Monster Hunter Wilds
Monster Hunter Wilds

Monster Hunter Wilds

31,198
in-game
Data taken from Steam
15_MHWilds_TU2_Multi_SP_PEGI_1080p
15_MHWilds_TU1_Multi_ES_1080p
15_MHWilds_StoryPV_Multi_ES_1080p
15_MHWilds_PV7_Multi_ES_1080p
15_MHWilds_PV6_Multi_ES_1080p
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
Monster Hunter Wilds
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
68%
68,919 reviews
47,500
21,419
65.4 hours played
Written 25 days ago

game itself is pretty fun. but the performance? yeesh. a game that doesn't look that much better than World while running worse than Dragon's Dogma 2 is something to be studied.
262.9 hours played
Written 18 days ago

UPDATE I was able to fix my crashing on start up issue with the following: Step 1: Uninstall Wilds via Steam. Step 2: Find the Monster Hunter Wilds folder inside your Windows File Explorer, even after uninstalling the game via Steam the folder will still be there on your PC. Step 3: Delete that folder. Don't worry, your save files aren't saved in there and will be fine. Step 4: Reinstall the game via Steam. Step 5: Launch the game. It will recompile shaders and from that point on it should stop the crashing especially on start up. Note: - Just uninstalling and reinstalling via Steam is not enough. I tried. The game will continue to crash. Seems the remaining files within the file explorer folder that don't get uninstalled were the issue. - Don't try to craft the armour that is part of Gemma's new fashion questline. My game worked fine & only began to chain crash after I spoke to Gemma via the fashion quest dialogue option. I hope this helps at least one person with their issues and lets them get back to enjoying the game. Happy hunting everyone, hopefully I'll see you in the gathering hub. (If I do, then look for a red headed hunter called Blair Guinam, that's me!) ORIGINAL REVIEW BELOW vvv I actually cannot believe i am writing a negative review for a monster hunter game. My friends are aware of my love for this series, and how i don't stfu about asking people to hop on to hunt monsties. World is in my top 3 games of all time, and i have SO MANY hours logged on console & especially on PC. I played every EA drop of Wilds with my friends and I loved every second of it. This game has gotten me through some really really hard months this year, and even though I didn't find the story that engaging, I still loved all the new monsters and really enjoyed the wound system and feel of most of my favourite weapons. There are things I prefer in World, things I prefer in Rise, and then some things I prefer in Wilds. They all do their own little things that make me want to go back to them. As you can see, I've played my fair share of Wilds lol, including farming top tier Artians, and fighting every monster in the game (including the TU2 monsters...well... ONCE). The game used to run buttery smooth on my machine at launch: 12th gen i7 cpu RTX 3090 32gb RAM But with every update, every new download, the game somehow GOT WORSE. With TU1 I lost about 20 frames on average, dropping to 40 at max settings. Now, with TU2 I played the game on release and did the Lagi quest and the Seregios quest, it chugged a bit but i got through it. I then made some new armour for the fashion quest for Gemma, and the game hard crashed. I tried again. Hard crash. Again, hard crash, again hard crash. Today, after turning off discord overlay, redoing shaders, verifying game files, etc. etc. I open the game and it HARD CRASHED immediately after compiling shaders. TU1 dropped my performance. TU2 literally killed the game, and I can no longer play it, even though I really, really want to :( Please fix this Capcom, it makes me so upset to have to not recommend this game all because of the performance. :(
65.0 hours played
Written 13 days ago

作为一名曾经热爱这个系列的玩家,我感到的不仅是失望,更是被背叛的愤怒。我们给了卡普空信任,给了他们金钱,给了他们时间,而他们回报我们的却是一个半成品游戏和冷漠的态度。 As a player who once loved this series, I feel not just disappointment, but the anger of betrayal. We gave Capcom our trust, our money, our time, and they repaid us with a half-finished game and cold indifference. 我花费了天价组装的全新电脑,搭载最新的RTX 5090显卡,本以为能够享受到最极致的狩猎体验。然而,现实给了我当头一棒:《怪物猎人:荒野》在我的顶级配置上频繁闪退,卡顿严重,甚至出现系统级崩溃。我被迫花费大量时间排查问题,从PS5手柄更换到Xbox手柄,从驱动程序重装到系统重置,却发现这些都只是徒劳的挣扎。 I assembled a cutting-edge computer at astronomical cost, equipped with the latest RTX 5090 graphics card, expecting the ultimate hunting experience. Reality slapped me hard: Monster Hunter Wilds crashes frequently on my top-tier setup, suffers severe stuttering, and even causes system-level failures. I was forced to waste countless hours troubleshooting, switching from PS5 to Xbox controllers, reinstalling drivers, and resetting systems, only to discover these were all futile struggles. 更令人愤怒的是,卡普空官方的解决方案简直是在羞辱玩家的智商。他们建议关闭帧生成功能,降低画质设置,甚至删除游戏文件重新安装。这些"建议"本质上是在告诉玩家:我们的游戏做得很烂,请你们降低期望值来适应我们的无能。 What's even more infuriating is that Capcom's official solutions are an insult to players' intelligence. They suggest disabling frame generation, lowering graphics settings, or even deleting and reinstalling game files. These "solutions" essentially tell players: our game is poorly made, please lower your expectations to accommodate our incompetence. 最近的更新甚至导致了更加荒谬的问题——着色器重新编译导致CPU使用率飙升,温度攀升,甚至有官方合作的实况主因此电脑彻底损坏。这不是游戏bug,这是系统性的技术无能。当一款游戏能够损坏玩家的硬件设备时,我们还能期待什么? Recent updates have caused even more absurd problems—shader recompilation causes CPU usage spikes, temperature rises, and even official partner streamers have had their computers completely damaged. This isn't a game bug; it's systematic technical incompetence. When a game can damage players' hardware, what more can we expect? 面对玩家的大量负面反馈,卡普空的回应更是令人愤慨。他们不是反思自己的问题,而是发布法律声明威胁要起诉批评他们的玩家。这种态度清楚地表明:在卡普空眼中,玩家不是需要服务的客户,而是需要被压制的敌人。 Facing massive negative player feedback, Capcom's response is even more outrageous. Instead of reflecting on their problems, they issued legal statements threatening to sue players who criticize them. This attitude clearly shows that in Capcom's eyes, players are not customers to be served, but enemies to be suppressed. 当一家公司的第一反应是法律威胁而不是改进产品时,我们就知道这家公司已经彻底迷失了方向。他们已经从一个为玩家创造快乐的游戏开发商,变成了一个只关心股价和销量的冷血企业。 When a company's first reaction is legal threats rather than product improvement, we know this company has completely lost its way. They have transformed from a game developer creating joy for players into a cold-blooded corporation only caring about stock prices and sales figures. 《怪物猎人:荒野》的失败不是意外,而是必然。当一个开发团队失去了对玩家的尊重,失去了对品质的追求,失去了创作的初心时,失败就是他们唯一的归宿。这款游戏的惨败,是对所有将商业利益置于玩家体验之上的游戏公司的警告。 The failure of Monster Hunter Wilds is not accidental but inevitable. When a development team loses respect for players, abandons pursuit of quality, and forsakes creative passion, failure becomes their only destination. This game's catastrophic failure serves as a warning to all gaming companies that place commercial interests above player experience. 希望其他游戏开发商能够从卡普空的堕落中吸取教训,记住游戏行业的初心:为玩家创造快乐,而不是从玩家口袋中掏钱。 I hope other game developers can learn from Capcom's downfall and remember the gaming industry's original purpose: creating joy for players, not extracting money from players' pockets.
38.3 hours played
Written 26 days ago

