Granblue Fantasy: Relink
Granblue Fantasy: Relink

Granblue Fantasy: Relink

688
in-game
Data taken from Steam
NewContentTrailer(英語)
ファイナルトレーラームービー
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
Granblue Fantasy: Relink
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Granblue Fantasy: Versus
Granblue Fantasy: Versus
Not in Sale
Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising
From 15,38€
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Umamusume: Pretty Derby - Party Dash
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
92%
10,359 reviews
9,561
798
64.9 hours played
Written 16 days ago

This is my first Granblue entry and was impressed with the overall experience. The game features a large roster of characters that can be chosen to be added to your party with each having different abilities and fighting styles. Combat feels smooth, boss battles are full of spectacle with engaging mechanics, visuals are beautiful with its anime-inspired art style, in-game photomode is a plus and online co-op is a pleasant surprise for this type of game. Co-op is confined to only quest missions which includes varying difficulties of boss battles, surviving waves of enemies and protect the crystal. The only downside is that online is basically dead and some achievements require a online party of 4 to obtain. Post game, there's alot of content and replay value such as searching for crabs, completing side quests, weapon upgrades, completing large skill trees and trying out new characters. Overall, this is a great 3D action JRPG with a fantastic story and online co-op. [9.5/10]
33.1 hours played
Written 23 days ago

I barely don't recommend this product. Mostly just at full price, on sale at like half off or something sure, go for it, but it does have issues that for some will be pretty serious. Gameplay is it's best part, though with big issues, the story however, is frankly just really bad and what ruined this for me, from a good experience into one I just couldn't stand by the end. First and foremost, I did get some decent enjoyment out of it, and also plenty of frustration. The game has mostly good core combat and gameplay, better than most JRPGs that's for sure, and that was it's best general point. It also has some great spectacle moments and stuff that just feels awesome to play through and keeps you going full throttle through them in the story. The visuals are generally great, enviornments, characters, bosses, most things look quite nice, and while it runs my graphics card hard the performance never was an issue so it's pretty well optimized. No crashes either thankfully, only a few bugs, never to major. So, the problems... First, it's like some say got a sort of monster hunter vibe of hunt, upgrade, hunt again as side/optional/end game content. Unfortunately it's not as refined as monster hunter, and has plenty of issues. Camera being the biggest, lock on is the most buggy and troublesome thing the game has when there's multiple enemies, and sometimes it locks you to X camera perspective for some boss move that doesn't actually let you see things, can't look up much at all ever and when plenty of bosses fly that's not good. Then collisions, some moves don't match them and you'll just keep getting hit and need to learn it yourself. Some attacks going out from one point like a fire wave spread, but not by stretching or scaling up, they just at a certain point add new sections of fire to the sides, like a fire wave is moving towards you, you run to the side, and pop some new fire wave just appears on the side of it making it another few meters wider right before it would have passed by you. Invisible walls at the edge of many arenas will get you killed constantly since positioning is the only answer to so many enemy attacks with large AOEs or stuff, and navigation/movement collisions have that common issue of keeping you from getting close enough to enemies to actually hit them with damage collisions. Like a big enemy rears up or is more vertical, it's nav collisions mean you can't run up and just slide around its invisible movement barrier, still five feet from the actual model, that is what attakcs need to hit. Some moves like the drop kick have really short range, so lots of cases of those just sliding aganst the enemy but never hitting them. Gotta learn how to avoid stuff like that on many enemies during some animations or stuff. So ya, overall combat is good, great by JPRG stanrads I think, but still troubled and lacking polish it feels like, core polish, visual polish is all there, but the core gameplay side needed more love as in some cases it gets VERY frusterating when you might be dying in one hit/mistake to an enemy, and it's attack collisions aren't accurate, or it doesn't preview the red ground warning effect for an AOE attack but its size and animation means you don't see the queues for it up on it's arms because if you are close enough to hit it's feet and attack it, the camera wont even let you look up at that angle to see the queue. So ya, good for $20-30, not so great for $60 on gameplay I think, though some will just like the style and still go for it and enjoy it plenty. For the story, it's pretty simple at it's core, nothing too surpising or interesting here in the main of it. The problem is the writers just made a series of character moments, events, emotional highs/lows, etc... and only cared about the character side of the story. It's ok... not great, not bad. The problem is they didn't care about anything else it feels like. You need characters to have a high point? Ok, give them a win, but now there must be a shock and desperate situation! So that enemy you just beat? Ya they're back like nothing happened, no excuse for that literally seconds after being beaten, they'll attack your mate, start casting to destroy the world, or otherwise X evil thing your whole group wants to stop, and for like 30 seconds to 2 minutes as they go through the motions of this obvious thing you'd want to stop your entire group just stands there watching, EVERYONE HAS WEAPONS! Ranged attacks from guns to magic to sword slashes that cut from a distance (shown in some cinematics, not just gameplay thing), there's no excuse not to do something. It's like if you beat some guy and smash him to a pupl, then your squad in a gang starts celebrating, but now needing a low moment that guy you pulped gets up, pulls a knife, and stabs one of your mates in the chest. And now instead of helping him you all just sit down and pull out a sandwich as this guy just starts toruring your mate in front of you... And you're whole purpose was to stop him from doing X or something? Ya just sit back and watch them do that too, it makes all that gameplay before with the fight feel pointless. And it's way to long for any shock value or thing to excuse a brief lapse in reaction. Oh, and this sh*t don't just happen once, or twice, or thrice! No, it happens like ten plus times, I stopped counting, completely lost any investment in the story by that point, and was just trying to finish the game for the sake of it to get past this, hoping there was more game left. Honestly main story was shorter than I expected, but oh well, at least I didn't have to suffer through even more of that. Seriously, if you like a world where things make sense, actions have consequences, and the game doesn't just ignore stuff and do whatever it wants yet act like you should care about the new random nonsensical twist... you'll probably be hating this story in the latter half. This was the part that really killed it for me. I honestly think it'd be better to just skip many later cutscenes and moments, so you don't see and struggle through the leaps of logic that connect moments, I do think as a first time player it would have been better to just skip them, for the story experience. Problem is I wouldn't know which ones I had to do that with... and obviously still would miss out on some bits so not great, but ya, it's that bad.
45.7 hours played
Written 28 days ago

