

No More Room in Hell 2
316
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
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No More Room in Hell 2 is a terrifying 8 player co-op action horror experience. Find your friends in the dark and survive - in a dynamic, endlessly replayable zombie apocalypse.
Developed by:
Published by:
Release Date:

Latest Patch:

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Chivalry: Medieval Warfare
Has been in:
• 9 bundles
• 1 free (Steam)

From 3,45€
Chivalry 2
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 3 bundles
• 1 free (Epic Games Store)
• 3 subscriptions

From 7,79€ and with a PC Game Pass subscription
Chivalry: Deadliest Warrior
Has been in:
• 2 bundles (Fanatical)

From 2,25€
Chivalry 2 - Special Edition Content

From 2,25€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
63%
4,285 reviews
2,723
1,562
5.4 hours played
Written 22 days ago
Maybe fix the zombie spawn rate, games fun in all. But you clear a house, turn around and 10 more zombies coming at you. Spawn out of no where right beside you a lot of the time....
14.4 hours played
Written 6 days ago
The entire run, I was popping antibiotics (where's the vodka?) just to avoid turning, and I still managed to extract with low health and only a revolver. The game is intense — a pure, hardcore zombie experience. It still needs a lot of work, but if you have seven friends and want to test your friendships... this is the game to ruin them.
Verdict: 7/10 – Great game.
0.8 hours played
Written 1 day and 11 hours ago
What killed it for me was zero option for solo play.
Played two games and everyone rushed the objectives giving me zero chance to loot or even participate in the missions themselves.
I was having a little bit of fun looting and checking out the environments but i just felt so rushed by all the objectives being completed and everyone extracting.
The point of the game seemed to go in, get good loot, get a character geared up, and do it again. Your really just playing to play again with a better experience, which would be fine if i can just play by myself withought the objectives being rushed.
57.8 hours played
Written 26 days ago
The game is fun when people play game that is team game as team and not everyone for himself, its really fun but losing the characters because you crash more than you play, they need to fix the crash or get solution, losing characters by playing its fine it's human mistake, losing because errors of game that people bought to play it and not crash that is bad, get solution.
Beside that the game is great, play with friedns and its even more fun.
10.8 hours played
Written 7 days ago
This game has LOTS of potential. All the foundation is there. The non scaling difficulty, poor zombie spawns and low fps absolutely ruins it. Its a very punishing experience overall.
0.8 hours played
Written 11 days ago
The reviews of Zombies respawning in rooms too fast are accurate, completely takes me out of the game. Theres a good game in here for sure, just, wait for a few more updates and maybe it will be better.
47.4 hours played
Written 11 days ago
i've played since drop i loved the first game and i love this game JUST as much if not more people with harsh reviews are those who fail to understand this is a game in DEV, and speaking of which for a game in DEV its amazing the combat the feeling that you are fucked 100% of the time and the need to run the zombies and scary the game is immersive i 100% reccomend this to new players play this and have fun goobers.
71.6 hours played
Written 8 days ago
they really turn this game around from when it first released the game is quite fun now. and if any developers read this good job.
3.4 hours played
Written 12 days ago
good game the people who complain either are not good, or they are so brain rotted they do not have the patience to play.
10.6 hours played
Written 10 days ago
It is early access but controls and game play are glitchy and crashes. Would not be a big deal but its a 1 life type of game where if your player dies you lose it forever.
122.2 hours played
Written 6 days ago
The review will probably change on release, but right now... I just cannot recommend this.
Don't get me wrong, the game is fun, but there's bugger all to do after playing the game for a few hours.
Want to challenge yourself to solo nightmares? Tough luck.
Want to create a fun-to-me build? Get absolutely obliterated by a gacha perk system.
Want to just chill and enjoy whatever the game throws at you? Enjoy 3 maps with 3 difficulties that in theory are the same.
As of the 0.4.2 patch we have:
- 3 maps total (1 coming in the July's patch).
- 3 difficulties that feel the same.
- 3 zombie types (not counting hazmat and police variants, same goes with crawlers).
