

Digimon Story Cyber Sleuth: Complete Edition
806
in-game
Data taken from Steam











With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete
Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.
Developed by:
Published by:
Release Date:

Latest Patch:

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
90%
4,124 reviews
3,715
409
77.7 hours played
Written 27 days ago
The people who purchase this game likely know what they're looking for, lots of Digimon, robust combat system, and poor translation/localization. Good amount of fan favorites, and if you're looking to build a team of your favorite badass monsters, this is the best means of doing so until Time Strangers drops. The PVP was also balanced significantly when compared to the original releases of CS and HM respectively. Would recommend as a huge fan of Digimon, but if you're looking for a more single player or story centric experience, you can expect similar vibes and better execution from the Persona or SMT games.
227.4 hours played
Written 29 days ago
got it on sale, surprisingly good game with a really long storyline and plenty to do for completion status. also there's two storylines included. Got me back into the digimon franchise despite not playing a game since dawn/dusk on DS.
60.4 hours played
Written 12 days ago
I have enjoyed my experience so far, but there are some things to keep in mind for the PC port (I've only played some of the cyber sleuth story so far, so this may not apply to Hacker's Story):
My thoughts (plus means pro, - means con, +- means mixed):
Gameplay:
+- The gameplay loop is fun! Leveling can be done passively through the farm or more quickly by shoving the digimon onto your team in reserves. However, grinding levels once you've reached what I assume to be early-midgame can be tedious, as you are stuck at Kowloon lvl 3 for a while as your best source of xp, except for one area you get from a quest that poses a decent challenge and gives great xp, but once you leave, you can't re-enter. No, the dungeon re-enter feature doesn't work for this area for whatever reason. The grind appears to get better once you reach lvl 4.
Memory UP/Progression Feel:
+Progression feels natural, and is cleverly done with a single item type, memory UP's. These are consumables that permanently increase your max memory for your party. Different digimon cost different memory amounts, with stronger or higher-ranked ones costing more. So, more memory allows you more freedom in teambuilding, allowing you to add more and stronger digimon to your team.
-Be sure to acquire every item in new areas, as you may not be able to return to all of them. These items can include memory UP's or farm expansions.
Game Difficulty Balance:
+ Dungeons are mostly well-balanced for your stage in progression, except in early-midgame, where most of them are far too easy, even on hard.
- At the end of certain stages of Kowloon, you will face off against a boss who is far more powerful than the surrounding encounters, to the point where you would be able to almost reliably take down encounters in a single aoe attack and still need to use items to beat the boss. If you don't want to use items, good luck grinding against Rookie and Training II digimon for a few extra hours, or rebuild your team and train it up to specifically counter the boss.
Story (Honestly, for whatever reason, my mind would turn off during dialogue. Like, I would read it, but I wouldn't remember what I read after moving to the immediate next dialogue box, so I'm not the best testament to whether the story is good, but from what I could process):
+It was interesting and the dialogue shouldn't go over your head, which might've been a concern for a game with a detective aesthetic to it.
+Everything felt natural, the call to do the story missions are not too sudden (what I mean is that didn't feel like, okay, now let's do the next thing! And the next! We're force-feeding you content so you'll keep attention!!! Having fun yet!?), and at the start of most story missions, it always felt like it might build to something later from the setup, even if it doesn't (which doesn't feel disappointing, because though it may have some good buildup, it is careful to not set an expectation, by telling you to start investigating an area with some context, it's unclear how much there will be to see, while still getting you excited to do it. Expert handling of expectations!) Also, it doesn't resort to dripfeeding story, either.
-You start the game with a lot of animated cutscenes, then the bulk of the game's story has none. I'm assuming there will be some near the very end, but I could be wrong. This builds hype but also is one of the few times it subtly and intentionally sets up false expectations.
+If you get confused on what to do, or return for another play session and don't remember what to do, the
npc in the digilab will help tell you where to go.
-The port/bugs (nothing here was good):
-Button prompts do not show the button for keyboard, even if you are using one, and even in settings, not all buttons are shown for remapping (autobattle button (right control)). I think it assumes you're using xbox for the port, because of the double square button.
