12.5 hours played
Written 4 days ago
In this review, I’m going to discuss different forms and aspects of governmental oppression as they are depicted by the game. There are no specific spoilers here but be aware that I’m going to talk about certain developments in the plot in an abstract way. If that is unacceptable to you, you should stop reading here and simply get this game; it is absolutely worth it.
I have to admit straight away that, even though I would recommend getting this game to anyone interested in narrative games with a deep and meaningful political commentary, I’m still kind-of torn. On the one hand, 1000xRESIST is profound, deals with interesting and timely themes and acts as a manifesto to what it means to be human. On the other hand, it is a mechanically dull game, has a bunch of fluff and a much too drawn-out finale that kinda muddles the overall message for me. There’s a lot of dreadfully slow walking in this game, navigating the main hub area can be a huge pain and there are platforming sections that range from being simply boring to downright aggravating. Overall though, I think I can see past its weaknesses in the light of such a strong core message.
How do you act in the face of oppression? How do you survive in a system that controls every aspect of your life? How do you breathe when the very air is poisoned with lies and propaganda?
In 1000xRESIST, the remnants of humanity, a group of clones simply called [i]sisters[/i] deal with these questions on a daily basis. In the society these sisters live in, they follow a simple dogma: “each shapen sister her domain”, each one of them performing a [i]function[/i] rather than living a true life. Individuality is reduced to nothingness, you are a [i]Healer[/i], a [i]Knower[/i], a [i]Bang Bang Fire[/i], a [i]Fixer[/i], a [i]Principal[/i] or a [i]Watcher[/i]. You’re not a person, you don’t even have a name, just a function and a corresponding color. You serve the [b]ALLMOTHER[/b], a godlike figure as old as time itself, your creator and protector from a violent alien invader called the [i]Occupants[/i].
In the course of 1000xRESIST, different forms of oppression are scrutinized. Certain events lead to societal reform and thus, we are presented with a shift from a tyrannic theocracy to a provisional government that enforces its laws through terror and fear. Even though this new form of governance differs quite significantly from what came before, it is nonetheless a totalitarian regime. Details change but the oppression persists. The people are no longer reduced to a function. Now, they have names, individual appearances through clothing and accessories. Now they can move more freely and pursue their own ideas… unless… those ideas aren’t in line with the government’s regulations.
There’s an idea that this game discusses at this point and it does so in a pretty profound way. If you have [i]some[/i] freedom, if you’re free to act as you please within certain parameters, can oppression become “convenient”? After all, you know that everything is taken care of by someone else. You don’t have to deal with the complexity of the world. All the heavy decisions are made for you. Isn’t that just pleasant to a degree?
It's a dangerous idea but an appealing one to many people, especially these days in an increasingly complex world where people are struggling to distinguish between the most basic truths and falsehoods.
Is it worth it to overthrow a totalitarian regime if you don’t know what comes after? Even if you [b]know[/b] you are in the right? Even if you [b]know[/b] that the repercussions for actions will be fatal?
“Is there a feeling worth being incinerated over?”
These words are spoken by one of the game’s most intriguing and complex characters. This character embodies another kind of behavior that is all too common among people living in authoritarian societies. It’s a kind of resistance that aims to become a part of the regime oneself to break it down or reform it “from the inside”. During one of the most chilling sequences in the game, you experience first-hand how futile such an attempt is. You see how the state propaganda slowly starts seeping into their minds, how they genuinely start believing what they only pretended to believe before. This is one of the most vile and insidious ways in which dictatorships work – the all-encompassing indoctrination will get to you in one way or another and if you flinch for just a second, you may unwillingly become part of the machine you so vigorously despised. Before you know it, you are the oppressor now. You're still a victim of the system yourself, but you're a bit better off than the others. How convenient.
I’m glad the game doesn’t just ask these questions without taking a stance. This is a testament to [b]resist[/b] oppression in any form. Throughout the game, the Hong Kong riots that took place in 2019/2020 are referenced directly multiple times. During those protests, more than a million people took it to the streets to fight for their rights. In the face of one of the most powerful and highly militarized nations, those people didn’t flinch. They stood up, they fought, they died, they [b]resisted[/b].
This is a call for action. To fight for freedom, democracy, individuality, justice, to question the status quo, to not give in to fear, to not let history be rewritten by the victors. Because even if you lose, your battle was not in vain. You have to fight because if you don’t…
“They would say...this is how it always was. They would say...this is what the people wanted. But no. They can't say that. Because it has gone down in history... That we resisted fiercely. That we fought for a different future...until we couldn't. That legacy lives in us.”