Frostpunk 2
Frostpunk 2

Frostpunk 2

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Final Trailer
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Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
Frostpunk 2
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Frostpunk 2
Frostpunk 2
Frostpunk 2
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
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Release Date:

Steam
Latest Patch:

Steam
GOG

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
79%
7,997 reviews
6,328
1,669
102.8 hours played
Written 1 month and 1 day ago

Frostpunk 1 made me care about every life. Frostpunk 2 made me care about which faction would be least annoying about bread.
24.9 hours played
Written 22 days ago

Okay, here goes: Let me first address the elephant in the room (and subsequently give people their TL;DR), how is the game? The game is great. It's worth every penny. However it's important to keep in mind that just like the original Frostpunk, Frostpunk 2 is not for everyone. But if you liked the original or challenging city-builders, I recommend it. Keep in mind that Frostpunk 2 is a separate experience to Frostpunk and should be treated as such. (Basically, don't compare it to the original like I will do.) Alright, now let's get technical: Frostpunk 2 is a continuation taking place 30 years later after the events of it's predecessor. You play as the Steward (a prime minister, if you will), and have to ensure public order by both supplying people with heat, resources and goods, and keeping your communities and factions in check, lest you want them to start fighting each other. (This summary is a pretty watered down version of the game and lacks most of the nuances present.) In my opinion, Frostpunk has always kind of pride itself on it's "easy-to-learn, difficult-to-master" mechanics, and that philosophy is definitely noticeable here, too. The Laws mechanic is still here, and there's a bunch of laws that are now voted on by a Council who seems to act against you if you don't pull a few strings. Along with this is the new "cornerstone" and "Zeitgeist" system. It's like the paths from the original, but instead being influenced by the laws you pass and the things you research, along with the added benefit of being able to reverse course at any time. Well, unless you choose to embrace a cornerstone, which gives you powerful benefits, and angers every community and faction that isn't in support of it at the same time! Speaking of research, there's a few more categories, and a whole lot more things to research in every one of them. There's an added caveat to this too: the things you can researched are proposed by the factions and communities in your city, and researching a proposal from a faction or community raises your standing with them. However, should you, say, banish a faction from your city, their proposals (and ultimately, some of their research) are gone with them. "Raises your standing"? Oh yes. The factions and communities now have an opinion of you. if it's low enough, they'll start protesting and, maybe, just maybe, start a civil war. This is probably one of the most important mechanics in the game (aside from a few others I'll be speaking about in a bit) if you favor one side too much, the others will feel ignored and start demanding things from you. Often, this is just a law they want passed or a research they want done. But we warned: their demands can always escalate. Heating (and by extension, housing) by far the most important mechanic in the game. But in my opinion, it's a bit iffy. Basically, you allocate heat to districts, and depending on how much you allocate, you consume more fuel. You can kind of "spare" heat by insulating districts, building them next to heating hubs or building them next to each other, but the last part is always tricky to pull of because it's never explained how or why it works. it just does. Of course, a city builder like Frostpunk 2 isn't complete without it's resources. You've got a few life sustaining ones (like food, housing and fuel/heat), but you've also got a currency; heatstamps, goods, materials, and the old bread and butter: steam cores. A deficit in any of these resources (with the exception being steam cores) will cause problems to arise and worsen in your city, which in turn will worsen other problems. For example: a lack of materials will worsen the Squalor situation within your city, which in turn will worsen Disease. A way to ensure the supply of these resources would be to scout the Frostland. Unlike Frostpunk, you now scout whole areas instead of a point of interest. This happens with Frostland Teams, who can scout, man outposts, or build trails to supply resources from said outposts to the City. That's not to say there's no resources within the immediate area of your city, and a growing city needs to expand. You can collect these nearby resources using "districts" (notably, the Extraction District), and ultimately build buildings to increase their output. However, these resources sit on unbroken (and unstable) ice, which is completely unsuitable for building. And this is where Frostbreaking comes in. You pay a few heatstamps and some workforce and soon enough the ground can be built on. It's that simple. Now, these districts require Workforce, which is pretty simple in and of itself. Periodically, your city will experience a "population growth" which adds new citizens (and importantly, more workforce), and ultimately a bigger strain on your economy. Yeesh, that was a rant and a half, so here's what I like about Frostpunk 2: - The graphics are stunning! (Be warned, your PC *can* turn into a pocket heater if not sufficiently cooled enough.) There's enough things to be in awe at; and the style perfectly encapsulates the whole "Frostpunk but 30 years later" vibe. - The gameplay has you acting (im)moral at times. Frostpunk 2 can perfectly drag you into it's world and has you asking: "Is this the right thing to do?" and ultimately has you approach it with a cold and calculating mindset that's present in the first game. - Endless is still worth a shot. The addition of the new Tall Tales adds some replayability, and the different each have their challenges. Unfortunately it does still suffer from the whole boring end game situation, but for what it's worth, it's great and fun! - The philosophy and themes behind both games has always been something I swooned over. It's fun, it's thoughtful, and it's definitely something you'll be thinking about for a few days afterward. - The soundtrack made by the legendary Piotr Musial is still as amazing as ever. Here's what I don't feel strongly about about: - The story was meh, and played more like a glorified tutorial than an actual story. (For clarification, I'm referring to the in-game story mode) - The POI's text was small and easy to just glance over, instead of grabbing your attention like in Frostpunk. - I think there's still too little laws. The council felt a bit useless near the mid-game due to the lack of things to propose. - The heating system could use a little improvement, as people still freeze to death despite full insulation and generator upgrades. Here's what I dislike: - The city is not really responsive to events. In the original Frostpunk, it was easy to see how high your discontent was by the sounds of a jeering crowd, or how far you were in a path depending on the buildings you constructed. In Frostpunk 2, sure? The "fireflies" (the streaks of light you see racing acrosss highways as if captured by a long exposure camera) change to red when you're in a civil war, and a district's lights turn red when there's a protest or a fight ongoing but.... I kind of hoped to see the fireflies be responsive to tension? Or something that makes it visually clear what's going on in the City. But this is really a nitpick, anyway. OVERALL: Frostpunk 2 is a great successor to Frostpunk. It's themes are right, it's core gameplay loop is just right, and the graphics are just perfect. While it is a polished (and Polish) game worth every material possession you own, it still is lacking in some areas. But if you can overlook some nitpicks, this game is heavily recommended and worth it.
77.9 hours played
Written 26 days ago

