Pathologic Classic HD
Pathologic Classic HD

Pathologic Classic HD

10
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Pathologic Classic HD - Announcement Trailer
Pathologic Classic HD - Cinematic Trailer
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD
Pathologic Classic HD is the Definitive Edition of the original Cult Classic Psychological First-Person Survival game. In this unforgettable experience, players control one of three unique characters as they try to save a mysterious town from a deadly plague that cannot be stopped. Players only have 12 in-game days to find the truth, in a town with a life of its own and characters with their own motives and stories.
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Steam
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Steam
Categories
The categories have been assigned by the developers on Steam




Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
87%
1,703 reviews
1,496
207
1.2 hours played
Written 1 month and 2 days ago

one of the worst games I've ever played, it's easily one of my favourites though. I'd recommend it for the severely mentally ill and/or those with masochism, but telling someone to play this should be an unforgivable sin
8.3 hours played
Written 19 days ago

ADHD HELL! Very solid worldbuilding, decent characters, ass lvl design and janky mechanics, unique atmosphiere and interesting narrative with 3 main characters. Recommend to whoever enjoys older story driven RPGs and can handle all the crappy gaming aspects
40.6 hours played
Written 20 days ago

just play the sequel and join me on the P3 hype train. this one is good, sure, but it's very clearly unfinished and feels like a much less cohesive fully-formed whole than what IPL would go on to make,, Pathologic 2 being my absolute favorite game ever made. the ideas are great but it's constrained by a deadly combination of rushed development and early 2000s jank -and slavjank at that- that would make Morrowind blush (not dissing Morrowind, it's one of my all time favorites, but let's be real). Clara and Dankovsky's stories are both great and it does add a bit of context to the sequel/remake, but people who try to tell you it's an essential text that you MUST play to understand the themes or whatever are selling you a bill of goods. this review sounds harsh but i really did enjoy my time with this, it's just that the fanbase seems deadset on telling everyone that this is the greatest game ever and the sequel was a letdown which is just completely psychotic. also if you do wanna play this, here's a protip: gt_speed 2.25 uspeed 1.25
29.8 hours played
Written 10 days ago

Aside from the annoying map design and the slow movements, this game offers a pretty unique story in an environment that progressively gets more and more disturbing. Just, be ready to walk ... a lot ...
41.7 hours played
Written 19 days ago

The first few hours of the game are aggrevating, but after suffering through it for a bit, you actually, really get it. There is a joy to the suffering. And you will find the rest of the game joyful masochistic experience. 9/10
500.7 hours played
Written 23 days ago

This game is not fun and very stressful! my favorite people were the bachelor and aspity <33
164.8 hours played
Written 1 month and 3 days ago

Easily the best game I have ever played. This is definitely a complex experience, and it really benefits you to look up at least the basics of how to play before you start, but I've never had a videogame story stuck in my head, taking up my thoughts to such a level. I lay awake in bed thinking about the tragic lives of these characters.
1.7 hours played
Written 5 days ago

Mesmerizing Unique Intensely memorable One of the most games amongst all my games. Amongst are be games. This is one of them. Make sure it doesnt pass you by. I played the original on release and this holds up nicely Cryptic early XXs mid steppe Slavic covid sleuthing ahoy
29.7 hours played
Written 5 days ago

