4.0 hours played
Written 1 month and 1 day ago
Yet another one for the long list of game which fail to reach their potential due to poor design.
Buying cosmetic DLC should give us access to it, either by putting it in our inventory (ideal) or allowing us to earn it via challenges (less ideal but sometimes appropriate). Maybe, if the devs are jerks, it might be in an in-game shop.
Buying cosmetic DLC should not simply 'put it in the lootpool'. That's complete bullshit, and anyone that says otherwise is a simp.
That right there, that's the level of time-wasting nonsense you'll find in this so-called 'game'. You don't 'play' this program, so I don't see how it's a game. Instead, you do endgame-level grinding out of the box, so really it's more like an unpaid job.
I don't mind that the first enemy takes 5 shots from my crappy potato-shooter pistol the game gives me at the start. That's fine. I do mind that there's no sense of placement/location balance and they send too many of these enemies at you.
I understand that games make you more powerful over time. I do not understand why the player starts SO damn weak.
I've gamed for decades. Literally. I have never in my life died to so many low-level mobs so often. I say mobs, but they were just the same enemy over and over and over again. Not even so much as a palette swap. I played for at least an hour.
I got sick of the games nonsense balance and decided to take a break.
No worries, I'll just save where I am and give the game a break.
But you can't save this piece of shit game, because *of course you fucking can't*.
Yes, many other games do that. But these other games balance for that. This doesn't.
The Skill List is just a way to improve your statistics. That's complete bullshit and anyone that says otherwise is a moron. You do get abilities but frankly who fucking cares - no doubt they're underwhelming as hell, just like the rest of this digital trash fire.
This 'game' also punishes Mouse+Keyboard users, which is awesome because we aren't ignored enough by the gaming industry. Your dodge - a vital combat move - isn't reliable unless you're pointing directly up, down, left, or right. That's utter crap in a 3D iso game where the camera is set to a diagonal.
The only way this game makes any sense is if it was designed by the Marquis De Sade and playtested by Helen Keller,
This is the digital version of being punched in the face over and over again by a fist, a fist which somehow smells strongly of butt sweat and worn socks, oh and also the fist is holding a brick.
This doesn't feel like a game. It feels like someone trying very hard to prove some kind of point, and failing to say anything meaningful before tripping over their own feet - but in super slow motion, so it's not even interesting to observe.
You know how you have a 'Pile of Shame'? A bunch of games you regret never playing, stuff you wish you'd gotten around to?
This piece of shit right here made me invent the 'Pile of Awesome': Stuff with design so anti-immersion that I'm genuinely happy to uninstall it so I can *actively enjoy not engaging with its nonsense*.
I look forward to the moment when, in the far future, I remember that i owned this 'game' and haven't touched it for years.
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If a game launches and doesn't have abrasive gfx/sound, I'm usually happy to give it two stars out of ten. I won't be doing that here.
We have now both reached the limits of the amount of time I'm prepared to spend thinking about this piece of shit.