A polished j-rpg story experience. The game features exceptionally good anime-style animation. And the two featured hub-locations are highly detailed with tons of charm. The boss battles are full of spectacle with engaging mechanics. The game features multiple characters, talents and team-building (although progression is rather linear). All unused characters fall hopelessly behind. New characters also join much more powerful if recruited later. So it's best to only unlock the characters you are going to use and unlock the rest well into the post-game (save-scum to test characters before unlocking). After the game is beaten, there is a lengthy post-game loop with some bonus story. This can mostly be played solo, but tries to get players to play online with others to unlock all characters. I found it fun to do a bit of endgame grinding after beating the game, but after a while I felt all my good memories fading, slowly getting replaced with memories of the grind. The same missions over and over. I maxed out my favorite character and called it done. Overall, I had a very good time with this game. 10/10 -1 for trying to be an mmo.
48.5 hours played
Written 11 days ago

Game is actually so good! Until late game that is... Then it just becomes an absolute grind simulator! Why do I have to kill Proto Bahamut 50+ times to get my character's weapon? WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY!!??? Who thought this shit was a good idea? Why not just make it drop a crafting material, so I can just craft the character weapon I want??? In short the game is amazing, but ruined by late game grind.
294.7 hours played
Written 8 days ago

THE COMBAT, man, this game is really fun with 4 players trying to take down a boss. It's a really fun experience. If you're not a Granblue Fantasy fan. Don't worry, the story is still enjoyable. But the highlight of this game is endgame co-op. The raid is so hard you need 4 strangers to work together with minimal dead. One player cannot carry the endgame raid and when we win, it's so fun. Give it a try!
42.8 hours played
Written 17 days ago

main story was good and fun but once you hit end game its the same monsters over and over. they throw a few new ones at you but over all, for 60$ and the main story only being just around 20 hours. i really can't recommend this game to anyone. its a grind fest after those 20 hours and i only found 1 character that i enjoyed out of the 19 main characters. i didn't each reach the other 3 DLC ones cause thats another 5 hours of grinding and if i have to pay $60 and play 50 hours to have fun, i rather just play something else. if you really want this game and its on sale for 50% or 60% plus then get it, other wise, just buy 3 indie games, you'll have a better time
30.0 hours played
Written 24 days ago

