25.2 hours played
Written 2 months ago
Imagine Earth game.
This game is Anno in space.
You get to settle a planetoid.
Its a real-time game, not turn based. There are four speed settings and pause. It is a single player experience.
With the Galaxies DLC (recommended, infact the only way I have played the game) you get to do a run of 5 or more planets (you decide) versus three other "Corporations" (this game's civilizations).
Each planet in the galaxy is played and you finish with a certain number of victory points compared to the competitors. After the 5 (or more if you'd like) planets in the galaxy are played, your total victory points are compared to the other corporation's and the overall winner is declared.
The game runs smoothly. The graphics are easy on the eyes. Buildings are well differentiated. By the nature of keeping an isometric view over the 3D plane it takes a little bit of effort to discern between some buildings when things are massed together. The same applies to Anno and other Anno-likes.
There is plenty of voice acting and interface sound effects. The music is good although more music tracks would be welcome.
You can play the game peacefully on Normal difficulty. On Hard Difficulty you are going to want to get into the Workshop and producing offensive items to slow down your competitors.
Hard mode is pretty difficult, and yet you can still have clutch experiences of turning a game around when one or more of the opposing corporations is only a single Victory Point from the end.
Its fun reaching for, and battling for territorial borders with Frontier Towers.
There are a lot of different buildings giving opportunities for a variety of strategies. You don't have to build a big city every Planetoid; you can go for a low-population strategy that focuses on expanding and mining resources, for example. There are also buildings that you can feed resources to charge up energy & unleash it by causing the land to collapse underneath an enemy corporation's buildings, sinking them into the sea. Other buildings can cast fire, created tornadoes, and more. There are also buildable and purchasable items that can launch asteroids into the enemy's most important buildings, and so on!
In the Galaxy mode, you build up your technology (available buildings and City Center Bonuses) as you clear each Planetoid (whether you win or lose the particular Planetoid). That makes things more interesting; I once won a Galaxy of 5 planets after losing on the first two planets. This means you also get to develop your strategy from planet to planet.
Multiplayer is not available, but it would be pretty darn cool. The game is well formatted for it with most Planetoids being completed in under 1 hour. Sometimes the AI wins in only 20 (in-game) minutes on Hard Mode. So the game length is perfect for multiplayer. A few offensive weapons may have to be banned but otherwise the balance is decently on point.
The game is created by two dudes in Europe. The English in the game was, as another reviewed mentioned, atrocious when I picked it up. Since then, the developers have cleaned up the language substantially. Some foibles remain in the English, but the remaining errors are not as abundant now and may even add some charm to the game.
As for the base building, there are multiple strategies you can use. The technology tree is non-linear so you can be creative and pick different combinations.
The interface has most things you'd like to do available, so for example if you have a Workshop building you can get to it in one click on the interface.
Overall I would say the Serious Bros have put a lot of care into building the game. Everything is snappy and responsive when clicked. You can play with a controller. Everything that needs an animation has an animation.
To sum it all up, the game is a bit of a sandbox with several ways to do different things and that is nothing unusual for an Anno-like. I have gotten a good 30 hours of playtime out of the game in just two weeks (I played offline & Steam doesn't record that).
This indie game is a solid 8/10