I think that most negative reviews come from people expecting more of the same. I see Frostpunk 2 as the natural step after Frostpunk 1, both in terms of narrative and mechanics. The scope is larger and you are forced to share your power with different groups and factions that emerged from the initial hodgepodge of survivors. You simply don't get to do literally whatever you want, as a leader of a now more democratic society, and I wouldn't have it any other way.
12.3 hours played
Written 1 month and 1 day ago

After 400 hours put in the first game, I was very excited for the sequel. I really wanted to like it, but unfortunately it fell flat. For me, it's missing the charm and reminder of daily struggle for the people. It's also very confusing to figure out and the tutorial didn't help me much. I feel like it's made to be too complicated when it shouldn't be. I will just stick to playing the first game for now.
105.9 hours played
Written 24 days ago

good city builder, campaign could be longer and decisions bit more impactful replay value is good, like the different maps in utopiamode
70.7 hours played
Written 9 days ago

I loved the game PRIOR to 1.3. The heat system overhaul is rubbish, and simply makes the game worse. Hence why the recent review are mixed, they messed up, I cant recommend the game now. Sorry, Fix the heat system overhaul and I'll switch my review back to positive
13.3 hours played
Written 26 days ago

Frostpunk 2 is a fantastic sequel, people are not recommending because its not exactly the same as Frostpunk 1 which i don't get of course its different, but its just as griping as the 1st game, only thing i agree with is the UI is abit janky but you get use to it. I just survived the first whiteout after 1 failed attempt and restart Im going to lie down now.
5.7 hours played
Written 19 days ago

Not as good as the Frostpunk 1. FP1 makes you struggle to survive in a cold weather, but this one is all about politics. Surviving should be the main part of the game, and politics should be secondary. Also, the resources are not balanced. I deleted the game after chapter 2.
12.3 hours played
Written 25 days ago

Game hit spot between micro and macro managing. It's really something uniqe and pieces fits together. The city and overall graphics looks great. You constantly got something to do. Politics are very well made. You create and allocate the resources to find the right balance. There is alot of the story bits inside the city and on the map. Nice sound. It's not turn base but you've got "just on more thing" vibe. Cons: I would really like to have more voice overs and seamless zoom over whole map. Also I think when you are on over the disctirct maxx zoom, game should pause but citizen should still move around. Their animationas timing are almost pause-like in in timpespans of the game anyway.
21.2 hours played
Written 26 days ago

