clickyland
clickyland

clickyland

2
in-game
Data taken from Steam
Steam
Historical low for Steam:
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clickyland
clickyland
clickyland
clickyland
clickyland
clickyland
clickyland is a tower defense village builder where clicks are your main resource. Use clicks to harvest resources, fight enemies and manage your village, but use them wisely as you only get 20 clicks every day! Can you reach day 100?
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
220 reviews
186
34
6.4 hours played
Written 12 days ago

SokPop making another great game as always, ive already played stacklands which btw is awesome, then tried this game which is equally awesome but much more difficult which adds a new challenge to SokPops games (Or i just suck)
4.5 hours played
Written 3 days ago

It's a really unique game concept-wise, but sadly rather short 7.5/10
8.1 hours played
Written 3 days ago

Very nice game, recommend. If you're used to tower defence games with resource management, it might be quite easy and boring for you. The game is very unpunishing for your mistakes unless they are very obvious. The goal of 100 stages is kind of boring - you're forced to play the rounds even if you've kind of won the game in 80 to 90 stages where you don't need to build any new towers. I would love another mode where it has few stages like 20-50 that are difficult but impactful where the enemies strenghts would differ every 10 levels or so that you have to actually think which turrets to play, and potentially replay it because you built wrong. For me, this game has little or no replay potential because the stages after level 50 are just so boring. You just need to gather resources by clicking thousands of times. It would be awesome if there was an option that all the refilling machines would be auto filled at the beginning of the round or something. After around 50 rounds it gets really tedious to handle economy. I don't want to click hundreds of times every round even with Shift+click which doesn't even work instantly. You have to wait one second after clicking and hold your mouse steady so it fills it up - it should be instant. Also the economy rounds are way too short - I don't want to play 95% of the time with grey screen. The play faster button resets after every round which is kind of annoying. This is a economy management simulator and an easy one at that. The game has really good visual clarity overall considering how much is happening in the screen. The spikes are kind of hard to click when deleting them. The turrets and enemies kind of mesh together so that nothing matters just put more turrets and kill more enemies - who cares what kind of turrets or enemies they are. Comparing this game to other similar one I played: If you like Nordhold you might enjoy this too but if you really love Nordhold, you might hate this game. Both games are good but they focus on different things, it's like night and day. The beginning of the game is really similar but the end game is very different. All the negative things aside, it's a lovely game, lovely experience like an adventure that satisfies your hunger for one evening. Would play again if the end game experience wasn't so insufferable. So if you buy the game and reach stages over 50, you can stop playing if you feel like it - the gameplay isn't going to change one bit towards the end in my experience. Overall it was very nice experience. 3/5
5.8 hours played
Written 13 days ago

Quite a fun little tower defense game with a very unique concept.
3.5 hours played
Written 23 days ago

Finished it on my second run, loved it! Didn't expect to spend this much time but after your understand the mechanics, it's really fun. Only sad negative points is that it start to lag after a certain wave, depending on if you snowballed and got many barrack or building. The game crashed on wave 103 for me.
9.2 hours played
Written 28 days ago

The game's goal: Survive 100 days The player stabilized: Within 25~40 days (after a couple of failed runs to get the needed unlockables) So it's 60~75 days of nothing until the game ends. Well, not really, you'll need to do the chore of clicking the things you unlocked every day until it's the 100th. Recommended for those who have too much time on their hands or are in need of a sleep aid.