Metro Awakening
Metro Awakening

Metro Awakening

13
in-game
Data taken from Steam
This game can only be run with a virtual reality device.
Release Date Trailer
Launch Trailer
Metro Awakening
Metro Awakening
Metro Awakening
Metro Awakening
Metro Awakening
Metro Awakening
Metro Awakening
Metro Awakening is a story-driven first person adventure built for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Don your gas mask, brave the crippling radiation and venture into the depths of the Metro where threats haunt your every step.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


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Metro Exodus
Available in:
• 1 subscription (Amazon Luna +)
Has been in:
• 11 bundles
• 1 subscription (Humble Choice)
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From 5,98€ and with a Amazon Luna + subscription
Metro 2033 Redux
Has been in:
• 5 bundles (Fanatical)
• 4 free
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From 1,99€
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Has been in:
• 5 bundles (Fanatical)
• 3 free
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From 1,99€
Metro Exodus - The Two Colonels
Metro Exodus - The Two Colonels
From 1,39€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
73%
1,394 reviews
1,028
366
8.2 hours played
Written 22 days ago

Pro: Combat is tight and responsive, VR controls are intuitive. Creeping around in the dark feels like a metro game. Flashlight and oxygen management add a solid VR layer to encounters. Con: Too much repitition and backtracking. Came back to the same area multiple times. Road on the gun cart more times than felt meaningful. No upgrade path for weapons like previous metro games had. Conclusion: buy on sale. It's not the next Alyx.
15.3 hours played
Written 28 days ago

...where do I begin? this game is boring. It starts off interesting, up until the point where you venture out into the tunnels. from there it turns into a snooze-fest. gripe #1: story I don't even know what the story is, other than my wife hears our son & even though she KNOWS he died YEARS ago, she believes he may possibly still be alive -- at the same exact age he was when he died. same voice. this woman is hearing the same voice of our long deceased child & decides to leave the safest area possible to find him. your only mission is to find her. no impending threat...nothing relative to her leaving...you don't find any clues to suggest your son is alive & makes you question if she's right...NOTHING. on top of that, there's another thing mentioned that has no relevance to the game at all. at first you don't accept it, then you do & there's no benefit whatsoever. no cool new weapons...nothing. another thing that pissed me off was the fact that all of these stations you go through -- how did SHE get through them? apparently neither of you knew how to use a gun, but all of a sudden she was able to get through all of these enemies & obstacles??? THE STORY OVERALL MAKES NO SENSE. it's as if someone just wanted to make a game & figured it out as they went along. gripe #2: environment all of the areas are similar - no real exploration. all of the stations are destroyed, so areas are linear. linear isn't a bad thing except when there's no real purpose of you being in that area. you don't have anything to retrieve that's relevant to the story's progression. you go through a few rooms with no action, then you get to an area with a couple enemies, then more rooms with no action, then you get to another area with a lot of enemies, then even more rooms with no action, then you get to an area that's essentially an ambush. new chapter. rinse & repeat. there's no variety - it's that literal exact pattern & it's very predictable after Chapter 2. gripe #3: storage listen, i'm aware of the genre this game is. I've played all of the Metro games thus far. HOWEVER - why am I lugging around these two big ass backpacks if I can't carry much ammo? you have about 6 magazines for the assault rifle & 5 for the pistol max. the problem isn't scarcity. I feel like THAT'S managed fairly well, but running low on ammo during one of the many ambush type fights is wildly annoying when you've heard "I can't carry any more magazines" for the past 20 minutes. it feels like there was a change in direction mid-development, or a deadline was rushed. the game is fine for the average gamer, I'm sure, but for someone like me who has played the hell out of Into The Radius, Half-Life: Alyx, The Living Remain & a host of other similar games...this one doesn't do it for me. the ending was sub-par & predictable. I think around chapter 8 I called it. it's a 15hr game that feels like 40 hours. I stopped playing for a few months because of how it was dragging but I decided to finish already so I can move on (I'm trying to stop game hopping & actually FINISH the games I buy). all in all, I can't recommend this game to anyone. YOU may have a different experience but I'm glad there was no real potential for a sequel to this specific story. hopefully if they make another Metro VR game, they will have sorted things out. it's weird because Vertigo usually makes good VR games. maybe this just isn't their bag.
1.5 hours played
Written 16 days ago

