
Written 9 days ago

Quality game, you will not regret picking this one up
39.1 hours played
Written 23 days ago

I think I enjoy this more than Slay the Spire. What a fantastic little game!
5.9 hours played
Written 20 days ago

this game savagely ripped away 40 hours of my time in a week on mobile
31.1 hours played
Written 29 days ago

Challenging and a great time!
22.1 hours played
Written 2 days ago

Luck decides the outcome of every run.
43.6 hours played
Written 19 days ago

very good
33.5 hours played
Written 11 days ago

quite hard no didi
18.2 hours played
Written 12 days ago

[h1]🎴 Wildfrost – A Strategic Gem with Heart and Challenge[/h1] [b]⭐ 10/10 – Would absolutely play again![/b] [hr][/hr] [h2]✅ What I loved:[/h2] • [b]RNG feels fair and manageable[/b] – very few “doomed from the start” runs • Great mix of [b]deckbuilding and roguelike freshness[/b] • [b]Cute art style[/b] with super polished animations • [b]Pause anytime[/b], even mid-fight – such a quality-of-life win! • You genuinely [b]feel yourself getting better[/b] with each run • The decision to split the card pool into [b]3 tribes[/b] was brilliant – adds so much replayability • As a [b]card game lover[/b], I had an absolute blast [hr][/hr] [h2]🧠 My journey:[/h2] Had Wildfrost on my list since release, and I finally gave it the time it deserved. I spent about [b]18 hours[/b] reaching the "true" ending. It felt a bit grindy near the end, but I’m glad I saw it through. The challenge is real—but fair—and that made every run feel meaningful. [hr][/hr] [h2]🤏 A few minor gripes:[/h2] • Some [i]archetypes feel noticeably stronger[/i] than others • Occasionally frustrating when the [i]cards you want don’t show up[/i] → But that actually led to some [b]unexpected combos[/b] that worked out surprisingly well 😄 • The endgame grind for the finale [i]might not be for everyone[/i] [hr][/hr] [h2]🎮 Who should play this?[/h2] If you enjoy: • Deckbuilding • Roguelikes • Tactical turn-based decision-making • Games that reward learning and adaptation [b]Then Wildfrost will absolutely click with you.[/b] [hr][/hr] [h2]💭 Final thoughts:[/h2] This game respects your time, your intelligence, and your love of strategy. Even if I don’t keep playing beyond this point (my backlog is calling 😅), [b]I'm really glad I experienced this game.[/b] [b]Highly recommend it for any fan of card games and roguelikes.[/b]