

Abermore
0
in-game
Data taken from Steam










Inherit the role of a mythical thief and pull off the heist of the century in Abermore, a first-person RPG where stealth is your key to fame and fortune. You have 18 days to ransack houses, sell stolen loot, acquire new gear and form alliances to prepare for the ultimate heist.
Developed by:
Four Circle InteractivePublished by:
Sold OutRelease Date:

Latest Patch:

Categories
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
22%
35 reviews
8
27
20.6 hours played
Written 3 years ago
Initially, I wasn't planning on going too hard on this game and its developers. But after spending few hours trying to figure out performance issues that this game has and figuring out the source of the softlock in the tutorial level (which I have informed the developer about) and then spending good few hours playing the game trying to see how many other issues are in this game and if there is a chance it is ever getting patched, I have come decided otherwise. So here goes...
THIS GAME IS NOT RELEASE READY! IT IS NOT EVEN EARLY ACCESS READY! And to pretend it otherwise is absurd! Furthermore, I highly doubt there was any QA done by the publisher - if there was, someone would have caught the softlock issue in the tutorial. It is literally in the first 10 min of the game. It's not even something that is easily missed in test environments (like improper character coding in system paths for example is). All you need is one person from a region, which uses a comma as a decimal separator and you have your softlock and there are loads of them (see: https://en.wikipedia.org/wiki/Decimal_separator#Countries_using_decimal_comma). No - there just wasn't QA done, and all we're dealing with is an attempt to pass a game that would barely classify as an alpha build as a full release, in a sickening attempt to recoup some losses by either a publisher, developer or both. Again, I was originally planning on not being too harsh, but ultimately, after seeing the state this game is in, the abysmal performance and that is with the ridiculous hacks that developers have implemented (like disabling shadow casting for almost all surfaces and setting a far plane for the camera to distance of something less than 100m), I just can't, cause at the end of the day, I am a game developer myself, I work with Unity and because of games like this I then have to deal with people constantly nagging "why Unity when you could use X,Y,Z", while in reality Unity - in the right hands - is perfectly capable of handling a game like this and much more. Essentially because of games like this, my professional life gets harder and I have to put even more effort into what I do, to convince people that now have a biased against games using Unity, that the choice of Unity as the core of the project wasn't the wrong one.
Right. Haven't even managed to get to what this game essentially is and what it is, is a stealth game with some randomization (call it rouge-lite if you must). Problem is, the entire level generator is a gigantic mess that is unlikely to ever get fixed (and that is even if additional months of development get magically funded), as it is simply incapable of doing even basic stuff like connecting floors with one another without bugging out in a way that it leaves a gigantic hole in geometry in the place where the wall is supposed to be or putting a tiny room out of nowhere in the middle of the staircase with only inside faces of that room being present. It's a miracle if it even manages to spawn required objectives, as I had cases where I was supposed to disable X security systems and then the moment I loaded, it turned out that objective said 0 out of 0. I have had cameras spawn above the ceiling, ceilings spawning below where they should be and lacking collisions, I have had rooms without walls or doors on one of the ends that just lead into the void, where there wasn't any level anymore. I have had failed connections between rooms. I have had flowers being planted outside the ground, objects floating in mid-air and I literally NEVER had a single level that was generated as intended.
It's just one gigantic mess and from the looks of it - it is never getting fixed and you should certainly NOT buy it in hopes it gets fixed one day - cause the likelihood of that happening is almost zero.
Oh, and as for fixing the softlock, since I got no response being nicely ignored and there doesn't seem to be any movement on even the developer's branch, here is how much code has to be added to have that fixed, so if it doesn't get fixed soon - you might as well call this a scam project:
[code]CultureInfo EnforcedCulture = new CultureInfo("en-GB");
CultureInfo.CurrentCulture = EnforcedCulture;
CultureInfo.DefaultThreadCurrentCulture = EnforcedCulture;[/code]
This should be executed once at the start-up of the program.
Good day!
-- EDIT --
Patch has dropped, sadly despite the notes saying a softlock in tutorial was removed - the softlock is still a thing.
11.7 hours played
Written 2 years ago
This game is for freaks only.
Are you a Thief freak? Someone who will play anything that even remotely resembles the Thief games? If you said yes then this game is for you. Otherwise you might just get angry.
