Hedon Bloodrite
Hedon Bloodrite

Hedon Bloodrite

6
in-game
Data taken from Steam
Steam
Historical low for Steam:
GOG
Historical low for GOG:
Bundle
DRM

Hedon 2.4.1 Gameplay
Bloodrite Trailer
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Hedon Bloodrite
Zan and her orc sisters must fight to save their homeland from a demonic invasion! Immerse yourself in a sprawling underground world where the rich lore, exploration and puzzles of classic adventure games blend with the visceral combat of a 90s' shooter.
Developed by:
Zan_HedonDev
Published by:
Zan_HedonDev
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
1,328 reviews
1,263
65
12.2 hours played
Written 11 days ago

Not for the faint of heart, this GZDoom FPS is something a little more special than most "boomer shooters" these days. To start, the heart of any DOOM mod project always beats with the blood of real, honest passion, and an authentic DOOM game play feel. What I mean to say is, you're buying purebred DOOM goodness. No doubt about the quality of craftsmanship, either in the good bones laid in the 90s, or the effort that went into what Hedon is today. But, in Hedon's case, you're really buying a special game. Not just a special game, but TWO special games. Hedon: The Crystal Heart, and Hedon: Bloodrite. While there's no dramatic difference between the two games, it should be noted that there is a different structure to Bloodrite's design when compared to Crystal Heart's. But I'm getting ahead of myself. You may associate the title with "hedonism", see the half-orc, half-demon protagonist, Zan, on the store banner, and come to some pretty negative conclusions regarding this game, but I'm here to dismiss those misconceptions. This game is not a cringe fantasy-themed "Gooner game". Hedon may have a number of orc and elf babes starring in the central conflict, but it's not really focused on fan-service. What makes Hedon special is its meticulous world building and elaborate level design. More than any other retro FPS I could name, Hedon's world is a joy to experience. Hedon is most interesting because it really does what id Software's early games failed to do, making up for lost potential. YES, I said FAILED. Hedon creates a world for you to inhabit, fight for, and allows you to become invested in its fate. This is done through a variety of ways, including typical DOOM intermission text, but also utilizing interactive NPCs and companions, a journal, readables, and even brief scripted sequences. The story is also built upon by Hedon's approach to crafting a believable fantasy world. Levels serve to make you feel as though you're playing an early 90s FPS game in some of those master-class environments from the late 90s imsim scene. In fact, Hedon's level design is most reminiscent of the multi-layered, objective based missions found in the Thief series. The atmosphere and readables found throughout each level only cement that feeling of wonder I often associate with the Thief trilogy. The work done to elevate Hedon from being "just another DOOM clone" allows it to stand apart; Hedon's world feels lived-in, while also being well-designed for DOOM-style combat encounters. The difference between Crystal Heart and Bloodrite is that CH is much more mission-based, and as I said before, more Thief-like than DOOMy. BR initially plays the same until you reach a certain point early on and hit your FIRST open-world level. Yeah, the level design really opens up and allows you to basically pick a direction and figure out each area as you see fit. From what I've experienced, this doesn't mean the previous style of level design hasn't been thrown out, nor does it mean the open-world level design is a frustrating mess to navigate; the game won't ask you to trek back and forth over the entire map for the sake of progression. In fact, Zan is given a journal to keep track of mission objectives and side-quests. That being said, I would not recommend this game for anyone expecting your typical DOOM clone. This is a bit of a different beast. On higher difficulties especially, you will be challenged to follow one thread to another to solve objectives. Notes will often point you in the right direction, you will be required to use quest items in your inventory in the location that they are needed to be used, and you will have to put two-and-two together. There are plenty of your typical door-key hunts, but these are the simplest form of progression-gating, while your other objectives will require more thought, observation, and sometimes reading. Don't play this if you expect to blaze through mindlessly. You're going to go nuts wandering levels if you don't pay attention. Hedon really resembles Heretic or a Hexen game, with magical implements of death and an inventory of handy items and powerups to utilize as you see fit. That being said, this is "crystal punk", so while there is plenty sword and sorcery to be found, there's a certain amount of mechanization and steampunk-ish guns as well. Nothing recognizable, no MAC-11s, but they serve similar purposes, albeit with a creative flair for the fantastic. There's even a separate difficulty with its own melee-centric arsenal, for a real challenge. Combat itself is very much inspired by Brutal DOOM; bad guys burst into guts and gore, gibs galore, and it's no less satisfying here than in Brutal DOOM. You will sometimes encounter NPCs that can be recruited as a companion, and who can be told to stay put when interacted with. It's a very fun, and admittedly pretty tough game at times. If you're not careful and not using your inventory to its full potential, you can get shredded before you even comprehend the danger you're in. Like I said earlier, Hedon is not for the faint of heart. I highly recommend dipping your toes into Crystal Heart to familiarize yourself with the game's design before going near Bloodrite, because it's really a rewarding journey, if you find the game's style suits you. Hedon is undoubtedly special, and is easily a modern classic. It manages to carve its own unique path, blending satisfyingly chunky, modernized DOOM-style combat, with the sort of story and attention to detailed level design that id Software could have never even dreamed of in the early 90s. Eat your (crystal) heart out, Johns Carmack & Romero. But please, buy this game, and buy it now. Did I mention it has hot orc ladies?
55.5 hours played
Written 15 days ago

I have an insatiable lust for goblin girls and muscular orc women because of this game
42.7 hours played
Written 1 month and 5 days ago

High quality gzdoom game. Good soundtrack, good characters, good environments, good weapons. I got pretty invested in the characters and the story. It does switch to a really big hub level design (like hexen) in the second half. Ends up taking a surprising amount of time to complete. It could overstay it's welcome if you are after a quick linear campaign, but I had fun from start to finish. Some of the enemies can be annoying and difficult to hit because gzdoom mouse control isn't great and their move speeds are set too high with bad visuals, but it's a minor complaint. Some of the damage can be kind of bursty, but that could also just be because of how I was playing. The only really frustrating moment that made me take a break was getting killed by an enemy teleporting in right behind me, like touching me, and when I came back it wasn't a problem. Quite a few loose ends by the end of the game. I don't know if there are plans for a sequel right now, but I'd love to see more story from these characters. Dev seemed chill when I interacted with him once or twice on discord. Some other games in the genre that has been a problem so I'm happy to see that. Game is definitely worth full price.
29.2 hours played
Written 27 days ago

This is a great overhaul of DOOM. The game has a compelling story and thoughtful world building. Combat feels visceral and "chunky". If you look for secrets this game will last far longer than expected. Word of warning though: talking to NPCs will give you information for puzzles. This is extremely important in Bloodrite. Additionally, there's one section that expects you to launch yourself up a ladder for platforming. The game doesn't imply that it's even possible and I've never seen a mechanic like it in any other game. Overall a must have for any retro shooter fan.
58.8 hours played
Written 22 days ago

Seriously amazing. Must-play for any old-school FPS fan.
31.7 hours played
Written 18 days ago

I'm not sure where all this white stuff came from but this was a pretty good game.
8.4 hours played
Written 29 days ago

like passing futa kidney stones