Review stays negative even if they fix everything. Why? Because I'm tired of game companies doing this and thinking its' fine because once they fix it, people will just come back and eat it up. Games should be released FUNCTIONAL AND WITH GOOD PERFORMANCE. Day 1. And especially be fixed within the first 3 months at LEAST in the worst case scenario. This game has only gotten WORSE with time. So this review will forever stay negative. This game is a massive slap in the face for any actual fans of the series. It's utter garbage in 100 ways. They need to SERIOUSLY revamp the entire thing. 4k players on Steam right now, it's DEAD.
670.1 hours played
Written 26 days ago

Capcom actively thinking they can get away with how this game runs is baffling. They don't acknowledge the problems and they made zero progress to fix these issues in past 3 months this game was released cause they think its a bad investment. Game sh*ts itself more then a person with diarrhea. I had experienced multiple times, Frames dropping below 50 ps in a 9800X3D/5090 combo
246.3 hours played
Written 23 days ago

though it still needs better optimization, I love the game nonetheless
260.6 hours played
Written 22 days ago

I love monster hunter so much, which is why i'm so sad about my review today. Please, please, just optimize the game. I have a higher end computer that cannot even run this game at medium if i have any other application open. Please, mh team. I don't even care about the difficulty right now. I don't care about the "Lack of content." Stop updating the game for a while and just focus on performance, please. Please. I beg.
209.0 hours played
Written 1 month and 1 day ago

Look, I'm new to the franchise, and this is the only Monster Hunter I've played consistently. I know it has optimization issues, but my PC is good, and I haven't had any problems. I also know there's a lack of content, but the gameplay loop is very addictive. The gameplay is actually God-tier, and the battle animations are spectacular. After this game, I'm a fan of the franchise.
157.4 hours played
Written 20 days ago

To start things off with what will perhaps impact most people, the performance is shocking. Unless you are lucky enough to have hardware from the last few years this game will more than struggle to run, I have a friend who had to jump through several hoops just to get his game running and it looks like a parody PSX demake. If you can actually run the game you'll encounter the next major issues. The game has some interesting design choices that I think actively make the game worse. The most central of these choices is a combination of making all monsters visible on all maps at all times, like the guild has newly integrated GPS tech into its preliminary scouting mission of a region thought abandoned for thousands of years, and the addition of a mount that can automatically path you to the monsters in question. This completely removes the 'Hunter' part of 'Monster Hunter', as 'hunting' now consists of spawning in, marking the monster in your map, pressing a button, and taking a minute to scroll reels before reaching the monster. I can see the vision in these changes, they make the game more or less seamless and allow for buttery smooth transitions between hunts. The issue is that the developers happened to forget that the series operated on a certain crucial amount of 'friction' that made the game engaging. This is without mentioning that the incredible effort the environmental team put into the maps, seasonal system, and 24hr day system is completely wasted without some deeper link to gameplay systems which currently doesn't exist below the surface level. They are all little more than set dressing for the cool fights to take place in (they are admittedly cool). This may be ok if there was a compelling reason to engage with Monster Fighter Wilds, but they have also made a great change to lock weapon and armour skills to their respective equipment, basically gutting build variety. It doesn't help that the Artian weapons are the only way to receive a non-trivial amount of gem slots for weapon skills which creates a feeling of being boxed in. It also doesn't help that grinding has been drastically reduced by easier fights and increased rewards, making attaining these optimal gear sets very quick and easy. This may sound good on paper, but this ignores the fact that grinding for good gear makes up a lot of the gameplay loop, and once it's done there is basically nothing to do because the game is very content sparse. This culminates in a game that is very slick and tries to innovate, but seems to forget the core concepts it has operated on since its conception, and hence creates a worse product. For what it's worth, I have some recommendations: - Remove the guild's new Monster Positioning System. - Remove the Seikret's auto navigate function. - Integrate a pre-fight hunting mechanic that actually engages with relevant information such as the monster hunted, map, environment season, and time of day. This would additionally add a knowledge-based skill to the game, as monster behaviours could be learned to make hunting easier in a rewarding way. (This could all be kept in accessibility options for people who may prefer/need it as the way we have now, I just don't think it should be default) - Remove the weapon/armour skill exclusivity to allow for more diverse builds. - Make the more difficult fights (the tempered monsters with the 5 purple stars under the portrait) give exclusive rewards needed to craft the highest tier of gear, for a reason and reward for skilled play. - Make earlier monsters retroactively more challenging once certain HR breakpoints are reached so that early monsters aren't trivialised by natural progression. I think these changes would make the game both more engaging and increase longevity, and is personally my vision for this game, even if I have essentially zero expectation of any of this actually being implemented. Thanks for reading.
137.3 hours played
Written 16 days ago

