STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™

STAR WARS™: Bounty Hunter™

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STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
STAR WARS™: Bounty Hunter™
Bring In Your Bounty, Dead or Alive
Developed by:
Published by:
Categories
The categories have been assigned by the developers on Steam

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Tags have been assigned by users on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
662 reviews
586
76
53.1 hours played
Written 1 month and 3 days ago

Overall this game is fun to play, especially if you were like me and played it as a kid, definitely has a nostalgia value. The story is interesting too for Star Wars fans, giving a backstory as to how Count Dooku chose Jango Fett to be the template for the clone army, and how he acquired the Slave I. The game can definitely challenging at times, there is some challenging platforming, which I'm not always the best at, and I won't hold anything against a game for that, some people just aren't good at certain aspects of gameplay and try to blame it on some problem with the game instead of just admitting "I suck at this"; I'd like to think I'm not one of those people. THAT being said Aspyr should have taken the opportunity to fix some of the issues inherent in this game that the original version got complaints about. Like the bounty system, can be really frustrating at times to collect all the bounties because they'll get killed by friendly fire, or walk right off a cliff before you have the chance to grab them, needs to at least be a way to scan and mark dead bodies. But that isn't the main issue, there's a lot of clipping errors and control glitches, you will select a certain weapon in the menu and then it sometimes changes to another as the window closes. Sometimes Jango won't grab onto ledges when he should, and there are a number of places where enemy shots will clip through walls and rocks that you are hiding behind. And not being able to fire or throw a grenade when getting hit is annoying, that seems like a bug to me. So this is fun and challenging game, but can also be extremely frustrating at times too.
13.7 hours played
Written 27 days ago

Star Wars Bounty Hunter is a hard sell. There's a lot in the game reflective of the good ol' days of video games: lots of fanservice ranging from lore to bloopers, unique (for the time) mechanics, freedom of movement, ample opportunity to use all your gameplay tools, and so on. It feels authentic to the Star Wars universe and it's a pretty good ride for the first third of the game, but it unfortunately suffers from early 2000s game design and goes downhill from a gameplay perspective. It's very easy to stop caring about the game once you finish Chapter 3 and have dealt with the endless waves of enemies and their relatively high health pools for what they are. [h1]Extended Thoughts[/h1] In my opinion, despite its clear purpose as a movie tie-in game for Episode II, SW Bounty Hunter epitomizes what it means for a game to be "soulful" or "have soul". In fact, SW Bounty Hunter made me stop and consider what it meant for a game to have "soul" since many things can contribute to that feeling. At least for this game, I think: [list] [*] There's ample evidence the developers had fun making the game (inclusion of development bloopers, some probably not funny to the adult mind) [*] The content is given respect: cutscenes look & sound authentic, weapon sounds and effects match the source material, bonus content is a reward for progression [*] The mechanics are fun: jetpacking around feels pretty good and you're allowed to mess around, the notion of bounties to hunt gives you reason to pause and think out your attacks, blasting is cool, lots of opportunities for satisfying kills [/list] People who watched The Mandalorian & Book of Boba Fett and (re)discover this game will have a blast and yearn for a modern Bounty Hunter-esque game for Din Djarin. If persistent, those same people will encounter the bugs and lazy difficulty design of the 2000s. Enemies clump up a lot, enemies will often jump off ledges to their demise if you're nearby, some levels have infinitely respawning enemies, level designs are intricate but aren't really easy to parse in terms of physical direction despite how linear areas are, damage differentials will leave you scratching your head (your pistols can take an age to down a bad guy but a melee enemy can close distance, tank your blasters, and put you in a perpetual knockdown cycle where your getup animation isn't fast enough); the list goes on. The bugs where enemies accidentally fall to their doom are funny, though. The bounty hunting mechanic, just as the reviews way back when complain about, is [i]extremely[/i] shallow. It's exciting to chase a bounty and zip-tie them for a bunch of credits but ultimately it's just a collectathon game mechanic with one extra step. The collected bounties don't count towards anything except general completion of collectable bounties in a given level. The wiki page for [url=https://en.wikipedia.org/wiki/Star_Wars:_Bounty_Hunter#Development_and_release]Star Wars Bounty Hunter[/url] has a lot of really cool development notes about how the game was planned out in addition to a few interesting tidbits about this remaster (which is more of a HD version than anything else). Overall the game has a lot of nostalgia value for existing fans. Even if you give it a chance you'll likely be turned away by the age and flaws shown in the gameplay, but it's one of the few pure run and gun games made for the entire Star Wars franchise. It's endearing at the start and in many small places afterward, but looking at the achievement completion rate percentages, many players fall off and with decent reason.
15.3 hours played
Written 8 days ago

