Two Point Museum
Two Point Museum

Two Point Museum

1,350
in-game
Data taken from Steam
Accolades Trailer (EN)
Launch Trailer
Two Point Museum... MUSEUMS!
Exploring for Exhibits
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Two Point Museum
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
95%
2,453 reviews
2,342
111
63.6 hours played
Written 22 days ago

A game I’ll mark as Recommended* Ah yes, you at the back: “Why the asterisk?” Well, I do recommend it—but with caveats. Some design choices might frustrate certain players. What’s good? It’s fun. Building and customizing your museums is rewarding. Each theme—Prehistory, Botany, Supernatural, Marine, Science, and Space—brings quirky exhibits and humorous British-style flavor, with funny item descriptions and radio hosts that make you smile. Mechanics are easy to grasp, and the game doesn’t overwhelm you. There’s decent variety too. You decorate your museum, learn as you go, and your staff fill multiple roles in clever ways: Experts: Give tours, maintain exhibits, analyze/deconstruct them for knowledge. Janitors: Clean, repair, build interactive exhibits, craft expedition gear. Assistants: Sell tickets and food, handle marketing. Guards: Catch thieves, collect donations, and go on expeditions. Despite early concerns from the community, security is not an issue. A few guards, security doors, and cameras do the trick. Train a couple in surveillance, station some near the entrance, and let others roam. Thieves are mostly caught at the ticket booth or casing the place. You need guards for donations and expeditions anyway, so this system works as-is. Money? Manageable. While early game cash flow can be tight, it quickly evens out. You can tweak pricing in the Finance screen—raise prices until guests stop thinking it’s a “Good Value.” Sponsorships also help. One, in particular—the Mudberry poster—is a goldmine. It mildly affects guest happiness but pays handsomely: around 1.5k monthly, plus 400 per guest view. In one six-month period, it earned me over 80k. Negative effects wear off fast, or can be offset by trained Assistants or happiness-boosting plants like the Blooming Buffoon. Other sponsored items exist, but most aren’t worth the downsides. Stick with Mudberry for a reliable cash injection without the clutter or smells. The real grind: Expeditions. Here’s where the game stumbles. To get new exhibits, you launch expeditions—a process that starts fun but quickly turns repetitive. You: Click the helicopter. Pick a point on one of five maps. Manually choose trained staff and items. Wait for their return. Click the crate. Open it. Place or store the exhibit. Repeat. Over and over. For instance, to get one Pristine version of four specific exhibits, I had to repeat this loop 26 times—each step, every time. That’s grinding at its worst. It feels outdated and needlessly manual, especially in the late game when you're juggling rising staff costs and multi-theme objectives. This could be solved with basic automation—repeat an expedition with the same settings, for instance. Right now, it drags down the pacing and enjoyment. Now for my real gripe: walls. Wall placement is a mess. You build one wall, and another disappears. You paint a section, and it spills into the next room—or doesn’t paint at all. This glitchy behavior hasn’t been fixed post-patch and is baffling for a studio now on its third management sim. I’ve rage-quit more than once while trying to do simple room layout edits. It shouldn’t be this hard. Final thoughts. If you're into management games like Theme Hospital, RollerCoaster Tycoon, or Planet Coaster, Two Point Museum will likely scratch that itch. It has charm, personality, and a solid gameplay loop—so long as you’re patient with its quirks. The asterisk in Recommended is there to say: “It’s good, but...” If you're okay with some minor grind and clunky wall tools, this is worth your time.
90.1 hours played
Written 20 days ago

I think this might be my favourite two point game. The progression is really nicely paced and each museum has its own challenge and twist to keep each one unique. I didn't run into any game breaking bugs just a few audio issues from the helicopter when the museum started getting busy maybe like 200+ people but honestly not a big deal. I think my only complaint would be the constant barrage of criminals it was kinda annoying having to arm each museum like fort knox lol but oh well highly recommended from me looking forward to a potential DLC in the future!
28.8 hours played
Written 19 days ago

I got this game last week or the week before and have not been able to put it down. I love all the Two Point games, but I think this one is my favorite by far. There's so many different areas to explore and there's a sense of satisfaction when you unlock a new area. Definitely recommend this!
41.4 hours played
Written 25 days ago