-Sometimes, when the game prompts you with multiple choices for a reply in your in-game texts, it won't accurately represent what you pressed. The funniest example was when I was being quizzed by one of my digimon, and I gave the answer (it was asking about fish, I may be misremembering the name, so I'll give a random fish name for the sake of demonstration) "Mackerel," the digimon then said that the correct answer was "Mackerel" and wished me better luck next time.
-The startup menu does not use your volume settings, so it always starts super loud.
-Adjusting volume bugs out the screen when the popup showing your volume change appears and again when it disappears, same with brightness if you have a button for that.
Overall, the game is fun and has an engaging story, but maybe get it on console for the best experience.
63.9 hours played
Written 26 days ago
A solid no frills Digimon game that gives what I think are perfect capture mechanics in a fun package.
I love monster capture/collecting games, but they always have one key painpoint I hate dealing with, the "Capture" resource, Pal Balls, Poke Balls, whatever the game calls them are always limited or annoying to farm in order to enjoy going around and getting all the wonderful critters I just want to take home. The solution here is you "Scan" a monster at the start of combat (Usually 20% each encounter) and at 100% you can just make the monster at the DigiLab, from there you can evolve, DEvolve which is another insanely rare and useful tool, you can check what each evolution needs and have non-party monsters help in their own way.
There's so many quality of life features that even if you're not a fan of Digimon (How dare you) you still have a solid experience going around and finding all the quirky monsters and their cool fusions, unique evolution forms, and some insane over the top evolutions that require grinding, specific stats minimums and items to get some super gun wielding demon FROM DIGIHELL.
113.1 hours played
Written 12 days ago
Let me preface this by saying that im severely biased. I was a Digimon kid through and through and even now I cant shake my love for this franchise. I give u a quick rundown and then ill go into details without spoilers.
TLDR; if u don’t like Digimon but u love JRPGs (or beastmaster games) u might enjoy this.
If you dislike JRPGs and have no feelings for Digimon stay away from this.
Let me start with the bad. Combat isn’t to much in Depth, it changes only slightly to lategame but gave me some sort of options or strategies depending on the Digimon I had in my team and their Skills. I personally dislike the “training” system since it relies on you putting diigmon on a “digi-Farm” and they train there for real life time while u do other stuff. I personally would like it much more if Digimon actually had to fight to get stronger or whatever since I want the Team I journey with the most to be the strongest. Truth be told, you can play through this without training unless you play on hard mode (I suppose).
The other bad thing is the pacing of the game, I felt especially Cyber Sleuth suffered from this. It feels like u get a hook and then 10 hours of side stuff. I have to say though, that those characters become sort of important, maybe not in the greater plot but you keep interacting with them and before you know it, you care about them. In my over 100 hours of this game I realized that I got to enjoy those characters a lot.
Speaking of characters, I think the writing can either work for you or not. The way the characters speak is a weird hip young hacker slang and it can feel jaded or you embrace the goofiness. The game has a lot of jokes that are very anime like humor. The writing itself seems to be focused more on an adult audience, defiantly not for kids. It has some dark themes ( some suggestions are really dark if u think to much about them) It even features some Horror-esque storys which are very fun and remind me of old school creepypasta stuff.
There is one thing I feel like I have to mention for all LGBTQ-Folks out there, the game has a tendency of queer baiting (especially hacker memory) so if you are sensitive about that, be warned that it uses this as a cruel joke at on point in the story, for no good reason whatsoever. It doesn’t humiliate Queer characters of which it features some but the interacting with those themes comes off as clunky and sometimes just immature.
The good things, first of all, a lot of Digimon to collect. They feature some unique attack animations for their special attacks. Every mon has one or some even two unique, sometimes very well animated, attacks. There is a lot of side content, although I cant testify for it, since I didn play much of it. The characters need time to shine and since both games in this collection play out at the same time, you get quite a lot of screen time for those characters. In the end it gets to tell an emotional story, especially Hackers Memory, which I think is the better game. The story got me invested and I cared a lot about the characters but it took some time. I don’t want to spoil things but the themes are well executed (especially in HM)
If you like Digimon I think you can enjoy this a lot, I know I did…...and im hyped for Digimon Story Time Stranger.