Cool game if you find it on sale. Part anime action rpg, part monster hunter. Looks great, has fun different playstyles for different charaters. Depending on region you'll never play multiplayer, but the game is quite enjoyable solo, as long as you dont wanna play PROUD difficulty missions (good luck beating that dps check to unlock them lmao)
15.3 hours played
Written 27 days ago

Pretty great so far. Story is there, it's something, kind of just a vehicle for the gameplay. For hack and slash complexity, it's not very complex. Main attraction that I can see is Monster Hunter style boss fights. Some other reviews said the real game starts after the story, also similar to Monster Hunter. Characters are fun enough, and different enough from each other. Visually looks great, has a high fantasy aesthetic, very cute and bright. The story sequences are actually pretty fun, I'd say if you want a monster hunter style game, but with a much more simple gear and consumable system, you'll like it.
448.4 hours played
Written 14 days ago

The story part is rather short if compared to the end-game content. The grind is definitely real, especially if you are looking to obtain all the in-game achievements and 100% all the characters. However, given the diverse play styles of the many characters, it is still fun after these many hours of gaming. Definitely recommend it.
28.3 hours played
Written 9 days ago

👍Very good combat, it's a good spectacle at times and if you pick the right character the combat can be very satisfying. I went with the popular Narmaya, which takes a bit of practice to get, after which it does get quite enjoyable. Most characters are quite simple and easy to grasp, and they are quite varied. There are plenty of characters to pick from to enjoy your playstyle. The combat is the entire reason I stayed. 🤏 The music and environments are pretty decent, and it does have moments of nice artwork to enjoy. Nothing special or standout though. 🤏It wasn't great that if you pick a non-story character, they don't show up in the cutscenes, so it's kind of jarring/breaking. 👎 Weak story that just keeps getting weaker. Towards the end, you are forced to 'care' about a character without any real development or purpose. It's lame and spoiled the enjoyment of the game for me. 👎The campaign is kind of short , and the last chapter 0 is basically a grindfest. Get it on sale.
192.7 hours played
Written 1 day and 4 hours ago

It's a fun game with some grinding if you want perfect setup. + The art style is phenomenal. (perfectly translated from 2D in main game to 3D) + Combat mechanics fits perfectly with all characters and fun to play. + Doesn't require to play original GBF to enjoy this one. + Full voice. (Obviously, it's Cygames) + Runs perfectly at 60 fps with minimum setup. + No bug so far. (192.7 hr playtime during this review) + AI are just better than me at surviving. - Story is too predictable. - Final boss are kinda meh. (Not include DLC) - No more contents.
70.6 hours played
Written 27 days ago

Granblue Fantasy Relink is an excellent action JRPG with incredible core combat mechanics, beautiful art, and solid music. The only thing holding back Relink is its generic, insipid storyline, but complaining about Relink's storyline is like complaining about Monster Hunter's storyline: it's just not why people play the game. VISUALS Beautiful anime-inspired art style that can and will tax weaker computers. Although the game honestly doesn't have a lot of environments, every single one of them looks incredible. The characters all also have great art and solid designs. Nothing much to complain about here. 10/10. GAMEPLAY 3D action JRPG that feels like everything I wanted Tales of Arise to be. The game sports a cast of unique characters, each of whom have their own mechanics and playstyle, although of course it's nowhere close to Granblue Fantasy's cast. The single player mode is very short and can be completed in under 20 hours, consisting mostly of hallway maps connecting boss arenas, so practically nothing on the exploration front. Where the game shines is in combat, where players can face off against hordes of small monsters or well-designed boss fights in a quest format a la Monster Hunter, although by comparison to that series the game is far more forgiving. You also have the option of playing online with friends. A solid amount of content. 8.5/10 VALUE The game is pretty new, so it can be somewhat expensive. Most of the DLC is completely forgettable but there are three characters who you can purchase. You get a pretty solid amount of content for your buck but it would be a steal on sale. 8/10 STORYLINE This game shares a surprising amount of similarity with Xenoblade Chronicles 2, and that includes having a story that I resent. Maybe it's for somebody else, but I for one found the classic anime tropes that riddle this story to be tepid and unenjoyable. There are a LOT of unwinnable bossfights and losing in cutscenes, everybody makes friends in the end (including the bad guys who are forgiven even though they've definitely killed A LOT of people and belonged to an apocalypse cult), and the power of friendship carries the team through an opponent who, if they used their brain, would be actually unbeatable. 4/10 tl;dr Solid game. Rush through the story so you can get to the fun part. 32.5/40.
75.4 hours played
Written 26 days ago