A great game, and even better after the latest update. The second part is different from Frostpunk 1 but just as good, and it has that great atmosphere that sets Frostpunk apart from the masses of other games. I recommend it!
21.7 hours played
Written 17 days ago

This isn't Frostpunk. The city building is absolutely boring. Yes, you can carefully plan your city to get the most advantages, but in reality, just build large enough districts and put buildings in it. I would have wanted production lines and at least somewhat complex city building. in FP1, space was a limitation factor, here it isn't. The factions are just annoying. I was really looking forward to more politics and a complex system. But what I got, were stupid lawmaking decisions, that always annoyed at least one faction, even though they should have been on board with it. It feels way too forced to get to a conflict. Resolving conflicts is just as bad. The whole game feels like it's made with only consols in mind (even though it was first only released for PC). When I play on PC, I want a game that utilises the advantages of PC gaming. I don't want a console game that is ported to PC, in most cases, controls are just bad. The worst part of the game though, is the feeling. FP1 was sad, harsh, etc. You tried to get your people through the winter and felt for every dead. In FP2 you don't care about 100 people, or even 1000. Dying people are just more of a nuisance.
14.4 hours played
Written 10 days ago

Previous bugs were patched and now my review is positive. This game is really good and a lot of the negative reviews have been tied to it being so different from the first game. Its just Frostpunk 1, but a bit grander
0.9 hours played
Written 16 days ago

Worst update ever. The devs crapped their pants with the complaints about this not being like the first game and turned it into a messy mix of the first and second game that's not fun. I loved Frostpunk 2 after launch, as a different experience from the first. Now it's awful. (I had played dozens of hours on gamepass, and decided to buy it on steam. Refunded it after seeing it had been ruined with a cowardluy update. Dissapointment and day ruined.)
7.0 hours played
Written 17 days ago

What made Frostpunk 1 so amazing was how harsh and merciless it was with its own players. The game was extremely intuitive and didnt take long to learn its tropes, even if you got all your citizens killed, and that made it more of a challenge, to make your next playthrough "less deadly". Deaths happened not because the game was difficult to learn or counterintuitive, it was harsh, it was dark and forced you to take hard choices to survive another day, the deaths, the mutilations, the frostbite, were YOUR fault because YOU sucked, not because the game had it against you. Frostpunk 2 is all the opposite, it has it against you, there are times I find myself trying to remember where the heck was the building I was supposed to build and where should I build it, there was a moment I got a building upgrade research made and... what was it again? Even if the concept of the story went the right way (as to literally expand from what FP1 build from), I find the execution deficient! - Why am I forced to build multiple districts to get a single resource extraction? Am I allocating already scarce resources on useless hexagons? - Why is it so difficult to keep track of the resources you are spending on a game where scarcity is a serious issue? - Why can't I restart a chapter when I press New Story!? You need to go to the saved files to actually go to the first week of said chapter to restart it! COUNTERINTUITIVE! - Did I already say how counterintuitive this game is? I keep having issues remembering where things are at times, like the challenges the game gives arent enough and they just made the game challenging to get used to. Buildings, resources, research, the different factions, laws and decisions... I find it such a drag how it was made. I had to force myself learn the Shortcut buttons on my keyboard to avoid having to look for the buttons. - After a couple of hours of Frostpunk 1, I was pissed at myself because I wanted to get better and survive the cold with at least 1 more citizen alive. After of couple of hours of Frostpunk 2... I miss Frostpunk 1. I will keep playing FP2 from time to time just because... But it wont be on the same level as the amazing and revolutionary concept Frostpunk 1 had and the awe it inspired on me.
17.4 hours played
Written 18 days ago

The game is fine, not as good as the first one, but the main problem are the small bugs and performance issues that break the immersion constantly.
1.5 hours played
Written 15 days ago