Abermore has personality. Like the climbing system that I haven't come across anywhere else. Or the Gutter and its inhabitants, I just love the game's random NPC generator's tendency to create the most hipster looking individuals. All the environments are quite charming. The writing is generally nice and at times really good! A definite highlight of the whole game. The small nuggets of story and worldbuilding paint a picture of a magic realist place. It's clear the developers love immersive sims and their worlds.
I had to download a Unity debug tool so I could access the game's files on runtime and save myself from situations that were game breaking. I had to rely on this tool more than once. Actually pretty often. This would be my recommended way of experiencing the game. It is not the way games should be played I know, but as someone who makes games I had fun exploring the files and seeing how I can untangle the mess the game world was in. Now if that is not immersive simulation I don't know what is!
Abermore has its own style, a thing I think should not be taken as granted. The developers had a vision and that shows. Making video games is hard and making immersive sims is even harder. So I applaud the devs for making one and giving us a glimpse of a world with personality and quirkiness.
1.3 hours played
Written 3 years ago
Awesome idea, concept, and environment. So what went wrong? The game is unfinished. No description on what equipment actually does, buggy as all hell. Failed my first mission because my mission objective didn't spawn in. Really a shame the game seems like it would be awesome. I would say to hold out for it however I saw in a discussion post that the devs are actually abandoning the project. One of the members of the small dev team tweeted that they all went their separate ways so unfortunately this game will never be the gem that it could have been
24.2 hours played
Written 1 year and 4 months ago
Okay, listen, we need to talk. There are at least 5 achievements that are definitely broken, probably 6 unless I can figure out who the heck Aevon Gardott is. I've written a bit of a guide that details what they are, and maybe I'll finish that up and complete what I can.
After 20 hours, I feel I've given Abermore a fair shake. Though I cannot speak to its state at launch, it is far more playable than most of these reviews would have you believe. I have not once encountered a level geometry that is truly unplayable, though I've certainly encountered some ridiculous layouts and oddly placed walls. I've also encountered several times where the game hangs, especially in cut scenes, and some missions that seem pretty broken. Yes, there are some ugly seams and rough edges to point and laugh at, but I think everybody else has beat that to death.
There is a fun game in Abermore. It is far from perfect, but it is fun. Should you buy it? I don't know your finances, but I picked it up when it went on sale for less than $2, and if it does that again, then sure, why not. If you're here, looking at these reviews, then I can only imagine you're waist deep in an immersive sim binge, and you've seen this mentioned offhand in a video or two. If that's you, and you're curious, add this to your wishlist and wait for the next sale.
I genuinely really enjoy the writing in this game. I think they've painted a setting worth exploring, and it's hard to see when things break down. I really wish this game would get a little more support. I would happily offer my services as a Unity dev, at least just to fix those achievements and some poor data handling in the inventory grids. But I suppose that's a problem, that it's hard to say something good about Abermore without also admitting its faults in the same breath.
Thing is, I don't think a lot of these reviews have even given it a chance. Maybe you bought it on the first day, and maybe it was significantly more broken at that point. I understand. That hurts. But here's the thing: reviews are weapons. You cannot call a game a scam and expect it to get fixed. If the developers had any intention of continuing support for this game, which, I don't know, not gonna hold my breath, but if they had any intention of doing so, getting overwhelmingly negative reviews would absolutely kill any desire to continue development.
Is it more important for you, as a consumer, to be part of a collective of consumers, or would you like to engage in a constructive dialogue with the creators? Because that's what reviews can be. Despite what some grumpy fictional swamp goblin might say, there is no do, there is only trying and occasionally succeeding. Though Abermore has some clear misses, with a little more trying, I for one believe it can hit the right spot. If you did give it a chance and truly found no redeeming qualities hidden within, I can understand, but luckily there are so many other games to play.
I love Abermore. Sometimes it does things that I hate, sometimes it aggravates and disappoints, but it has a raw flawed beauty that I truly adore. I cannot, in good faith, recommend it to just anyone out there, but I do think, if you're here, reading this, that you should give it a try. Try to see past its ugliness. Try to appreciate the writing, notwithstanding the occasional misspellings. Try to be kind. Because for all its faults, I can't stand seeing a game like this get nothing but hate.
