69.0 hours played
Written 19 days ago
- Miserable single player experience. It's bad, just a template map where players are supposed to do the content. Feels like an old veteran boomer open world rpg, with bugs and cheeses, but has the disadvantages of expected online play. But it has its charm, it's a chill game.
- The game passively force you to play as an admin in your own server, otherwise you spend literally hours making transports. With an empty inventory, farming mats for a few walls will fill it. You cant even begin clearing a dungeon because you have to stop looting or youre over encumbered.
This game expects you as a solo player to spend literally hundreds of hours carrying only a few materials at a time if you want to make a base.
- Good thing theres admin mode, i used admin commands but not to cheat, just to make myself those basic materials that are time skip, like getting rocks or wood that respawn in the same spot fast while away. Feels like it's been intended like this. And to increase inventory carry size, otherwise it's unenjoyable solo.
- NPCs and crafting nodes respawn fast, like on an mmo. If you kill the guards at a cave entrance, reach cave end, then come back out, the guards are respawned. I had to make longer the enemy respawn timer and it's still ridiculous.
- Crafting is bad, everything is just take this basic material and walk it through 5 stations. Most of them are useless, it's empty crafting.
- Dedication is not existant, fast travel doesnt exist, theres a building that does it but too late and only from it to out in the world, not coming back. Travelling anywhere is awful, gathering resources anywhere far away from your base and you have to walk back in, build a few walls or place it in a chest, then go back out.
Ignoring base building and crafting, you can travel the world just like that and fight enemies, explore the landscape.
- Climbing is an awesome mechanic and makes exploration fun, but it's broken as enemies cant climb. You can cheese anything with enough arrows. In dungeons and some other few areas you cant climb so at least theres that.
- Most of overland is empty with generic enemies, like a template mmo. A few points of interest, forced to be there and with no sense. Theres dungeons with some bosses that are interesting.
- Sorcery is presented as a big deal and important, but falls bluntly flat when you get to it. Theres an interaction with something and thats it, youre a sorcerer now. And spells are bad and costly, require some items to cast and have little importance too.
- I understand it's a sandbox open world, but no direction or indication makes you not know if theres something where you are or if youre supposed to do something there and what.
- The game is fine if you go through the journey quests, mess around with some building in admin mode, and fantasy yourself some strong demigod in a savage land.
Overall it's an interesting experience with some content like doing the journey quests and doing a few dungeons.