Exit the Gungeon
Exit the Gungeon

Exit the Gungeon

17
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
GOG
Historical low for GOG:
Open in GOG
Hello to Arms Update
Animated Trailer
Gameplay Trailer
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon
Exit the Gungeon is a small, spin-off 'dungeon climber' immediately following the adventures of the misfit Gungeoneers.
Developed by:
Singlecore
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Enter the Gungeon
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 2 free (Epic Games Store)
• 1 subscription (Twitch Prime)
Enter the Gungeon
From 4,43€ and with a PC Game Pass subscription
Enter the Gungeon - Microtransaction Gun
Enter the Gungeon - Microtransaction Gun
From 2,99€
Enter the Gungeon - Digital Comic
Enter the Gungeon - Digital Comic
From 2,99€
Enter the Gungeon - Soundtrack
Enter the Gungeon - Soundtrack
From 2,99€

Inscryption
Available in:
• 1 subscription (PC Game Pass)
Inscryption
From 7,99€ and with a PC Game Pass subscription
Hotline Miami
Has been in:
• 1 bundle (Humble Bundle)
• 1 subscription (Twitch Prime)
Hotline Miami
From 1,94€
Cult of the Lamb
Cult of the Lamb
From 11,49€
Enter the Gungeon
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 2 free (Epic Games Store)
• 1 subscription (Twitch Prime)
Enter the Gungeon
From 4,43€ and with a PC Game Pass subscription
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
1,439 reviews
1,124
315
4.6 hours played
Written 9 days ago

There's just too many problems to recommend this. 1: The game is too visually busy to make out where your character is. Half the time, I'm getting hit by something I don't even process. There is a slider to reduce background brightness, but I just so happened to get the Cannonballer x Beholder boss that is completely dark and bounces around while blending in with the background I just darkened, while shooting bright projectiles that'll blend in with the background if I undo the setting. 2: Spamming jump and extending your i-frames is the dominant strategy. Your regular dodge roll won't help you. 3: You're forced to fight in extremely cramped spaces, with enemies whose attacks can take the whole screen and quickly. That's not to speak of the elevators that add more gimmicks and hazards, like the balloons. 4: This game snowballs. The better you do, the stronger your weapons become. But if you take a hit (which can happen by accident a lot), you can easily lose damage by getting a Nail Gun or something weaker. 5: A lot of the upgrades seem to be HP upgrades, which encourages tanking strategies more than skillfully dodging. It almost seems like a band-aid for all the hits you will inevitably take because of the above points. I tried playing this twice and ending up quitting twice. I love this series, but it's just really hard to see the bullets against everything else.
5.4 hours played
Written 6 days ago

I understand why some people don't like it but for me, its a pretty good sequel/spin-off to the original game, giving a more simplistic game-play with fresh and nostalgic vibes. There's two modes for your runs Blessed and Arsenal in which you decide if you want random guns (they change every 20 sec or 200 damage or killing an x amount of enemies) or regular gun drops. Don't expect enter the gungeon game-depth but a arcade with gungeon flavored art-style and you're in for a fun ride!
9.5 hours played
Written 7 days ago

Good, but the lack of tables makes me rage. (Makes sense since they all got destroyed in the previous game)
12.0 hours played
Written 17 days ago

be me loved Enter the Gungeon see Exit the Gungeon is on sale think, oh cool boot it up tf? it's not the same game at all -------- This ain't Enter the gungeon 2.0, so if you're expecting that, you're gonna be mad for like 5 minutes. It's more of a vertical run & gun, You're basically stuck on an elevator/platform going up while s**t is thrown at you The biggest filter for newf**s is that you don't find or buy guns anymore, your weapon is "blessed" and just randomly changes every minute, It's pure RNG and it forces you to git gud with every weapon, not just crutch on the Black Hole Gun, yeah, it's luck based, but you still need skill to dodge the bullet hell patterns, which are still f**king insane It's still a roguelike, but the runs are fast AF, 30 mins a run Perfect for my ADHD brain, there are a few normal side scrolling levels, but most of it is the elevator ride It's a great game, it's different, it's hard, but it's simpler and just pure chaotic fun
17.8 hours played
Written 18 days ago

While fun to play, I've killed all bosses and did the run on all unlock-able characters, and now have to do "grind" runs forever where I'm just collecting the Meta-progression currency or hoping an event spawns so I can get a "secret". I've got no goals and have not even unlocked half the guns, maybe 2 out of 20 skins and like 5 out of 40 hats. You'd want this meta stuff to run somewhat parallel with finishing the game i'd assume. Not be this "run 10 more full runs to get a skin". The RNG mechanic feels odd. The better you play the "higher quality" guns you get, so the game has a built in win-more or lose-more slipery slope. You can't "ban" weapons from appearing causing some runs to just end due to the game giving you absolute ass weapons even on high combos. Having a charge-up Reflect weapon drop on a boss like the snake just ends the run. If there was some way to take a small hit to the Combo to reroll a gun this could be helped, or even if you could ban like 1 out of every 10,20,30 guns. It really is just a handfull that absolutely ruin it. The game also has really not that much "content" content in it. 7 characters, which have overlapping bosses and there is one secret end boss. You quickly see "all that the game has to offer" gameplay wise, and are stuck in "just repeat until the completion hits 100%". I'd be intersteed to see how many runs it takes to unlock everything just number-wise. And how many runs people need to beat the game with every char. I would assume we're talking a 20:1 ratio easily here. its stupid. The game is fun, but don't go for 100% Its just so ass balance wise.
19.8 hours played
Written 1 day and 6 hours ago

Like it is not that bad. But...
27.2 hours played
Written 9 days ago

good