Voidtrain
Voidtrain

Voidtrain

138
in-game
Data taken from Steam
This early access game has been abandoned by the developer as it has not been updated for 8 months ago.
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Release Date Trailer
Voidtrain
Voidtrain
Voidtrain
Voidtrain
Voidtrain
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
3,010 reviews
2,274
736
33.4 hours played
Written 27 days ago

(updated) This is a truly stunning game, brimming with mystical charm and a meditative vibe. It’s a journey where the destination matters less than the experience itself. From the very first moments, you’re drawn into its enigmatic world - making it the perfect escape for post-work evenings. Your adventure unfolds aboard a train. You’ll gather resources, upgrade both your locomotive and gear, and even engage in some combat. The visuals are gorgeous, the soundtrack is exceptional, and optimization is flawless. Best of all? The developers are incredibly responsive. When I faced an issue recently, they helped me resolve it within just a couple of hours. That said, my only gripe lies with the enemies: they’re aggressively relentless. Even after I slashed their health and damage by 50% in the settings, they remained overwhelming... and most frustratingly, they never miss a shot. It’s a stark contrast to the classic shooter design principle I miss: if an enemy spots you first, their opening shot should graze you as a ‘courtesy,’ giving you a split second to react.
19.9 hours played
Written 21 days ago

I love this game! And, unfortunately, I've seen a lot of recent negative reviews that I disagree with, so I wanted to give my two cents on why I enjoy this game so much. The most consistent criticism is around combat: If you want a combat heavy game that focuses on killing mobs and feeling good about getting headshots, this isn't the game for you as it's not the main purpose of this experience. The main purpose is CHOO CHOO. Combat is more of a means to an end in terms of fighting through enemies to be able to use an altar, stocking up on rarer resources from drops, and testing out your gun mods to see what is effective when you are shooting against big waves. Another qualm I've seen is that the game is repetitive which, it is in a way, but that's the nature of the game and that is clear from the outset. However, I've been playing two-player co-op and we've managed to get to 20 hours and every level we've been through has given us something new. We've recently stressed over our loot organisation, rearranged our platforms about 20 times, and named all of our Rofleemos. There is still so much that we've discovered each session and I know there's a LOT more story to come. In terms of enjoying the game while including the repetitive nature of traipsing through the void and grabbing as much scrap as possible, if you love playing a game where you can fully adjust to your chosen pace; where you can appreciate the beautiful surroundings; you can joke around with your friends; enjoy adorable pets; level up a skill tree; decorate and upgrade a moving base; shoot often (but not be focused on combat as the main story driver); unlock amazing soundtracks; play mini-games on the train; tinker around with different engine/fuel types; enjoy a fun and intriguing (and sometimes vague) storyline; play around with gravity and floating mechanics; and have a lot of fun whenever you want, you'll enjoy this game as much as I am doing. In short, to me this is a mix of a cosy cute game that you can dip in and out of that also mixes in aspects of a fantasy/horror RPG and FPS. It's great and, even technically unfinished, I'd highly recommend. Looking forward to what's to come from the developers in future :)
11.6 hours played
Written 26 days ago

really fun game so far, i haven't found any exploitable glitches for stuff like duplication. however i was having trouble with the pistol, i could hit Lmb or Rmb like three times before it actually shot or aimed down the scope. please look into this devs
24.0 hours played
Written 15 days ago

This game is great fun until you reach a certain point. As it currently stands the story takes longer than all the upgrades and unlocks. This means you will eventually reach a point where you only grab fuel for the engine and are flying through each new sections as you don't need to pick up anything else. That being said I would still give this a go.
43.0 hours played
Written 27 days ago

I do enjoy the game. It has a very relaxing ambience, great environmental looks and it just feels very chill. It has your typical research, crafting, building on your platform, upgrading your train. The only thing that ruins the entire game is the combat. It's been an issue for quite a while. So, you get a pistol at the gate and on the next gate, you have your first bit of combat. Certain enemies have armor, that regen quite fast. Enemies constantly move while shooting with 100% accuracy so you don't really have time to aim when you have 5 enemies or so all shooting at you at the same time. They always know where you are so you can't really hide. It needs a very big change to it to make it even worthwhile. It pretty much throws you in the deep end.
11.4 hours played
Written 29 days ago

I'd say get this if you enjoy games like Raft, it has a similar structure for game play, story wise its much different but the game itself is nice and enjoyable
42.0 hours played
Written 9 days ago