1.8 hours played
Written 3 years ago
I wish that I could recommend this game. It has some really interesting idea, which I would have loved to get deeper into, but it is absolutely riddled with irritating and immersion-breaking bugs, to the point where it is essentially unplayable
In the first hour, I experienced bugs with the UI, level generation, achievements, the inventory, and held items disappearing/becoming unusable. And if you need to restart the game to fix a bug, you lose all progress on your current mission, as the only method of saving the game is an autosave at the beginning of each day (which the game doesn't warn you about when you try to quit)
Possibly the worst part of all is that these bugs are so obvious, and seemingly so frequent, that there's no way the developers weren't aware of them, yet they chose to release the game in this state anyway, and to charge people for the privilege of figuring out just how broken it is.
0.6 hours played
Written 3 years ago
This game is a mess.. so much potential lost because they just immediately abandoned the game.
It's like thief and dishonored mixed together but then released a year before it was done.
Hell there is controller options in the game menu but there is zero controller support.
1.9 hours played
Written 3 years ago
I'd love to recommend this game, truly. It has so many unique systems and the gameplay loop is solid. It's *almost* a good time. I played three or four missions with the hope of "well I've unlocked more the game and things are getting a little bit more difficult, maybe it gets better? But it doesn't.
This game is ruined by the fact that it probably needed another six months of development. Bad procedural generation means that elements clip in to eachother, bad alphas on the backsides of staircases, gaps between floors, and staircases that lead nowhere. Poor UI with few button prompts for things like viewing different floors on your map. Bugs with item duplication in your inventory and hit boxes.
I was really hopeful that this would finally give a stealth & heist game worth sinking my time into but unfortunately, this is not that. I hope it receives some updates and that I'll be able to return to it.
3.3 hours played
Written 2 years ago
The game crashed so hard that it not only reset most of my progress, it changed my character's haircut. Lol how is that even possible? I've requested a refund.
Edit: Refund denied. This "game" is a scam. Don't fall for it.
0.6 hours played
Written 1 year and 4 months ago
The real master thieves are the poeple who actually charged money for this unfinished mess of a game...
You can soft-lock the game at several points, some mechanics straight up doesn't work, the game is generally lacking in content and the story... well it could almost create a new term: "AberLore".
If you play the game just to see how much you are able to break it then it might be a bit amusing, however I could not even attempt this as everytime i was finished with a dialogue in the game everything just froze and i had to Alt F4, meaning i could literally not even play it at all which was nice as it spared my time from wasting it on this atrocious game.
The game kept throwing achivements at me everytime i closed it (which i had not earned btw), as in a desperate attempt at making me come back to it.
1/10
7.3 hours played
Written 3 years ago
I really wanted to like this game since I first saw an article about it last month but at the moment theres way too many bugs (including one that softlocked me and made me restart a long level because of it) so I cant recommend this game to anyone at the moment.
Im really hoping they have patches planned.
3.1 hours played
Written 2 years ago
read the [url=https://www.vice.com/en/article/m7vnpv/abermore-is-an-almost-great-bad-game]waypoint review[/url], & the twitter thread linked therein, which lays it all out.
what could have been a really clever & well-scoped indie imsim, sabotaged by bad management & released essentially as an unpatchable beta.
i genuinely enjoy the game when it works, but i cannot recommend it unless you have a deep well of patience & an understanding of the material conditions under which it was made.
solidarity with the devs, & hoping Lady Luck sees them land on their feet ✊♥
19.6 hours played
Written 3 years ago
I am enjoying the pieces of what Abermore could have been, but that takes patience, imagination, and a whole lot of forgiveness. This game is much too broken to be released to paying audiences like this. It starts with bad framerates and slows down over the course of a mission to an unplayable slideshow of 5fps. Level geometry is missing walls and ceilings. Clipping out of the level is commonplace. Lights dont work. AIs fail at pathfinding. I had the Y axis of my mouselook go wild and then eventually lock up. The UI is plagued with constant full screen flashes of broken polygons. I havent had a single session that wasnt deeply broken.
But in among all that, and despite the stealth systems being rudimentary to the point of bad, there is something at the core of this game. I am enjoying the light touch weird worldbuilding in the quests and npcs, and in the moments between the game's brokenness I find myself liking what they were going for. Not what they actually produced, mind you, just what I can see in it.
