20.2 hours played
Written 1 day and 19 hours ago
As a fan of SteamWorld and of medieval RPGs I had to give Hand of Gilgamech a chance. I did and it was okay.
First off, the art design was great: each character, NPC and enemy had the proper, almost classic, look of SteamWorld which we all know and love. The music was okay, the humor is also okay, although not quite as other games of the developer, and the story is as basic and straightforward as it can be. I enjoyed each of these aspects, specially the heros' personalities and stories.
One of the uncomfortable things about the game is the UI. Many times, for some reason, my cards were getting switched because there is a button at the bottom of every card that lets you swap the card for another, as this is a core mechanic of combat. The developer thought that it would be cool to play the game only with mouse or only keyboard; I think that's great and gives you options and there are games that do so with no problem, but having an icon in the little card that you have to click that changes the card for some other can play against you and destroy the entire strategy you are building. Not only that, but looking at the enemy weaknesses and using consumables are accessed awkwardly through a menu that feels just out of the entire battle UI, selecting an enemy or a charter to direct buffs or attacks can get messy and details about the different buffs, debuffs, and even attacks and their effects are just lacking in-game, making them confusing and frustrating.
The combat is the core of the gameplay, since exploration is limited compared to other games of the developer. The chain mechanic is fun but I think it has such a big role in battle that you may be just playing for chains all the time instead of using all the characters abilities to overcome challenges. Now, there are cards that benefit from being played after another character attacks, but these are so few and their effects not that big that I chose to ignore them, even though I tried to include them in my decks.
I played the game in legendary difficulty, which proved to be indeed hard, specially in the early game. After that, it was still challenging, but manageable and fun, up until the end of the game. The final two bosses did so much damage that I was not able to outstand it, even with my healing character being in every battle since the beginning of the game in order to get experience; I took every battle with every enemy in the entire game and it was just not enough. Of course, I upgraded and equipped the items that seemed necessary for the build of each character to shine. But, at the end, I had to turn down the difficulty for the last two bosses: they were too strong. That made it much more manageable. Just for fun, I tried the easiest difficulty and it was a breeze compared to the medium and hard modes of the game. I think these are a bit imbalanced; it's a completely different experience. I would say that Legendary is the way to go for the entire game, while the medium difficulty should be played at the end. This was a bit disappointing; every enemy above level 40 is devastating. This is most obvious in the arena: even though it is suppose to level up the difficulty of the challenge each time, it was becoming just more and more about just keeping reviving my heroes instead on focusing on a strategy to follow. I did try the Midas challenge but I was not able to beat even the first battle; tried in the easiest difficulty and I was not able to do so as well.
One of the reasons behind this valuation of the game in terms of its difficulty is the amount of money that it is handed to you. I found every treasure chest in the game and did every arena challenge except the last one, because of the insane conditions to meet for you to overcome it, and even that was not enough to cover revival and potions to buy. I think it was too little and if you wanted to continue in the Legendary difficulty you probably have to have these items, in particular in the endgame. I thought That I would get more money as I progressed, but It was actually the other way around, so I had practically no money at the end to buy new cards and no materials to upgrade them as well.
The developer has amazing games like Dig 2, Heist, and Heist II. They know how to make games in a proper and fun manner, but maybe this types of RPGs aren't their forte. I had high expectations that were not met; maybe that's the problem. Anyway, I don't consider myself a particularly gud gamer, specially when it comes to building decks, but I am familiar to them and I enjoy challenges every time. But the sum of the parts of this game made it a not that great experience that, although entertaining, it's not on par with other games of the genre. Still, I am always open to experience the SteamWorld and I hope more games of the developer get out there and more people get to play them.
5/10