Styx: Master of Shadows
Styx: Master of Shadows

Styx: Master of Shadows

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Styx: Master of Shadows - Launch Trailer
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
81%
3,893 reviews
3,173
720
38.6 hours played
Written 19 days ago

I feel really bad for skipping this game on release. Randomly got it on sale, decided to play it one day, and got hooked. It's a small indie title, but it has such a great charm to it that I ended up craving for more after completing the first game. Styx seems like a very bland, generic character at first glance, but his story and personality are pretty intriguing and I've never seen a character with a similar backstory. Currently playing the second game and can't wait for the third installment!
6.2 hours played
Written 21 days ago

I can be forgiving as this is the studio's first stealth game, but its janky and the level designs are frustrating at times, to the point where i lost interest in this game. Its small things that add up like you cant hang on a ledge anytime you want for some reason or you cant throw a dead body over a railing, no takedowns from above or below an enemy, things that are standard in stealth games even in 2014. But at the same time what i hear shards of darkness is a major improvement over this game and with those steam 90% off sales i'd recommend you play that one instead, as I'm about to.
16.1 hours played
Written 28 days ago

I'm not very good at stealth games, but this game has sold me on the genre. The level design is amazing, offering multiple paths towards objectives, and your abilities are diverse enough to accommodate different playstyles. The game is very challenging, but if one approach is too difficult, there are always alternatives. Also, I really love the setting of this game. It is so detailed and well thought out. It's reminds me a little of the Gothic games, which is a pretty high standard. The only negative to this game is how difficult it is to ledge grab. When you try to ledge grab to avoid detection in this game, Styx will either fall to his death or automatically climb on top of the ledge over again until you are detected. Holding down the sneak button mitigates the autoclimb, but not completely, and you will still fall to your death a lot of the time. The sequel completely fixes this problem, and I wish this game would just do what they did in the sequel, because it's a game changer and it would make this very good game pretty much perfect.
68.3 hours played
Written 18 days ago

The first time I played this, I got softlocked 15 hours in by a glitch. 6 years later I come back, find one of my new favorite stealth games. Then the final boss happens, which is an incredibly difficult combat. Combat which up to this point only happens if you fuck up, with the game directly penalizing you if you ever have to enter it. So if you've been playing it like the game incentivized, and like any other stealth game works, you haven't entered it since the tutorial 40 hours ago. You have to fight 3 people at once, but when you fight one the other two instantly kill you with daggers. if you have the daggers to insta kill them first, do it again but now without those daggers and now all the enemies are invisible. That ending fight was disappointing enough to knock this back to a "No." It's a good game, a great one even. but with potential softlocks between and in every level (sometimes animations mess up and freeze you), and the first boss fight I've ever just said "screw it" and looked up the ending cutscene for instead? can't recommend.
55.7 hours played
Written 16 days ago

Game is cool until you get stuck and can't progress to the next mission due to a bug. I wish I'd known sooner otherwise I wouldn't have bought it.
2.3 hours played
Written 2 days ago

