Pathologic 2
Pathologic 2

Pathologic 2

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Gameplay Overview Trailer1
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Heal people. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Survive. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
4,262 reviews
3,949
313
52.2 hours played
Written 1 month and 4 days ago

I must admit, when I first tried the original "Pathologic," it struck me as a strange indie project, and I quickly abandoned it. Later, after reading enthusiastic reviews, I promised myself I'd revisit it but never found the time. Now I've had the opportunity to play "Pathologic 2," which is presented as a full reimagining of one of the original game's three storylines. Having completed it fully, I'd eagerly dive into the remaining two-thirds if they become available. It's no big spoiler to reveal that the game unfolds in a remote steppe town gripped by a terrifying pandemic. The disease is unknown, spreads through airborne droplets, ravages the body swiftly, and proves fatal within a day. Although the town supposedly houses tens of thousands of residents, this is visually understated—just one of many gaming conventions. Among the population are dozens of significant characters with whom you interact extensively. The protagonist must constantly manage hunger, thirst, immunity, exhaustion, and health. The core gameplay revolves around survival amidst extreme resource scarcity, especially time. Time moves inexorably forward, compelling you to make painful decisions since completing everything you wish is physically impossible. The town itself is a maze that changes daily, with barricades and obstacles emerging regularly. Losing precious time by taking a wrong turn is frustrating, often prompting a reload, though saving is restricted to specific locations. The narrative spans eleven in-game days (excluding the twelfth day), and with each passing day, time moves faster! This relentless pace ensures you're never truly at ease. Interestingly, the game allows you to bypass plot tasks entirely—provided you have sufficient food and water, you could theoretically sleep through to the ending. This isn't an oversight but another intentional design choice, reminding players they aren't always the central hero capable of saving everyone. The game's atmosphere is intensely grim. Your character, a surgeon, must practically apply his skills—saving lives through operations, dissecting bodies to study the disease, or selling organs on the black market to afford basic sustenance. The agonizing infected are visually and audibly disturbing, and townsfolk gradually descend into madness, escalating from knife fights to burning people alive in desperate attempts to halt the epidemic. Additional immersive elements include crafting items, repairing mechanisms, sewing clothes, sharpening weapons, and brewing medicines. There's also a distinctive mini-game for diagnosing illnesses and prescribing treatments. Though depicted simplistically, these elements add artistic charm. However, not all mechanics were to my liking. Inventory management is particularly cumbersome. The game features nearly a hundred items, initially seeming like useless junk, yet each can become crucial for repairs or trading. The limited inventory size necessitates meticulous planning and creating stashes near save points to avoid unnecessary losses. Additionally, the artificial limitations on item durability are frustrating. Clothing logically offers disease protection, but it deteriorates far too rapidly, as does weaponry, breaking after a few uses. Combat is disappointing as well, particularly enemy AI. Bandits stubbornly continue to attack bare-handed despite being shot at with a shotgun, lacking any instinct for self-preservation. Story-wise, however, the game is genuinely captivating, blending detective elements with mysticism and surrealism. Merely surviving becomes secondary to understanding unfolding events, unraveling mysteries, and attempting to rescue beloved characters. Yet no one is safe: any narrative character can contract the disease, and medicines are scarce, particularly since the protagonist also requires treatment. The developers deliberately instill a sense of fatalism—for instance, achieving one specific accomplishment necessitates allowing a particularly cherished character to die. Game rules change daily. Neighborhoods become infected, risking contamination upon any contact; starvation drives locals to violence; barricades arise, water sources vanish, and shops close, replaced by illegal stalls. Prices and even currency fluctuate abruptly, rendering accumulated wealth worthless. Children, the primary source of medicine trades, eventually disappear from the streets. These perpetual changes maintain continuous engagement. Notably, the death mechanic uniquely complicates gameplay: each protagonist's demise applies various debuffs, making subsequent survival harder. After repeated deaths, the game offers a "deal with the devil" to remove all negative effects—at a significant and irreversible cost, even if you reload a save. My advice: avoid this deal until you've completed the game at least once. The standout feature remains the narrative itself. Explicit explanations are rare, and nearly every dialogue introduces new mysteries and enigmas. Its atmosphere somewhat evokes "Twin Peaks," rich in metaphors and allusions found in texts, imagery, and environment design. Unfortunately, there’s hardly time for contemplation due to the constant urgency. Occasionally, the protagonist's thoughts manifest as dialogues with shadowy versions of other characters. The developers also daringly break the fourth wall, portraying events alternately as dreams or theatrical performances, casting the player as an actor playing the protagonist. "Pathologic 2" is undoubtedly not for everyone. It's challenging, tense, and occasionally irritating, yet its profound intrigue and depth firmly hold your attention until the very end.
88.1 hours played
Written 21 days ago