- 6-7 ammunition types (don't remember off the top of my head).
- 1-2 guns per ammunition type.
- General lack of new player guidance.
This is merely scratching the surface because if, surprise surprise, you've been born in the EU - good luck finding teammates that actually communicate with you (also pray to the VOIP lord for their in-game VOIP to actually work which it doesn't half the time for whatever reason). I've missed so many opportunities to get that vanity revival medal up because nobody spoke about them being downed.
I've not played the first game for longer than an hour so... I'm not driven by nostalgia, but come on man; there's just not enough content to enjoy, not to mention the horror bedtime stories the actual veterans tell from way back when the game came into EA, just thinking about those is shivering my timbers.
30.3 hours played
Written 8 days ago
I paid expecting to get a game where killing zombies is actually fun, not one that punishes me for doing so by spawning more behind me and in buildings I fully cleared and barricaded. It's currently a tedious task speedrun simulator where the developers are not listening to its players and adding new stuff while ignoring the game's core issues.
21.9 hours played
Written 10 days ago
Its getting better and better with each update.... mind u a horrible launch but the devs are still fixing and updating and changing all the time, making this game a worthy sequel, it aint there yet but man its looking really good
317.9 hours played
Written 24 days ago
I like the game but it's becoming unstable and really glitchy. Squad members don't make it into the game, kicking only works randomly, inventory spontaneously dumps when you left click to punch, animations take forever to engage sometimes, game crashing more now.
7.9 hours played
Written 21 days ago
The production team completely ignores player feedback, or rather, only listens to the feedback they want to hear.
The gaming experience is extremely poor. As a new player, you cannot choose the difficulty level of the battle. Can you imagine that? In a game where your character is deleted once you die, you finally manage to develop your character through several classic difficulty games, only to suddenly enter nightmare level in a match, and then in less than ten minutes, boom, your character is gone. This creates a tremendous sense of helplessness.
On the other hand, since the game has a team-based mechanism and allows players to form teams for matchmaking, survivor players often respawn together in many maps. So I would like to ask why, when teaming up with friends to enter a map, respawn points are randomly assigned? I want to play a few rounds with my friends after work and cooperate to explore a building, but the game does not allow us to do so. In 10 games, I am randomly assigned to a stranger in 8 of them. They may not be able to communicate via voice chat or text, and if the difficulty level is high, we cannot coordinate and the game ends in 10 minutes, with our characters being deleted. I don't understand the purpose of this design, and it has significantly diminished my enthusiasm for the game.
I pre-ordered this game, but after waiting for an entire year, it still disappointed me. Friends, save your money—you deserve better.
20.5 hours played
Written 7 days ago
The game has had a rocky launch and I will give it grace considering it is early access so I don't think people should expect a finished game.
With that being said it definitely is not an excuse to ever launch a game in early access that feels like it is at least not on par with the first game, but so far each month they have been sending out decent updates to the game to make it better and hopefully the community sees that and gives the devs time to do it because one update will not fix the game.
I just really hope they address and change the way spawning works soon as that is the number one complaint.
35.1 hours played
Written 22 days ago
If you Like extraction games this is one of them, Play with ur friends and have some fun the game is in Early access so Expect some bugs but to be fair its a amazing and fun game As it is the missions are kinda the same but as they update the game more and more stuff comes available!
33.0 hours played
Written 26 days ago
Great game for just under €30, but you will be bored of it after a week..
For under €30 the game is worth it. HOWEVER it's a shame, as there's the making of a great €60 game here. NMRIH2 does zombie survival/extract great with the exception of two things: zombie spawning is too arcade-y and the game-loop is too repetitive for the amount of maps (one large and two small).