If you love raft then you should try Voidtrain. Its like a anti-gravity and alien filled sharp shooter version. fun with multiple people or single player. The key bindings are pretty direct and the mechanisms aren't that hard to understand. It also has a pet loving charm to it that is my personal favorite part.
49.5 hours played
Written 24 days ago

I love this game but there are some glaring issues with it right now! Pros: Funny narration amazing music serene world relaxing atmosphere cute and consistent artstyle cons combat consists of you fighting against larger and larger health bars while all you do for your own is just increase your health bar weapons are incredibly difficult to aim with only iron sight options looking at a grey scale rocky fighting arena and enemies mostly wearing grey or black. They blend in and until they fire I cant find them Bullets are unavoidable until you fight those with the seeking bullets ironically TLDR: Combat in this game needs a lot of workk but the gameplay loop outside of it as well as the world they crafted are phenominal!
27.8 hours played
Written 3 days ago

imma start with it's not for everyone there is a lot that sucks it's really grindy the guns are very limited even though they have a lot of ways to change it but doesn't feel good story isn't bad but it is limited difficulty inst that hard but is a pain with the way you collect resources they could make the game so much better updates take a long time "don't know how big the dev team is" October 30th 2024 was when it last updated time 7/19/2025 a new update is coming soon though so theres that if you like this type of game then but it "on sale is the best" over all remember you always have 2 hours of play time and within 2 weeks
1.1 hours played
Written 6 days ago

So let me start off by saying that me not having the best experience with this title doesn't mean I don't love it, but generally I feel mixed about this game. Let me start by saying there's a lot of unqiueness and charm to this game and the locomotive upgrade system (from what I've seen) is really sweet. The revolver mechanic is fun and I felt a tad underutilized. My problem with this game is that, I have so many troubles running it. I don't know what it is but for some reason, at random intervals, this game forces my PC to shut off completely, and while the game autosaves, it's still very tedious and annoying. I get this game is early access and I love this game's concept so much which is why I'd still reccomened it but it has a heavy risk of performance issues but the unique innovativeness this game brings more than makes up for it! It truly is a shame I won't be able to play this game without these issues for the time being but Voidtrain is still one impressive title.
14.5 hours played
Written 9 days ago

I'm enjoying playing with my husband, It definitely still needs to be polished. the combat is clunky and I do think the price is steep for what you get. I recommend trying the demo, and maybe keep it an eye on updates.
31.8 hours played
Written 10 days ago

very fun and when you have friends it makes the game even more funny and intertaining
35.5 hours played
Written 14 days ago

Great game. That said, i felt the story pushes through fairly well. i find myself wanting more research points often. Not to make that bad or anything, its more strategic oriented that way. I wish there was more of a survival component ( ie food, water, sickness that made it more difficult). I would also like a station or auto sort function for loot to go into storage. Its not the worst to have a few dump chests and sort manually at depots, but that qol would be nice. everything else so far feels good and well rounded.
5.9 hours played
Written 19 days ago

This game is quite fun, and it is good to have someone to play with as well :) reminds me of raft but just with a train instead.
19.7 hours played
Written 25 days ago

shockingly made, especially for early access. it is quite beautiful and i enjoy the calmness of just gathering resources on a train where the destination is: who knows. significantly better than all the open betas and early access games i have played through. it has good potential and a good future ahead of it.
16.3 hours played
Written 21 days ago

I do enjoy the game, Somewhat. The art design is great the world is stunning, but in its current state I can't recommend this game. The research table can be fully finished by gate 4, way before you even have the ability to use a majority of whats inside it. Multiplayer works well besides a bit of stuttering and running glitches, but there isn't player icons. you cant see where your friend is and they cant see you which makes exploration annoying. Which brings me to the island exploration, god where to start, the islands don't have a solid ground like all the other depots and hideouts so you are stuck floating and connect to a cable. This makes getting around very slow and overall annoying. Personally I like the winch and ring system but doing the puzzles for the loot isn't worth going out of your way to do. Especially when the loot is basic void loot besides for a few gun pieces. My buddy and I left the train on slow and picked up every single piece of loot that went by. Doing so had us way ahead of schedule, the "shark" was never an issue, the Depot battles were just annoying. The "shark" becomes obsolete very fast not even posing a threat after your first AR, not to mention the gunplay is sooooooo jank. Every bit of the combat feels just weird and it seems like its an after thought. Even though the game isn't an fps that shouldn't be an excuse for the physics to feel bad compared to other survival craft games especially when combat is a big part of the game. Honestly i really enjoy this game, but it really needs to be in the oven longer.
37.5 hours played
Written 23 days ago