1.8 hours played
Written 3 years ago
I want to love this game, but the state it's in at release it's essentially unplayable. Map generation is broken with missing pieces and tons of areas where you can see through walls. The lighting system seems completely broken, to the point where I can stand right in front of a guy with a lamp shining directly onto me without him having any clue. It worked fine in the tutorial, but in an actual map it seems like the stealth system can't read light levels at all, and as a result it will give you the benefits of complete darkness no matter where you are.
I hope the devs fix the game, and if they do I might come back, but as it stands I'll be seeking a refund.
1.8 hours played
Written 3 years ago
This game had a lot of promise, but utterly failed to execute on any of it. It's remarkably buggy, badly tutorialised, systems vary from nonsensical to nonfunctional, and you can't even see the controls in-game. I really wanted to like this! But this isn't a new Thief, this isn't even a new Thi4f. This game badly needs a patch, if not a complete rebuild.
4.1 hours played
Written 2 years ago
a technical mess with a lot of promise
would need a ton of work, but it doesn't seem like its getting that
21:9 support is missing, menus are all messed up when its not in 16:9
you constantly see through walls
and can often fall through them or get stuck inside them,
performance is also abysmal and appears to be capped at 60fps
regardless of vsync
I really like the art style, atmosphere, story and characters
the movement feels pretty good and stealth mechanics work well
would love to recommend this game,
but sadly cant.
1.2 hours played
Written 3 years ago
TLDR: has potential, but wait for bug-fixes/updates before purchasing.
I can tell a lot of effort has gone into making this game, but it's not ready for commercial release yet. I've played the tutorial, and one and a half levels. I like the concept, had a couple fun moments, and am interested in some of the features that were introduced, but it needs bug fixes and polish. There is a game breaking bug where the camera gets locked on an NPC you just killed. I think it may have been intended to be some sort of combat lock/targeting system, but it's broken and after a couple minutes of trying to unlock it I had to exit the game (also it broke the inventory system, may have had something to do with my knife breaking at the same time though). Another issue is that the camera sways (not just the tutorial level) when moving even after setting the "head bob" setting to 0. The setting seems to only reduce head bobbing from walking/running, but doesn't reduce the camera sway from looking around and changing direction of movement. I get motion sick easily and don't want to get nauseated from simply looking around the environment. Furthermore, the procedural map making algorithm still produces disjoint looking building interiors (honestly, handcrafted maps might be better anyway. The algorithm was making mazes without any character), I believe this was with the day 1 hot fix patch already in place.
This game is obviously a love letter to the dishonored series, and I would love to see "Abermore" succeed as it appears to bring new ideas to the table. I'm going to keep an eye on it and try it again after some time has passed.
EDIT: the ominous foot step sound on the hound/knight guys was cool.
3.6 hours played
Written 3 years ago
As loathe as I am to submit this (because there's a great game here!), I can't recommend this based on bugs alone.
- The inventory system barely works; items keep covering up other items in the inventory, then dragging them around causes all sorts of weirdness.
- Every level I played had massive gaping holes in the geometry, specifically around stairs with not a single set of them appearing without an issue.
- I was bumped out of the level geometry while crawling through a vent. I was able to get back inside in that case though.
- I finished a quest but the person refused to acknowledge that I'd finished the quest so I couldn't progress their mission, because the level wasn't selectable again (as I'd already finished it!).
- A dude pushed me out of the level geometry and into a cupboard, leaving me to be stuck while they sounded an alarm and I could do nothing but sit there waiting for the timer to go down.
With all the above problems, it really does pain me to say "don't buy it just yet". It's so much fun and would be brilliant if it weren't so broken. I was willing to push through all the bugs and weirdness because I was having a great time stealing stuff, knocking people out, sneaking about and selling my ill-gotten goods, but one thing after another wore me down. The playground here is fun, the abilities are a nice twist, the moment-to-moment gameplay is satisfying, but it's just so broken.
I will happily amend this review to a positive if some fixes come out, but until then I can't recommend it.
1.0 hours played
Written 3 years ago
I was so excited for this game and gosh, what a disappointment. The first sign of trouble was when I got the "no detections" achievement right at the main menu, but at least the opening sequence seemed promising. In the tutorial mission I noticed that the upstairs walls were invisible, but at least I was able to clear it. Everything beyond that point was a disaster. I clipped out of bounds every time I would attempt another mission (not even by doing anything weird! simply crawling through a vent was enough) and would have to quit the game -- which would put me back at the beginning of the same day, meaning I had to repeat all the conversations and shopping every time.