239.3 hours played
Written 7 days ago
I love it but do i want to recommend it? Hard to say...
Pro
- This edition here includes 2 games, with the second one being quite a bit better than the first
- Lots of different mons, almost all with unique animations
- One mon can potentially evolve and de-evolve into everything and learn everything (your active skills are still limited to 5 or 6 skills tho)
- You can have up to 3 mons active in the battle and a few in reserve, which you can switch out by sacrificing one turn
- There are a lot of passives, attacks, equip and strategies. Lots of possibilities to make your own team-builds
Meh
- A stat system that is not well explained, but simple enough to understand if you read up a few things
- Dialogue/story that is sometimes very good but sometimes also very boring
- Hard Mode is very rewarding and challenging, but some boss fights drag on far too long (its the bullet-sponge problem)
- Some mons are just human knights and waifus? At least there is a big variety of them, but it took me a lot of research to find the mons i actually want to party up with... which are big dinosaurs with bazookas on their backs
- If you want to teach a mon a proper skillset, you are supposed to evolve and de-evolve them into many different mons, which is a nice idea for more variety in your party, but honestly, i dont want to have a pile of poop in my team
- Game is so bright i need sunglasses to play it... or turn down the brightness of my monitor, but im too lazy
Con
- I mostly hate the environments, especially the digital ones... its just bland boring and doesnt look great most of the time
- Where the f*** do i need to go next?!
- Translation (especially in the first game) is baaad
Surprisingly, the Persona games are quite similar, but honestly offer a bit more. Its still enjoyable, but some people might get annoyed by some of the aforementioned shortcomings. Here is hope that the next game - Time Stranger - will fix some issues and turn out quite nicely, so keep an eye out on that one!
164.1 hours played
Written 8 days ago
164 hours and i haven't finished the first game yet Jesus...
It's a great game though some aspects are ridiculously grindy for what it's worth. Making the layout heavily visual-novel-esque is alright for some but 90% reading gets a bit tiring when it's then turn based combat only.
Some quests i had to google guides for because whenever i took a break and came back to the game it was next to impossible to figure out where i needed to go and even then (possibly translation a fault of this) while actively playing i'd have to hunt guides just to figure out where i'm supposed to be going to begin with.
I wanted to do the royal knights + sins fights before finish finishing the first game but they're a bit daunting and unless i have a few specific skills (and luck) to make it easier the fights are a landslide against me.
I like raising and playing with different digimon combos though the island mechanic felt a bit tedious and really could've done with better refining.
I'll get round to finishing the game and moving onto HM eventually
29.1 hours played
Written 8 days ago
played Cyber Sleuth on the PS4 and completed everything basically. then played half through Hacker's memory here and then rushed to the end focusing on main quest only at around chapter 10 or so. It's just too much of the same outside the story. The domination battles are a bad game mode. There aren't enough new Digimon to actually warrant playing it again. combat is pointless as EXP is much more efficiently gained by stacking Tact USBs with the PlatPoopmons. The story had some really cool bits, basically everything involving Erika and Wormmon and then sadly also had a bunch of pointless wall of text assaults that just fatigued my thumb and made me wish for a goddamn skip function.
Overall still recommended if you haven't played CS before. It's also a nice feature that you can import your Digimon to the other game so you don't have to reraise them. It's often really cheap and if you like Digimon or monster raising stuff in general, then this is still good fun. hope they innovate properly in the next iteration which prompted me wanting to play Digimon again in the first place.
5.9 hours played
Written 9 days ago
Good game for monster v monster battling and farming for experience.
72.3 hours played
Written 11 days ago
Very deep gameplay mechanics and interesting storyline.
252.3 hours played
Written 12 days ago
Is this really the best that Digimon fans get? I know Digimon isn't as massive as Pokemon, but can Bandai Namco at least try a little harder to polish this up a little.