4/10 It's a very mediocre stealth game, but it tried its best and it deserves some recognition for that. I feel like this one had alot of potential, but it became apparent very quickly after picking it up that it missed several crucial marks when it comes to designing good stealth gameplay: The first and most consistently annoying one is how the lighting system works, and especially with how poorly it is communicated to the player. The key to good stealth games is consistent detection mechanics that are clearly communicated to the player, such as knowing when an area is bright enough to be spotted in, or dark enough to hide in. The oldest stealth game, the Thief series, first implemented this mechanic with the light gem, a single jewel always visible at the bottom of the screen that got progressively brighter and darker as you moved from lighter to more shadowy areas. Styx tries to do this as well by re-flavoring it as a tattoo on his arm, which is only visible while looking at the character from ONE angle of his body. Meaning that you have to constantly keep repositioning the camera just so you can see if the tattoo is glowing to know if you're visible. They could have easily fixed this by painting his entire character model all over with tattoos that glow, but no. It's such a simple fix that would mend such a careless mistake. Light detection systems are THE MOST IMPORTANT mechanic in ANY stealth game; one that the player utilizes literally every five seconds while playing, and here it's been reduced to a "bells-and-whistles" type thing. This is the biggest flaw with the tattoo, but it's not the only one. The second problem with the tattoo is more of an issue with general level design: every map has areas of inconsistent lighting that make it impossible to tell whether or not you will be hidden. Sometimes I will step into a bright area right under a lamp and I'll be totally invisible, other times I'll be in an area that appears to be pitch darkness and enemies can see me plain as day. It's not a bug in a handful of areas either, its common enough that I can literally never tell whether or not a shadow will hide me... in a stealth game. Did I mention that there is no sliding-scale between being completely invisible and being a Christmas-tree? When it comes to enemy sight and lighting, there is no "corner-of-your-eye" brief momentary sightings; there is just "I can't see anything" and "ha! There you are!" This inherent lack of subtly is bad in any stealth game, but it's just ANNOYING in one where you literally cannot tell which shadows will and won't actually hide you. A more minor but still annoying issue is that sometimes while descending from a parkour jump or jumping onto a ledge the game fails to auto-lock you onto the target like it's supposed to, so you'd better hope you aim it just right or else you're gonna fall and take alot of damage. Styx is small, so even relatively short heights hurt him alot, which I could find more immersive if it weren't for the fact that the majority of fall damage you take is just a gamble on whether or not the climbing mechanic will work properly. For a game about feeling like a nimble infiltrator, it makes you feel... limited. Still, the game had alot of effort put into it, and it shows. You can tell the devs were really passionate about making it good, just a little inexperienced. The sound design in particular is very good and they implemented the mechanics of your footstep sounds across different surfaces (like carpet, stone, wood, and metal) very well. The climbing and infiltration mechanics are fun (barring the terrible lighting system) and you really do feel like a sneaky little goblin by crawling along ledges, parkour up walls, and ducking into little holes and crawlspaces that bigger creatures couldn't normally fit in. The combat system is simple and its easy to get overpowered, but I feel like that's better in a stealth game. You're not meant to be a warrior, you're not supposed to rush into combat and kill 20 guys. You're an infiltrator, a thief, a ninja, an assassin. You're meant to be a sneaky and nimble little trickster, not a mighty Dragonborn; this game nails that feeling really well. The characters and world are also interesting. Styx is rude, crude, and scrappy, which normally I'm not a fan of but his character makes sense for the world and fits well into it. This is one of those settings where EVERYONE is a jerk, but still has to get along and form mutual alliances (which they frequently betray each other in, Styx for example pickpockets one of his own friends shortly after he helps him) it really makes you feel immersed in a world of "no one's a good guy, and you're no exception; keep your friends close, and your enemies closer." and the writers are very good in making you feel the suspense of this reality. Styx feels like the kind of person who's constantly worried that everyone is gonna betray him, probably because they will, and so he feels compelled to betray them first. It's interesting and makes the crudeness of his character feel earned. Overall I'm extremely disappointed to see how this game turned out. It pains me to give it such a low rating. It really feels like it had a lot of potential. I've heard the second game is a lot better and fixes a lot of these problems I've mentioned, and I might decide to give it a try one day but for now I've been unimpressed with this series so I'll give it a pass but if you wanna try any game I'd say start with the second. 4/10
51.4 hours played
Written 17 days ago

Deciding to finally leave reviews after over 100+ hours across both of these gems. Gonna keep it mostly brief. For Master of Shadows, it's just awesome, man. The levels, the atmosphere of the levels, the overall design of them are just so good for their time. Even for today's standards, they are varied and have plenty of options for how you want to go through them. The game isn't perfect, sure, but this is a gem none-the-less. If you like stealth games, you will be satisfied.
22.3 hours played
Written 13 days ago

I would recommend this game to those that have attention spans longer than that of a peanut's and enjoy stealth games. I've had a good time so far. Anyone crying about the game's bugs must only play games that never have bugs (basically impossible). This game is no buggier than any other. If anything it runs better than most stealth games that released around the same time. People crying about the combat system likely also cry about combat in Souls games being too hard. The combat is super simple and extremely easy if you have a reaction time that's faster than a 90 year old widowed grandmother; you mostly parry. It's not hard at all. Graphically the game hasn't aged super well, but if you only play games for how they look, you might as well just go watch a movie instead. I prefer to play games that are fun, not just pretty. Given it's age and the fact that it was made by a smaller studio, this game looks decent and plays decent. For $1.99, this game has been well worth it and I will definitely be beating it. You wouldn't catch me paying full price for it, but I RARELY pay full price for any game that I play.
0.6 hours played
Written 3 days ago