Alright so i will start off with the positives before I explain why I dislike this game and will not be completing it. First, the graphics are good, with my PC setup anyways. I like what they did with the 3d loading screen., and the overall aesthetic of the game is cool, from the settlements made underground, to the surface which is frozen over and reminds me of after the fall. Second, the characters are well voice acted and animated. Third, the music is good, all the way from, random music played on the guitar from the opening credits song, etc. fourth, the guns feel good and have full manual reloads. fifth, the whole gas mask filter and power charging mechanic for the light is cool. I like the idea behind it. I thought it was a cool mechanic Anyways, there are probably more positives for the game however, what I didn't like is the gameplay. You don't actually get into a personal enemy encounter until you are like 30 minutes in and finally leave to start your mission. (I exclude the fight in the beginning with he machine gun because it is scripted fully.) And when you do fight a creature or enemy, they take like 30 bullets to the head before dying which is a lot of your ammo. The game caps you at a fairly low ammo count, and they do not give you a melee weapon that I know of. So if you run out of ammo, you have to run around with your sprint that lasts like 3 seconds, and you have to awkwardly bash the enemies with your gun which also takes a while. There are fights here and there, but aside from that mess you just wander around for like 10 minutes and do the same thing. Open doors, crawl through spaces, and power a door with your charger. The gameplay is uninteresting and frustrating. Tjhe game is boring and you often have to cheese the enemies because shooting them in the head 15 times with an AK, hardly even hurts them. I guess the guns are nerf blasters or something. Anyways I am a vr Enthusiast who plays vr often and I had to return this game. I got it 50% off and still felt shorted. Buy at your own risk ig, maybe you will like it.
13.1 hours played
Written 7 days ago

Most of the gameplay itself is okay, there are a lot of good ideas, good gun handling, some really interesting game mechanics, and it's all bogged WAY down with tons of bad ideas, flaws, and missteps, including the game being so dark that you can't see anything in front of you, they keep pulling the "oh no your flashlight is dying" scripted sequence that does nothing but make you think you have to charge your flashlight battery, which drains way too fast even in normal situations anyway. But it's even worse when your flashlight keeps flickering for about a half hour of gameplay nonstop and you can't even charge it. This isn't even getting into the fact that this is the worst story in the series, the story has almost nothing to do with the original series except that it takes place in the same setting, and introduces completely ridiculous silly story elements. Not to mention that there are several giant unskippable scenes that you simply have to sit through, which aren't interesting or funny or anything, they don't build on the Metro setting, they're just there. If you love the Metro games and want to play one in VR, and you HAVE to get this, try to get it on the biggest sale you can. I had a few good times in this game, it's about half a good game mixed with half a bad game. Giant disappointment.
4.1 hours played
Written 22 days ago

The game itself isnt really challenging.But it is very immersive. You really do feel the metro vibes and atmosphere if youve played any of the other games. Gameplay wise It kind of starts to get monotonous.Charge something up and then kill about 4 or more enemies. Rinse and repeat. I also just dont feel much challenge when taking down enemies. I feel that if they added throwing knives like the actual games, then that would have spiced the game up a little. So in my opinion, this is definitely worth the money if you are a metro fan. Its nothing amazing but it is a good enough game to warrant throwing an hour here and there to play and beat it
1.1 hours played
Written 22 days ago

I think am too bad for this game, and now I am stuck. I can't get past the second radioactive passage. There are no filters for the mask anywhere, and I get radiated to death. It is a struggle to understand what the games want me to do. The visuals are 2/10 not because they look bad, but because you can't see them. It is way too dark and the flashlight is annoying to charge. It was fun to charge it the first two or three times and then it got laborious. I have the feeling hat there is no ammunition and the enemies are way too tankey. I found until now maybe 4-6 bullets, and you need at least two clips to kill a mutant rat. I don't know, maybe this is supposed to be that hard in normal, or maybe I am doing something wrong, but it makes no fun for me. Unfortunately, I can't refund this game anymore, I bought it months ago. I can't recommend it.
25.6 hours played
Written 10 days ago