Its funny how they say its "easy to learn" and at the same time have the worst tutorial I have ever experienced. I didnt know what I was doing, how, or why, lost the game at first episode. Its so different to 1 that they should explain way better what they trying to do here (even UI is like WTF). Bad experience overall. I didnt want to start this one until I finished the first one (with all DLCs), now Im stuck with it.
26.0 hours played
Written 16 days ago

this is a super high quality game, the graphics are spectacular and the game play is great. every choice you make pisses someone off so you have to choose carefully which you choose. great game, 9/10.
19.8 hours played
Written 5 days ago

Really enjoyed the first game and was enjoying the second game but it keeps freezing while preparing for Winterhome and can't get further (even though computer specs meet the requirements).
0.7 hours played
Written 1 month and 2 days ago

The game feels meh compared to the first one. The UI goes from simple and intuitive to a cluttered mess, filled with an abundance of useless graphic elements. The tutorial is useless and teaches you little more than the absolute basics. It's also very demanding on PC— even more so than other modern games. I wouldn't say the game is bad, but it's nowhere near as good as the first.
40.2 hours played
Written 9 days ago

It's a nice continuation of the story even if the game mechanics are not the same.
66.2 hours played
Written 24 days ago

I really looked forward to this coming out, and stupidly did the pre-purchase thing....my lord, not doing that again. The initial heat mechanics were a big change from FP1, but that was to be expected with the introduction of oil, now we are sort of half back there, but with a real lack of clarity. At the nub of it, that's what seems wrong with this game, it just isn't clear, and it's busy without meaning anything. You can't flick between buildings, you have pop-ups everywhere that are unclear on cause and effect a lot of the time, and it's a chore to get across the areas and find the buildings. The recent final nail for me, and why I'm writing this review, this game constantly crashes now. I mean full shutdown of the game, AMD and the game pop up with error report submissions. My system is waaay over powered (Ryzen 9 7950x3D with a 20GB Radeon 7900XT card and 32GB RAM just in case ;), driven by a 1300W PSU to ensure it can all run) so it's not the PC. I really do think 11-bit had great intentions, they just put everything they thought of in 1 release, but didn't seem to play it through themselves. This was a very expensive lesson
13.5 hours played
Written 24 days ago

It's fine, but after a few hours it gets pretty boring because it's extremely simple — mainly because you don't have to deal with the temperature of buildings where people live, like in the first game... Plus, the AI is quite dumb, so it's not really a problem to have good relations with all the factions.
36.6 hours played
Written 15 days ago

As an avid Frostpunk enjoyer, I had a lot of expectations and worries. After seeing the teaser trailer before FP2's release, I was aware of the newer dynamic the game had to offer. Most of my expectations were either mutilated beyond belief, or completely cast off to the side. IN A GOOD WAY! Nothing can compare to the climax of Frostpunk: the anxiety of "will the city survive for a week?", along with one of the best musical pieces I have ever heard......At least, this is what I thought before I braved FP2. This game did not mess around. It pushed my Frostpunk skills to the limit by not only making all of my resources turn into much bigger, broader concepts, but also introduced new interfaces between them that took a lot of AoE and synergy capabilities and put them on overdrive. I found myself barely scraping by in the midgame. I barely had enough resources for one thing before I ran out of them on another front. Yes, this is most likely a skill issue, but I did generally feel that a lot of what made the original Frostpunk difficult was amplified in its successor. Adding politics into the world of Frostpunk was a necessary evil. Evil, because it's a cruel thing to subject the player to since it felt like I was being pulled apart in multiple directions, and I was doing everything in my power to keep the city from falling apart. To no longer have a guarantee a law is passed while worrying the wrong law is passed is quite an intricate system. The game's main struggle being the politics really does shine the light on the discord-heavy nature of mankind. Necessary, because the original Frostpunk, while being a great self-reflector on what is good vs what is right, still lacked a bit of the gravity of the choices. Overall, a great addition. All the while it felt like its former self, even though the game's entire core was completely rewired. To be able to pull off such a feat...to make a revolutionary sequel feel as if I were simply continuing the legacy of what came before.... 11 Bit Studios is a prime example of how a gaming company should make a sequel. Frostpunk 1 and 2 are very reminiscent to me of the legendary Half Life saga. Yes, there are many things that FP2 does right, but there are also many reasons why I am still compelled to play the original. Both have their strengths, both have their weaknesses. Frostpunk 2 IS a WORTHY SUCCESSOR to the franchise, though it can NEVER replace the first (just like the steward!).
118.4 hours played
Written 1 month and 1 day ago

had my doubts in the beginning, but after 100 hours and one free content update i can say that this is a perfect sequel, i can't stop thinking about this game and buying the first frostpunk game while high was the best decision of my life, highly recommend even tho mining children
23.5 hours played
Written 13 days ago