Its fun and has about 25 hours of content. It buggy sometimes but nothing too serious
9.5 hours played
Written 13 days ago

Nice music, nice vibe, nice feel, lagom mycket kaos i början. good shit buy supporter of the DLC thing support these guys who doesnt like furniture!!!!!!!!!!
25.1 hours played
Written 23 days ago

Currently not worth the money. First 10-15h are fun, but after that its getting boring and you mostly just drive from depot to depot to follow the quests. Played with a friend on default settings and are done with the story in 25h without rushing. Don't recommend it in its current EA stage. Even in sale fpr 20€ it's not worth.
63.3 hours played
Written 28 days ago

i not sure why expect it would be a normal simple game but bug plague the game what kind of bug the kind of bug freeze your ui you cant do anything the game still running you you cant click anything even the game menu
11.9 hours played
Written 8 days ago

train go in triangle hole. big cylinder in triagnle hole. Hole in triagnel shpsae. trian in skt with gun
0.6 hours played
Written 15 days ago

No ultrawide support. Ultrawide's are uncommon but it's just a few checkboxes in Unreal Engine to fix the problems they have. They're just being willfully ignorant.
41.5 hours played
Written 29 days ago

Game still has too many bugs at this stage in the game. Got stuck with a box open and I have no way to save...only option is to force close the game. Big L. Update 06/27/2025 - Devs reached out and claim to be working out these few bugs, which are known to them. Hopeful to see more progress. Overall, I do enjoy the game quite a bit.
85.6 hours played
Written 30 days ago

In concept, the game is great. but in execution, its... really, really dull. which sucks cause this game was for the longest time the ONLY game i was actually looking forward to. the /softest/ way i can put this is that it feels like a group of devs who have only ever played/made/heard of mobile games tried to make an actual game just minus the microtransaction insanity. so much stuff is sit and wait based, the void is... well, void of pretty much anything interesting scenery wise, you come across the exact same outposts and enemies constantly, events feel less like events and more like annoyences, its all just... a big nothing burger. theres also been this weird mandella effect where a lot of people (myself included) thought that the game was originally based in you as the protagonist were trying to escape nazi soldiers, stumbled across this thing and then thats how the game went, but thats apparently never been the case? which is sad cause it does sound like a far more interesting plot point then what we currently have, yeah the viking stuff is neat and all but it just... feels odd in the setting. then theres the obligatory baby yoda of the game being the rofleemo's which i guess are meant to be cute or something but honestly they all just feel... hollow, souless. devoid of much life or personality as a lot of things in this game do. it all feels far to kid friendly and, again, out of place. it wouldnt be so bad if there was like only one of them but they crew your entire train. I dunno. i hate saying this cause again, i was really excited for this game, i wanna love it. but it all just feels so devoid of passion and depth. ill keep playing it cause im well beyond the refund time cause i made the mistake of hoping it would get better but... it just feels less like a game and more like content to slog through... TL;DR: I'm not mad, i'm just disappointed.
16.0 hours played
Written 7 days ago

Very fun and chill. Good Co op to.
4.5 hours played
Written 6 days ago

Very promising! Looking forward to the full release.
44.0 hours played
Written 20 days ago

you can force random blobs into indentured servitude
19.4 hours played
Written 24 days ago

If Your Looking For Some Action And Fun Then This Is The Game
21.8 hours played
Written 19 days ago

13 Hours in, having a blast
19.6 hours played
Written 12 days ago

it got better
64.3 hours played
Written 15 days ago

fun
7.5 hours played
Written 13 days ago

good :3
9.8 hours played
Written 2 days ago

literally raft
39.9 hours played
Written 3 days ago

Do et
55.3 hours played
Written 10 days ago

Train go weee weee and my wee wee go train... huh? that sentince is VOID of eny meaning XD. . . nope, uh uh, nah, ye no, i am offisaly in need of TRAINing. . . . . . . . . . . . . . . i might just die from this. oh yeah! good game, love it!
25.9 hours played
Written 18 days ago

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26.1 hours played
Written 9 days ago

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