[ important note that this is coming from someone who has a pretty beefy pc. i can run the game relatively smoothly but ive still encountered some jumps and visual bugs. ] I came to this game after beating MH:WI and MHR:S to the very end, and reaching High Rank in Generations Ultimate, and I stayed completely blind to the story and new monsters other than what was in the trailers, and this game was an absolute blast to play. All the weapons feel extremely fun to play, the new monsters look and feel phenominal, and while I didn't struggle for a majority of it, that was because I had experience of the game, not because of its difficulty. The story is very captivating, and I am extremely excited for TU3 and TU4 to see what they bring to the table, because the last two TU's have been so fun to play in. The old monster selection was really fun, the new skills and armor gimmicks are cool, and I've been having a blast trying to get all the layered armor/weapons. I haven't 100%'d the game, but that's a personal skill issue from me for not cheesing crowns. I'm well aware that this isn't a completely perfect game hence all the negative reviews, and I agree with a LOT of the points. The game was HARD to run on launch and I feel as if expectations were not entirely met with the 'open-world' aspects that were shown to us. Difficulty I don't really agree with much because it's subjective [ and hey, kudos to lagi for absolutely kicking my ass, ] and the content we're actually getting at a surprisingly good pace. I do wish that there was a lot more actual exploration in the game that wasn't following the NPC for a good three minutes, but the hunts themselves make up for that time in my opinion. ESPECIALLY the apex monsters of each region. But at the same time, I feel like the overwhelmingly negative bombing is not really necessary, because this is the SAME thing that happened with base world. Horribly ran on launch, barely got content [ got actual content SLOWER than wilds, actually. ] and was told about how easy it was. Do I think that this means you can't dislike the game? No. I think it's not very good practice to have a game run bad on launch and just expect people to like it as soon as you build it up. And maybe the very fast, 'modernized' gameplay of it doesn't appeal to you, and that's fine too! I am one of the people who wishes we could be able to find the monster again, but I don't let that drag me down too much. TL:DR. The game itself is absolutely great, and I think that it's going to go through a similar cycle with World where it's just going to go up from here. I do sincerely hope that Capcom can finally crack down on the preformance so as many people as possible get to enjoy this game. If you don't like the game, that's completely fine. But don't be a hateful person about it.
36.8 hours played
Written 9 days ago

I still don't understand how this game could go so wrong on almost all fronts. 1. Overall performance and looks: So to tell again what everyone else hates about this game, the performance does not match the looks. You either get crazy low fps on native rendering or a grain, washed look with frame gen technology. How this game manages to look worse then its 2018 predecessor is beyond baffling, all while running worse. 2. Roster of Monsters: I know that taste is subjective, but the chosen monster of this title seem way weaker then in worlds. To be fair, there are some good entries here like [spoiler]fire chicken, fire and space squid[/spoiler], but overall I found most of the monsters not very memorable compared to the roster of worlds, some being close to awefull [spoiler]looking at you oil bird[/spoiler]. They main antagonist also seems off to me, but again subjective opinion. Finally it just lacks of so many iconic monsters, with the ones chosen being okay, but not great. 3. Casualisation of Main Game: Another big part of this entry being weaker then previous iterations is the continuing trivialisation of core mechanics. This already started in worlds, yet they found a good sweet spot in my opinion there, simplifying many systems like crafting and preparing for hunts. Yet it was always needed to have a good setup and crafting prep for hunts, even at the mid game parts of worlds, if you were an avarage player. That is completely gone now in wilds. I literally didn't use a single demon drink or pill, didn't care or collect more cooking just clicked through it and didn't need to care about which weapon element or kind to use. Not a single time I had a struggle with any of the monsters, as soon as you were a group of 2 or more. Gone are gatekeeping monsters like Anjanath testing your game knowlege, instead you fly though one monster after another. This gets slightly better after the campaign, yet it is far from the great pacing of worlds. 4. Change of weapon handling: So that is a double edged sword point. On one hand the new combat feels good and more free then ever before. Most weapons got great fluidity now with their moveset and the combat changes, which makes a fun and new gameplay experience. Yet the problem with this is, that it futher exelerates the casualisation of point 3. Combat is now way more easy and forgiving then the previous monster hunter games. By now targeting by yourself, one of the core gamplay mechanics of positioning, rotating and nowing your moves distances is almost completely softened up to a casual level. I found myself spamming moves while playing the main game, something that you would never be able to do in older titles without severe punishment. Yet here in wilds I just stand inside monsters, spam a combo and just always target at it. 5. The god awful lobby system: I will only say one thing to this. You had a good working, not to complicated one in worlds, how did it get to this complete mess. I think that this points are the biggest reason why many players feel disappointed with wilds, seeing a once, for its difficulty and need for knowledge, loved franchise fall to a continued softening of core mechanics. A monster hunter without the need of work to prepare for anything, that hands you materials and crafting by the push of 2 buttons in a menu, all in a try to appeal to more "casual" gamers.
25.8 hours played
Written 27 days ago

Do not buy this game if you care about having above 20 fps. This game is so poorly optimized, I am genuinely disappointed. I played through the main story, and haven't picked it back up once. If they managed to make this game run well, I would certainly change my mind.
182.0 hours played
Written 6 days ago

It’s really frustrating when your favorite series tries to appeal to a wider audience and ends up forgetting what made it special in the first place
34.6 hours played
Written 1 month and 1 day ago

After 4 months of the game being released, I can't say I really recommend it. I was holding out for a performance patch, but this is just disgusting optimisation. Before I get swarmed by armchair IT gamers, I'm running this game on a 4090. Subpar 60-90FPS performance with everything maxed out on Ultrawide is not acceptable for a game this ugly. Telling me that I need framegen to have a reasonable experience is borderline incompetence. The director seems to believe the game is as optimised as possible and if it isn't performance issues, it's everything else with the game. Partying with friends is an overly convoluted mess. Once you figure out how to do it you can party up without many issues but the process is insanely jarring. I can't tell if the developers wanted you to actually play with your friends or not. If this game struggles with a 4090 without Framegen, you can guarantee anyone with lesser machines is gonna need to struggle through ugly Supersampling making the game a blurry mess, which it already is even on DLAA.
17.7 hours played
Written 27 days ago

I enjoyed the game but even with a 4090 it still Chugged. I lived with it thinking they will fix it. They never fixed it. Just go play Monster Hunter World.
239.0 hours played
Written 23 days ago

Title Update 2 deleted my save data of 239 hours. I've reached a quiet acceptance of losing 239 hours of playtime alongside all my loadouts, layered armor, events, saved characters, stats, guild card, hunt log, and achievements. I want to recommend the game because I've put so much time into it, but I don't have it in me to endure the lackluster performance, crashes, and the promise of having to restart all over again. Searching online, this seems to be a consistent issue and if you didn't make a backup, you're out of luck.
46.7 hours played
Written 28 days ago