While playing almost immediately you will notice spelling errors and oddly worded sentences and that's a slight problem when 90% of the games story is conveyed through text boxes. The translations are truly awful at times and while not every conversation is a brain teaser, it really quite sticks out when you hear "do you think a Digimon is a snake or a Demon?". What does that even mean? Perhaps this wouldn't bother me so much if the story itself wasn't 20 chapters long! That is not including Hackers Memory which is another 18 Chapters, both stories are 10 chapters too long in my opinion and could have been cut or shortened, maybe putting the "filler" main missions, such as giving Yuuko a bunch of book recommendations so she can make friends easily, into a side mission.
Speaking of side missions, these can be hit or miss. Hackers Memory have my favorite ones which are a 3v3 control the point style Digimon grid battler, but there are also those side missions that are there to give you free experience and require no combat such as going out and trying a bunch of different restaurants with your friends. OK, sure.
Not everything in Digimon Cyber Sleuth is a negative, in fact those were my only problems with the game. Unlike Pokemon, Digimon actually has a story and a goal you are trying to achieve, albeit its people who are going into comas when "diving" into cyber space and the main character needs to figure out how to stop it, an anime trope that is as old as the internet, very Sword Art Online or even further back with the .Hack series in 2003.
Much like Pokemon you are battling and leveling up your monsters so they can Digivolve making them more powerful, but unlike Pokemon, getting the monster you want is a lot more accessible with the use of De-Digivolving, reverting them back to an early stage so you can choose a different branch you want to go into. Both Digivolving and De-Digivolving have their own branches with multiple Digimon in each tree and with 341 Digimon to collect with some being quite rare with unique requirements needed to Digivolve them, its a game you can put hundreds of hours into. You can even put your Digimon in the DigiFarms where they can search for missions, make items or passively train while you are out and about.
As a quick side note, where training Digimon is the meat of the game, there are a few other things to do in as you are playing. You can search for rare Digimon Medals which are collectibles that are found by defeating Digimon or completing the Digifarm quests; There are 700 of them in total with 500 being in Cyber Sleuth and 200 more in Hackers Memory. There is both an online and offline Colosseum where you can test your might against both NPC and human Digimon trainers. The Online Colosseum also holds events where you can earn coins as you fight to then buy titles, avatars and accessories for your Digimon to wear. If you are trying for the highest rank in the offline Colosseum I have this advise to give, abuse the items. If you think you have enough items, you don't have enough items. Masters Cup in the offline Colosseum is some of the hardest, unfair battles I have ever faced.
Nintendo would never.
29.0 hours played
Written 14 days ago
I love this game. I have hundreds of hours across all platforms and have 100% completion on Switch. The mechanics are grindy but satisfying, the story is typical Digimon-anime-from-1997-style fun and the game is easy to sink into. The translation... not perfect, especially if you play as a girl in Cyber Sleuth. I do enjoy the seemingly accidental queerness, though.
Great game, will probably spend hundreds of hours completing again
66.7 hours played
Written 16 days ago
I'm a biased digimon fan so it's basically near perfect for me. Big improvements from past digimon story games.
The gameplay, well it's pretty flexible in ways you can build teams of any digimon you want, but limited in where most of the time the movesets will be mostly the same. Definitely not as polished as many other turn based rpgs. But still fun and once I executed a strategy and it worked it was very astisfying.
Story is good but not too amazing (main story)
As a digimon fan 9/10 would definitely reccomend
As a turn based rpg fan 7/10
116.6 hours played
Written 17 days ago
10/10 for sure! Both have an amazing story and A LOT of cool digimon. They are a bit of a slow start but when things really start kicking off it is phenomenal. Kinda wish they did a little more with the digi-egg evolutions but the ones they did put in *chefs kiss*. All in all I love this game and I don't think I will ever get bored with it.
114.2 hours played
Written 18 days ago
This game has been alot of fun love how you get you favorite digimon after some griding and undigievole and redigievolving have really been enjoying cyber sleuth I will update the after playing hackers memory.