[h1]STAR WARS™: Bounty Hunter™[/h1] STAR WARS: Bounty Hunter brings you before the Clone Wars and learn how Jango Fett was brought into the whole STAR WARS trilogy. Playing Bounty Hunter is just a remaster of the original and I did enjoy the game, if I didn't have to hunt those secondary bounties during the whole play through. If you are an completionist, this will be a pain to play, but if you are not and just gonna play the game for the fun of it, you will enjoy it. I enjoyed flying on the jet pack and shooting away at the enemies and also, you have some other weapons to use for you benefit and they do come in handy. You will use several weapons to your advantage. The story was pretty decent, and you will see some new STAR WARS characters to encounter in that universe. Also, unlocking the collectibles from and completing missions and secrets are really rewarding, plus you can rank up in the stats menu by capturing secondary bounties, too. Once you beat the game, you unlock a secret skin for Jango Fett, which is awesome looking. The graphics are pretty good for an old game, especially when it's remastered. There are some flaws with this game such as the aiming (using a controller), sometimes the secondary bounties like to kill themselves by falling off cliffs or friendly fire, which is the most frustrating out of this game. There is no difficulty, too, so be aware of that. There are some difficult areas to get past, but it's doable. Also, if you miss a secondary bounty, you will have to start all over to get all the bounties in the mission. But other than that, STAR WARS: Bounty Hunter does its justice for an old remaster. It's not perfect, but it's fun. [b]PROS:[/b] [list] [*]It's a classic Star Wars game [*]You get to play as Jango Fett [*]Actually feel like a Bounty Hunter [*]Updated graphics from the original game [*]Know Jango Fett's story before The Clone Wars [*]Hunt bounties across missions [*]Unlock collectibles through secrets, etc [*]Capture or kill bounties to rank up in game stats [/list] [b]CONS:[/b] [list] [*]Aiming can be buggy at times (controller) [*]Some missions can seem bugged if not following mission correctly [*]Easy to miss bounties if you are shooting everything on sight [*]Snatching bounties can be troublesome at times as they like to fall off cliffs or friendly fire [/list] [b]CONCLUSION:[/b] [list] [*]This is a solid recommendation for anyone who wants to play a Bounty Hunter in a STAR WARS game, and for it's price, it's worth the price. I think it's fun playing with a controller, but it's personal preference. I think the replay value for this game is low. I don't think I will touch this game again after beating it and completing the achievements. All in all, it's still worth to try and play. [/list] [b]ACHIEVEMENT DIFFICULTY:[/b] [list] [*]Easy [/list] [b]SCORE:[/b] [list] [*]7/10 [/list]
7.9 hours played
Written 18 days ago

Biggest highlight of this game was the jetpack for me; it controlled surprisingly well, and felt like it encouraged a movement style that really fit the fantasy of a character like Jango Fett, using short bursts to maneuver around enemies. Aside from that, the drawn-out, repetitive levels, the lack of gameplay variety, the incredible shallowness of the bounty hunting system (despite how flavorful it is), and the less-than-stellar design of the combat controls lead to the game losing its luster around the halfway point, at least for me. If you're a fan, and are particularly interested in a run-and-gun Star Wars game, go ahead and pick it up! Otherwise, I'd have to advise against it.
12.5 hours played
Written 1 month and 3 days ago

just a good fun game, not too serious not too easy but not too difficult.
24.1 hours played
Written 19 days ago