I'm shelving this game for now so I don't go over the threshold for refund eligibility. I really hope a patch comes out because there's a lot of promise here but...until that happens it's not remotely worth the money.
0.2 hours played
Written 3 years ago
I got softlocked after 5 minutes of the tutorial, impossible to continue. No bugfixing patch on the first day for this specific issue that multiple people are having. That's inexcusable in this day and age. I'm guetting this refunded.
0.4 hours played
Written 3 years ago
Disappointing.
The unique style of the game, as well as the lore of the setting, and the cool mechanics that were promised really had me hyped for this game. I was prepared for some bugs, and willing to excuse those. Other reviews have mentioned them already and I will not retread the topic here. What I want to focus on is how hard it is to actually play this game. Instead, I felt like someone tricked me into reading their hacked together fantasy novel.
The game fails at the most basic piece of writing advice: rather than showing instead of telling, the game starts with a long info dump about its world's lore. Contrivance after contrivance occurs to set up the point where you can actually play. I spent my time in Abermore reading in an awkward dialogue interface. The little bit of gameplay felt nice, but the tedious and poorly written fantasy novel worth of exposition is not worth it.
Aside from the game being info-dumpy. its plot isn't even well written. Why would the king himself show up on some random boat to grab a wanted criminal? Why would he torture the crew to threaten said criminal? Why would the criminals wife let some random guy join their heist?
The aesthetic of the world and the general ideas are great, but the details of the story are absolute garbage and I cannot deal with that when all I want is some tense immersive sim thieving in a magitech setting. I quit when I had to go through two completely empty "corridor" areas, each with their own loading screen before entering them, before I could start getting to any sort of gameplay after dealing with a ten page prologue with maybe a minute worth of gameplay that should have been a skipable tutorial.
I hope they rework the game into something worth playing eventually. As it stands, I could have probably come up with a better script.
0.6 hours played
Written 3 years ago
Like other reviews said, it's simply lacking in quality. Feels like an Early Access game more than a finished product. Got out of bounds very easily in the first mission via climbing something visibly z-clipping the ceiling - first thing I accidentally did.
I assumed this game would be well polished, but it's very slow-paced and empty-sounding. Wouldn't have hurt to have some ambient music, right?
Concept of the game is good, but the execution hardly does it any justice.
0.7 hours played
Written 3 years ago
Lots of promise, but unfortunately should have been an early access game. Just too many issues for release.
2.6 hours played
Written 3 years ago
I rarely write reviews but I bought this and have to warn other people off it. Currently is completely broken - level geometry doesn't line up, you can easily fall out of world, crashes are common and visual bugs abound.
I really want to like it, potentially it could be really good - but in its current state I can't tell because it is not playable.
3.1 hours played
Written 3 years ago
FIRST REVIEW BABYYYYYYYYYYY.
this game is definitely what i wanted its like getting a custom made game for my self i love it, but unfortunately there are some downside but those downside are definitely not something would stop the devs from not fixing it, for example the optimizations they are all over the place i get 50 frames and then i get 144 and then i get capped 60 and then i get 90, that also not played on low end or mid end pc its on high end pc which is on 3080 and i9 9900k 16gb ram on 1080p resolution. also some level dont fully load like some walls are not loaded and also when you open inventory and you hover on lets say a lucky 8 ball the description will say its a lock pick. but all and all this game is beautiful randomly generated which means infinite replayability for me with stealth which is my fav genre, i also love the small details when it you get close to walls and your character puts their hands on the wall.
so i can definitely see the devs fixing optimizations and glitches, if any of the devs sees this review i can show screenshots of the glitches i faced
p.s : ignore everything i said before this game is dead and fully abandoned on release basically they screwed the players with this game
2.5 hours played
Written 3 years ago
I've been really enjoying Abermore so far. I've completed the tutorial mission then two of the main missions, without experiencing any of the bugs that other reviews have mentioned (I presume the Day 1 patch has ironed out some kinks).
There's some really neat ideas and gameplay mechanics, such as creative places to hide unconscious guards in Abermore, and I'm sure this game has more tricks up it's sleeve. I really like the fact that the procedural-generation of maps makes each mission personal. If you get stuck you need to solve it yourself, you're not going to find a solution from somebody else. This also made me more determined to get everything right first time!