I suspect most people are buying into this game thinking they're getting a zombie Escape From Tarkov experience, when in reality it's somewhere closer to Left 4 Dead.. Both issues I mentioned make the pacing of matches far too fast; the infinite zombie spawning from absolutely anywhere (literally under cars, around corners etc.) means you just waste your supplies or get swarmed if you hang around too long (even after the spawn patch), leading to everyone rushing objectives and never combing optional areas or prepping. The maps then aren't open world, they're only semi-open world, in that parts are very linear in how your must progress. This is good sometimes and bad other times, as even though maps have you spawn in different parts, do different objectives each time and extract in one of two locations, it's still far too repetitive and you'll have done everything and be bored before long...
The maps are beautifully detailed and quite distinct from each other, even in terms of play-style, so if they just added more variety in terms of objectives (not just picking up X amount of items..) and more locations for objectives/events, and of course more maps, it would instantly be worth €40-45. And then if the zombie spawning was more dynamic, in that unless you're in a designated urban area that is meant to be saturated with zombies (most of Lewiston), it would be so much better if zombies just didn't keep spawning in greater numbers and you could "clear" areas for a time (or at least reduce the threat level to minimize the spawn rate). Game would easily be worth €60 then.
Also the character progression is bland as hell and you'll never care about dying.. But I'll give them a pass on one issue given it's still early access.
36.5 hours played
Written 27 days ago
Words cannot describe how frustrating this game is
*update*
Say what you will but unlike 28 YEARS LATER, NMRH 2 Kept true to being a zombie game and kept the game play as one.
80.8 hours played
Written 22 days ago
NMRINH2 is a great game. It is very buggy and has some problems but still is a very fun game. From what i've seen you just need to report any bugs and them being an indy developer may take a bit to fix them, and will add them in the next update or hotfix. I got a response with 2 hours. Its randomization and perma death are my favorite parts of the game. Even only having 3 maps I can confidently say after 40 ish hours I still haven't had enough of surviving and seeing what I can deal with. Only trife I have about the game is more experienced players will quit games because of that randomized level trying to get the one they want, I still like a challenge if i'm the last one left but it kinda sucks when this is supposed to be a co-op PVE. This one is addressed in the road map but there needs to be a tutorial for noobs about getting infected. They do not know what the hell is going on and that was my first experience with it too. Future looks promising, really hoping more people can support this game.
23.5 hours played
Written 28 days ago
if i could get a refund i would after a while you start to see how fucked this game really is the melee is fucking awful the zombies will camp the areas you need to get to. Your character is skinny but uses stamina like they never worked out at all melee uses to much stamina for what they do the push back and kick half the time the zombies just stand there and the push is just awful its just like someone trying to push a body builder and you just get a centimeter push where is shove where is it where you can just knock them done where is the strength of the characters i mean fuck the zombies have more power then someone that is not falling apart. characters voices don't match with who you are playing as. the skills you get half of them are shit then the dumb random skill you pick out of three no roll for those but you can for the character makes no since to me. for what i have found so far two missions have needed more then two players so you are just fucked if you end up by your self they should made it where you can call to get out of there when you or two are left not get fucked over for it. This game should just be free to play at this point as the money they want is not worth it so save it go play dying light or left for dead 1 and 2 or even world war Z. The characters need a buff and they need better skills then what is there barricading does nothing the doors break so easy just so much under powered bullshit. shotguns dont spread like they should you just hit one at a time the pistols have no good fire power as they need more then one shot to kill something rifles no need for those as the zombies just move like they are iron man. kicking the zombies have a chance of no reaction and if you kick one and they are more right behind it they dont care they move through that one that you just kicked. i know its early access but its should not have been released yet to many things wrong with it. any loud noise they dont follow where its from they go to where it came from sticky bombs for what i have seen make the zombies follow it but like the radio or something blows up no they follow you so they dont matter. Nice group of people in the game. This is not like the first one this one is more like left for dead or back 4 blood no real servers like the first one where you can just join someone and this may not have any good game modes for just for fun like defence or just stay alive as long as you can in waves.
13.0 hours played
Written 10 days ago
I'm excited to see what the Devs have in store for this game. Do I think its worth 30 bucks right now no. not enough content yet to justify that. Combat is hit and miss with me don't hate and don't love the clunky feeling of melee combat (takes a minute to get good at). Gun-play though that's where this game shines the most in my opinion its an absolute blast. If you've got 30 bucks burning a hole in your pocket i highly recommend it, if you're stuck on the fence i would wait for more content and just see where this games takes off too. But i'm very excited to see where it goes from here.