As someone completely new to Monster Hunter, I am disappointed. It was fun at first. but got boring. so I moved on to play different games because this game just doesn't seem worthwhile to keep putting hours into. might come back to it if the game ever gets optimized or they finally add content worth the price tag but as of right now I cannot believe I spent $70 on this game that basically plays it self. There isn't any hunting in this game. you just GPS bird to the thing you have to kill and kill it, and move on. Nothing really posed any kind of challenge. I carted maybe once after i started getting to high rank stuff. The crafting system seemed cool at first but felt like it didn't really matter what weapon I used so it didn't feel meaningful. I picked up GU and Rise on sale on my Switch because initially i was enjoying this and I wanted to have monster hunter in a handheld for when I wasn't at my PC. I noticed that I started playing those games more than Wilds. So i guess it succeeded in peaking my interest in the Monster Hunter Franchise but I likely wont continue to play this game.
88.7 hours played
Written 19 days ago

Love the game, love the series. I just wish Capcom would take their PC audience seriously.
186.3 hours played
Written 1 month and 1 day ago

Undercooked launch with staple features missing added a month later just to rush the relase, full of microtractions and content that should've been obtainable through gameplay and of course to no one's surprise, terrible optimization. There might be a chance that things will get better in the future but I don't have very high hopes for it. Instead I recommend buying World + Iceborne or/and Rise + Sunbreak on sale if you want to play something that runs well and has a good amount of content to go through.
21.9 hours played
Written 22 days ago

Genuinely abysmal performance on PC. I played this game on launch and had to quit near the end of the main campaign because my game kept crashing near the end of every major hunt and I got tired of having to restart the same fights over and over again with zero rewards. My pc is also very powerful, and blows the "requirements" for this game out of the water, and yet I was still crashing and having frame drops. The game itself is actually very fun, however the performance is unacceptable, and I'm glad that this game is getting review bombed, even if it's very overdue in my opinion.
68.4 hours played
Written 22 days ago

I have to thank Capcom. After buying and playing this piece of shit of a game, I promised myself that I would never buy another AAA game ever again. That's a promise I intend to carry with me to my grave. So, thank you Capcom for helping me save money.
659.5 hours played
Written 1 month and 1 day ago

Looking at my playtime you can see that I like MH as a series a lot. That being said Wilds has a lot of issues aside from the horrible optimization. A lot of people including me and my friends upgraded PCs just for this game while following the recommended they provided and we still end up having a horrible time. It is full of systems, mechanics and QoL that contradicts each other. example: -Seamless open environments and transition zones to go to other bioms is pointless. Everyone just fasts travels and there are still loading when you depart from quests. All it did is make performance worse. -Dynamic weather and night and day cycle is pointless because you can just rest (it also resets monsters spawn). -Immersive environment and attention to detail that made the game run worst and also became pointless because you made the maps in a way that its harder to navigate when not using seikret auto travel or seikret in general. like literally some places can't be traversed without seikret. -limiting some decos on weapons and armors only made builds limiting instead of having actual variety. Instead of balancing the offensive decos so players don't feel the need to always use them. Instaed you guys resort to whatever this this. -breaking parts to gain higher drop chance is pointless because breaking wounds just gives you everything even gems. Also instead of actual monster parts every monster has a freakin ticket now or different tier tickets for different tier gears instead of gathering rare minerals, bones or rare monster parts. -Power clash only works on less than half of the monster roaster. -Offsets are fun to use but why does it feel that it replaced actual dunking the monster. aside from the two rathalos you cant dunk a lot of them without wound or offset attacks. Like in older games a proper timed flinch or part break while a monster is flying or jumping can dunk them to the ground and have an actual openings. -Focus mode is too good. One of the core gameplay of MH is positioning and its mostly gone now and why does focus strike makes the monster just stand there and wait for you to finish instead of finding a good opening. Or better yet make focus strikes have shorter animations so it can be balanced around finding openings. -They made the farm real time gathering but you can just spam rest on tent and it quickly gather materials fast. -Pack mechanic is also useless despite heavily marketed as a selling point. You don't even need to use Large dung pod instead just use normal dung pod on the target and poof! pack mechanic gone. -More large monsters spawn each map didn't even add much to the gameplay same as pack mechanic. -Weapon skills on monster tree weapons is useless because most of them doesn't have good slots or skills. Why even bother when the most mediocre artian weapon stats is much better than most of the weapon trees. In addtiont most weapon decos are useless aside from mandatory weapon skills for specific weapons most of the are borderline useless. -Added different difficulties of monsters with different quality of rewards but you almost have no reason to engage with a lot of the because you can get full armor or weapons around 2-3 hunts. Even then if you want decos and artian materials you only need to fight arkveld if you want better rewards and even on top of that even the rare deocs are so easy to obtain now so why even grind. -Added frenzied monsters and there is nothing to do with frenzied materials aside from Gore gears. -Added a item box in gathering hub but it still has transitions/mini loading like for real? etc.. There are so much more micro issues i can include like no arena day 1. Then when included there was only 2 and 1 challenge and is TOO forgiving to get A/S ranks but I don't want this to be super long. In short its just a game full of systems and mechanics that most QoL in game contradicts. Why even bother adding a lot of those things when you will just make something else to counter it? Graphically its kinda good'ish looking but doesn't warrant the performance loss and visual clarity and I still don't see the benefit of it being seamless open zones with real time stuffs going on the background. Its by far not a bad game but it has so much micro issues or super small things that can be ignored individually but there are so many of them it kinda builds to a point that it can bother you ALOT. It also doesn't help that it feels that the TU updates and the upcoming ones are part of the main game but instead made into "TU update" for some reason. I still kinda like the game and the franchise its just so disappointing, not bad but makes me feel empty. As of now I don't know if I can support the direction of the MH series. EDIT: Also noticed that a lot JP video game franchise is obssesed with modernizing, steamlining and appealing to everyone.
5.4 hours played
Written 28 days ago

This game is my first, and now last, experience with the Monster Hunter franchise. At first, I was patient. "Just give them some time to cook. They'll get things fixed." I told myself. Now, here we are months later, and things are still as in a sorry state as ever. If this was anyone smaller than Capcom, it would largely be considered a genuine scam. Extra shoutout to the Steam Refund crew who, after I wrote out a polite and well-reasoned paragraph on why a 2-hour return window isn't long enough for this game, completely ignored me and slapped that "But you played more than 2 hours!" button.
226.0 hours played
Written 27 days ago