I was a bit hesitant at first due to the mixed reviews, but once I tried it by myself... It's GREAT! The gameplay has changed a lot compared to the first Frostpunk, but it's still a resource management and decision-making game at core. What I like the most about it, though, is that building your city with districts is a lot more expansive and doesn't have such a strict time limit as all of the previous Frostpunk's scenarios had.
21.4 hours played
Written 11 days ago

Why the hate. This game is the logical next chapter in the Frostpunk saga. After you save your people from imminent death you need to grow a society and work on reestablishing civilization. This was masterfully crafted by 11 Bit Studios. People naturally form interest groups, interest groups have ideals and goals, and it is hard balancing them all. Do you take a hard stance and force hegemony by fighting half of your city into submission or do you strategically offer concessions to grow peace and harmony. Also if you play on harder settings with the Tales options on the game feels MUCH more like FP1 and is hard ballz. If 11 bit had just given us a FP1 with better graphics and more features it would have been a disservice to the story, to the Frostland, and to the City. THE CITY MUST THRIVE.
10.5 hours played
Written 15 days ago

It's a good game and I recommend it if you havn't played the first part. I personally wouldn't buy it again.
199.9 hours played
Written 22 days ago

I preordered Frostpunk 2, right away without second thought. I loved Frostpunk, and I couldn't wait for the second game. When I played it, it had many different aspects, and everything was larger! The ciity, the population, the buildings, the map... You kinda lose the the "intimacy" you have with your people because of the larger scale. Instead of say 90 peaple, now yu have thousands. Instead of huts you have districts. Still, what I enjoyed from the first game was there: moral decisions, furious people, ignorant I try my best to save them :P , exploring the frostland, tecnologies... These are the aspects made Frostpunk different to me. Keep in mind, in the early days or months it was released, features like heat allocation in districts were inexistent, but still the I didn't miss the frostpunky-vibe. Contrary to some reviews I read around that time that hated, I loved it, just like its predecessor. I think, with a sequel, sometimes you hope to re-experience the first game, and that's quite unfair. Frostpunk was surviving, Frostpunk 2 is evolving. And with each patch I believe t's getting better. I would definately recommend it, and I cannot get why it has mixed reviews.
24.5 hours played
Written 27 days ago

Incredible game with great messages and themes, forces you into to genuinely complex moral decisions that make you want to go back and try it again without making those same sacrifices only to realize that the city may fall without it.
72.8 hours played
Written 28 days ago

This game is very different from the first one, which I loved. I was initially very put off by how far removed from the original's play style FP2 is, HOWEVER, once you get over the fact that it is a very different game, you will absolutely love it. I am now convinced that stepping away from the original's playstyle, whilst keeping the thematic skeleton, has resulted in a fantastic game rather than a rehashing of an old one.
67.6 hours played
Written 28 days ago

Really good foundations but still reaaaaaally buggy. Freezes quite a bit Edit - Crash reports sent, thanks
39.1 hours played
Written 16 days ago