Possibly the best game of all time. Not gonna explain that, so instead, here's a guide for improving performance: 1. go to /home/<username>/.local/share/Steam/steamapps/common/Pathologic/Pathologic_Data/ and change gfx-enable-native-gfx-jobs= to gfx-enable-native-gfx-jobs=1 2. go to /home/<username>/.local/share/Steam/steamapps/compatdata/505230/pfx/drive_c/users/steamuser/AppData/LocalLow/Ice-Pick Lodge/Pathologic 2/Settings/ then change <MaxMemory>250000000</MaxMemory> from 250000000 to 1000000000 times the amount of memory your graphics card has. In my case, 16000000000, change ReduceUpdateFarObjects to True, change DestroyOutdoorCrowdInIndoor to True then save it.
8.7 hours played
Written 21 days ago

very good game i like how relaxing walking through the town can be. graphics are good. I find this game enjoyable because it gives me perspective on how much worse my life could be. Like lol thank god I'm not this guy!
49.3 hours played
Written 17 days ago

Out of every game I have ever had the privilege of playing, this one is the most... awe inspiring. Never before have I had a game take over my mind so fully even when stepping away from the computer. It is a piece of art more than a simple game. The questions that this game puts upon you are amazing. The dialogue is intense and thought provoking. The real life stress you feel when playing this is unparalleled. This game is not "fun", just as a sad film is not "fun", but it leaves an impression akin to mental scarification on your frontal lobe that will not wash away, no matter how much you scrub. I will never forget this game. Give it a try, the game really isn't that expensive and may be the best I have ever played.
10.0 hours played
Written 24 days ago

Decent reading comprehension is a must have in order to fully enjoy the narrative being presented to you. And what is here, is something so strange, so clever and just so masterfully done. This is not a game that will grant you the ever so satisfying feeling of a power fantasy, it will try to break you, and as a matter of fact its not even fun to play The steppe is my home now
51.5 hours played
Written 29 days ago

This game is so weird and cool and has left a lasting impression on me. It started slow and came off as pretentious on the surface which turned me away at first, but once the story gets going in earnest it becomes very engaging and immersive, and a lot of necessary questions get answered. I was addicted by the middle and very satisfied by the end. Now it lives rent free in my head and I'm hooked on the aesthetic. I think the dialogue could do with being slightly less flowery, and the intro slightly less slow, but they do give the game this uncanny and surreal feeling. It's like the whole thing is a dream, or you're playing The Truman Show. It was difficult for me to tell what was scripted and what was emergent or coincidence. The art, character design, models, UI, music, sound effects, and map design all are 10/10 for what they are. I am fascinated by a lot of the ideas in the lore too. The town is this perfect mix of cozy and nostalgic, while also being alien and horrifying. I also liked the animation and voice acting, despite both being very sparse. It can be frustratingly difficult at certain points, but it does throw in breathers every once in a while. After I finally finished the game it all felt worth it. If you hate missing things or being on time crunches this will be a very unpleasant experience.
1.3 hours played
Written 15 days ago

Isn't quite what im looking for. Has all the elements I want in a game like this but it was just convoluted with boring mechanics.
19.9 hours played
Written 12 days ago