So, ive put off this review for months, i had to let them cook give them time to fix and balance, (Context : i have been a long time fan started out with Mh:3u and played the rest upto current gen and have a disgusting amount of time in world:ice ect.) Honestly it pains me to write this but here we go "i cannot recommend the game in its current state" now dont get me wrong i still love this game still like its another monster hunter game in the style or somewhat world and i loved world so much i have over 2,000 hours in that game i hope this game does turn into that but better. The game Runs grate for me however i have a monster of a PC (pun intended) im hitting between 70 - 140 fps inconstant frames, my friends cannot run this on medium settings struggling to hit 60, even well above the recommended specs, the optimisation for this title is baffling, the game needed another year in development honestly. The game itself is pitifully easy, its so easy that low rank was a joke not once in low rank did i need to upgrade my basic set, nore did i cart, my first cart was ray dau and even after that did i rarely carted, the game is so brain dead easy its a joke, never did i hit a wall like in world or ice borne even rise - sunbrake was harder, the only challenge in the game as of now is the 8 star threat level 5 quests, even the event arch tempered ray dau was a joke, context arch tempered nergigante was way harder kicked my ass many times, i never felt threatened by any monsters in this title single player or multiplayer. Weapons - all good around apart from bow guns they completely butchered them and took all of customisation away and snipe special ammo, and bowgun ammo type variation is just gone. I think the core issue with the game is honestly the wounds system and the balancing with multiplayer, and monster hp ect. everything seems so different, and wrong go play world you will see a massive difference. The game does shine in parts the world is amazing its stunning and beautiful, i am very lucky i can run it maxed out on everything, its the best looking title yet, however that does with some drawbacks (the optimisation) The monster rosta is sooo much better this time round so far ..... the story is eh ... ive never played the game for the story, its the game play we all crave, lets be honest, could have been better, without the kid honestly, should have been about exploring a unexplored area ect. hens WILDS. do i think this title can recover? YES but need allot of work, Content Difficulty Progression Optimisation Balancing (once the game improves i will change my reivew but for now these are the issues)
153.6 hours played
Written 12 days ago

God, I wanted to love this game so badly. Monster Hunter Wilds is a game that very well [i]could[/i] have been great. A lot of the new monsters are fantastic (Rey Dau, Jin Dahaad, and Xu Wu are some real standouts in my eyes), a lot of the new music is great, and for once an MH game actually managed to make me feel invested in its story and characters. Not, like, [i]super[/i] invested, but it's certainly an improvement from past MH titles. Low bar, I know, but still. But beyond that, what praise can I really give this game? Everything else about it... kind of just sucks. I don't even know where to begin with this, really. Guess I'll start with the combat. It's serviceable, but it certainly feels more one-note and simple than in any other MH game. From my experience, Focus Mode is overpowered and drastically simplifies the gameplay loop, making it extremely easy to keep constant pressure on whatever monster you're hunting, especially thanks to the new wounding mechanic. A lot of weapons are less complex and interesting than they were in prior iterations (especially when compared to how these weapons were in Rise/Sunbreak), and a majority of the environments are really boring to fight in, with no real way to interact with or utilize your surroundings to the same degree that you could in World. There have been a number of times where I've nearly fallen asleep mid-hunt because I'm so disengaged with the core gameplay. Speaking of environments, they're all awful. Windswept Plains and Oilwell Basin are genuinely just big empty swaths of nothing, Iceshard Cliffs is a nuisance to fight in and navigate due to it being mostly hallways and tiny rooms, and Ruins of Wyveria is surprisingly plain for an environment that seemingly should've had a lot of potential. Also, they all look like trash, with ugly, poorly rendered visuals and bland, monochromatic color palettes that are mostly just different shades of gray. Ooh, but sometimes the Windswept Plains will be an ugly shade of [i]yellow[/i] instead of an ugly shade of gray! Yippee! I'd make a concession for Scarlet Forest, which is easily the best environment in the game, but it's honestly just an inferior Ancient Forest, so I'm not giving it a pass either. But hey, there's no need to pay any attention to any of the environments or your surroundings, because exploration is dead anyway. Introducing the Seikret: it takes you exactly where you need to go with no detours or input from the player (except for when it gets stuck on some weird geometry or has some weird pathing error), is mandatory to reach a number of areas in a number of environments (such as Nu Udra's lair), and is the only way to navigate the big, empty, boring maps that you get dropped into in any reasonable amount of time. (Oh, also, you can call on it when you're fighting a monster to come and save your ass whenever, making combat even easier and simpler.) It really feels like Wilds discourages you from exploring at every turn: you no longer need to track monsters down since you can always see them on the map, you no longer need to navigate the environment to reach the monster thanks to your new feathered taxi, and even if you DO go out of your way to explore, there's nothing to find anyway. It just sucks, man. There's no grinding for materials anymore, either. That sounds like a plus, but one of the driving components of prior MH games was the grind: the gameplay loop was fun on its own, yes, but it also always felt like you were working towards something, always gathering more rare materials to make more cool stuff. In Wilds, I can hunt maybe two or three of the same monster and I pretty much have all the materials from that monster I could ever need, especially thanks to there being quests where particularly rare parts are guaranteed to drop. When the gameplay loop is this bland, there needs to be some sort of reward to incentivize someone to keep playing, but in Wilds, quest rewards become essentially worthless pretty quickly. There's no reason to keep going. Honestly, talking solely about Wilds's absolutely terrible performance is a disservice. This game has so many inherent problems with its gameplay, its environments, its design, its [i]everything[/i], that acting like the game would be perfect if it was properly optimized for PC is insane. There are so many other problems I could talk about in more detail, like the UI being atrocious (why can I not open my map with the M key when there's a notification on the side of my screen???), or not having a home to customize and show off your caught endemic life in (which in my opinion was one of the most fun additions in Iceborne), or a lot of textures and models looking genuinely [i]way[/i] worse than the textures and models used in World, or hell, even some of the ones in Rise! But I've already gone on long enough. I didn't expect a perfect game. No Monster Hunter game is perfect - most don't even come close. But pretty much every Monster Hunter game still manages to be fun, whether in spite of their flaws or, in some cases, because of them. I expected a fun game when I bought Wilds, and that is not what I received. What I received was a boring, overly simplified, visually atrocious, barely functional mess. Rey Dau deserves to be in a better game, dude. Fuck. TL;DR: The monsters are cool, but fighting them is simple and boring. The environments are big, dull, and empty. Exploration is dead. The grind is dead. Monster Hunter Wilds, as it is now, sucks.
137.4 hours played
Written 23 days ago