34.8 hours played
Written 18 days ago
I enjoyed the game since it first came out on PS4, i also played it on my Switch and now on my PC. One of my most favorite game. the only thing I dislike is that it not full screen on my PC. other then that I love the game
41.0 hours played
Written 21 days ago
I've only beat the base game, but, MAN, there are some good ideas in this game. It does suffer from a lack of visual variety and some bad dungeon design, but this is still a great creature collector for a burned pokemon fan (put 2,000 hours in the series before Scarlet destroyed my passion for the series). Super excited for Time Stranger, which looks like it's going to address all this game's shortcomings :)
110.9 hours played
Written 21 days ago
One of the Best Digimon Games till now. And a great turn based JRPG. Recommend it to all Digimon and RPG fans. The story is interesting and the characters are lovable but you will have to finish both games to see all the story and side characters development.
49.2 hours played
Written 22 days ago
Great game AMAZING gameplay Huge digimons to collect ( BUT ) it's TOO EASY For a digimon game also there is ALOT of Talking that's pointless and there is no way to skip it
36.1 hours played
Written 28 days ago
The game has some downsides, but it is arguably the best Digimon game available in English.
I personally struggle with the amount of dialog and wish I could get back to the battling quicker.
35.3 hours played
Written 28 days ago
Got this on 90% sale. Currently 30 hours of gameplay and still not reach the end yet. Totally worth it. If you are a Pokemon fan and want to try out the Digimon counterpart, then there're something you need to notice:
- The game is more like traditional JRPG genres, which means a lot of chapters, narratives and grinding. Battle is not the centric point of the game. Most of the time you're a detective solving the cases and doing quests.
- The battleplay is much simpler than Pokemon. Skills are only around damage/ build stats/ heal. Type effectiveness is merely rock-scissor-paper relation.
- Some Digimon are not children friendly. You can see a Digimon in the shape of a poop, a dinosaur shooting rockets from its boob or [spoiler]an Eater with tentacles wrapping around a girl NPC.[/spoiler]
If all of these above is fine to you, then I'd recommend this game as:
- Huge amount of playtime. Grinding is there, but in the form of doing different cases so it won't be much boring.
- The characters are very well-written. I don't see any NPC in the game that is bland or forgettable. The story and plots are really hooking.
- Tons of Digimon to build and each of them has a unique attack and animation.
- Cool music.
49.3 hours played
Written 30 days ago
One of the better Digimon games.
Here the training and digivolution is fun.
Only the story could have been better.
there could have been more Digimon with update or addons.
Would have been great.
97.3 hours played
Written 1 month and 2 days ago
Solid digimon game with a solid game. Please keep making digimon games, and also add in rarer digimon to grind for like pokemon's shinies, it'll add longevity to your games.
147.3 hours played
Written 10 days ago
A game any digimon fan would love. Would reccomend to anyone who enjoys jrpg creature collectors with a deep story and fun characters also furry bait.
86.4 hours played
Written 24 days ago
its a pretty neat RPG. starts out pretty slow but eventually things hit the fan and the story gets wild.
96.4 hours played
Written 25 days ago
nice game. both story and gameplay are great. can't wait for the time stranger
317.0 hours played
Written 26 days ago
one of the most underrated game
lilithmon + alpha mon with sword = best team
48.2 hours played
Written 6 days ago
Honestly, If you love digimon, this is your game, though the main downsides are its incredibly grindy and you can get lost really easily. Thankfully they have a character in the DigiLab that can redirect you back on course. A future tip as well is to every now and then send your digimon to investigate so you can have more things to do cases wise. I would say its a really well made game as well, though it can be complicated to learn everything about fighting and what attributes are good against what, but I believe some of you future players will get the hang of it.
178.2 hours played
Written 6 days ago
Great game - if a bit dated. That said, if you're looking for a Digimon game that has a more similar feel to Pokemon/Persona/SMT, then this is the way to go. Great stop-gap while you wait for the upcoming Time Stranger, which so far looks to be a great improvement.
38.1 hours played
Written 7 days ago
A good story. While it is not translated with english voice actors, if you want a good jrpg this is the game you need.
21.0 hours played
Written 1 month and 2 days ago
this game is became grindy and repetitive... because collecting and digivolving all digimon I encountered😡😡😡
121.9 hours played
Written 14 days ago
Cyber Sleuth made me smile.
Hacker's Memory made me cry.
Overall a good turn-base Digimon game with tons of Digimon to play with. The level grinding can be pain but when you have 3 Plat Numemons and 9 Tactician USBs, everything become easier.