8.8 hours played
Written 10 days ago
first time i played this game, i was already in love with it, it's not perfect but definitely worth my time. yeah it's hard in the beginning, but that's just the learning process for this game, 10/10 will always play this game again. (wait for some more updates to come out, since it's not really balanced at the moment, with zombies spawning to fast)
42.5 hours played
Written 11 days ago
Overall experience? Solid game, great foundation, great horror aspect. The players make the game what it is each round. Loud and shooting nonstop, you draw a LOT more attention from zombies which make it HARDER, sneak and melee? Rounds tend to go smoother up until the scripted alarm events in some maps. The game is good really good, melee was broken, inventory was horrid, and gunplay was wonky.....NOW after some recent updates this year so far the game has come from "why did i buy this at all" and turned into "oh my god i wanna keep playing and keep my character alive at all costs". I recommend taking the game at its current state with a grain of salt. IT IS MUCH BETTER THAN INTIAL LAUNCH which is what a lot of the older reviews refer to and i wouldnt even consider the free weekend players a valid review because most of them havent spent more than an hour or two in game. This game is reviving itself slowly into a very very very capable well thought out zombie survival sim game that makes or breaks your bonds with fellow survivors. At its current state i would say the price tag is very reasonable as long as your pc specs meet the above min specs you should have a very enjoyable time once you learn the ropes. Ask your fellow survivors for advice. Be sneaky, DONT go guns blazing this IS NOT that kind of game. Never has been, you CAN do that it just makes it harder and if you're just starting out it will be HELL for you. If you still dont like it you're not out much just get your refund before the 2hr limit and come back again later after more updates and you watch some youtube videos on it as it updates.
108.5 hours played
Written 6 days ago
Played a hundred hours without ever crashing, most recent update has added crashes in every single play session since. Not a point in playing since crashing causes irreversible progress loss and it'll probably be a little bit before another update that adds match reconnect, so it'll just be a month straight of a game that's functionally unplayable.
7.7 hours played
Written 4 days ago
As someone who just got the game, not being able to select difficulty and being sent into hard matches three times in a row is a big let down. Let us select difficulty.
6.2 hours played
Written 1 day and 14 hours ago
I think this game gets a bad rap. On release, it was deserved, and even now it's still not for everyone. There's a lot of people who want the slower and linear levels from NMRIH1 (which is also a fun game and you should try). It also has its fair share of bugs and problems but the amount of improvements, new features, and effort by the devs to listen to the community and make the game better has been great. So many devs would have given up or doubled down on bad decisions, but these devs are different here.
Pros:
- Amazing maps - these are the best things about this game. Highly detailed, explorable and dripping with atmosphere. Even some easter eggs if you look closely. Radios and environmental storytelling reveal the state of the zombie apocalypse and it really evokes Dawn of the Dead / George Romero movies.
- Zombies remind me of Romero shamblers and are kinda creepy - they scream, cry, laugh, and won't stop trying to eat you. There's also a chance to get infected when you get grabbed which makes everything feel more dangerous. (You can use pills to slow the infection or even find a rare cure.)
- Weapons feel impactful. Some melee weapons still need balancing but a lot of them are really fun to use and the guns are well animated and punchy.
- When you land in a lobby with folks that are communicating and working together, it feels awesome. Really fun to meet up with other survivors and put together makeshift teams.
- Sound design is good, lots of spooky sounds, dynamic soundtrack, sounds of the apocalypse in the background, picking up items and interacting has good feedback.
-Main gameplay loop is fun, frantic, the points of interest are challenging but get easier the more you do them.
-A lot of the game objectives are intuitive enough to figure out on your own and easy to hop in and help other players.
- The devs are constantly updating the roadmap and adding lots of requested features.
