Dice & Fold
Dice & Fold

Dice & Fold

48
in-game
Data taken from Steam
Gameplay Trailer
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
Dice & Fold
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
83%
1,110 reviews
932
178
0.9 hours played
Written 13 days ago

I really want to say yes because the actual game seems fun enough, but this is easily the worst controller UI of any Steam Deck Verified game I've ever played. Like they need to throw controller support out entirely and start from scratch level. I might give it another try if they ever fix that, or maybe I'll play it on my desktop some day, but as it is it should lose its checkmark.
13.5 hours played
Written 6 days ago

[h1]A Nice Little Package With Some Dicey Problems[/h1] [h1]Things I Like About Dice & Fold:[/h1] [b]The Dice Match-up[/b] Roll your dice and pray for RNGesus. [list] [*]The main gameplay is to roll a set number of dices and place them on monsters to defeat them. Each monster has a different set of "dice requirement", mainly Total Slot(use dices to deplete the number down to zero) and Exact Slot(require the right side of the dice). [*]You can also use the dices to fulfill the hero skill or complete Gold Coin set. The former allows you to turn the tide with a variety of skills, while the latter is better down early to earn some gold so you can buy more items. [*]The source of your growing power comes from item synergies. Every few round you can buy some items with gold coins to enhance. These items range from enhancing the odds of rolling specific colored dice, extra bonuses after folding enemies, or taking effect instantly. [*]Companions as well offer nice bonuses. Not only do they permanently grant you one extra dice to roll, their skills can easily play into your power-loop, although only a few of them are really beneficial. [*]Here's a neat trick: fold all the enemy except the weakest one. Leave it severely wounded and start rolling more dices, preferably when you have some nice synergies going. Use these "bonus" leeway to generate more health for your hero and companion, complete both skill set and gold set, or even gamble for some decent colored dice to store. Any of these can help you on the long run significantly. [*]Beware, though. Dungeon Master will appear if you take too long to finish the stage. Luckily there's a warning for his arrival. Take that into consideration when you snowball your stat. [/list] [h1]Things I Like And Dislike About Dice & Fold:[/h1] [b]The Sheer Number Of Characters And Their Unique Mechanics[/b] Quite a roster for a simple dice game. [list] [b]Like[/b] [*]The sheer replayability from 20+ characters along is honestly insane. Even though the differences basically come down to health value and skill, all the characters still have their own way to even the playing field: Rogue can turn every exact slot into total slot, Executioner can instantly fold a monster at the cost of rolling less dices next turn, etc. [b]Dislike[/b] [*]What I dislike about the design is that the exclusive mechanics, shield and soul, should be baked into the base kit. Every character should at least have access to one of these two. With shield, characters would rely less on health-tanking and potentially have a less rocky beginning; with souls, characters would have ways to get more dices or methods to approach combat. [*]I would also like to see the hero selection changed, adding more columns instead of just a single file line. [/list] [h1]Thing I Dislike About Dice & Fold:[/h1] [b]Exact Slot[/b] Hot take: this is the major issue why the game feels extremely polarized. [list] [*]Basically, everything comes down to RNG, and you are at the mercy of it. There isn't much meaningful way you can do to alter the dices you roll. Even if you could, you would still be deterred to do so simply because Exact Slot exists. This design, in my opinion, discourages changing the dice's sides. [*]Exact Slot is hands down, the most polarizing mechanic. You either roll the exact dices the monster demands, or you get beaten half-dead until the game finally hands you the right dice. There is no in-between. At least with Total Slot, no matter which side of the dice you roll, you will always contribute towards "dealing damage" to the monsters. [*]This is also the reason even on easy difficulty, the first few stages can still be a nightmare especially for squishy characters. They don't have the luxury to keep re-rolling dices while the monster chips away their health. [/list] 中文小簡評 →一款不錯的骰子配對遊戲,存在致命缺點但還是值得一玩。 →主要玩法是透過每回合擲骰子,將擲出來的數字拉到敵人身上的格子進行攻擊。格子有總數格與指定格之分,前者是用骰子將數字歸零即可、後者則需要用指定面的骰子才能消除。 →除了攻擊敵人外,你也可以將骰子放到角色身上以觸發技能扭轉局勢,遊戲有將近20多位角色可選,各自擁有獨特的技能和些微的玩法差異;亦或是用多餘的骰子去填滿金幣格換取金幣,以購買強力道具。 →角色強度完全取決於道具,因此前期金幣格能填滿盡量多填。道具與角色間互相搭配能讓你玩出很多有趣的組合,像是靠夥伴受傷增加血量、利用護盾刷銀幣、或是透過精準加總自動完成其他格子等。 →夥伴雖然大部分的時間是用來均衡敵人傷害,但是他們的技能配合道具運用仍然是不可小覷的助力。 →算是一個小技巧分享:戰鬥時刻意留一個小怪打殘來刷骰子,特別是在擁有加成道具的情況下,看是要多疊點血量還是要多刷些有色骰子起來存都行。不過要記得別刷過頭,戰鬥太久會有不死地牢主出來逼你快速了結。 →缺點的話,個人是希望護盾與靈魂系統不要綁定少數角色,而是每隻起碼都能擁有其中一種,這樣至少玩家不用過度依賴用血量去坦,也能讓一些角色的開場較不顛簸。 →不過真正詬病的問題還是在於指定格,這個設計非常兩極化,要嘛一開始就擲到指定面快速了結敵人,要嘛就是硬吃了一頓傷害後遊戲才決定讓你擲出對的骰子面,毫無轉圜的餘地,很多角色在血量低且開場骰子數也少的情況下遇到指定格敵人很容易翻車。 →這也間接導致所有能改變骰子面的道具都不建議購買,就怕你角色都快沒血了還擲不出敵人指定的面,
4.2 hours played
Written 11 days ago

its fun but just ok. very limited build diversity, no matter what character you play your win conditions are the same. the game boasts that by learning the mechanics you can outplay the rng but half the mechanics are just winning multiple layers of rng and worse if you actually do get the right combination of items, dice, rng the game punishes you for doing too good. also warrior is bugged right now that completely bricks your progression but i do believe the devs will fix that.
9.1 hours played
Written 12 days ago