I just completed the main storyline for Frostpunk 2 and I have to say that I really enjoyed it overall but just had a couple things I didn't like. First the good: I disagree with the reviews and comments that say it doesn't feel like Frostpunk 1. In my opinion it does for the most part with one exception, each death doesn't feel as personal. You are now managing a larger city and you do not get the same feeling of individual loss from each person that dies. Hundreds of people will now be found dead at a time and as Joseph Stalin said "a single death is a tragedy, a million is merely statistics". It isn't that big of a deal, I still found that losing a lot of people could still be a major inconvenience since workforce management is still a thing in Frostpunk 2 and regaining population, while not as difficult as Frostpunk 1 (depending on the scenario) was still a pain. It also caused you to lose trust which is Frostpunk 2's take on Discontent and Hope. You still have to survive the Frostlands, juggle with heating, although this time it is on a bigger scale, deal with resources, and explore the frostlands. You will discover some new stuff and revisit some old stuff. You still have tough decisions to make, or try to make depending on your standing in the council (yeah, you have to vote on laws now which can make that a little more interesting) but they affect a larger society and are thus less personal. With that said, you still get individual complaints from people, and speech bubbles that come up depending on decisions you make. It's still like Frostpunk 1 but less perosnal The neutral Stuff: Time also goes a lot faster in this game because everything is on a larger scale. Where 1 second used to be 1 minute in Frostpunk 1, 1 minute appears to be a day in Frostpunk 2 and events happen in weeks rather than in days and hours, unlike Frostpunk 1. Also, you usually don't build individual buildings anymore, you build entire neighborhoods (districts) at a time. Storage for resources, transport, events, all happen on a macro scale. Also, technology had advanced, the game takes place 30 years after FP1 so yeah, no more tents and shabby engineering buildings. Your population is divided into factions which you can try to appease. They will affect events in the city and help or impede on your ability to pass laws and get things done. You still have some familiar resources, Food and a fuel source (Coal and one I won't say here) but there are new resources that replace wood and steel and other resources that affect stuff in your city but that you don't necessarily need (running low will make your game harder though) The Bad: I found the main storyline to be a little short. I failed and restarted once because my city was a mess which affected my ability to progress in later chapters of the story but even with that I finished in about 24 hours. There are "Utopia" or endless modes but I put in a lot of effort into the main storyline but it felt like it went pretty quickly after one big turning point in the game. The second thing was that the ending kind of fell flat, in my opinion. What I mean by that is that the event that I completed that ended the main story was kind of... lackluster. The story could have easily continued beyond that and ended on a higher or lower note. I am certain there are multiple endings depending on the choices you make but still, for the route I took I was like "really, that's what ends the story of New London here?" It was a disappointing way to end a fun game. Third, only one story. This is self explanatory, maybe they will add DLCs in the future to add more storylines but right now there is only one storyline (albeit probably with multiple endings) and once its finished you have Utopia mode but FP1 has multiple stories and I feel that is lacking from FP2) That's what I think of the game, I still recommend it especially on sale (I got it on sale) I would say 7-8/10 depending on how much you value the "neutral" differences between it and Frostpunk 1
90.1 hours played
Written 26 days ago

more suffering and more exploiting. 10/10 waiting for next game
2.1 hours played
Written 30 days ago

not a city builder anymore, placing zones is boring
15.0 hours played
Written 27 days ago

I would recommend this game. If I had to recommend frost punk 1 or 2, then I would recommend the first game. Frostpunk 2 is a city builder with some survival elements to it. You will fail if you to not construct your city well enough to meet the needs and demands of the citizens of New London, as well as, the grave dangers they face. It is broadly engaging and interesting game. It might take a newcomer a few tries to get used to the games system and then how to survive. Frost punk 2 is also a politics game with bigger scale involving thousands of people. A simple misclick or forgetting something can lead hundreds to die for the unprepared steward. This can seem somewhat silly and feel frustrating, but these are the stakes. However, in my first failed run, hundreds sometimes thousands dying, at least for me, left little emotional impact. It also lacks the feel of politics. It is politics by spreadsheet, rather than by kitchen table talk or reading newspapers, or joining a political group, etc. I favoured none of the faction to any significant degree, that is I didn't like them. What factions I did buy off, there support brought there benefits, and the opposition of other factions brought little resistance. I could not be greatly aided or stopped by these rather significant political groups. They felt more like lobbyist than political factions. Further, the plot of the two game is broadly similar. Some things are switched around, like the factions fighting happens after the great frost in this game. This leads to lessened emotional impact, as the great storm is the main narrative threat. The fact that New London would kill itself due to factional infighting comes across as more absurd and comical, than a tragedy like the loss of New London to an unstoppable natural disaster. It seems to me, that a game that attempts politics perhaps needs some kind of story. There needs to be text. Politics without some kind of narrative has limited expression in a video game format. Suzerain is a great politics game whereas paradox games like ck3 or hoi4 are poor at politics, but make for interesting dynastic simulators and war simulators respectively. Our steward should be part of a faction and a powerful one at that, as why else are they the autocrat of New London? A faction that limits and guides what policies to do or otherwise the Steward loses all legitimacy, though they can of course go a more tyrannical route to escape said pressures. Perhaps one faction has a charismatic leader that calls on broad supports, but has wild unrealistic policy suggestions to the steward. Another faction has more sensible policies, but calls on little popular support. A story beat with an independent who rises to influence. Even if you didn't do individual characters as that interferes with the sandbox, there needs to be some kind of chorus. It would have been awesome to be at the council, in game set piece, and face crowds booing a proposal or cheering for it. I'm not sure if this more narrative gameplay elements suits the game devs. For a game whose climax is based on forcing a political civil war type event, there is something empty about politics without the personal.
3.0 hours played
Written 27 days ago

