28.8 hours played
Written 18 days ago
[h3] Enter the Gungeon is one of the [i]best[/i] roguelikes ever made. I consider it the pinnacle of its subgenre. It is very close to absolute perfection. 5/5 [/h3]
[i] On my scale, a 5/5 game is a masterpiece. These games stay with you and invoke the strongest sense of accomplishment, mastery, and creativity. Some may change your life, while others provide a perfect gaming experience. Some of these define their genres and cast shadows everyone else dreams of escaping, while others completely transform the genre entirely or open up a whole new pathway for game development. [/i]
Enter the Gungeon is amazing. Of all the twin-stick, top-down, bullet-hell roguelikes, it is undoubtedly the best. The artwork is charming without detracting from fairness, the humor and references are wonderfully integrated, and the music is wonderful without being monotonous. Sound design is crisp and cartoony and weighty and satisfying all in one go.
Many roguelikes struggle to fulfill the core fantasy of “if I were good enough, I could beat this with no upgrades.” Gungeon succeeds in part by not having upgrades at all, but also because it literally [i] could [/i] be beaten with nothing but the starter pistol.
Despite being a bullet hell, Gungeon is exceedingly fair. Sure some runs you get unlucky and only get dog items or guns that are functionally useless, but again, if you don’t beat the game with just the pistol then “get good” (I haven’t done this and don’t recommend you try it). Enemy attacks are almost always telegraphed clearly, and each enemy has very clear attack patterns. At a single glance, you understand what you need to do to clear the room. Enemy attacks are therefore, almost always fair. I say almost, because sometimes (e.g. that fucking cannonball mini boss) certain enemies feel undodgeable and cheap.
Soldier is the undoubted noob-friendly character. Play him to start out with, and once you get used to it then you can expand to the rest.
Gungeon has a wild amount of secrets. How in gods name you are supposed to figure half of them out on your own is beyond me. So here are some tips:
[spoiler] That water barrel on Floor 1 has a usage. It can be used in a specific setpiece room.
Don’t take the ancient armor in the Obilouette until you kill the boss. You need it for an altar on floor 2.
Don’t shoot bullet kin wearing red capes. Sit with them for a bit.
The floor creep that gives you money for guns will do something interesting if you give him a boss item
Use bullet casings from reloading to find the secret path in the mine’s setpiece room
There is a very complicated secret that involves the tutorial – I’d just look this one up [/spoiler]
Everyone deserves to experience these secrets, so if you’re unsure about anything use the wiki.
SPOILERS: [spoiler] The story of the game, while having no dialogue, is well woven into the gameplay. You will eventually put together what the point of the Gungeon is. When you do, make sure you pick up the special item before killing the High Dragun (Floor 5 boss). When you’ve done that, you will see a cutscene with a choice. It is up to you to make the choice that leads the character to confront their past (rather than run away). Do not, DO NOT, get to that part of the game and pick the wrong thing. Otherwise you will have “beaten” the game without beating it, and your run doesn’t count. [/spoiler]
My one point of criticism is that the game should have a built-in description for the synergies you get from guns. It tells you which guns are synergizing, but it is a pain in the ass to have to search up the wiki each time you get a synergy (and you need to do this because sometimes the synergies are unintuitive).
This game even has multiplayer. What more can you ask for??
[b] HOWEVER, [/b] let me take this moment to give both Dodge Roll and Devolver Digital a piece of feedback. I see what you are planning for Enter the Gungeon 2. I would like to emphasize that [i] THIS [/i] game is perfect because of visual fairness and clarity, combined with tight and charming pixel art. Whatever 3D abomination you are cooking needs to be composted.