Cons
- Still a lot of small bugs. Sometimes there are crashes, and when I first played, the game wouldn't launch. (Fixed now for me, had to reinstall and then verify files.).
- If you get a bad team or a bunch of people die, you can now early extract, but it's not always apparent where the extraction points are.
- Zombies spawning always makes you feel surrounded, which can add to the atmosphere and frantic nature, but it sucks to clear out a house and suddenly there are zombies still inside. Would make more sense to have the additional zombies appear outside of buildings or give the player a break after an intense zombie attack.
- If you get a bad team or if you're the only one at a complicated objective, it kinda sucks to do the objectives alone. You're pretty much screwed if you're at the finale and it's only you or one other person.
- Lots of inventory space, items need more balancing to have realistic inventory holding size. I've seen lots of players just dumping dozens of health kits at the end of the level just because they have the room to pick them up.
-If you extract your survivor and they are infected, there are no consequences. It's fine from a gameplay perspective (it doesn't affect you), but maybe they should get a negative perk or something.
-Survivors look kinda ugly. They are adding customization soon though, so maybe it'll get better.
I didn't play this game on release, but after giving it a try after the Reanimation plus, I really enjoy the two new maps, infection system, and improved gameplay. It can be a difficult game, and new survivors might not survive, but I haven't gotten tired and I want to keep playing.
I really would recommend playing this on a free weekend or getting this game on sale if you're a fan of zombies. It is early access, yes, but it's really improving with regular updates and the devs are listening. Just playing it for the time I have, I can really tell the there's a good direction for this game. I'm really excited to keep playing and I hope more folks give it a chance.
4.0 hours played
Written 17 days ago
Funny returning expirience, coming again since the launch people just rush like crazy while you can't even explore the new maps/loot. Exploration? More like a rat race for the loot.
Needing other 2 ppl to play solo server is kinda nuts. Why I can't just play solo? If somehow this games dies on player base, it will become, literally, unplayable as you need other player for a PVE game ??
1.1 hours played
Written 29 days ago
Successfully escaped on my first game. Melee combat (a crucial part of the game) feels downright horrible and unreasonably sluggish. Having to rotate being left and right swings was a unique gimmick but I quickly began to question why it was implemented over a simple auto melee change...
Gunplay was perfectly fine for the most part.
Atmosphere was 10/10, the whispers you hear while infected was a nice touch.
TLDR, melee combat is horrible, gunplay is ok, atmosphere is peak. Needs A LOT of work
65.7 hours played
Written 1 day and 8 hours ago
I have completed all the tasks of the watchtower, but my teammates sneaked away from the supply point in advance and asked other
teammates to do the task, even maliciously killing people. The scum encountered for the first time in 6o hours.I am very disappointed that
this game does not have the function of sanctioning teammates
27.2 hours played
Written 4 days ago
Real Suvival. Run. Looting some weapons, items, and supply. Got attack by zombie, Dying, infected, become zombie. Damn, cool!
100.8 hours played
Written 1 day and 23 hours ago
Everyone has their own style of play - If you are good and lucky you can do basic maps by yourself...if you are not lucky full teams can be wiped easily. Frustrating and Fun.
1.8 hours played
Written 1 day and 13 hours ago
game is in early access, and the only thing I can say is everything feels bad. Guns don't feel good to use, melee is clunky, zombies can be difficult to stun at times, and for a new player, games feel impossibly long. Nothing is properly explained, which can be a good thing, but can at times be a miss on this one. My primary complaint however, above everything else this game has going for it, is re spawns. There are no safe areas, there is no one building you cleared and can come back to, there is place safe to sit and heal up, re spawns would be fine if they weren't every single time I turned my back to an area. I like the constant pressure, don't get me wrong. and there are some moments where zombie spawns genuinely made my experience better, like them falling off of a roof (that was the only example and that was because it was novel). I desperately want to like this game and I will definitely continue playing but at this time, the core game play feels bad. not a bug issue, not a balance issue, just sloppy. and from the studio that made chivalry, I'm deeply disappointed. I'd love to change my review in the future, but the game is just unenjoyable in its current state. Removing (or heavily reworking) re spawns is a good first step, but melee needs a complete rework.