145.9 hours played
Written 18 days ago
I am lifelong Digimon fan. I love this franchise with everything I have. This is a Top 3 Digimon game. If you are a fan, play this game.
38.7 hours played
Written 30 days ago
Put Renamon and Gatomon in your party, making your dreams of becoming the world's best furry ghetto pimp a reality.
Digimon. Gotta smash 'em all!
40.2 hours played
Written 22 days ago
Just got access from DigiLab — 10 minutes later, Wiped out by Gotsumon, Biyomon, and Syakomon. AMAZING!
0.2 hours played
Written 12 days ago
I could see myself really getting into this game when I was younger and I'd sit away grinding rpgs. As it is, it's a lot of repetitive dungeons with a barely memorable story and combat that has absolutely zero depth, and I don't have 60 hours to slog through it.
0.3 hours played
Written 11 days ago
Absolutely atrocious port. Basically just copy-pasted so you`ll naturally have a plethora of bugs. Hurts my soul cause I love Digimon with all my heart but this has absolutely nothing to do with Digimon. The first game that makes me think I should ask for a refund.
8.8 hours played
Written 13 days ago
Closes on area transfers means this game is the usual untested PC farmer.
9.2 hours played
Written 5 days ago
eu não consigo acreditar que alguém consegue tolerar os diálogos e a história desse jogo
11.3 hours played
Written 10 days ago
I wanted to try this before trying the one coming out in October.
If this is anything like that then I will not be picking up the new one.
The headache I got from trying this game for 11 hours is well beyond reasonable. I love Digimon. I absolutely hate this game. If you like a boring novel game with Pokemon clone fights that barely change enough to be Digimon, then this is for you. It is not exciting, It is not entertaining gameplay. It is, however, a waste of 11 hours of my life.
40.7 hours played
Written 16 days ago
amazing game i love digimon lets hope we will get more digimon games in the future!
27.6 hours played
Written 7 days ago
Digimon Story Cyber Sleuth: Complete Edition stands as a definitive entry in the digital monster RPG genre, successfully blending classic turn-based combat with a richly detailed cybernetic world and a compelling narrative that appeals to both longtime Digimon fans and newcomers alike. This Complete Edition compiles the original Cyber Sleuth along with its sequel, Cyber Sleuth: Hacker’s Memory, offering an expansive package that doubles the content and deepens the overall experience. What makes this edition particularly notable is how it balances nostalgia with innovation, delivering an engaging story-driven RPG with complex character development, diverse Digimon rosters, and strategic battles that demand thoughtful planning and adaptability.
The core gameplay revolves around exploring both the real world and a sprawling virtual cyberspace, where players investigate mysterious phenomena while forming bonds with hundreds of unique Digimon. Each Digimon can be trained, evolved, and customized with a variety of skills and equipment, allowing for highly personalized party compositions. The battle system is classic yet refined, featuring turn-based mechanics that emphasize exploiting elemental weaknesses, managing action points, and leveraging status effects. This strategic depth is complemented by the variety of Digimon, each with distinct abilities and evolutions that keep combat fresh and engaging over dozens of hours.
Narratively, Cyber Sleuth excels in weaving an intricate story that merges the digital and human worlds. The plot is filled with twists, emotional moments, and ethical dilemmas, exploring themes of identity, memory, and the consequences of technology on society. Characters are well-written, with meaningful interactions that enhance immersion and emotional investment. The sequel, Hacker’s Memory, offers a parallel story with new protagonists and perspectives, enriching the universe and providing a more nuanced understanding of the overarching plot. This dual narrative approach greatly increases replayability and narrative depth, encouraging players to explore both sides of the digital mystery.
Graphically, the Complete Edition benefits from polished character models, detailed environments, and vibrant animations that bring the Digimon and their world to life. While not pushing the boundaries of modern graphics, the art style remains faithful to the franchise’s aesthetic—colorful, dynamic, and full of personality. The UI is intuitive, though occasionally dense due to the volume of customization options and menus, but it ultimately supports the complexity of the game’s systems without overwhelming the player.