After playing Half-Life Alyx for like the 12 time, I needed something new to scratch the itch. As a casual fan of the Metro series, I wasn't even aware there was a VR game. It was on sale, I was fiending for something new, so I pulled the trigger. First, it felt like a Metro game. I'm not a big enough fan to know how fitting the story was to the universe, but it mostly worked for me. One of the only negatives I have is that it felt like it leaned a little too hard into dreams/hallucinations, but it's a minor nitpick. The story was satisfying. While not as polished as Alyx, the gameplay is very smooth and intuitive. I actually prefer the way Metro handles using weapons over Valve's solution. If you want to draw or holster your side arm, you reach down to your side as one would in real life. It really gives the impression that you're drawing and firing a pistol. While there are multiple secondary weapons, you can only quick-access one at a time. You have to grab your backpack (another cool thing,) and select the secondary weapon you want. Then, you can grab that weapon by reaching over your shoulder. The backpack itself is a very cool concept for VR. Your gas mask, extra canisters, secondary weapons, grenades, lighter, and power charger are all attached to your backpack that you can grab. It is really annoying in the heat of battle, but that's how it would be in real life if you didn't plan ahead. While there are some more minor complaints, all in all this is a very good game AND a very good VR game. Nothing is lost for people who haven't played the other games. It is a stand-alone story, so people who haven't played the other games shouldn't be confused. If you liked Half-Life Alyx, but wished there was a bit more realism, then Metro is absolutely worth the money. Heck, if you like games and have a VR headset, Metro Awakening VR is worth it.
9.9 hours played
Written 13 days ago

IMO this game receives a lot of hate it doesn't deserve, but it's not perfect. It doesn't feel like a Metro game in that I never had to debate if a potential resource cache was worth the filter I would burn to go get it. It's very linear, has too many "sit on the cart and shoot nosalis" sections, and there's no parts on the surface. The plot with respect to the wife and the cult is kinda meh, but watching the main character's growth to become one of the most iconic characters of the series was very well done. They also completely nailed the feeling of wandering around the Metro, having to charge your batteries, wipe the sludge off your gas mask, etc. If you've ever wanted to experience the Metro for yourself, it's well worth the money.
11.4 hours played
Written 5 days ago

Another VR masterpice, absolutely beautiful game, can't wait more further for more vr games like this one, it only encorage me to get better vr hardware, can't wait to play with a pimax or a bigscreen beyond in a near future. 100/10
14.9 hours played
Written 12 hours ago

A superb Metro experience, beginning to end. Some of the stylistic choices the Vertigo team made were insightful and risky, and although some people won't like that, I thought it was a lot of fun (ie. third person panning cinematics). Story was well written and voice acting was great. Although the story wasn't the deepest, it still matched the somber atmosphere of the Metro universe and was engaging enough for me to follow along with. Surprisingly the music was A+. It just hit different when a nice strings orchestral piece fades in during a dramatic moment. Sound design was excellent and really helped with the immersion factor. Gunplay is tight and fun, and unforgiving if you don't aim. Survival/scavenging mechanics were present, but not entirely difficult. The frugality of ammo did have me counting my bullets during enemy engagements though, which added some difficulty. There isn't a ton of enemy variety but the immersive gameplay allowed me to look past that. I just enjoyed stealthing around regardless of what i was murdering. Enemy AI was surprisingly good, as they would attempt to flank you and also take cover from your shots. The spider enemy mechanics were super cool and interactive. It really made you feel like you were fighting something actively crawling all over you and helped build suspense during heated moments. Pulling it off your face and sticking your gun barrel in it's fangs and just blastin' was definitely a top moment for me Give the game a try! It scratches that immersive shooty shoot FPS itch with added atmosphere and lore. Lots of fun and a wonderful 15 hour experience!
9.1 hours played
Written 3 days ago

so far so good. i did purchase this on sale. I think im on chapter 4. I dont want to criticize the actually fighting in the game yet. haven't ran out of ammo yet so im not sure what happens if im in a battle and run of ammo. The story line seems kind of boring. I paid $15 for this game as a bundle price so I'm happy so far.
11.5 hours played
Written 5 days ago

