DeathSprint 66
DeathSprint 66

DeathSprint 66

3
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
Update 4 Trailer
Launch Trailer
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
DeathSprint 66
Compete in a bloody fight to the finish in DEATHSPRINT 66, fusing high-speed on-foot racing with deadly obstacles and brutal abilities. Unleash your velocity, push limits, and claim glory like never before.
Developed by:
Sumo Digital
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
282 reviews
242
40
0.1 hours played
Written 1 day and 1 hour ago

Sad but I got here too late. This is a dead game with no players. This is a PVP game. No players mean no game.
18.9 hours played
Written 4 days ago

[h1]Good game, but could have been better[/h1] [h2]TLDR[/h2] DeathSprint 66 is a novel take on racing game, combining elements of combat racing and precision platforming in a fast paced, easy to learn but hard to master style of gameplay. It has potential to develop as an e-sports title. However, lack of a good publicity campaign, limited offline functionality, missing Proton support, unforgiving single player missions and high system requirements led to the game being dead on arrival. As of writing this review, the current number of active players (on [url=https://steamcharts.com/app/1273560]Steamcharts[/url]) is also not encouraging. However, if you enjoy combat racing and/or precision platformers or are looking to try something new, consider getting this game, especially when on sale. Casual players should probably avoid the PvE levels till they gain some familiarity with the different tracks. Linux/Steam deck users should check the game's [url=https://www.protondb.com/app/1273560]ProtonDB[/url] page to get an idea whether it will run on their system. [h2]Detailed Review[/h2] [h3]Pros[/h3] The game play is good and a very novel take on the concept of racing games. The traps and the power-ups make it feel like something of a cross between combat racing and precision platformer. The game has a learning curve, but falls in the easy to learn. hard to master category. This means that even casual players will gain some enjoyment from it. Also, the game does not have any in-app purchases or DLCs, a rarity in games these days. For this reason alone, it is worth picking up and trying. [h3]Cons[/h3] The biggest problem with this game is that it launched as a multiplayer first title with little or no marketing and publicity. As a result, very few people came to know about the game. The absence of a pure offline mode and lack of Proton support at launch also did not help in making the game popular. Judging by the almost dead multiplayer and the massive decrease in price that happened recently, it is unclear whether the game will continue to be developed or get any quality of life improvements, such as custom multiplayer lobbies or local split screen multiplayer. Not adding proper Steam deck/Proton support also feels like a missed opportunity. The game is developed using Unreal Engine 5, which means that it may not run well on low end PCs. This also feels like a blunder, as the game clearly has potential to develop as an e-sports title if the hardware requirements were lower. Some of the PvE levels are an exercise in frustration, as they require doing a perfect run avoiding all the traps. There is no difficulty setting, which means casual players will easily get frustrated while playing these levels. The multiplayer is almost dead, as of writing this review. The user count on [url=https://steamcharts.com/app/1273560]Steamcharts[/url] also paints a similar picture. [h3]Conclusion[/h3] If you enjoy combat racing and/or precision platformers or are looking to try something new, consider getting this game, especially when on sale. Casual players should probably avoid the PvE levels till they gain some familiarity with the different tracks. Highly unlikely, but it is possible that Linux/Steam deck compatibility may improve in the future. The latest status can be found at the game's [url=https://www.protondb.com/app/1273560]ProtonDB[/url] page.
22.0 hours played
Written 17 days ago

A great update to the classic combat racing genre, blending elements from classics like Mario Kart and Wipeout, with elements from SSX3 and Mirrors Edge. It changes the genre into more of a movement based game. I've learned that you can time a jump just right to avoid the Gigasaw weapon if you're unable to get out of it's path, though it's kinda tricky. It has offline modes that give you plenty of opportunity to practice, but the PvP races don't make you feel like you're in way over your head. I'm sure there's potential for players with higher skill floors, but it's not been an issue for me. A perfect game that you can pick up, run a race or two, and drop without having gotten invested, with enough of a challenge to keep the novelty of the game from wearing out too quick like other racing and movement games before.
9.9 hours played
Written 19 days ago

This game somewhat feels incomplete because I still feel like more could be added. but I will say this. This is not a bad game at all, despite the fact that there are bots sadly, this game does show promise. The best way to put it, an underrated game that deserves spotlight in the racing genre in video games. Moreover, the devs continuously work on updating the game so you also have a group of people who are passionate about their game too.
1.1 hours played
Written 22 days ago

Played a match for the first time, ended up going so fast I started convulsing on the floor. 10/10
4.9 hours played
Written 14 days ago

entertaining, fast paced
23.4 hours played
Written 17 days ago

its very thrilling
0.1 hours played
Written 20 hours ago

this is what adhd feesl like