This was a very pretty and beautiful game, I'm sad its not getting anymore updates... :(
29.3 hours played
Written 24 days ago

One of the best coop games i have ever played, if not the best. The only issue is getting there, coop is not integrated into the main story, so the general flow of the game is Step 1 Finish the story > Step 2 Max level your character of choice OR fine people who are willing to help you do it > Step 3 Endgame (this is the part of the game which is pretty much shoulders above almost every game) for people convinced by this, do join the GBFR discord, there are plenty of nice people there who will join you in step 2 onward of the game!
248.6 hours played
Written 11 days ago

Cygames, please don't abandon this game. It's simply too good to be a one and done. There is no other game out there that blends such a satisfying combat system with the thrill of hectic MMO-esque fights. The characters are all lively, well designed and have extremely unique kits and excellent voice acting. This game is a gem and I really hope to see continued support or even an expansion pack one day.
122.1 hours played
Written 30 days ago

TLDR: This is a single player game. Treat it as a 100 hour game and just have fun with it. The end game content SUCKS. Only buy it on sale. This game was amazing! I loved the art style, has a fun story to follow along, and lots of fun bosses to beat! The combat was also a lot of fun to learn. My goal in playing this game was to get every achievement and I was hoping to spend maybe 150 hours on the game. That changed once I played for 120ish hours.. I realized that my goal was impossible without a lot of very tedious grinding. In the end you have to beat the same monsters over and over and over and over again to get the drops you need to level up your characters, and leveling up just one character isn't enough. You need all 4 of your party members to be strong. Sometimes the enemies will do nothing but target you while your bot AI allies do all the swinging... I had to try to min max everything in order to get where I got. The bot AI aren't as good as real players would be either and unfortunately I was playing by myself. This is a good time to explain that the main story is single player only! Nothing in the story is multiplayer. This is basically a single player only game. The devs just decided to allow players to queue quest with other players at the quest counter. This is so it would be easier to farm materials with other players. However It was impossible for me to find anyone to connect with online by just pure luck. You'd have to join a discord server or something to get a good party. Overall the combat was amazing but the AI bot teammates kinda ruined some things for me since they are unreliable 7/10 The artstyle was amazing 10/10 The story was decent. 6.5/10 So I'd rate the game a solid 7.8/10 I feel like that captures my feelings torwards this game. The end game gameplay isn't worth playing as it's not fun and grindy for no real good reason. 2/10 for the end game appeal xD If I played the end game I'd rate it a 6/10 The end game content SUCKS
5.8 hours played
Written 10 hours ago

I sell my soul for this game now, because I was stuck in Grandblue Fantasy Original before.
14.1 hours played
Written 1 day ago

Fun action RPG with some excellent set pieces. Solid combat mechanics and a roster of unique characters. I'm stingy, so it's a hard recommend at full price, but this is definitely a must-pickup as a solo experience when it's on sale. With a group interested in diving into the monster-hunter-esque postgame, I bet it'd be even more of a fantastic time!
139.3 hours played
Written 3 days ago

Actually is a fun jrpg. Story is just so-so but the combat is pretty cool and exciting. Different characters have their own skills and play styles. There’s also have different difficulty missions to challenge so it not easy to play too. In addition, it has gacha mode for items so it will be grindy. Last but not least, appreciate point it has gorgeous view and in-game advanced photo mode that is satisfying.
50.1 hours played
Written 4 days ago

Anime Monster Hunter but better than Monster Hunter Sadly the online is deadge so idk if u should get this now
5.0 hours played
Written 5 days ago

Despite the very generic plot and presentation, this is a quite good action RPG. The combat is quite easy to master, but the game can be very grindy. The biggest flaw the game has is that it lacks a coop campaign. If you can play missions together, why not the entire story? Relink is good nonetheless, but I feel like they could've made something great here. Unfortunately, they missed that opportunity.
3.8 hours played
Written 6 days ago

