Crusader Kings III: Roads to Power

Crusader Kings III: Roads to Power

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Warning, this is a DLC and requires the game Crusader Kings III to work properly (click to open the game).
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Crusader Kings III: Roads to Power - Release Trailer
Crusader Kings III: Roads to Power - Announcement Trailer
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
Crusader Kings III: Roads to Power
The glory and might of the Byzantine Empire is yours to command in 'Roads to Power' the new Major expansion to Crusader Kings III. Explore the Empire's unique politics, cultures and governing systems, climb the societal ladder, or seek fame and glory a landless Adventurer.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
1,172 reviews
1,004
168
0.0 hours played
Written 13 days ago

Reviewing (mostly) every game (or DLC) in my library, part 126: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Crusader Kings III: Roads to Power[/i] is one of the boldest DLCs Paradox has released—introducing non-landed gameplay, a Byzantine court politics system, and a full-on bureaucracy simulator. You don’t rule a duchy or kingdom—you work for one. You're a career courtier scheming for promotions, appointments, and glory in a deeply political environment where birthright means little and survival means everything. It’s impressive in scope, ambitious in execution, and genuinely fun, if you’re the type of player who thrives on court intrigue, narrative mechanics, and planning your career like a resume. But it’s not for everyone. This DLC sacrifices map-painting for power-lurking, and some of its best content is buried behind slow progression and region-locked mechanics. 🏛️ [b]Pros:[/b] [list] [*] A completely new way to play CK3. You can now play as a landless character, working your way through Byzantine society as a courtier, general, or administrator. No domain management. No vassal wrangling. You succeed by scheming, politicking, and climbing the social ladder. It’s RPG first, map second. [*] Ambition trees give structure to roleplay. The new “Ambitions” system is like a personal skill tree that guides your goals and narrative. You might rise through the military ranks, become a church powerbroker, or play the long game to become Emperor. Each ambition has milestones, perks, and branching choices that feel meaningful and replayable. [*] Bureaucratic gameplay that actually works. In the Byzantine Empire, power is assigned—not inherited. Titles are delegated by the Emperor, and your fate rests on your ability to gain favor, perform well, and survive rivalries. You’re always one bad scheme away from being exiled or demoted. It’s tense in a way CK3 rarely is. [*] Deep political mechanics with flavor. Instead of wars, you have senate speeches, favors, public reputation, and court influence. You might leak a scandal, support a rival to curry favor, or deliberately lose a battle to make a superior look bad. It’s a Game of Thrones simulator, but you’re in the HR department. [*] Works surprisingly well with CK3’s systems. Schemes, relationships, hooks, and court positions all matter more than ever. You’re not building a realm; you’re building a career. Every decision, friend, or bribe matters. It’s arguably the best realization of CK3’s RPG focus. [/list] 📍 [b]Cons:[/b] [list] [*] It’s a slow burn. Without land or wars to speed things up, [i]Roads to Power[/i] plays out like a long campaign of waiting, reading, and managing relationships. It’s engaging, but you have to be patient—and sometimes bored. There’s no button-mashing your way to the top here. [*] Limited agency early on. The opening hours as a landless nobody can feel passive. You depend on AI decisions, random events, and long-term planning. Until you get your foot in the door, you’re basically at the mercy of RNG. The struggle feels real, but not always fun. [*] Needs more surface-level feedback. Some systems are buried in UI layers or lack clear feedback. It’s hard to know how well you’re doing without reading event flavor closely or digging through character panels. It’s a lot to track with not a lot of transparency. [*] Not for conquerors. If you play CK3 to raise armies, expand borders, and dominate the map, this DLC won’t give you much. Even when you lead armies as a general, it’s through appointments, not conquest. You’re a cog in the machine, not the machine itself. [/list]
0.0 hours played
Written 26 days ago

Paradox has not patched bugs in this DLC that have been present since it came out and now they're releasing a new dlc instead of fixing this 30 dollar garbage. Very cool and epic!!!!!!
0.0 hours played
Written 11 days ago

Not worth the price, but a step in the right direction. Landless sucks, but administrative is neat.
0.0 hours played
Written 12 days ago

This is the best DLC released for CKIII to date. The new Byzantine flavor and administrative government is really great, a vast improvement over CKII's messy system. Landless gameplay is a little boring, but it's nice to have the option.
0.0 hours played
Written 4 days ago

I love Crusader Kings 3. Completely adore it That being said, this DLC is boring to me. Being an adventure seems to be a waste of time and slow-going. The administrative government is tedious and against my personal playstyle Wish I hadn't purchased this DLC
0.0 hours played
Written 17 days ago

Amazing DLC, adds completely new ways to play the game