I'm looking forward to getting further into the game, and seeing what challenges the later missions have in store.
12.2 hours played
Written 3 years ago
I was actually hoping this game would be great fun with lots of repeatability with the randomly generated worlds you must thieve in.
It began with my first run, i quickly got the hang of the game and ran through the tutorial with no issues. The next mission went by quickly too, it was an easy stealth run. The next run was where it began. I started in an underground area, it looks like the minecart track you ride off on. Its easy to find the room with several lockers but with no markers i got stuck and was unable to progress (turns out theres little vent holes in the walls you can use! the tutorial didn't really cover these.)
I learned quickly. I started using those vents and tunnels to get around NPCs and get behind cameras. THEN, it happened. I was crawling through and then poof! I'm now above the map. It allowed me to see through walls and simply walking backwards pushed me back into the world. Easy fix. However, after this mission my game would crash and I would lose the save file.
My second run was much more successful. I had ran through all the missions. I have completed relationships with everyone in the guild. But according to the game I have 2 days until the final mission, where you rob the castle, and no missions left. You must be thinking "great! He can go on to the finale and finish the game!" Wrong. Even if you fill all the slots and reduce the risk of the mission to low, you are unable to start it because the game says theres 2 days left until you can run it. I guess you aren't supposed to complete all the missions with such speed.
TLDR: Game good, some bugs occur but 99% are easy to fix and don't break the game (the crash issue was fixed in the day 1 patch). Don't try to finish all the tasks too quickly or it'll bug and you wont be able to progress.
5.1 hours played
Written 3 years ago
Worse game I have ever played.
The graphics and art direction are all over the place. Makes you think it's either an asset flip, or made by people who weren't actually paid to do any artwork. Some of the more grotesque characters and character animations you'll ever see. To the point you have to question if child workers were employed in the creation of it.
The story seems sketchy at best, there's no voice acting at all, which considering this is a wannabe Theif replacement is a real let down. Even the first Thief had narration ffs.
The gameplay is Ok-ish. I still wonder how much of it is litetallly just an asset flip right from the unity marketplace.
The predictive animation is OK/surprisingly nice. And it seems to be just about the only thing that this game completed.
The premise is downright retarded though - you incapacitate people, and if you don't hide their bodies on something like a chair (Which isn't hiding anything) they will eventually wake up.
It's unfinished as fuck.
To the point there's no keyboard bindings option, no way to know what buttons to press at all. No way to quit the game. No way to save the game. You get the point.
If the artwork had me worried about the age of those producing assets, the UI has me worried about the company that produced this as a whole.
It's not love the game was released in "early access", this is supposedly a finished fucking product.
Sure. For $15 wtf do you expect? That's really the only redeeming quality here. I feel like the money wasn't *completely* thrown into the trash - which realistically it was.
The only thing that resembleds Thief is how low fucking poly shit is.
Seriously. It's 2022 for fuck sake. Any graphics card out there, even that 1060 potato that Steam reports as being owned by "everyone" can handle much higher details than this game has.
The random room generation is wierd. Doesn't even seem random at times.
Still, I guess it works. Even if for whatever fucking reason if you access a random quest you end up getting stuff from some other random fucking event you triggered into the quest itself.
Gear has no purpose. And 90% of it doesn't even work.
Blow gun? Sleep dart? I didn't even try the gun or the crossbow since the goddman point of the game is not to kill anyway. Whatever the fuck where they thinking when they added deadly weapons anyway? Who knows.
Maybe further in the story they could serve a purpose.
Considering the current state, I doubt I'll find out.
The proper pricing for this is probably around $0.99 in case you are wondering.
Anything above that is wasted money in its current state.
You ask me, it's got no potential. Or reason to exist futher really.
Having a new Thief game, that was a nice thought. This isn't it and will never be.
0.7 hours played
Written 3 years ago
[h1]TRASH.[/h1]
[b]Abermore[/b] is a thieving game that just effectively stole my patience.
[table]
[tr]
[th]+ Pros[/th]
[th]- Cons[/th][/tr]
[td]
Good idea[/td]
[td]Not ready for release[/td][/table]
[h1] Let's connect [/h1]
[quote]•[url=https://store.steampowered.com/curator/33562948/] Curating page[/url]
• [url=https://discord.gg/aPbC35HQWU]Discord [/url][/quote]
[h1]Not ready[/h1]
[b]Abermore[/b] is the story of a thief, dreaming of building up his reputation to the status of Legend in a world that is not without reminding you of Dishonored. By joining one big heist, you will get to learn about the fate of the Hanged Man and your subsequent adventures to rescue her and potentially establish yourself as a famous thief.