[h2] The Good [/h2] Ive been a fan of the series for a long time and the idea of an open world Monster Hunter game seemed like the right next step in the development of this francise. There certainly are aspects of the game I enjoy. [list] [*] The monster roster is diverse, even tho it lacks some fights from older generations I enjoyed. The new monsters have interesting movesets and interact with their environment. [*] The world itself looks very nice, especially the flooded forest is beatiful in certain seasons. [*] The character creator allows for some new options and you can share you're creation via code. [*] The combat can be fun, I like how the moveset of SnS got balanced and the new mobility features certainly help make it feel more engaging. [*] The Seikret is good enough as a means of transportation, tho it's hard to control at times and if you dont change the settings it's running around the map which is really annoying. [*] Focus mode is a good addition since now you can face the monster at all times and target ceratin weakpoints better (actually makes KBM viable) and your range gets buffed for certain attacks. [/list] [h2] The Bad [/h2] [list] [*] Wounds do have their benefits but I dont think its a superior system compared to tenderizing (and that should say alot). It is far too easy to abuse, especially in multiplayer hunts and tempered monsters. [*] The menus are straight up garbage. Want to find youre friends' session? Have fun spending 2min in the trenches figuring out how to even find them in the 9 differend player tabs. [*] Regarding the story, the best part was when it was finally over. Its a monster hunter game, what do you expect? Some characters behave like they are missing half their brain and the others seem lifeless at best. [/list] [h2] The Ugly [/h2] There are three aspects of the game I really hate. [list] [*] First and to the surprise of absolutely no one, the ridiculous hardware requirements to make the game run properly. Even with high end PCs you can barely manage to run the game on 2k with 60fps and I dont even wanna talk about low end PCs. [*] Secondly, the game is way to easy. Ofc you can't compare the difficulty of base Wilds to that of Iceborne, but if you can clear any new hunt within 5min without much struggle what even is the point in optimizing and learning? Tempered monsters get more difficult mostly through bloated HP. [*] Lastly, I would like to adress the lack of content in general. Withing the same time period after launch MH has had a multitude of title updates, collabs and good additions to the base game. All we get for Wilds is 2 small TU's with like what? 3.5 "new" monsters and a bunch of bloated tempered hunts? Thats lazy at best. You're done with everything the new updated brings in less than a week (tops) and then its back to the usual suspects. [/list] I tried to like this game, I really did. But the only positive thing I can say about it atm is that it has made me appreciate MH World more than ever. Play that instead, until crapcom figures out if they want to continue this francise.
174.1 hours played
Written 10 days ago

This is comfortably the worst Monster Hunter game. Now, does that mean it is bad? No, I cannot in good conscience call this a bad game. What it does mean is that, in a franchise that has consistently been excellent and one of my favorites ever since I first dipped my toes into it with Tri, I have too many issues with this game to put it on the same pedestal as the other ones. Some of the nitpicks, some of them so fundamental that I don't think they can reasonably expected to be fixed. Let me get the easiest part out of the way. Everyone and their grandma by now knows this game runs terribly on PC, no matter what hardware. With recommended hardware I've gotten it to run somewhat well, but at the cost of the game looking awful and my GPU fans scarily revving up every now and again. I'm certain that this is something that will be better a year or two from now, discussions about performance tend to age because of that, so I don't want to harp on it too long. What I would much rather focus on is, imagining this game wasn't so behind on a technical level, why does this not work for me as much as older titles did? And I believe it comes down to the team having fun ideas that they struggled to meaningfully implement, resulting in bandaids on top of bandaids. In some ways, the Monster Hunter gameplay loop has been flipped inside out to service the way the developers wanted you to interact with this game, a way that realistically people online don't engage with. They play this game like a classic Monster Hunter game. Let me explain what I mean on the example of weapon swapping. It is clear to me that Capcom wanted to streamline hunting. They imagined hunters being out on the field for multiple hunts, bagging whatever unfortunate creature crossed their paths, rather than picking quests and returning to base afterwards. Not the worst idea, you can play the game like that and it is fun, but only solo or with SOS. To make sure players wouldn't have to regroup at camp to change gear so often, they gave us the ability to swap between two weapons on the fly. However, that creates an issue: Different weapons have different skill needs. In old titles, you could rarely just switch out the weapon and otherwise run with your armor unaltered. Especially if you switch the whole weapon, not just the element. To fix this issue, the team divided the skill pool into two distinct pools: weapon skills and armor skills. But that creates a new problem: You can now simply create a one-size-fits-all armor set to work with any weapon you want! The motivation to optimize sets for different weapons and elements is pretty much void now. And all that for what? I don't see anyone online swapping weapons, not enough to justify the skill divide anyway. No one stops you from just fast traveling to a nearby camp and swapping your loadout anyway. Like people are already doing between hunts. Like they've been doing since World and Rise. As another example I'll use the wound system. Now, I love the wound system as an evolution of the clutch claw, which I hated. Getting rewarded with a combat advantage for focusing on and repeatedly hitting body parts is fun. But as an extra incentive they gave us loot for destroying wounds. Monsters in this game are loot pinatas and to make sure we cannot just craft whatever we want with our excess material, Capcom added three Hunter Symbols as a crafting material you get from fighting tempered monsters. You only ever get one per hunt, maybe 2 if you're lucky or you're hunting multiple monsters. I don't like this at all. Because of the way Hunter Symbols drop guaranteed in tiny amounts, you always know almost exactly how many hunts you're going to need to build that one gear you want. I much prefer the thrill of randomly getting the thing you need, or working towards it with specific part breaks. I'd much rather grind hours for the rare drop than know I'll need to do this hunt exactly 5 times because all I'm still missing are the symbols. Now, it's not all bad of course. I did say it would be a lie to say this is a bad game. I enjoyed the story, for example. I actually felt attached to some of the characters here for the first time. Giving them names and personalities beyond character tropes certainly helped. I even like Nata because he's a reflection of the other side of the coin of Monster Hunter, namely that it's not just about killing strong beasts but about protecting the ecosystem, which includes these same beasts. And as a Monster Hunter it is just baseline fun. Certain issues I have, like the Hunter Symbol thing, can be rebalanced or removed entirely with the inevitable Master Rank DLC, while others, like the skill divide, are so baked into the game that I don't see them ever being adressed. I want to be optimistic about the future of this game, but the fundamental issues I have as well as Capcoms willingness to release the game in its current state on the performance side of things does not leave me too hopeful.
73.5 hours played
Written 23 days ago

God awful optimization. Seriously needs work before it is playable.
149.0 hours played
Written 1 month and 2 days ago

No monsters update, Too expensive, Too eazy, my grandma can solo also,
1,002.4 hours played
Written 26 days ago