This lovely management game is held back by one of it's core gameplay mechanics. Acquiring new exhibits involves sending your staff on expeditions, which result in a semi-random "lootbox" being brought back to your museum. The box *might* have the exhibit you want, or it might be garbage that you don't need. This means that most of the game is just sending out expeditions and throwing away most of what they come back with, repetitively sending your teams out over and over again until you get what you were after. This game was a great idea, but it is fundamentally let down by this core feature.
75.3 hours played
Written 13 days ago

At first I had my doubts about buying this game, I'm not really into this type of games. Started playing and after awhile I just wanted to keep unlocking the next level. It's not the best game I ever played but its a good game to pass time. I didn't notice any bugs and game play was smooth. It's worth the cost and time if your looking for a low key game that you can spend a lot of time upgrading your museum while just relaxing.
26.8 hours played
Written 7 days ago

If you're a fan of the "Two Point" franchise, you'll find a lot of familiar mechanics here. Packing wall decorations into a tiny room to maximize decoration score? Yep, that's here. Paying employees JUST enough to keep them apathetic? Also here! It's a tried-and-tested system that works. Unfortunately this means that if those titles did NOT engage you, you're probably better off passing this entry. Exhibit design, expeditions and tour guides are the main innovations in this title, helping it differentiate itself as a distinct title rather than an art swap. They're not enough to draw in new players, but if you're looking for something fresh I can whole-heartedly recommend this game.
34.8 hours played
Written 25 days ago

They've outdone themselves with this one. Fantastic game. Taken the mistakes from Campus, and the greatness from Hospital and rolled it all into one!
66.7 hours played
Written 13 hours ago

wo Point Museum is another absolute gem from Two Point Studios! If you loved Two Point Hospital or Two Point Campus, you will feel right at home here, but with fresh mechanics and that signature humour that keeps the game light and addictive. Building and curating your museum is incredibly satisfying, from designing the layout of your exhibits to managing staff and attracting visitors. I love how the game balances creativity with strategy, letting you focus on building the perfect dinosaur exhibit while also keeping an eye on funding and guest satisfaction. The animations and visitor reactions are hilarious, and the variety of exhibits—from ancient relics to interactive science displays—means no two museums end up looking the same. The quirky side missions and challenges keep the gameplay engaging, and the soundtrack is chill enough to make long play sessions relaxing. Overall, Two Point Museum nails that blend of humour, charm, and management sim depth that Two Point does so well. Highly recommended for anyone who loves tycoon games or wants a fun, low-stress management sim to sink hours into.
443.2 hours played
Written 2 hours ago

Countless hours of sheer entertainment. This is not a difficult or challenging game but rather a cute, laid back game that gives you a ping of happiness every time you make a new discovery or win a new shiny sticker. I was a huge fan of TP Hospital but this is even better
103.4 hours played
Written 3 hours ago

Amazing game, so many hours of enjoyment and amusement. I didn't think anything was going to be better than Campus, but then I didn't think Campus would be better than Hospital- they're just going from strength to strength!
1.5 hours played
Written 5 hours ago

After 2 Point Hospital (Awesome Game), and the disaster that was 2 Point University....I took my chances on Two Point Museum. So far this is a great game and I am really enjoying this.
54.4 hours played
Written 5 hours ago

This game is a ton of fun to play and i'm loving the scenario. I'll have to see if it holds up in replayability once i've seen everything, but I have high hopes. The different Museum themes all feel unique and are really well done. If I had any critique it would be that the controls can feel a little clunky sometimes and that the game could use a few for decoration options.
26.1 hours played
Written 1 day and 1 hour ago

It is a great chill and wacky cozy game great for any sandbox enjoyer who likes humor.
242.3 hours played
Written 1 day and 6 hours ago

Yup, enjoying playing this one just like another Two Point games, fun and addictive!
9.8 hours played
Written 1 day and 14 hours ago

Really fun game, slower paced compared to TPC but that's not a bad thing! Loads more customisation; recolouring, more content etc.. Expeditions are really fun and even better when you get multiple going. Able to do so much such as manage the footfall around the museum. Awesome game, looking forward to putting in hundreds of hours. Many thanks
43.7 hours played
Written 2 days ago

its a very fun, creative game where you can set-up your own museum from scratch! build it how you like. customize how you like and more!
4.1 hours played
Written 3 days ago