Playing this game is like willingly signing up to be punched in the face and then saying thank you. I get frustrated almost every time I play. And yet, I can't stop. Something about it really has it's plague-y little claws stuck in my head. Probably would also recommend buying the gun asap. I haven't after nearly 17 hours of playing and it's ROUGH out here.
32.5 hours played
Written 7 days ago

Phenomenal game. Some real literature right here. The way the game immerses you by stressing you the hell out and making you push you and your character to the limit and still not be able to save everyone is immaculate. A lot of games fail to tell the story through gameplay in the way only a video game can, but this game might have done it the best out of all the games I've ever played. You really fall into the shoes of a physician pushing himself to the limit to salvage whatever he can from a deadly disease.
201.7 hours played
Written 13 days ago

I can't believe I haven't written a review for this game. This game is very high up on my list of favorite games of all time. It will never beat Majora's Mask, but I recommend this game to anyone who might be a good fit. It is a specific type of game and isn't for everyone. It's very intentionally strange, confusing, and can be very difficult when you are still figuring it out. The strangeness is a significant part of the appeal, though. Figuring out the city, who you are, what you need to do, etc. Led to some of the most fun and engaging exploration I've ever experienced, even if it was frustrating at times. Speaking of, this game at base settings can be excruciatingly difficult. At least, at first. I've finished the game several times at this point and it doesn't seem that hard to me anymore, but the first time through I found it overwhelmingly difficult until the devs offered difficulty sliders. I've since grabbed all of the achievements. Even at base settings, the game is reasonable once you understand the mechanics and all the moving pieces. The plot is engaging and the way the city evolves with you has been more immersive than many actual RPGs. The decisions you make feel very organic and I almost didn't realize some choices I made were optional. In all its bizarre glory, I found the entire game satisfying from beginning to end, and many games of this type struggle to pull off satisfying conclusions. The gameplay manages to find the perfect level of intentional clunkiness to keep the game feeling grounded, while still feeling fun. If any part of this game looks or sounds interesting to you, I highly recommend grabbing. Especially if it's on a sale
14.0 hours played
Written 13 days ago

Saquen de una vez las 2 campañas que faltan, el mundo lo necesita.
12.9 hours played
Written 15 days ago

If you like games like fear and hunger. This is pretty much what you'll get from a 1st person experience. If you get infected. Just restart the day. Don't even BOTHER curing that shit.
46.2 hours played
Written 12 days ago

This is not a place of honor. No highly esteemed deed is commemorated here. What is here is dangerous and repulsive. This is a warning about danger.
44.4 hours played
Written 10 days ago