I don't know why this game got such a bad review by some? Is it the same as the old one? No! But it's good still. It's more expansive than the previous one and focuses more on exploring and gathering resources. I say give it a chance.
101.2 hours played
Written 27 days ago

Game is alot of fun unless you try and get every achievement than its a gruling slog but i did it cause i have no life 10/10
13.5 hours played
Written 25 days ago

Definitely not Frostpunk 1. But it's still SO good. It's a completely new game and it's original. It's beautiful.
6.4 hours played
Written 25 days ago

I don't understand why a lot of reviewers said that they don't feel the atmosphere of the first game. The atmosphere is here and addictive gameplay too. It is a good game.
211.1 hours played
Written 1 month and 2 days ago

I enjoyed the game before the recent update. In the previous iteration it felt like a balancing act between heat, materials/goods/food/politics. This new version makes it all about heat management in a way that is artificially made difficult by the developers via the "generator capacity". Pretty much all your research needs to be toward heat and getting your heat output to withstand a whiteout at the expense of everything else. I find myself constantly in death spirals - no heat, unrest, injuries /sick way up get voted out. I will be scaling back playing this game, in my book the balance of challenge vs fun is not worth it.
19.8 hours played
Written 5 days ago

A suitable expansion on the original game. It plays more like a resource management and politics simulator with minor elements of a post-apocalyptic city builder in the background. Where the first game nearly exclusively focused on the survival and city building components of the game, the second game mostly focuses on these new components. I think this was a good move.
10.5 hours played
Written 5 days ago

A Beautiful Game with good story with an equally amazing gameplay Loop and UI. If your looking at the Reviews to see if its any good all i can say is buy it
21.7 hours played
Written 6 days ago

11 Bit Studios really was ambitious in this sequel. I can see why FP1 player might dislike this one. It is such a steep learning curve jumping into to FP2 even if you've played FP1. And that could feel discouraging as you play the first hour of the game. That being said, I really enjoyed this sequel. The new mechanics and district/faction building is refreshing.
40.3 hours played
Written 6 days ago

Keep in mind this is a compltely different playstyle from Frostpunk 1. Here you focus more on an entire civilization which includes outposts and encampments rather than just 1 city
42.7 hours played
Written 8 days ago

Vastly different from the first game, in a good way! With the same core dynamics I remember and love expanded on to made me feel just a little bit bigger in this world. The first game enemy was the cold this one made the main conflict myself. The city finally made it to the point where I think I really can defeat the cold, but I must first learn to overcome myself and not let the city crumble under pressure. New factions, new ideologues all want there own say in how the city is ran. It's Democratic system on voting in new laws in a little difficult understand at first but a great addition once you learn. An amazing game just wished they expanded a little more on LORE and DLCs. Super excited for the next game!!!
26.0 hours played
Written 9 days ago

First game of this studio that I bought out on a whim. Great gameplay, the citizens made me rage time and time again, but it is an awesome game. It has been a long time since the last time I pulled so many continuos hours in a game out of liking it so much. Can't wait for the DLC
11.0 hours played
Written 11 days ago

I finally "warmed up" to this game. After being denied a refund, it's a great micromanager. Honestly more IRL skill application if anything. Fun game, but can have a super steep learning curve for the first 3-4 hours.
10.8 hours played
Written 13 days ago

Just finished my first playthrough of the campaign. I was just as enraptured by the story and game mechanics as the first Frostpunk, despite them being quite different. Not sure it will have the same replayability as the first game, but my time and money was well spent on this one even if I only play this once.
54.0 hours played
Written 13 days ago

really fun, didn't play FP1, so ignore all those salty reviews comparing it with the first game
14.9 hours played
Written 13 days ago

I immensely enjoyed playing FP2. Must recommend. It is on the same level if not better than FP1. The Story mode was phenomenal. Kudos to the Devs.