Only 8 hours in and could already tell by the 2nd hour that I'm really going to enjoy this game pewpew, jet pack go brrt, repeat I seriously recommend macroing LMB to scroll wheel if you don't want your index finger tired lol [u]Anyway, actual review part[/u]: Story is extremely good and kept my interest pretty much the whole time, also gave some really interesting and insightful context & explanations relating to the movies. Controls & game are very smooth, visuals and performance is polished, jetpack controls and gunplay is well done, lore is interesting and I'm having a great time. Only complaint controls wise is combining jumping with shooting is very buggy and non-responsive. Also flying while shooting was basically near impossible. This became more apparent as I played more and it got harder [b]Edit:[/b] Ch 5 Gardulla's Palace had some of the most annoying bullshit I had to deal with. fix the fucking hit boxes and key responsiveness [b]Edit 2:[/b] Nvm Ch 6 is also very anti-fun. Everything up to the final boss was annoying as hell and I went into the boss room at 1 life left. Phase 1 I managed to barely get hit, and phase 2 had a checkpoint, got killed once and was delightedly surprised to have been given 5 fresh revives. Vosa fight was actually not nearly as bad as I expected, just gotta be jumpy and make sure not to kill myself from richocheted bullets from her deflecting. I didn't really have any heavy firepower so I had to kill her with just my pistol using grapple method, but I was in close range so no explosives anyways. Wish they gave us more of the OP blue laser burst rifle for this fight [b]Edit 3:[/b] Almost rage quit at the BS fight that was the Montross boss. At my last life I got extremely lucky and I think he blew up himself and/or fell off the cliff 15 seconds into my last attempt lol Other than the above, extremely fun game. I had a much less ragey feeling after beating it but there were 2-3 pretty infuriating moments if I had to start over from the whole level. Maybe 30% of the time I would lose a life to some bullshit like input lag, insane mob melee damage, or buggy jumping/jetpack behavior. I despised probably 50% of the level design but Courscant was very cool to be immersed in Also please fix where if you pick up a jetpack fuel extension pickup, the fuel consumption continues to the default stock fuel amount. If you run out of the extension, it completely runs out even though you still have your normal reserve
28.1 hours played
Written 3 days ago

Boba and Jango Fett are the coolest characters in the whole Star Wars franchise and it's cool to have a game that explores a darker and grittier side of the galaxy. The locations are interesting, the jet pack and dual blaster combo are sick, and the story is actually pretty well done. This is not a game for everyone, especially Joseph Boeser and Brandon Richter who I doubt would be very good at it.
11.6 hours played
Written 7 days ago

If you thought that Jango Fett didn't get all the time he needed to shine in the movies then you should play this game, or if you wonder what it would be like to be a bounty hunter in the Star Wars universe. It also has that early 2000s feel to it that makes it feel like it was made out of passion and love for Jango Fett and Star Wars as a whole. Also this game made me space racist against Trandoshans. 9/10
17.3 hours played
Written 13 days ago

If you're any kind of achievement hunter, avoid this game at all costs. It's a genuinely fantastic game, which holds well enough that I've now bought and played it through on 3 different platforms and had a good time. Unfortunately I've never been able to claim all the achievements through no fault of my own. It's always when I hit the Deathstick Factory that I give up on trying to claim all the secondary bounties, because they just repeatedly walk off ledges and die. There's absolutely nothing you can do about it, the pathfinding just sucks. I just did 9 perfect runs of the level in a row, and every time, one of the last 4 bounties would just kill itself and I'd have to restart the level. Just like my last 2 playthroughs, it's absolutely killed any enjoyment I find in this game.
32.9 hours played
Written 13 days ago

It's been fun to play this game that I loved as a child, I have really enjoyed this retro gaming experience, games are just not made like this any more and that suck. The game is not perfect: Getting non-lethal SUCKS as all AI wises to pull a Kratos and jump as soon as you tag them as a bounty, I have fallen to my death a few times and the weirdest ones were when I just phased through the map/wall and fell and fell, Below you can see I got soft locked but a reboot and it was fixed. The (remastered) graphics are great considering the last time I played this it was on a 40' cathode-ray tube TV. the story if good, the controls are good (I just wished we could have set up hot keys for certain weapons) I wish we still made games in this mold but that is not the case. Overall It is a good game the remaster was decently done, there are bugs to watch out for but I am having a blast playing this on my Linux box. I am glad I burned the money on this again after so many years. Old soft locked review:[spoiler]Zam[/spoiler] stuck. door stuck. I can not progress due to a bug in chapter 4 mission 2 where [spoiler]Zam[/spoiler] freezes and does not open the door for me. I have run into a bug here or there but they have all been temporary this last has screwed me from continuing to game. It
17.8 hours played
Written 23 days ago