Pathologic is a game that I have heard of for years now and only got around to playing when my “best” “friend” finally made me. But it is not a game, as a game implies you play it, and playing implies it is meant for enjoyment. It is not meant to be enjoyed, in much the same way as a Holocaust or Slavery museum isn’t. In his video on Sonic Dreams Collection, Matthewmatosis describes artist James Turell’s “nonvicarious” artpieces. In this context, nonvicarious are pieces which can only be experienced in-person, or rather their original form. A picture of a Sunset, for example, conveys a different feeling, fundamentally, than seeing one yourself. I suppose if I were to come-up with a term that better implies its meaning, I would personally say “nonsubstitutable.” Pathologic is absolutely nonvicarious. You cannot grasp the full meaning of the game without playing it yourself. You can have it described to you, and those descriptions and videos by Hbomberguy or Mandaloregaming are very useful in seeing if you would actually want to experience this, much like how an art critic’s review or museum brochure can get you to see a specific piece, but they are not a substitute for that piece. Are you willing to engage with gameplay that is mainly just walking, dumpster-diving, horrid combat and dialogue written by a high Fyodor Dostoyevsky? Are you willing to fail and have to live with it, else waste potentially hours of your time to undo it? Are you willing to have the game give simultaneously too much and not enough information to find out what you need to do? Are you willing to do horrible things to fictional characters for your own survival or, even worse, try to help people but only make things worse while still knowing it was the correct thing to do at the time? Are you willing to engage with a cast of characters who are doing the exact same things but are worse at it? Are you willing to walk across an entire city while just thinking to yourself? This is going to sound like I hate you, but I think you should play it if those questions sound terrible. The town has its own isolated culture that is only now dying because of initially benign outside influence and itself. There are no solutions that will save everyone. But if you come-into it not expecting any specific kind of enjoyment, I feel like there will be a catharsis, that kind of catharsis Aristotle wrote about. A kind of horror that somehow makes you feel better about or at least more understanding of the shittiness of our real world. I think more people should engage with things that will make them suffer. I want more people to challenge themselves with a mirror that has someone unfamiliar in the reflection. Yeah, Pathologic 2 plays like a video game made for humans, but 1 is a meditative experience. But instead of finding inner peace, it almost resonates you with the chaos and confusion of our real world. It’s an empathy tester and demonstrator. I find Pathologic is a part of my soul now, even if I don’t think it’ll ever be a hyperfixation of mine. Because it’s one thing to see its story unfold in a video or to see a full lp of it or to see it in your dreams. But it’s another to place your fingers into the town and become an actor in its plays. A lot of people talk about the big twists, but I honestly don’t really care about them. They don’t change the gameplay nor my resonance with it. If anything, they just enhance the themes of the game and my statement that it only allows one to better find escape in the real world. I could have encountered one of them, but I didn’t due to circumstance. If you know what the twists during Day 12 are, great, but they’re whatever to me. Now that I’ve done little more than contradict myself, I want to go over my playthrough specifically. I started as the Bachelor, something you should always do, and it was the first time a video game has actually made me role-play and made me feel like I am really interacting with these people. Yeah, I’ve played tabletop, but my Danil was me. I knew a bit about the first 2 days, but almost nothing after that. In my mind my dialogue choices were more humble and like an ideal anthropologist: I did my job and talked medicine with those who I could talk medicine with, but when one of the Kains or Younger Vlad or Peter talked about fate, souls, gods and goodness, I listened. At first I asked more questions than accepted answers and focused more on actually helping the town. But every day I woke up and found that the accomplishments of the previous day didn’t matter, or there was a complication, or new problems arose. And then, at day 11, I found [spoiler] the source of the infection as well as discovering the properties of the Polyhedron. And even though I, the player, would have wanted to destroy the Polyhedron, I also had no more love or curiosity for the town or its culture. I would gladly let Maria become the Mistress of a new culture on the other side of the river, because I accepted the notion that she was the only one in the game who never lied to me. I accepted that the Polyhedron was the vessel for a new god and that the building, in its impossible architecture, was immune from the plague infecting the rest of the city. I accepted the solution to raze the town east of the structure not out of medical necessity or reason, but because I saw nothing but exhaustion, lies and wasted effort in the streets. I might as well save the one thing that made me not lose hope in my initial mission.[/spoiler] This characterization of the bachelor is not how he is canonically. He’s more of a shithead in the other campaigns and in 2, but my role-playing of him is always more accurate to me. Those depictions are how he comes across or perhaps what he really thinks but says implicitly. But he and I, through our experiences, would likely come to the same conclusion. He would raze it out of arrogance towards what he sees as a barbaric culture. I would raze it because there’s nothing else that can be done other than let this new element try to grow into a better world.
86.0 hours played
Written 9 days ago

This is more than just a game, it's an amazingly rich experience. Whilst if you know what you're doing the survival elements turn out not to be too demanding, the plot, atmosphere and world-building keep it from turning monotone (except for the Changeling's route - overpowered but plot-wise severely underdeveloped). Obviously, with a game as dated as this one, there's gonna be jank here and there, but in case of Pathologic, it only seems to work in its advantage and adds that extra little bit of charm. If you're looking for a story-rich title and don't mind facing a flashback to old design practices, then really consider picking this one up - it's worth it.
0.2 hours played
Written 12 days ago

Quite possibly the only game ever made that requires the steam overlay to properly function
88.3 hours played
Written 30 days ago

i have to play this game every single year now. this is my fate. i reluctantly accept this. wouldn't recommend for most people...
8.2 hours played
Written 6 days ago

I like it but it won't stop stuttering
48.9 hours played
Written 11 days ago

slavics and their freaky medias. peak
85.1 hours played
Written 1 month and 3 days ago

this gameplay was the worst 85 hours of my life, i loved it
8.5 hours played
Written 5 days ago

i fucking love suffering
70.7 hours played
Written 6 days ago

i've finally finished the first third of the game 🤩
69.6 hours played
Written 14 days ago

This game broke my W key
29.0 hours played
Written 15 days ago

best worst game ever
64.1 hours played
Written 1 month and 1 day ago

Completely illegible, weird fucking game, play it now.
0.3 hours played
Written 25 days ago

What the fuck is going on
79.6 hours played
Written 21 days ago

i love yuri (walking around with 91 human hearts in my back pocket)
69.1 hours played
Written 27 days ago