The game is amazing but the performance/optimization is horrible. The performance got worse with a recent update, which is generally the opposite of what you like to see from updates.
142.4 hours played
Written 30 days ago

Was so excited to play this new monster hunter game, waited years for this (skipped the MH after worlds). Even got in over 100 hours. But then I played other games and later came back to first few days of Mizutsune release. I couldn't tolerate the performance and graphics after comparing it to other games. I thought this game would be optimized after I leave it be for a few months... it has not. So, I'm piling in on the negative reviews. This game has got to optimize, man. It's just painful at this point. PLEASE I BEG OF YOU CAPCOM, OPTIMIZE YOUR GAME. WE GAVE YOU MONEY, FIX THE DAMN GAME!
5.5 hours played
Written 18 days ago

Game runs like crap. Don't buy it until capcom learns how to optimize games again.
31.2 hours played
Written 8 days ago

I don't really need pretty graphics but if you're gonna advertise that the game have it, it should not render the game bearly playable. I can forgive this if not for the overly simplified hunting... I've played since freedom unite and the way the hunting is simplified is heartbreaking. I don't want to sound like that guy but what I fell in love with this franchise was the immersive hunting, paint balls to be able to track the monster, manually running to that area....Now the seikrat is the actual hunter, we've been reduced to monster killers only which is such a shame. (Hunting is more than just killing something, the journey and strategy to corner a prey is so satisfying but in this game it's just autopilot) I understand wanting to expand this game for other people but this comes at a risk, by trying to satisfy everyone you ended up satisfying no one. Not to mention the technical problems I really don't recommend this game at least for now. If you like the action buy on sale or wait for the technical problems to be fixed, if you're an OG fan maybe just skip this.
79.0 hours played
Written 25 days ago

Currently I'm having crashes more often in high rank hunting, My PC is above recommended requirements. Please fix your game. Thank you
123.3 hours played
Written 21 days ago

The game is beautiful, the fights are fun, the gameplay is interesting. When it doesn't crash randomly..
340.3 hours played
Written 22 days ago

I've given CAPCOM benefit of the doubt for long enough. The optimization for PC has gone unanswered for too long. Or, it was answered but with a spine-chilling anti-consumer response. Either way, this is unacceptable and this is my last CAPCOM purchase until they can show me that they have changed their behavior.
113.4 hours played
Written 19 days ago

Whether or not this review was Positive or Negative is kind of a 50/50. I'll go with Negative since I think there's more bad than good, but I think people are exaggerating some of the bad. To make it abundantly clear, this game has a ton of problems. The multiplayer systems are annoying to navigate, and being unable to watch cutscenes in multiplayer makes playing with your friends feel like a workaround, rather than something intended. Rise fixed both of these issues, but they didn't learn from it at all. The amount of content, and especially the amount of DIFFICULT content, is also pretty low, asking a lot less of the player until recently with 9 star monsters. I can definitely agree it's too little, too late. And finally, and obviously, performance and graphics are the huge downside. At the moment, this is the main reason I cannot convince someone to spend money on this game. But this game also does a lot of stuff right, and I think MH veterans are mostly valid in their apprehension toward it, but are exaggerating it a bit too much. Focus mode and wounds are a HUGELY subjective opinion, so this is something a player has to come to their own opinion on. My take is as follows: Being able to redirect your attacks in Focus Mode is such a good door opener for new players, and makes the game feel much more responsive to those already used to MH gameplay (albeit my hour dump is Rise). [ I think a lot of MH veterans like the way the older games sucked, and anything that makes this game suck less is automatically a red flag to them. I understand that careful positioning is a core part of MH but I mean come on, Focus Mode? THAT'S a red flag? So many weapons feel so much better offensively in this game compared to World and Rise, while still asking for careful positioning to avoid attacks. ] Wounds are a really good concept. I think rewarding players for continued damage to a single part with whatever their weapon needs is so, SO much better than stopping your gameplay to tenderize a single part. It makes it feel rewarding instead of punishing. But- I get it. Wounds oppress the monster far more than they really help the player, and that results in fights feeling a little too in-favor of the player. I also have never focused on a single part. I find yellow numbers and unga bunga. If a wound pops up- great! Definitely needs some tuning. Aside from the listed negatives, however, this game has really fun combat. With new moves, offsets, and Focus Mode, combat is very fun and feels very rewarding. So many more weapons have become fun to me, and it's clear the devs are taking that very seriously. Seikrets are, once again, very subjective, but I believe it's good for newer or more casual players to get to auto walk somewhere while they heal / sharpen / buff / change weapons. Weapon models are a huge step up from World, and the armor designs are great, aside from some things not being color changeable enough. Being able to do Layered Armor and Weapons this early is also a very nice bonus. Overall, I'd say the gameplay is absolutely worth playing this game for, but NOT on PC. TU2 did something to make this game run better, but I'm on very bad graphics, upscaling AND using Frame Gen while still only averaging "60 FPS". 60 fake FPS while this game looks as bad as it does is enough to tip this game right into Negative, but playing with friends is fun nonetheless.
53.8 hours played
Written 29 days ago

How long has it been since this game launched and still we have not seen a single attempt to improve the performance of it on PC? This is absolutely disgraceful, Steam should lift the refund limitations on this title because for some players they still cannot even enjoy this overpriced turd. Capcom needs a kick in the dick for this.
33.8 hours played
Written 21 days ago

Wilds is trash, get World + Iceborne or Rise + Sunbreak instead -Very little content -Extremely easy and watered down gameplay -No incentive for exploration or crafting new equipment -New skill system is very restrictive and unfun -Very lackluster endgame -Terrible performance while looking worse than World and Rise -Annoying and cheesy story -Stupid hub/camp system -Annoying fight mechanics (swarm mechanic and already MMO-like minigame mechanics)
96.7 hours played
Written 30 days ago

Way too easy, way too little content. the content they do add is for useless stuff or little to no reward. The game runs terribly. I have a 4090 and even i have random stutters at some points. capcom decided to be greedyrats, and hopefully these reviews show that people dont want rats in their house.
50.8 hours played
Written 13 days ago

Game released almost half a year ago and is still not optimized for PC, clearly we are not one of their top priority hence I can't recommend this game in good faith.
8.4 hours played
Written 26 days ago

I loved World, so I trusted Capcom and blindly bought Wilds full price. Big mistake. This game is broken and ugly and runs like shit for no reason, it feels like an alpha release and it's almost unplayable. I hoped a patch to fix all performances issues over time, but 5 month later, nothing happened. It seems like Capcom doesn't care at all. Very disapointed.
117.2 hours played
Written 25 days ago