[h1]If this game goes 100% off on sale it's already too expensive.[/h1] Pathologic 2 had the potential to be an outstanding hidden gem but in the end, it suffers from the same bloody fate as many other brilliant games out there: [b]f*cking terrible devs doing an utterly bad job in order to delive a pinch more of challenge so they're able to brag about their game being difficult (even if the cost is ruining it entirely), forgetting to test their own game and squash bugs instead of adding more useless dialog throughout the empty town you find yourself in.[/b] Pathologic itself is complex, unforgiving if playing as intended, mind twisting, narrative-driven feturing an ocean of text and strange language, and 100% psychological horror. You will get lost many times, lose opportunities many times, but after all you realize that's the catch. And that's fine. It is supposed to be difficult. The set up prepares you for a miserable experience since the very beginning, and it warns a dozen times you are to get the grip of things instead of being led by the hand. HOWEVER, as no game is perfect, you find out soon that Pathologic 2 has some game-killing, deadly serious defective systems: 1. Basic needs. While the whole world feels unnatural but somehow very realistic at the same time (put aside the lack of character model diversity), basic needs are very very very very poorly handled, tearing down immersion. Artemy needs to eat barrells of food per day and drink gallons of water if he is to not die while sleeping - which can absolutely happen - and the food is UNGODLY expensive. I mean, yeah, the town is facing a huge shortage of many products but that's not possibly an excuse. You struggle to make 1k coins, then you find out a fish that heals a laughable amount of hunger [b]and recovers no health at all[/b] costs you nearly 700 coins. As one would expect, jumping and running consumes stamina by a lot, bringing even more variables to mess with need meters. Turns up to be awful as hell when we barely have enough daytime to explore and uncover the world around us, summed with the f*cked up mindless economy system they implemented here. 2. [b]Death. Dying DOES NOT take away even 1% of your exhaustion (not to be confused with stamina), leading to scenarios where you can be HARD LOCKED WITHIN A DEATH LOOP if you have no healing items in your inventory. I guess it is just too hard for russians to use their brains and acknowledge the fact that when you move a respawning character back to the last saving point while giving a random death penalty but no chance to heal, no chance to search for items or sleep (you can't sleep in any bed/bedroll/couch you find) WITH NO PREVIOUS WARNING ABOUT IT, you frustrate them. Would be better to make it permadeath and clarify the real importance of dealing with exhaustion above all. I've been gaming since '97 and I can't really remember a game that failed so miserably in the SIMPLEST MISSION that is respawning a character.[/b] 3. Performance issues. Notorious and gross. Devs say recommended settings are a 16GB RAM rig with NVIDIA GeForce GTX 970 plus an intermediate 3GHz processor but mind you: even far more powerful PC owners reported stutterings and issues that shouldn't happen. Yes it is a beautiful and demanding game indeed, but f*cking ugly optimized. If you face crashes, textures not rendering correctly and less than 50fps with even minimum requirements, check out forums on how to fix those by changing params directly inside Pathologic 2 files. 4. Bugs. You won't immerse yourself in a town where you fight a spreading plague; you will be fighting [b]all unsolved bugs devs were too lazy to NOT MESS WITH during this REMAKE.[/b] I mean yeah, let's make a remake, but let's not touch any glitch, bug or whatever. I promptly lost interest in Pathologic 2 due to 2 unnaceptable bugs for a game like this where loading a previous game does not erase your death (yeah I know it is laughable but, remember: russian devs. They have no clue): first was a guy teleporting right behind my back and stabbing me to death in a single hit while I had half HP left as soon as I opened a random door. Second was a guy crossing a prop barrier a.k.a invisible wall when I was chasing him. Devs made the impossible true: failing miserably at a game that is 95% talking to people, trading, walking, collecting herbs and fast travelling. If I bought my 7yo son an Unity license he would come up with a better game, like everyone else around here could. If you still want to play this overpriced garbage, then read about how every core mechanic works and avoid playing vanilla Imago difficulty. There's a mod that do what devs apparently couldn't (aside from being humans with more than 10 IQ), fixing game balance by a bit.
3.0 hours played
Written 20 days ago

nah story is slow. game is on rails. nothing makes sense or is ever explained well. combat is dull and uninteresting. theres zero forms of progression other then to progress the story, witch like i said makes zero sense and its slow to even get more of said story. I might give this game a 5 out of 10? maybe? its not the worst game I have seen but its far from the best.
40.2 hours played
Written 29 days ago

An amazing and stressful roller coaster. Philosophical and confusing, different and weird. Very, very memorable. 10/10
99.6 hours played
Written 30 days ago

If you haven't unlocked Imago, I don't want to hear it. I am gatekeeping. The game is about pushing through despite the horrors, the fatigue and the doubts. It shouldn't feel good, it should feel right.
3.6 hours played
Written 14 days ago

im supposed to take the path of logic but, god am i not logical.
41.8 hours played
Written 12 days ago

By Mother Boddho, I'm tweaking off the 30 "medrel" you prescribed. Have pity on me.
45.7 hours played
Written 28 days ago

what the fuck is this game dude
10.6 hours played
Written 1 month and 3 days ago

10/10 would doctor again
1.1 hours played
Written 24 days ago

i got booty touched quite a bit
58.1 hours played
Written 1 month and 5 days ago

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