Let me be frank; this game is not for me. I couldn't get into the combat (and combat is more or less what you do all the time). It's the overly flashy kind where you and the bosses constantly spam flashy moves, yet the "omph" behind them seem completely hollow. Other than combat, its extremely simplistic exploration (everything worth finding is marked on the map, and you can usually only go in one direction). Also, dialogue is "anime" cliche anime af. But I do think the game does well in what it tries to do. Everything is very high quality, from lore, to controls, environment design, character design, music, voice acting, menus, and so on. Long story short: See some videos on Youtube of the combat and ask yourself "Would I be okay with this, if I had to do it for a minimum of 15h to complete the story, or 200+ if I want to grind endgame". If yes, this game is worth it. I personally prefer the combat style of Xenoblade Chronicles 2 - that system really jelled with me. I do think Granblue does combat way better than the "Tales of" series - albeit Tales does characters better. Oh well, just my opinion anyway. Again: Check out combat, and buy based on your reaction to that.
186.9 hours played
Written 6 days ago

This game is so bad. Can't even understand why anybody would torture themselves agonizing through the miserable slog that is Granblue Fantasy: Relink. The skills are too hard to learn and the bosses keep killing me while my teammates jerk it to Narmayas chest.
15.1 hours played
Written 7 days ago

This is like a preview of what the OG gacha game could've been. However, the stories in the OG gacha game were still presented better. Gameplay is good-- sadly, no more updates here. Still, a good solo player experience.
370.6 hours played
Written 8 days ago

its so fun.. but so dead. Every time I glance over this in my Steam list, I'm flooded with memories of hours upon hours of fun with friends grinding bosses for materials and weapons. Sadly.. they basically went "Here's what you're getting, 4 content patches and we're done." Which is such a shame because there's so much more with the world of Granblue they could do and I'd of happily paid for it but.. anyways, I'd say its still a decent game and if you have friends willing to experience the After-story with you, it can still be a good time, but knowing that no more content is coming is a huge negative.. I'd still recommend it, but temper expectations that what you're getting is all you're getting. the endgame RNG is also a bit brutal, I've got like 350+ hours and I still do not have all the sigils I need to perfect build my mains, but it was a fun grind so I kinda just looked the other way in the moment, unlocking the "Newer" characters as well requires you basically beating the hardest content in the game which feels a little meh, but its a fun fight once you learn it, just extremely punishing. anywho, I'm rambling, I'd say its worth picking up on a 60% or more sale.. but temper expectations.
2.2 hours played
Written 10 days ago

9/10 for what it set to do. Fantastic games worth putting your money and time into.
90.4 hours played
Written 11 days ago

Solid game but online Is DEAD, but at least it doesn't have Arcarum or Guild Wars Also WE CRACKING CAGLIOSTRO
20.7 hours played
Written 11 days ago

JRPG with a decent story, albeit a bit short. Combat is among the best in the JRPG genre but story is lacking, had a hard time connecting with the characters. Best grabbed on a sale, not worth the full price.
19.7 hours played
Written 11 days ago

It looks like a supposedly MMO or gacha game. It's hard and relaxing at the same time.
16.9 hours played
Written 11 days ago

dislike the time trials but overall like the game , enjoy the animation and the storyline.
218.1 hours played
Written 12 days ago

Combat is top tier, up there with the best of games. Plenty of character to learn and master. Easy to get the hang of but really hard to master. Story is ok, but I don't think anyone plays this game for the story.
31.6 hours played
Written 12 days ago