AMAZING GAME! i love decorating and collecting and this game fits into both! i am able to go crazy with decorating and laying out a plethora of museums, making it look as bizarre as i want. As well as spending countless hours grinding for every single collectible museum display to the highest value possible in the game!
40.5 hours played
Written 4 days ago

So if 2phospital is an A, and 2pschool is a B (let's be real, i'm being nice about that one too), this is an A+ / S. Watch playtime after this review, bet it'll rise.
8.3 hours played
Written 5 days ago

Two Point Museum is smart, charming, and surprisingly relaxing. It takes museum-building to a delightful new level—curating exhibits, handling quirky visitors, and gradually expanding your collection. The art style is lighthearted, the humor is subtle and fun, and the pacing lets you work at your own speed. Occasional design hiccups pop up, but they’re easy to overlook when you’re absorbed in organizing your galleries or witnessing a goofy visitor reaction. A thoughtful blend of management and creativity—a museum sim that’s more engaging than it seems.
28.1 hours played
Written 5 days ago

Absolutely incredible value, so much to do and collect. Tons of ways to customize and design your museums. Easy to pick up if you're new to games like this.
112.3 hours played
Written 7 days ago

amazing, beautiful game - I cannot recommend it enough.
58.2 hours played
Written 7 days ago

Fantastic, much much better than Campus which I disliked with a passion as it was very monotonous. Didn't expect much from this but have been having a blast and I hope they will add many updates or DLC.
48.0 hours played
Written 7 days ago

Very dynamic. There's a lot to do and the exhibits are a lot of fun.
66.5 hours played
Written 8 days ago

This is the best Two Point franchise game at this moment. It is as fun as the previous two games, but with the twist and the twist makes it even better.
146.6 hours played
Written 9 days ago

Has been a solid two point fan and TPM has been my absolutely favorite so far. I love the amount of content, (100h+ now and still has not collected everything yet!!!) and the financial system is neither frustrating nor too easy. Thank you team for keeping making it playable on macOS!! Looking forward to more DLCs.
21.8 hours played
Written 9 days ago

Oh this is fun as hell. Better than any two point games. So much playable elements and the leveling up process is soooo smooth and natural. Missions are never tedious.
69.4 hours played
Written 9 days ago

I love this freaking game. It's so real, I am adding Museum Curator to my resumé.
67.0 hours played
Written 9 days ago

Great sim management game. If you liked hospital and campus you will love this one.
48.3 hours played
Written 10 days ago

it is a very relaxing game for sure. Love the funny animations in all of these games.
78.5 hours played
Written 11 days ago

The best management sim I've ever played. It's funny, it's creative, filled to the brim with charm. An absolute blast through and through
9.1 hours played
Written 11 days ago

Such a fun game! while it is my first proper introduction to a managment game, I really enjoyed all the subtle details and fun little easter eggs. It is so fun!!!! I cant turn it off. It also is so funny, every character has personality and fun interactions with exhibits 100% reccommended by me
82.7 hours played
Written 13 days ago

Absolutely fantastic game, so much content freely available, and the devs keep releasing new patches.
42.1 hours played
Written 13 days ago

Lots of fun, like how Creative I can be with layouts etc
69.9 hours played
Written 14 days ago

Probably my favourite so far in the Two Point series. I'm approaching end game and I feel like I have to grind quite a bit to find pristine exhibits, but still having a lot of fun! Looking forward to some DLC.
12.4 hours played
Written 15 days ago

it is a amazing game and the different museums you can make are crazy!
105.2 hours played
Written 15 days ago

It is the best iteration of the two point series, a lot of QoL and they keep coming up with good patches fixing all the friction points. Can't wait for a DLC.
51.0 hours played
Written 15 days ago

Huge variety of exhibition types. Best Two Points game yet!!
246.5 hours played
Written 16 days ago

Fun game, silly humor, but a lot of weird bugs still yet to be worked out (audio cutouts, placement errors that don't show themselves until you reload a save, "guests are trapped' messages with no indication of who is trapped if anyone actually is, pathing failures requiring a reload, etc.), but a quick save/quick load usually resolves pretty quickly. It would also be nice if cutscenes would play their animations even if your museum is paused (the space theme museum was a bit confusing until I figured that out), but regardless of the flaws the game is still very fun!
87.4 hours played
Written 16 days ago

