27.9 hours played
Written 30 days ago
Ale & Tale Tavern is a medieval fantasy tavern/adventure simulation that can be played solo or with up to 4 people in a co-op mode. While the core gameplay is pretty fun, it's definitely not meant to be played solo. The amount of work you have to do to prep the tavern in order to get it to open is immense, especially as the tavern becomes more complex. It took me hours to grow, collect, fish, and harvest just to get the tavern ready to open once. I had a huge stockpile of ingredients, but without anyone else to replenish them, I could really only keep the tavern open for a limited time then I had to start removing things from the menu or shut down to restock.
I think this is definitely one of those games where it's better with friends and while I have not been able to play this with a group yet, I would definitely see that this game would get better with people doing different things to keep the tavern open and running 24/7. With the AI helper owls serving and cleaning, the 4 people could focus on cooking and resource management. The non-tavern stuff is... okay. They give you quests to do for minimal rewards and the unlocking of certain aspects of the game (like ranged combat, potion brewing, fishing...) but I felt like just having those available at the beginning would have been better. The potions are meant to help you with different aspects of the game, like running faster, jumping higher, more strength, but I hardly used them. I usually kept my tavern offerings to things I could easily grow or get at the tavern itself. Things that I had to leave to get would take too much time to randomly find out in the world.
That brings it to the world itself. It's got a lighthearted, cartoony, World of WarCraft/Hearthstone feel, and the tavern guests certainly have names that would fit right in. It's fairly small and barren, scattered about with the occasional enemy and animal that you can fight for cooking or alchemical ingredients. Zombies and Orcs are enemies that give more gold than useful items, but the Orcs are stronger and use up more resources than they're worth. You usually can learn the attack patterns of the enemy and use the dodge to avoid getting hit, but that extends combat out and makes it more tedious than fun. Sometimes the hit boxes are odd and even though you're shooting the enemy square on, it doesn't register. Sometimes it looks as if the enemy doesn't hit you, but you still take damage. It's kind of confusing.
Things I would love for them to add to the game that could help solo players would be more pens for animals, more fields for farming, easier way to make fertilizer (10 junk for 10 fertilizer, maybe?), fish farms, places to grow mushrooms, a way to domesticate boars... anything you have to run outside and spend hours farming should have a way to get either at the Merchant or to produce right at the tavern. Also, I'm not the biggest fan of everything having durability and breaking. It's just a money suck and it doesn't really serve the purpose of the game. Having unbreakable tools, having higher tier tools that are more efficient that are more expensive would work just fine.
Overall, it's a fun game and with some improvements, it would be a great game. Maybe if the devs do Ale & Tale Tavern 2 they can add in the additional farming opportunities, allow for more tavern expansion beyond the base building (maybe an off-site inn with more rooms), give people more ways to play.