Small update after spending a few hours in the end game: The game is fun. Even more so after you see the credits. It's a relatively simple grind for ressources to strengthen your character(s). But the problems stay present. Some fights just feel stupid because the game doesn't really tell you, neither directly nor indirectly, on how to avoid certain attacks that sometimes may insta-down you. And the variety of gameplay is limited to the characters you play and enemies you slay. Both have a decent variety but it gets repetitive. I still haven't played multiplayer mainly because the game just couldn't decide if it wants to be a singleplayer or muiltiplayer and is kinda weird for both. It's cool but could have been better. Original review: I'll give this game a recommend with a strong BUT. Counting achievements I am currently around 70% of the main story. The games is high quality on pretty much every end. It looks great, good UI and has great performance. Music and voiceover (only had japanese vo) are anything you could hope for. The action-packed gameplay for the most part is smooth, feels responsive and quick. And when everything comes together, boss encounters can be really epic. But that is about it. The story is very basic for a jrpg. I know there is quite a bit more lore hidden behind the surface but if this is your first touch with Granblue Fantasy, you probably won't get much out of it. Though you can almost all the time pull up explanations for unknown terminology so you aren't at least completely lost. The thing is, Relink's main focus is probably multiplayer which I just didn't really have the chance to play for now. But here is the thing: As far as I know, you can't play the story in coop so you are left with a couple of missions to do that and missions are tied to your main story progression. So I can't ask my friends to play if they aren't interested in the main story. Weird if that is supposed to be a main thing. And the main story's gameplay loop is very mild to begin with. Most encounters are way too easy while some boss fights suddenly get way too hard and explain poorly which attacks to dodge and which to block. At least I guess that is my problem with some encounters because your screen is bound to explode with effects that you can't process everything. And if you are not fighting you are most likely looking at your map and search for items and chests or build up your party with a fairly simple tech tree and an overload of trinkets to equip. There isn't really a lot to do besides fighting and preparing for fights. Well, I do have fun with this game. But sometimes it just doesn't sit right for me. You get encounters which you obviously aren't supposed to win and otherwise follow a thread leading you from fight to fight, attacking with a limited amount of variety. And of course trying not do die which on first encoutners with bosses has very mixed outcomes. For my final statement I want to get to the biggest PRO which also has a downside. You can chose to play with a big cast of characters which all feel different. And that is cool. You could always try another character for a new experience and fun. BUT up until now actually making a character useful could mean a huge grind. Because a new character without skill points (which are shared for the group and therefor limited) is almost unusable. So yeah, you can totally enjoy this game but there is the possibility that you just won't find any fun if it's no match for you. It's high quality which major issues and it's up to you if those issues bother you or not.
38.9 hours played
Written 12 days ago

good game, fun gameplay, less maps, reused enemy, buy on discount
106.2 hours played
Written 13 days ago

Amazing game, solo or coop with friends. If you didn't know its based off an old anime, and the story and lore of the game genuinely captivates, it had me do further research and become a fan of the anime. That's saying a lot for some one who isn't into anime.
23.1 hours played
Written 17 days ago

This game is simply calming and story driven. I always love anytime there is a story with actual gameplay that is worth waiting for. 10/10 can't wait to finish the game
303.1 hours played
Written 18 days ago

This game is fantastic if you're not a completionist. The end game grind gets increasingly more ridiculous to the point where you're looking at 1,000+ hours to S++ rank the final few missions. Maxing out equipment is one thing but you also have to acquire extremely rare drop sigils just to get your AI companions to output at the level necessary to complete fights fast enough for the best rank at that level in the game and it sucks. Everything up to that moment including the rest of Proud difficulty is great and you feel a genuine sense of progression when you go from "wew that was a tough mission" to "wow we blitzed that idiot in 2 minutes like it was nothing". If ever this game were to get a final update to massively rebalance the end game grind, it would be 10/10. Because I will never be able to beat Zero with an S++ due to AI incompetence barring hundreds of hours of grinding for optimal sigils, I will forever be salty.
25.4 hours played
Written 19 days ago

Fun combat, cute characters, good game.
15.2 hours played
Written 21 days ago

Story is fun and enjoyable. Combat is just button mashing though...and it really numbs your fingers. i dont recommend buying full price, only buy during discounts, imo 60%+ Up
41.3 hours played
Written 21 days ago

Fun and simple JRPG. Mechanics ain't hard to learn. Beautiful and flashy
2.4 hours played
Written 23 days ago

This game is really fun I'm loving it so far plus this is my first experience playing anime action RPG it is really fun I highly recommend it to everyone to play this fantastic game 🥰🥰🥰🥰🤗❤️
52.6 hours played
Written 24 days ago