An old game with an interesting story and protagonist that is marred by its janky combat mechanics and it's poorly-crafted stealth system. Fun for those with nostalgia or curiosity for stealth-combat games, but something that is better off passed over by most others.
26.0 hours played
Written 14 days ago

GOBLIN SNEAKY SNEAKY!!! fun game for sneaking around and not human main character feel good
1.6 hours played
Written 12 days ago

Game worked when I first purchased it for my steam deck.Then for some unexpected reason it won't launch past a title screen during my second attempt to play. I would really appreciate a trouble shoot or a refund.
34.1 hours played
Written 14 days ago

Bought this game many years ago and get back to it recently. I enjoy the game process and been an overall good experience. for sure this game got few years back and have his own little issues but trust me me if you got patience and love stealth game that one of them :) enjoy your game
13.4 hours played
Written 13 hours ago

i liked the story, game play can get a little repetitive, but, it's the kind of game you can choose to play the way you want, so it balances it out. pretty good game man
6.8 hours played
Written 2 days ago

very fun and exiting game another very good detailed assassin type game
7.4 hours played
Written 6 days ago

Game could really be made less frustrating by having some sort of quick-save feature bound to a button, but as long as you save frequently this game is a blast! It really scratches that itch that the original Assassin's Creed left, and the future games left unfulfilled. If you get caught by more than one guy, you probably die. So use the abilities at your disposal to creatively navigate the environment and quietly kill everyone you meet!
0.3 hours played
Written 7 days ago

first time I run it it plays well. A few days later in hit play again and the game is actually running but I cannot jump to the game with ALT + TAB and it refuses to go there so I refunded it. The game itself is not bad.
3.4 hours played
Written 8 days ago

Fun game so far, but the combat is massive pile of fucking dog shit. I mean stealth is the main objective, so it's not the biggest deal, but holy shit. It's been virtually the only thing that has gotten me killed, just because of how bs it is. No restart from checkpoint in menu, you have to die to do that. Otherwise I really like the game though.
17.1 hours played
Written 8 days ago

This has that fab Dungeon Keeper/Overlord comic dark fantasy tone & aesthetic and is seemingly always on sale for practically pennies so there really is no reason not to get it. It is however surprisingly tough. Even on normal difficulty and with an obscene reliance on save scumming I can't make it past level four but then again Steam achievements tell me that almost 90% of all players are in the same boat so I guess that's not too shameful.
20.2 hours played
Written 9 days ago

Good game, can be annoying, because even on Normal difficulty enemies detect the player faster than usually in games of this type. I like the humour and jokes in Styx, the concept and the in-game world and lore are very interesting. I would definitely recommend this game to players who enjoy Assassin styled games but would like to try something different and less 'historically accurate'.
76.2 hours played
Written 9 days ago

Good graphics, great plot and game action. Few complaints on functionality...and its LONG! Good value for money.
98.5 hours played
Written 20 days ago

Uno de los mejores juegos de sigilo que he jugado. Realmente es una joya este juego, sin embargo tengo que advertir que tiene muchos problemas, Los enemigos puede o puede que no te detecten de forma aleatoria, el control del personaje es irregular y también es difícil saber si los guardias saben o no si están en el lugar. Prácticamente es como jugar un Darksouls de sigilo con un goblin. Así que el juego es sumamente difícil por este tipo de problemas en la jugabilidad. Aun así, Styx tiene algo que lo hace divertido, tal vez sea el desafío para mi y el carisma del personaje. Recomiendo el juego pero quedan advertidos.
1.9 hours played
Written 16 days ago

Worst steal game, ever. I would refund it if it wasnt for sale at 2 €. The fightingsystem is pure crap. The stealhsystem buggy. The mesh is so unprecise that you cant trust your vision if your vivible or not. the levels are way to linear, very few options to play. All in all, play other games, its not worth it.
79.4 hours played
Written 20 days ago