So to start, this game is absolutely amazing and didn't trash my childhood with this remaster. If you are going for 100% completion, it is relativity easy, just wont enjoy the game as much. Capturing all bounties nearly made me want to go insane at the later levels but now I feel like a good boy.
4.8 hours played
Written 25 days ago

Very well-done remake for an often forgotten Star Wars classic game that was stuck on the PS2/Gamecube. Visuals look great and performance is solid, I've only experienced a few small audio bugs and a few background character models T-posing in the in-game cinematics.
28.8 hours played
Written 27 days ago

The controls seem decent and the game plays really well for a port. You can't remap keys but they are mostly fine as is. It would be better if you could press 1-9 for each desired weapon It's a fun and challenging game.
25.8 hours played
Written 1 month and 2 days ago

Love the remaster and the inclusion of the Boba Fett skin , however I will say it would of been nice to have some kind of new game plus to go along with the new skin. other than that timeless classic, Aspyr did a great job adding some quality of life and minor jank fixes compared to the original. 8/10 game wish it was longer.
9.4 hours played
Written 7 days ago

Hard no. While every bit as aggravating as I remember, it's nowhere near as good as I remember. To be fair, it's still easy to see the glimpses of goodness ascribed to it during its original release window, though most of that 'goodness' is down to three things. First, a solid story with good pacing (which managed to be both a movie tie-in game that didn't suck AND didn't require the player to take on the role of a Jedi). Second, an iconic score that is well used throughout. Third, incredible sound design/effects that help ground the player in the Star Wars universe. The voice acting was pretty decent, too. For better and worse, "Star Wars: Bounty Hunter" (SWBH) is representative of its era. All the wonder and experimentation of the early 00s; tight, dedicated storytelling; all the janky and often underwhelming game play; frustrating control schemes; and monotonous/repetitive level layout. On the level/layout front, some levels contained patches of color or wonderful verticality (to make best use of the jet pack), but they still often felt drab and tedious to navigate. For all the increased visual fidelity in this remaster, SWBH kept the bulk of the game in tact... Including the two things I remember disliking most during my first run through the game back in 2003: the cut & paste environments that are at times difficult (also at times boring) to navigate, and the unbelievable malfeasance of its camera, especially while platforming with the jet pack. While Aspyr saw fit to grant the player 5 continues instead of 3, they also saw fit to leave in the sheer number of enemies... who are spongy in the health department, are often too plentiful, and will respawn chaotically. Like, sometimes when it feels like the fight should be over... respawn. Sometimes when you're passing through an area you've already cleared... respawn. Sometimes right behind you. This proved only irksome in the first two chapters. By Chapter 3, however, it had disrupted the flow of the game and absolutely diminished my appreciation for the sentiment I had hoped to relive, however flawed I suspected that sentiment to be. But I continued to soldier on. After all, I knew what lay ahead: Tatooine and all it's ulcer-inducing, hair-pulling madness. But Tatooine was not to be(-ine?). After struggling to reach the end of mission 3 in Chapter 3 (I'd had to restart the mission), the boss there did something I'd completely forgotten was on the menu (else I had blocked the memory): when the boss intro FMV was finished and I was ostensibly granted control of Jango, before I could provide any inputs (literally before I could push any buttons), the boss attacked, knocked me down, and kept attacking and knocking me down until Jango was dead. As frustrating as this was, the checkpoint for the encounter was just outside the doorway of the room we were in. NBD for the run back, so no harm, no foul, right? Oh. Two continues left. Right. Spawn in... and I'm not where the checkpoint icon was; I'm standing right where Jango's body had been when he'd died. Guess how this ended? One continue left. Respawn. Manage to make it to a pillar before getting knocked down by a missile, which I presume hit me via AOE rather than just ignoring the geometry between us. Got Jango back to his feet in time enough to be cut to ribbons by blaster fire from the regular enemies in the room. The menu offers me a choice: restart level or game over. I see you, SWBH. Game over, indeed. Me in my early twenties had more time on his hands, thus could afford more tolerance for these sorts of shenanigans. Modern me has much less time for all things fun in general and with so many great games out there, why would I choose to spend the occasional time I do have on games that just don't make the cut? SWBH was a 7/10 for me in 2003; there were moments of goodness in spite of the short comings of its systems. It's a 5/10 in 2025 because having a decent story, a great soundtrack and solid voice acting are a given; uninteresting systems, non-compelling game play, and a lack of visual diversity in level design are simply unacceptable today. P.S. While I can't recommend the game as such, I do feel it necessary to thank Aspyr for making the remaster exactly that: a remaster. So little was changed that this version of SWBH really does offer a window into the past to help remind us of what a mid-tier PS2 game really was, for all the goods and ills of that era. edit: forgot a 'but' in the second paragraph; "...[but] they still often felt drab and tedious to navigate." also added the P.S.
10.7 hours played
Written 24 days ago