Absolute gem of a VR game. Easily one of my favorites in the medium up there with Into The Radius 1 and 2. Strongly recommend if you're a metro fan or just a VR enthusiast. The A.I. gunfights in this game are probably the best i've ever experienced in the genre. They feel fast, tense and frenetic. The gunplay is extremely satisfying and the way the enemies take cover and run around makes firefights feel really dynamic and exciting. Definitely utilize cover and corner peaking. Makes you feel like a badass. The game does reuse the trolly gunner section a little bit too much towards the ending but i personally found them to be really fun, so i wasn't complaining. And this game is pretty much a perfect transition to VR for what the metro games are. This is EXACTLY what it needed to be. The backpack is really cool and intuitive, and the gas mask sections were always a treat considering the mechanics of having to wipe the mask and physically change the filters, it was incredibly satisfying. I've been with this franchise since the day the first game launched on PC and Xbox 360 back in 2010, so i'm a bit biased, but as someone who does really enjoy VR, i do genuinely believe this is a fantastic VR game. And there are some fantastic ghost sequences in this. The sound design and visuals of those bits were top tier. The negative/mixed reviews seem odd to me. I definitely think theres a bit of a barrier to entry in understanding that theres design choices that this game makes because its fitting into a pre-existing franchise that already has a formula that works great. Metro 2033 and Last Light both have very linear progression/exploration. Theres a few sections where you can explore, but the areas were always really limited in scope. Not a bad thing considering the setting its based in. If very TIGHTLY linear bothers you, thats perfectly fair, but it just seems like an odd complaint considering the setting. It sounds like they're annoyed that the metro is a metro- thats like walking into a burger joint and complaining that all they really have is burgers. You should understand what you're getting into is my point. Also, this is probably the best story i've experienced in a VR game. I don't really think with VR that gripping narratives are required as i feel that the mechanical depth of a game is more than enough to be enticing, but the story here was genuinely pretty great, and it had some really touching moments, Big plus for the medium of VR. I would give this a 10/10 personally. I think its amazing and a lovely addition to the franchise. I love all of these games but i think this just might be my new favorite for everything it does so well.
13.3 hours played
Written 5 days ago

i purchased this game because i wanted another vr game, i gave it a go and was i surprised by how great this title actually was. the story was driving, the action was intense. i really wish that more games were like this. ans i would put this right next to half life alex for narrative action and fun. also this game is often pretty spooky to be honest. 9/10
8.8 hours played
Written 7 days ago

If you genuinely enjoyed Metro 2033 then will have an awesome time here. This feels like the earlier games but with a new story on VR. I personally think it feels cool to wipe off your gas mask and have to recharge your light. Those things never became tedious and just add to the feeling of the world you are in. If you are looking for a balls to the wall action game then I would not come here for that. If you want a slower FPS horror game with optional stealth then I would pick this up
0.9 hours played
Written 12 days ago

Runs poorly overall ngl just the random stutters does it for some friends of mine, its just an incredibly mid vr game especially when you consider they killed someone elses game project for this, embarrassing
2.5 hours played
Written 15 days ago

As a game, it is quite well made. I am very grateful to Vertigo Games for creating many VR titles. Even if the required machine specifications are high, I would love for many beautiful VR titles to be created.
3.4 hours played
Written 8 days ago

I don't know why, but I gave up a few hours in. Maybe I was bored, maybe the annoying controls finally broke me down, maybe it was something else. I just knew I was regularly wondering when the game was going to end and that wasn't a good sign, and when I looked up my progress every now and then, when I saw that I wasn't even halfway through, I wasn't excited that I had more than twice the experience left, but disappointed that I wasn't even halfway to being done with the game, so I stopped.
6.8 hours played
Written 12 days ago

Honestly really good. Especially worth it for only $20 dollars on sale! Almost Half-Life Aylx level of production. Almost... Nothing is on that level yet.
4.8 hours played
Written 16 days ago