Looks terrible, runs terribly, and the UI is more challenging than the monsters.
114.3 hours played
Written 23 days ago

An update that brought more store purchase items than monsters and content. It's a cool update, sure, but now fix the performance issues so we can actually play the game, thanks.
347.7 hours played
Written 22 days ago

Performance is atrocious. The game crashes every now and then, making it really hard to enjoy. Can’t recommend it in its current state.
106.5 hours played
Written 21 days ago

I do not recommend this game to anyone who has or has not played the previous monster hunters. Not because this one is not fun to play; not because of the bad optimization either. This is not about one game. This is about how arrogant the game company is, treating its fans like they are worth nothing, delivering to its customers a game not even half finished, and rolling out contents that should be included in the base game and having the audacity to call them free updates. People should stop tolerating the shamelessness of those deeds.
420.6 hours played
Written 1 month and 1 day ago

If you can run it, Wilds is an OK game for 10-20 hours, nothing special, but OK. But running this game at acceptable fps (60) is tough even for high end rigs. I've been running with I7 13700K and RTX 5080, and still get dips below 60. Even on potato settings I rarely hit over 100 fps as a lot of the performance issues are CPU, so lowering settings for struggling hardware or higher framerate doesn't help. While I stand by this game being OK as a game, it comes woefully short of other titles in the series. New systems trivialise, negate, or remove core aspects of the series, particularly in combat (the main reason to play a Monster Hunter game). On top of this, there are a huge number of smaller issues in inconveniences, bugs, features not working etc, which add up to a frustrating experience. Now MH games often get substantially better after launch with the inclusion of free updates. In Wilds though, it was released so unfinished that even now, 4 months after launch, they are still using these updates to add cut contented, framing them as 'new features'. These updates are also failing to address the game's core issues, such as wounds/focus mode trivialising combat, particularly in multiplayer. On top of this, Capcom have made changes to degrade the user experience, e.g. increasing point cost for resting and nerfing points farming. They have also shown incompetence in improving performance, as not only has it not meaningfully improved through updates, but I've heard many users say it is performing WORSE than at launch. This couple with shader compilation errors EVERY update so far, requiring user end solutions, with Capcom giving bad advice to do so, and the hope for this game being easier to run in the future feels misguided. From my personal experience, despite my powerful PC, I still face performance issues, and PC CRASHES only experiences in this game, which have not been improved through updates. Despite being incredibly hyped for this game, enjoying the franchise for well over a decade, I cannot recommend this game. Maybe the DLC will fix a lot of this, I sure hope it does, but that is far off at the moment and I certainly don't trust Capcom to make the changes it would require.
129.9 hours played
Written 22 days ago

Credit where credit is due, the new title update 2 improved the performance significantly on my system (I'm using 3070 rtx suprim). It looks and runs better and I really like the new monsters that they introduced with each update. Gameplay is really fun and the new weapon moves feel great. I'd also say that the story is generally better than in other titles. Also the cutscenes are skippable now :D. What I don't like: The hunts don't really feel like hunting anymore. You automatically track the monster and your mount runs straight to it. Most monsters also don't use the environment for anything interesting during fights. Gameplay currently feels more like some kind of boss rush mode. Not sure if this has to do with the new "open world" aspect, but if so, then I strongly prefer the smaller but more interesting areas from MH World. Monster hunts should feel like you're up against something that is simply way stronger than you, and you have to use every tool to your advantage in order to win. I'd generally recommend the game if you need new monster hunter content, or if you're intereseted in the new weapon gameplay. As with other titles, I strongly suspect that the expansion will really elevate the game in the future.
125.9 hours played
Written 24 days ago

The PC performance is atrocious, gameplay is watered down compared to past entries, and the open world nature of the game is a complete gimmick and adds nothing to the experience. As a 10k hour veteran of MHW/Iceborne, I was left very disappointed and dejected. Absolutely would not recommend. If this is the future of the series, I will be moving on.
84.8 hours played
Written 18 days ago

The game has gone in a worse direction overall from World and Rise. The sekkret is a net negative to the game as it removes the ability for players to learn and understand the environments being created because it is now basically just a long loading screen. I do not play video games to have a lack of interactivity, I play them to make actions happen with a controller/KBM. Looting herbs while the sekkret auto-navigates the world is not fun. Performance is atrocious, even with quite powerful hardware. The game visually looks quite poor for 2025. The amount of monsters that shipped at game release was lower than even base world. The game is intentionally shipped incomplete so that the devs can have a live service life cycle. What they have basically taught me and the rest of the audience is that in the future, simply don't buy Capcom MH games till their content pipeline completes as that is when you can purchase a complete product that will probably even be cheaper than when it first got pushed as the minimum viable product that it is. Did I mention the micro transactions? All over the game, very lame. Speaking of lame, the story is even worse than the stories in earlier MH games. No one likes the kid, the kid is super dumb. All of his dialogue is low intelligence drivel that must have sounded groundbreaking to the souls with such little life experience that comprise the writer's room. Apparently these writers were either told to include neurodiverence in at least 1 character, or they took it upon themselves to include a neurodivergent character, but either way, the character is poorly written and feels like a check box rather than anything that meaningfully contributed to the story. Abed from Community, this game does not pull off. Ultimately, the greatest sin the game commits is failing to prove why switching to this "seamless (not actually)" open world for hubs and monster areas is a meaningful improvement to the MH formula. All it has done is demonstrate the exact opposite. I can respect the devs for having the ambitions to make bold changes, but unfortunately they lack far too much in technically knowledge to implement an engine that can realize this departure. As for the moment to moment combat? Fine. In some ways it can feel better than World and Rise, but there are a lot of micro adjustment animations the hunter does automatically that feel less like I am playing and more like the game is playing for me. However, more importantly for me, bowguns now feel like trash. In World and Rise, it was an accessible, fun weapon to use if you wanted to play MH like a good third person shooter. Now it feels cumbersome, clumsy, boring, and neutered. Rapid Fire being on a gauge is a trash idea that should have never left the planning phase. Spare shot removed, Slicing removed from LBG, expecting me to stay in place per shot to do a chaser shot is some incredible hubris. The people that made these bowgun changes must have hated players that enjoyed the weapon in World and Rise because these changes basically delete what made the weapons enjoyable. Anyway, overall, biggest disappointment in 2025 so far.