39.4 hours played
Written 2 days ago
it's a fun game, there are a few things that need to be tweaked but I don't understand the amount of hate it gets, they give it regular updates that add weapons and fix issues people have and the game itself is difficult but makes you feel like you're actually pushing your way through hordes of zombies.
people need to remember that this is early access and not the endgame, just be patient.
31.1 hours played
Written 29 days ago
Very good and scary game! A lot of bugs and updates that are on the way though, but it's worth and it's not like the 1st patch anymore so enjoy killing real zombies *-*
58.1 hours played
Written 28 days ago
Really cool/unforgiving game. Could use more selection options in menu. Picking and choosing features with maps and or training areas for refreshment. Makes me want to get a better card to run. It'd be worth it.
3.0 hours played
Written 28 days ago
Graphics are amazing but zombie fighting mechanics are abysmal. In NMRIH 1 you can kill a zombie with one hit on the head, here it's 3 hits... Long range weapons have still no decent range. You need to keep your crosshair on the zombie to kill whilst on NMRIH 1 - you have to just to look in the general direction. Every player gets on high ground and starts wiping out hordes to survive. Also Poor map loading - maybe devs used UE4 blueprints for map assets instead of C++ code? Idk... The game is just to hard with current stuff. I'd say this for developers of this game - grab the shittiest PC this game can run and JUST play it to see for yourselves!
28.8 hours played
Written 28 days ago
fun needs more content but fun
9.5 hours played
Written 28 days ago
Whoever decided that the water should instakill you at knee depth and be impossible to get out of near sluice gate should be fired, I was in a god run, finished 5 of the areas and was prepping to go to power plant and I slip into the water and lose everything. Genuinely would've refunded the game if I had less hours.
2.5 hours played
Written 28 days ago
Game is actually pretty okay now but for the love of GOD they really need to optimize it. Once that gets fixed and some more content gets added then I'll totally change this review to positive.
113.6 hours played
Written 30 days ago
Been playing on and off for a while and tried to like this game but it's too frustrating. They fixed a lot of things but some the mechanics still ruin it for me. The item radial menu is too wonky to use, trying to switch weapons/items during clutch moments is infuriating. Hotkeys are are made useless when there is no rhyme or reason which key is assigned to which item. Imagine trying to use a med kit as you're being swarmed and instead you whip out a pistol you picked up a while back. Inventory management is frustrating and makes no sense at all. And while not as obnoxious as before, zombies still pop up out of nowhere in mysterious ways. I will give the devs props as they seem to be very vested in the game but these 2 things are dealbreakers for me rn
5.7 hours played
Written 19 days ago
booted it up after a while since they added new maps and infection. still laggy as shit and not satisfying to do anything. stilll hate the tarkov mechanics and dont think they add anything to the game series. new zed types and the return of infection is cool but its still just meh
0.8 hours played
Written 1 day and 5 hours ago
i love 50fps UE5 games with no tutorial that just throw you out on your ass and expect you to figure everything out on your own
1.5 hours played
Written 29 days ago
game's objective system exemplifies the absolute worst part of the original nmrih. gunplay is cool and good and melee combat is something to get used to.
relatively big maps compared to nmrih 1 but most objectives equate to you literally just searching around a place for parts to fix something that doesn't work, repeat x amount of times until extraction and boom, you have the formula for every single map. it's boring and so mind numbingly overused that it overshadows every single cool and unique thing that this game has to offer.
the FIRST GAME I PLAYED. I had a fuse box in my hand and was wondering why i couldn't put it in my inventory like every single other item so i just tossed it in some corner. little did i know that i soft locked my team from progressing 30 minutes into a game.