Graphically speaking, while it is certainly its own, the level design and the main city are definitely inspired by the Dishonored series. The gameplay integrates some interesting elements like tarot cards that give your character special abilities or crafting from the items you loot in-game and food to eat to replenish your stamina.
Sadly, while the concept and ideas for the game are interesting, Abermore is a thieving game that will just effectively steal your time, patience, and money as of today, release day.
I really want to like Abermore, its universe, the city, I would have loved to see how everything happens as the game has a lot of potentials.
But when you need to restart the tutorial multiple times and the first mission too, both due to game-breaking bugs, you can’t help but feel that either nobody actually worked on the game or tested it or that sometimes, someone, somewhere did something absolutely horrible with it.
You can see from the screenshots below, the game is plagued with game-breaking bugs. After multiple restarts, lost cursors, going through walls, flying, falling endlessly, and restarting missions multiple times, I simply gave up.
https://steamcommunity.com/sharedfiles/filedetails/?id=2786521804
https://steamcommunity.com/sharedfiles/filedetails/?id=2786521850
I attempted to record the gameplay through Shadowplay too, to show a few handfuls of bugs, stealth not being properly recognized by the AI, and a lot of clipping issues, but it didn't even manage to record it.
I remain hopeful that the team behind this game will end up fixing it. Sadly, it should not have been released in such a state, it is too bugged, too rough around the edges, and absolutely not ready. It is impossible to recommend a game at this stage of development.
1.6 hours played
Written 3 years ago
I'm loving this so far!
Abermore is a fascinating world with interesting and funny characters. I'm only a few game-days into the campaign and I can already tell that there has been a great world built here - can't wait to explore more.
The gameplay is energetic and skittish at times, but really enjoyable and something I'm definitely going to have to improve my skills on. There are a lot of mechanics that I haven't seen in other games (even in the same) genre and I have already worked out a few interesting ways of solving the tasks/problems that you get set.
The environments are procedurally generated so you are forced to come up with your own solutions to the level - this is frustrating but can add to the challenge which I'm liking so far.
When on mission, the atmosphere is tense and creepy - making the stressful job of thievery even more nerve-wracking. Nice job on the sound and music!
0.7 hours played
Written 3 years ago
Just did the tutorial and the first mission, I've heard other people experiencing bugs, but I didn't get any except for a few visual bugs when entering rooms, I think it's something to do with the procedural level generation. other than that, it's good, Stealth Mechanics are good but I wouldn't say on par with Thief 2, The setting it self is interesting, Medieval but there are high tech security systems and modern pistols/rifles in this universe. It's good to have a game about being a cat burglar in 2022, instead of trying to save the world or whatever.
0.9 hours played
Written 3 years ago
It has some rough edges but, if you can approach it with appropriate expectations, it's an indie budget Dishonored with rogue-like elements that has tried to bite off a hell of a lot, mostly successfully, and I'm absolutely here for it.
12.9 hours played
Written 2 years ago
Is it a buggy game? Yes it is, but oh what a game it could have been dear friends..... :)
If you plan on playing make note that (at least for me) several collaborators do not enable to be selected for the final mission. The only good ones are Don Ravio, The Tinderbox and Chicory. Focus on those collaborators and you'll have a full crew for the final mission! The cruelest part of the game will be the final mission as almost nearly every time I played it starts you in a hallway filled with people who immediately see you and sound the alarm before you are even able to move. You may have to retry multiple times before the level starts in a safe area so you can even begin to explore the castle in a safe manner. If not, at lease Chicory deactivated the sentry guards leaving you a whole 90 seconds to run at top speed to rescue someone, find the crown and escape before you die of poisonous gas! Good luck!!!
1.4 hours played
Written 3 years ago
Doesn't even play crashes after tutorial don't buy
1.2 hours played
Written 2 years ago
Unfinished trash, avoid.
0.4 hours played
Written 3 years ago
DISHONORED 2 BUT YOU CAN PLAY AS A BALDING COOMER CAW CAW