The soundtrack complements the cyberpunk-meets-fantasy vibe perfectly, featuring a mix of electronic beats and melodic themes that enhance both the tension of battle and the quiet moments of story progression. Voice acting, though limited in scope, adds emotional weight to key scenes, further drawing players into the narrative.
While Digimon Story Cyber Sleuth: Complete Edition is a triumph in many respects, it’s not without minor flaws. The pacing can sometimes drag, especially in side quests that feel repetitive or less impactful compared to the main story. Some battles, particularly in the late game, may require extensive grinding or optimization to overcome, which might test the patience of more casual players. Additionally, newcomers unfamiliar with the Digimon franchise might find the sheer number of Digimon and evolution paths initially overwhelming, though the game’s tutorials and gradual introduction of mechanics help ease players into the complexity.
In conclusion, Digimon Story Cyber Sleuth: Complete Edition is an impressive and content-rich RPG that successfully captures the spirit of Digimon while delivering a modern, strategic experience. Its engaging dual narratives, deep customization, and thoughtful combat systems make it a must-play for fans of monster-raising games and story-driven adventures alike. Whether you’re drawn by nostalgia or the promise of an expansive cyber-digital mystery, this Complete Edition offers a satisfying, immersive journey into a world where friendship, technology, and identity intertwine.
Rating: 8/10
53.6 hours played
Written 21 days ago
im twice kill the boss and the game suddenly crashed, wasting my time
twice!!!!!!!!!!!
134.8 hours played
Written 21 days ago
TL;DR - i only recommend getting it on sale.
- The story is fine. The pacing and dialogue? Simply not good. And very often the dialogue gets repetitive.
This game NOT having an auto-scroll option makes it much worse.
- Most of the characters are forgettable. They are not interesting and have no development.
- Digimons designs and animations are good.
- Sidequests in Cyber Sleuth are boring and unrewarding except for 1 involving [spoiler] Lillymon [/spoiler]. In Hacker's Memory some quests are decent to do for their stories or for rewards.
- Combat comes down to have the specific typing (Vaccine, Virus or Data) to do more damage, and enemies deal less. As you progress enemies become annoying bullet sponges, so a tip ill give is get at least 1 Digimon with DEF/INT penetrating special move.
- Digivolving itself is alright. I say that because it becomes VERY tedious having to walk back and forth to the lab (Only place where you can digivolve and de-digivolve). Not only that, but also not being able to check the requirements for digivolutions (mainly status like ATK) outside the lab is very inconvenient.
To sum up comparing both games - Cyber Sleuth was ok at best. Hacker's Memory while not amazing, it was a much better experience.
There is a new Digimon game arriving, Digimon Story Time Stranger. So here's hoping it is a good Digimon game.
97.0 hours played
Written 27 days ago
Fun game, but not without flaws.
Its very VERY grind heavy.
And the translation isn't the best.
But the bit that bothered me most, is some of the dialog is so very boring, and just goes on and on and on.
190.3 hours played
Written 29 days ago
Digimon has been a very experimental franchise in its history, specially when it comes to games.
Digimon Story Cyber Sleuth is the first game in the franchise meant for a more adult audience, but also the first one serve as a good entry point to anyone who has not yet experienced the franchise, specially if you come from other monster taming games, though not a requirement.
One of the best games in the monster taming genre for sure; do keep in mind this is a classic turn-based RPG with random encounters, and it's heavily story driven, so a lot of text to go through! nonetheless, a very interesting experience that does an excellent job explaining what Digimon is about.
My favorite of the two is Hacker's Memory, which has an improved narrative component and offers a compelling story that's focused on character development instead of its event driven counterpart (Base Cyber Sleuth). However, for an improved experience, and for the sake of understanding all references, it's a good practice to play Cyber Sleuth before Hacker's Memory.
30.8 hours played
Written 29 days ago
Love this game so much, best digimon game ever. One of my top favorites of all time.
232.4 hours played
Written 9 days ago
my hours might be a taaaad inflated but this game. yall. SO GOOD
47.0 hours played
Written 20 days ago
A jrpg in the digimon world, what more do we need
30.9 hours played
Written 1 month and 2 days ago
better persona and smt