Metro Awakening is one of those rare VR titles where atmosphere and visual style carry the experience. And honestly, they do it well. With VR, you're not just playing the game. You're in it. The iconic tunnels, flickering lights, and distant echoes all feel raw, claustrophobic, and deeply immersive. The story builds slowly, which can be both a strength and a drawback. On one hand, it creates tension and keeps the focus on the narrative. On the other, the pacing drags, especially in the beginning. Interactivity is also limited. Most of the world feels more like a backdrop than something you can actually engage with. Level design starts to feel repetitive. The same tunnel layouts and reused assets break immersion over time and make the world feel smaller than it should. In the end, Metro Awakening isn't about fast action or deep mechanics. It's for players who value a strong narrative, heavy atmosphere, and don’t mind watching the world unfold with only light interaction. If that sounds like your thing, you'll probably enjoy it. Just wait for a big discount before buying.
0.8 hours played
Written 15 days ago

Doesn't work on WMD, friggin itch.io games have better support.
4.4 hours played
Written 4 days ago

So far it's pretty fun, ran into a bug where my first ever gas mask did not spawn but restarting the chapter fixed it. The aiming is accurate and the gunplay and mechanics are on point. The tutorial seems a little off mostly in that I didn't know where to grab new magazines from at first. I also wish I could have my rifle over my left shoulder and my pistol on my right however it matches your sidearm to whatever side your dominant hand is. I like being able to keep a hand on my main weapon and pull my pistol in a pinch. Your other hand is your heals. Those things in mind it's still a very good feeling game and good looking in my opinion. It fits the metro vibe and so far i'm really enjoying it. If you've read the books there's some great call backs to it as well. I haven't beaten it yet so I'm hoping it goes somewhere as a plot point. You can swap weapons kinda, I found a nice pistol and swapped my rusty one for it. Good to have some more metro in my life. One of my favorite series of games and books.
0.2 hours played
Written 11 days ago

I bought the game and couldn't play it for sometime and now I still can't play it because I'm stuck on the sign in screen and my controllers don't work because the devs have not included WMR support for older WMR headsets like my Samsung Odyssey.
1.5 hours played
Written 9 days ago

Boring doesn't even begin to describe it. Devs, play Half-Life: Alyx — if your game doesn't come close to that standard, don't even bother trying.
0.3 hours played
Written 8 days ago

Unplayable with a 9800x3d and RTX3070 on a PSVR2. framerate ill make you throw up, I couldnt even make it out the first room.
0.6 hours played
Written 27 days ago

only played for 30 mins so far and i spent the entire time in walking scenes that cannot be skipped, and it is obnoxiously dark.
13.8 hours played
Written 10 days ago

Love the metro franchise so had to try this put when i got a VR headset. Its been a great game and is really immersive and unsettling. Dont go near the shadow people…
13.4 hours played
Written 12 days ago

8/10 Game Rare game that I bought full price, as it's not expensive like other games. I played this 100% on my VR treadmill, it was quite a workout! I found the story and characters engaging, I wanted to keep going. The combat is serviceable and can be fun. However there were some very frustrating moments, especially in "stealth" levels if you mess up once, you might as well get killed so and restart. I really think having a melee weapon would have helped a lot. You are always scarce on ammo, so you should have a melee weapon you can rely on. Besides, later in the game you fight these guys with blow darts. You're telling me I can't just run up and beat them with my gun? Come on. Also this game can get pretty scare. There was this one part where it's pitch black and you are surrounded by ghosts, ah! I can't believe I got through that part. So this isn't for the faint of heart (especially since this is in VR) Overall, I'm glad I bought and played the game.
0.9 hours played
Written 13 days ago

Half-Life 1 had better graphics in 1998.
22.8 hours played
Written 13 days ago

hoped more but it is good if u got it with discount and i hoped for outside places but all was in the metro
28.2 hours played
Written 7 days ago

Hearing the name Khan got annoying after a while
7.2 hours played
Written 11 days ago

I love Metro but in VR!? Even Better!
6.9 hours played
Written 26 days ago

Good VR Title
10.1 hours played
Written 14 days ago

good enough
9.5 hours played
Written 17 days ago

so that's why his name is khan
10.6 hours played
Written 13 days ago

FUCKING GOOD!