**Update: I managed to unlock next stage by playing easy mode (different boss so I can bypass the bug) !!BUG in WARRIOR SKILL in NORMAL DIFFICULTIES BOSS STAGE!! Actually, I think the game itself is pretty fun and entertaining. First of all, I think the game is pretty fun and entertaining overall. It’s definitely luck-based, but you can still find your way out of tricky situations with good strategies, nice purchases, and clever choice/use of buddy skills. And usually, the corresponding boss design is somewhat related to the hero's skills. However, until the point I play warrior stage, I got completely stuck, In regular (or normal) difficulties, I managed to make it to the boss level of 5 phantoms (if you fulfill one of 2 slot, it will be defeated), this should be manageable using warrior's skills, which let you select an enemy and randomly fulfill a slot. Still, no matter how I try, the skill doesn't respond. I click to activate the skills, and then...nth happens, no enemy selection UI, no slot is filled, and my dice just gets consumed for nothing. This makes the stage literally unplayable, and even worse is that I can’t progress to the next stages because clearing the Warrior path is required to unlock them. Please fix this bug, I genuinely enjoy and like this game but this issue blocks progression completely.
0.7 hours played
Written 15 hours ago

Very poor gameplay mechanics. Sometimes you can click where your dice should go, other times you need to drag the dice. How hard would it be for the devs to highlight the possible destinations for each die and also other possible actions? All we can do right now is try everything till something works. It's very bad amateur game design,
16.0 hours played
Written 4 days ago

This game is nice. It has a really good selection of a heroes to try and defeat the enemies. Every hero has some unique abilities that you enable by choosing dice in correct order. After 9 hours of playing, I have noticed more than couple of (minor but annoying) bugs. The graphics and sounds are nice. As the name says you will throwing dice and when bad luck hits, you will fail your quest. But the "runs" are quite short, so losing doesn't feel so bad. :) Overall grade 3/5.
9.7 hours played
Written 12 days ago

cutie card game, love the wanderer who does nothing and is just there for vibes
4.4 hours played
Written 13 days ago

Not terrible, but just not worth it, even at the 50% off I paid for it. There's nothing really novel about it. It's basically just one game mechanic with minor variations. I've played several games (both video and board) with the rolling and placing dice mechanic, and I've never been impressed by it. This game in particular feels like every run is nearly the same. I gave it a good try of 4 runs, all with different heroes, but there are just so few actual choices to make and only minimal differences due to heroes to try, that it's not interesting enough to continue. Maybe after dozens of runs I'd have enough items to put together an interesting build, but that's all the game is: a grind for collectibles/achievements.
20.2 hours played
Written 25 days ago

Love this dice based game. There are lots of playable characters to unlock and trinkets as well.
8.2 hours played
Written 25 days ago

Really fun game! Honestly the art was 90% of the reason I gave it a shot, and was not disappointed by the gameplay. It can be feast or famine sometimes tho, but, thats gambling eh.
16.2 hours played
Written 26 days ago

This is a really fun game that forces you to complete the same game more than 30++ times. Fun right!?
28.2 hours played
Written 23 days ago

The UI is a bit confusing in the first few minutes, but you'll quickly get the hang of it. More a dice builder than a deckbuilder. Plenty characters to chose from, high re-playability.
19.9 hours played
Written 19 days ago

I liked the game. I think there are a few things that can be improved. For example, the shop, it takes so long to take the coins one by one, where you could, like any other game, simply click the item you want and everything goes automatically. Or the fights, I was dragging with the mouse all the time, repeatedly, I though you could click on the enemy and it would automatically pick the dice (it does!). But the animation is too slow, makes the game drag for much longer than it needed to be. Anyway, it is fun, it feels good to optimize, even though it is discrete, number goes from 1 to 6, there isn't crazy combos of other orders of magnitudes like Balatro, but it is pretty good. I'm enjoying passing on each character. But my main take is that the game takes too long on easy mechanics that should be quick.
1.2 hours played
Written 19 days ago

It's a cute concept, love the art and audio. Not a fan of how the extreme randomness impacts the game. I went through a few runs and kept dying very quickly because I would almost never get any health dice, and when I did, it was below 3. Then I would get a heap of cards dealing damage when they die, so I'd only last several rounds before dying. I was running on normal mode, so I could have expected some balance going on. I wanted to love it, but it made me more disappointed than getting that dopamine hit. I'd def love a game like this that was balanced nicer.
7.9 hours played
Written 19 days ago

dice and cards and cute artwork!
27.6 hours played
Written 14 days ago

Easy to pick up, with a lot of depth.
0.2 hours played
Written 19 days ago

Love the gameplay and feel
3.9 hours played
Written 12 days ago

boring