I genuinely loved my first 40 hours of playing this game. The game felt challenging but not absurdly so, the story was simple, compelling and easy to follow, and I loved all the characters, their abilities and the variety. But after the story ends and you progress to post-game is where the true grind fest starts. The enemies' damage numbers are so overblown the difficulty feels solely artificial. The grind for rare materials is also absurdly tedious, with having to replay bosses and stages over and over again. I really wanted to unlock Tweyen but her grind is so absurdly long and time consuming it feels the devs made it that way so people would give in and buy her,, among the other DLC characters. In short, great game, I loved it, but the grind is far too tedious. And the chain full bursts are very hype.
56.9 hours played
Written 24 days ago

Game is great if you play the web game. Definitely recommend if you love Granblue. Only wish they never stopped updating it, would pay for a DLC with more raid bosses.
13.6 hours played
Written 24 days ago

Game has a fun combat system, enjoyable characters with varying playstyles and an engaging story. Highly recommend!
45.8 hours played
Written 27 days ago

Combat is peak, soundtrack is peak, boss fights are your standard Japanese excellence in boss design, appealing character designs and even the story was pretty good for a game like this. Cygames are so silly for not supporting such a fantastic game post-launch. Will be there day one if we ever get a sequel
5.0 hours played
Written 30 days ago

Yeeeeaaah ... I'm not giving it a thumbs down because the game is good fun, but honestly it's much more shallow than what i had expected reading the reviews. I would give it an overall score of 6~7/10. I was expecting anime Monster Hunter, but in the end it's just a standard action-style JRPG. You follow a story, beat bosses, and get side quests where you can fight more bosses in smaller arenas. There isn't any "hunting" phase, no focus on part breaking, etc ... (at least not within the first 5 hours). Though to be honest, that's not really what pushed me away from the game. I like all sorts of RPGs, so this could have been right up my alley. The main reason the game did not manage to hook me in, was the combat and character movement. The skill animations are really cool and all, but everything feels floaty and lacking impact. The movement/jumping is stiff and feels outdated. And since as a player you spend a lot of time moving around and fighting stuff, at some point i couldn't fight the "meh" feeling anymore and decided to stop playing. Again, it's not like the game is inherently bad ... but just flat out unconvincing in my opinion. I would say given the price tag, there's definitely some other, much better JRPGs out here. I purchased this game 50% off and still didn't get my money's worth of playtime.
136.1 hours played
Written 30 days ago

The game is gorgeous and delivers on both style and substance. The world is stunning, the character designs are top-tier, and the soundtrack sweeps you right into its skybound adventure. Combat feels so satisfying — fast, fluid, and cinematic. You control one character while your AI teammates back you up, combining skills and ultimate Skybound Arts in big, flashy moments. There’s real depth too, with customizable weapons, sigils, and skills, giving you plenty to tweak and master. Whether you play solo or co-op, Relink offers a polished, rewarding experience that’s perfect for any RPG fans who want a mix of challenge, charm, and spectacle. Highly recommended!
20.9 hours played
Written 28 days ago

I really don't know if I recommend this game, but I find it has more positive aspects than negatives. For example: I like the combat system and the different characters you have to try out, but I'm bothered by the fact that you can't remove the main character until a certain point in the story. (Only to realize that after that, I have to use another character to continue the story) Another point about the combat experience is that approaching an enemy after using all your skills feels tedious, since sprinting isn't that great (even with automatic mode). Some things in favor of the game would be, for example, the skill tree, since I never found myself needing points to level it up (this with 5 or 6 characters). Additionally, the visuals are splendid and consistent. When walking around the city or during combat, everything looked in its place. I don't know if the part of the story I didn't complete is as good as the main part, or if other modes or more content are unlocked afterward. Otherwise, it's a good story and interesting characters with their backstories and designs.
10.8 hours played
Written 6 days ago

when it comes to story telling and dialog this is one of the most cringe inducing and worst written jrpgs i have ever played most of the characters are nothing but cheap anime sterotypes there isn't an original bone in this games body its just a gatcha mobile game with a really really really bad story that wants to be final fantasy this is the first jrpg i have rage quit due to how much i hated the story and characters i think my biggest problem is how positive everyone i never realised how much more interesting abrasive and rude characters like Lulu the black mage from FFX are till i played this game
9.7 hours played
Written 19 days ago

I play games with ps5 controller on steam, with xbox controller interface, I find it hard to have a good experience, please add the feature to switch to playstation controller interface buttons, pls
3.5 hours played
Written 4 days ago

was good my brain is just broken and i only play the same games ive been playing for years