Great concept; horrendous execution. Let's start with the positives: - The story is okay, especially if you are a fan of Jango Fett. It ties into the Open Seasons comic, which details Jango's backstory. In fact, the comic is included in the game—you unlock pages as you finish missions, which is cool. - There is some decent platforming involving the jetpack. The bad: - The camera and controls are wonky. - The shooting mechanics are unpredictable. - Enemies spawn constantly, meaning you barely have time to take in the environment. - The game doesn't make you feel like a bounty hunter; you feel more like Rambo, taking down hordes of enemies. Unfortunately, 90% of the game is spent gunning down endless waves of enemies in levels that drag on for too long. This makes the game exhausting to play. Worse, you have five lives—after which a level resets. Normally, I'm all for that. However, in Bounty Hunter, dying often doesn't feel like your fault. Pair that with overly long levels, and you have the recipe for a poor experience. In conclusion: Don't buy this game unless you are a massive fan of the Expanded Universe or Jango Fett himself. If you want to experience life as a bounty hunter in the Star Wars galaxy, you're better off playing the Bounty Hunter chapters in Star Wars: The Old Republic.
18.4 hours played
Written 24 days ago

Incredibly fun classic game and I'm glad I was able to experience it to 100% completion. I feel like THE Jango Fe'tt now~
1.6 hours played
Written 22 days ago

Great nostalgia. Played this on PS2 in the early 2000s. Runs well and has ultra wide monitor support. Recommend classic controls.
3.4 hours played
Written 18 days ago

Very good, yes! Bring back childhood memories, YES! (serious note, aiming down sights is a bit glitchy.
9.8 hours played
Written 23 days ago

Absolute masterpiece and a relic of the past.
1.8 hours played
Written 26 days ago

This was one of my favorite PS2 games as a kid. Always fun coming back to it. (I still have it on my PS2 and on the PS4) It's nice being able to play it with a keyboard and mouse. Not as janky. Looks just a tad better too. JANGOISBADDEST
10.8 hours played
Written 27 days ago

Danger Danger Danger! Mandalorians on the loose! I never thought I'd see the day this beloved childhood game would release on PC but here we are. For Aspyr PC releases this is one of the better ones they've done. I was concerned when it was announced that it might be a flop like Battlefront was but was pleasantly surprised to find it runs really well and plays even better. While they certainly could've done more to it, what they did is sufficient and simply having the game on PC in a very playable state is more than I would've thought possible some years ago. I still hold out hope we see more great Star Wars games re-release, namely Battle for Naboo, and the GameCube era Rogue Squadron titles, but who knows what the future holds. Until then, at least I can play this again!
2.1 hours played
Written 7 days ago

Where the hell is Grogu? Where's Moff Gideon? Where is I Have Spoken!?!? In fact, who the fuck are ANY of these characters at all? Did they even watch the original show they were basing this game off of? Why is Din Djarin's usual all silver armour silver and blue now? Why is he using twin hand blasters? How is it he can die from simple blaster fire now when beskar is meant to be indestructible? AND WHY ARE PEOPLE CONSTANTLY CALLING HIM "JANGO FETT!?" Like come on, you can't just have The Mandalorian himself on the box art and NOT expect me to get a little uptight when you don't have anything refrencing the original show this game is so clearly based off! What, is this game meant to be it's own original thing not tied to The Mandalorian? Please! If that was the case, why have the Mando himself in this game!?!?!?
17.1 hours played
Written 27 days ago

Great port/update of an old favorite. Great for handheld systems as well
6.5 hours played
Written 1 month and 3 days ago

gun go shooty
8.9 hours played
Written 7 days ago

tight
6.6 hours played
Written 13 days ago

Yes