there is no practice mode or solo mode or lan play or anything that would cross your mind as logical for a developer to add to their game. the only way for you to configure your sensitivity when you start the game is by hopping in a live match and being 2 minutes late to the action (THE VERY FIRST MATCH YOU PAYED $25 TO PLAY BTW)
i could keep yapping but yo this game is a directionless mess and these devs are 100% just winging it and PR maxxing for the bag. expect this game to maybe be enjoyable if the devs (who created the universally acclaimed chivalry: medieval warfare) realize that their objective system for every map is the video game equivalent of being edged for one hour and make changes accordingly.
play the original no more room in heck for free and accept that there really is not gonna be another game like it
8.9 hours played
Written 15 days ago
I want to like this game but i simply cant:
1. Lag constantly which changes the way things melee and shoot
2. Noone uses mics
3. The trials are far too long
4. Needs Bots, in case MM takes too long
These are the big ones for me that keep me away. Its not worth playing when I have no team help and die over and over. Devs, play your game. Refine the game loop and the FUN factor and ill be back. Until then, it remains uninstalled.
1.2 hours played
Written 21 hours ago
It ain't ready. Game throws new players into hard mode because of its warcraft style instance system where it merges games together. So you can merge into a fully looted area and get nothing for an entire game. So you sit around with your thumb up your backside hoping your team mates die so you can scavenge them so you can even play the game. But you'll be the one go down because you're new to this.
0.7 hours played
Written 14 days ago
ahem ahem
the game runs verly poorly and looks like my ass
having to set all settings to low so i can have playable framerate with an rtx 4080 super is unacceptable
18.0 hours played
Written 12 days ago
Reminds me almost entirely of Dead by Daylight just by booting up into the Main Menu. The soundtrack to the characters and skills are Dead by Daylight but in a FPS in my opinion. The gameplay however, is unique. This is no tacticool cheese of a shooter. The animations to the gameplay design screams horror, despair, and survival. The setting the game takes place in keeps itself grounded in reality in a believable and relatable state.
There is allot of melee combat and looting here. One thing to note, the inventory system is a simplified analog wheel system you would see a controller use. It works but, I do find it difficult to quickly pull out an item or weapon in the heat of the moment. I am getting better at it over time though.
So, with what I said, there should be praise and recommendation. Right? Yes and no. If you do not have a cutting edge PC setup, I would not recommend this title. Why? Poor performance. The game just crashes all the time for me. in the 4 hours I have spent so far playing, I have crashed about 4 times. 1 per hour. Also, after crashing to desktop, I loose my character entirely. There is a leveling system with skills you develop over time playing a character role. The game runs perfectly fine when I am walking in areas with low activity on high settings. When I pass by a certain map asset or npc activity is heavy however, is when my fps drops. Optimization in general is something that needs work.
Good thing at least when running LOW settings, the game still looks great. And with LOW settings I still get fps drops here and there. Still, these indie Unreal Engine games look no different than titles that existed and run fine on my PC in years prior. Why is it now with Unreal Engine I am experiencing this kind of FPS drop.
There is something up here with performance since I can play other Unreal Engine 4 games with 100+fps and 60fps drops. Heck, I can even play Ready or Not on ultra and get 120fps with 60fps drops and this game is an Unreal Engnine 5 title. Alpha Response is a good example of similar issues. It is an Unreal Engine 4 title that does not have graphical fidelity and it runs poorly on my PC.
I am running a RTX3060 with a Ryzen 7 5800XT and 64 gigs of RAM and I have to play on LOW graphics to get 90fps with 60fps drops. If I were to consider upgrading my PC rig, I would have to upgrade everything in it since my motherboard has reached it's full upgrade potential. That would then say this game is worth $1000+ to a PC user like myself.
2.7 hours played
Written 15 hours ago
Extremely buggy. First 30 minutes were spent trying to get the game to launch, as there was an API error on the first launch that permanently booted me out until I fully re-installed the game. Played for about 15 minutes before I got stuck, wedged between a box and a tent, and the run ended because I had to shoot myself while my friends carried on.
Look, I'm sure it'll be good eventually, but it's just so frustratingly incomplete and unstable to recommend. I loved the first one, but this is hardly a comparable product.
22.8 hours played
Written 3 days ago
Games has a suicide button, peak gameplay addition