There's nearly always a way to avoid a head-on confrontation (but it might take you need to be as cunning as Styx to work out how)
23.3 hours played
Written 9 days ago

Stealth is like a double-edged sword. On one hand, it's really good, on the other end it can be frustrating.
0.2 hours played
Written 5 days ago

The main character is so annoying, doesn't sound like a goblin should. Making marvel tier quips. Horrible.
39.4 hours played
Written 8 days ago

old school . just try how it was. play on steam deck
22.2 hours played
Written 5 days ago

[h1]𝕋𝕙𝕖 𝔽 𝕓𝕠𝕞𝕓 𝕘𝕠𝕓𝕝𝕚𝕟 𝕚𝕤 𝕓𝕒𝕔𝕜... 𝕥𝕠 𝕥𝕖𝕝𝕝 𝕙𝕚𝕤 𝕠𝕨𝕟 𝕤𝕥𝕠𝕣𝕪![/h1] Developed by Cyanide Studio, this 2014 title is equal parts gritty, clever, and claustrophobic, all wrapped up in a world oozing with atmosphere and verticality. However, to me it felt unpolished and repetitive, and I'll discuss why in this review. You play as Styx, a centuries-old goblin with a sharp tongue and a sharper dagger, infiltrating the towering Tower of Akenash in search of the mysterious magical substance known as Amber. Styx isn’t a hero. He’s snarky, selfish, and cynical — and that’s what makes him stand out. He throws in a lot of F bombs and really does not care about the snowflakey "newer" generation. His personality adds flavor to the game's otherwise bleak world and with a jaw-dropping twist by the late game, you do not go wrong with a narrative this consistent. Where Styx truly shines is in its commitment to pure stealth. This isn't a game where you can fight your way out if you're caugh; getting spotted usually means a quick death. Instead, you're encouraged to slink through shadows, hide in closets, extinguish torches, and create distractions. There’s a deliberate pace to the gameplay; it's methodical, and very punishing once you're discovered... And that's one aspect of the game that was truly, and I mean TRULY repetitive. See, games should have variety... You know, levels where you're running from a huge boulder, levels where you climb the tallest tree possible... In Styx Master of Shadows, these things that vary the gameplay do not exist at all! All you do is crouch through holes and stab knights when they're not looking, that's actually all you do for 21 draining hours. The level design was also remarkably... low. Akenash is built vertically, with sprawling multi-layered levels that let you approach objectives from above, below, or behind. Exploration is rewarded with hidden collectibles and alternate paths, and the sense of scale adds an almost parkour-like freedom when you're plotting a silent route through enemy patrols. Sounds dandy, right? No, because after three perfectly designed levels, the game kind of restarts, taking you through those same three levels but backwards! Ok, let me examplify... Imagine you're playing through Batman Arkham City, another very stealth-based game... Imagine now that the only two levels that exist throughout the game are Arkham Asylum and then the GCPD... And you go through them twice, the second time being in reverse... Well who thought this is a good idea? All in all, I think the game was promising had they not completely screwed the replayability (I mean the PLAYABILITY) of it... And as I was depressingly going through the same levels twice, I noticed that Styx has many tricks up his sleeve. Potions, knives, he can literally create a clone of himself (ahem... I guess that'd constitute a spoiler here, sorry) and those goblin clones can do a variety of things themselves, and he can also become invisible at the cost of amber! So the game is a low 3/10; but Styx makes it an actual [b]7/10[/b].
12.4 hours played
Written 30 days ago

I'm Sean Prime and I approve of this game!
13.0 hours played
Written 7 days ago

I'm gonna be a bit of a troublemaker tonight.
76.2 hours played
Written 19 days ago

Good fun.
25.1 hours played
Written 14 days ago

Best Stealth game
2.1 hours played
Written 16 days ago

This game ass vro
22.1 hours played
Written 18 days ago

Sneaky beaky goblin deez nuts
23.2 hours played
Written 29 days ago

old but gold
6.1 hours played
Written 1 day and 11 hours ago

nice
57.3 hours played
Written 2 hours ago

nice one!
12.6 hours played
Written 8 days ago

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