This is a great game. I love designing the museum's gradually as I collect things and unlock content, the stories are fun and it's different every time I play.
18.1 hours played
Written 17 days ago

By far one of the more entertaining games I've played. From the funny quips, to the cool artifacts that are uncovered, this game has gone above and beyond my expectations!
24.6 hours played
Written 17 days ago

The gameplay loop is pretty solid but loses its charm over an extended period of time. It's an enjoyment to meticulously lay out my museum plans with what exhibits I have on-hand, but can get extremely tedious when you're trying to min-max with the best exhibits or even just wait for your employees to level up enough so you can actually send them on adventures, which you have to do manually every time and half the time I keep forgetting to send them back out again. Simply put, it's nice and fun on the surface, but lacks a lot of QoL features. You should consider this when it's on sale.
53.7 hours played
Written 17 days ago

Only played for 40 hours so far but found he game to be fun without being frustrating. Allowed me to relax and unwind. I have enjoyed all the two point games especially the humour found within them.
214.1 hours played
Written 17 days ago

Easily the best game from the Two Point series (which says a lot cos I love the others). Can't wait for future game packs!
54.2 hours played
Written 18 days ago

Works surprisingly well with a controller or a Steam Deck - I don't usually expect simulation games like this to work well with controllers, but I've used either a controller or a Steam Deck almost exclusively for the near 50 hours I've played so far. There are 5 different themed museums, and each of them have different kinds of exhibits (but you can technically put any exhibit into any museum). Honestly just a really nice cozy game. It's nice to just hop in and get some new artifacts. If the idea of a cozy simulation game where you run a museum appeals to you, play this game. Also, as someone who likes to play simulation games on sandbox mode, I've just been playing on Campaign mode and been enjoying it.
95.3 hours played
Written 19 days ago

Repetitive. Animations are nice, some stuff made me laugh a few times. Partially relaxing (if your P&L isn't slowly deteriorating). Not bad in general, but not mindblowing. Stable - didn't crash even once within 100h playgame. I can recommend it, but keep your expectations low.
289.5 hours played
Written 19 days ago

I've had the privilege of playing all the Two Point games, and this is easily the best and most polished of all of them. Having a long history playing city-builders and their ilk, it's easy for me to build well functioning things but rarely beautiful things. It feels as though the Two Point Museums I've built have been both and that has been helped by how the game is designed and the options available to the player. This game like it's predecessors are unflinchingly silly and have their tongues firmly planted in their cheeks - you will either appreciate that or not. If this is your first entry in the series, I'm jealous as this is the most polished this series has ever been, the most addictive and the most fun. I'm eagerly awaiting DLC and can't wait to see what this studio does next.
212.0 hours played
Written 19 days ago

Game is smaller that the previous 2. I still would recommend it, but you will get more bang for your buck if you get the other games first. This is a good base but I feel from here it will just be DLCs for $.
88.8 hours played
Written 19 days ago

Very enjoyable, and a nice sense of humour goes throughout the game. If you enjoyed roller coaster tycoon you will enjoy the cross of management simulation and open world type design in this game. It is cleverly varied in they types of museum you can set up. I won't spoil it too much, as there is fun to be had in each new museum type that is revealed. Each museum also involves a subtly different approach to complete it. I would say this is a medium tough challenge, once you work out the mechanics of the game. The emphasis is on enjoyment than on hard core management, but it is still a satisfying combination.
29.6 hours played
Written 19 days ago

A huge improvement over Two-Point Campus, this is an actually fun casual theme park management game. There is no risk of losing a game, but it is fun to solve expeditions with increasingly difficult criteria, and slowly build out 5 differently functioning museums (e.g., catching and breeding fish, creating hotel rooms for ghosts, gathering materials and crafting machinery). There are small optional challenge missions and enough details to keep things interesting.
34.7 hours played
Written 23 days ago

This game not only keeps the genre alive, it also sets the bar higher. Good mix of simulation and management, with a funny spirit and rewarding progression. Been playing games like this since Pizza Tycoon, Theme Hospital, Rollercoaster Tycoon, SC series.