42.3 hours played
Written 15 days ago
Not even 10 hours in and this is already my favorite game I've tried this year. I got it during the Steam summer sale, but I would have gladly paid full price. I went in hoping this would at least be a serviceable one-trick pony, but it hits the mark or overachieves in so many categories.
Its pretty clear the devs have taken a lot of inspiration from games like Viva Pinata, Stardew Valley, Tycoon/City-builder games, ect. but also wanted to make something novel and genuine. Its charming, engaging, sometimes even frustrating in a way a good game should be sometimes. The game design is very thoughtful, the vibes are immaculate, even the story and characters are enjoyable? So many praises and yet I have a feeling I've only really scratched the surface.
I've been waiting for a spiritual successor to Viva Pinata, one of my favorite guilty pleasure games since I was a kid, and I think I finally found it. Definitely pick this game up if you are a fan of the games I listed above. Even if you haven't gotten into those series of games, you should try this if you enjoy cozy collection or sandbox type games.
EDIT: I was looking at other reviews for this game and noted there were some recurring themes among them. I'll try and address each one, because they all either are resolved by alternatives or likely aren't even a negative to some other people.
1) The spellcasting is annoying/repetitive: This is probably the one complaint I agree with. Dealing with degraded items and sick animals can feel mundane and like forced busy work. Most of the time animals get sick, I have no idea why. It almost feels arbitrary, another thing to keep track of when you are focusing on other things. Counterpoint: theres a sandbox mode! If you don't want to deal with corrupted, sickness, degradation, ect. and just wanna make your dream garden, you can do that. Its like complaining about Minecraft because of hunger or the monsters that spawn at night; you might just be playing the wrong gamemode for you.
2) The habitats are annoying and out of my control: I also thought this at first. Figuring out how to balance/improve a habitat or why a small change I made suddenly made a bunch of animals unhappy was frustrating. Over time though, it made more sense. Its like a puzzle element almost, you have to blend and overlap habitats in a way that make sense, which honestly is a great way gamify the complexity of real-world ecosystem dynamics. It also keeps the habitat goals quite vague at first, forcing you to experiment with trial and error until you get it right, and only being spoonfed the specific ideal requirements once you've mastered an animal. I can see why some might not like this, but I personally love the way they set it up. This is a game after all, you should have to use your head once in a while.
3) I have to wait for things: downvoting this game because you have to wait a couple minutes before skipping each day, or because animals dont appear immediately, or because changing the terrain has timers; its very nit-picky. When mobile games use these mechanics in a predatory fashion to encourage microtransactions, sure I get the complaint. This game is not even close to that though.