While We Wait Here
While We Wait Here

While We Wait Here

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While We Wait Here - Launch Trailer
While We Wait Here - Demo Trailer
While We Wait Here - Announcement Trailer
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
While We Wait Here
Share thoughts and hot food with your last ever clients, as you wait for the world to end.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
602 reviews
533
69
2.3 hours played
Written 24 days ago

While We Wait Here takes you on a quiet emotional rollercoaster. It gently tests your morals, your empathy and how far you will go to guide others. Thoughtful, atmospheric and lingers with you long after it ends.
1.8 hours played
Written 21 days ago

It is hard to review this, it has good parts, the whole ambient is really good. But I just cant get through vastly boring unskippable dialogs. There is lot of lead up, leading to nothing much. I honestly dont think this is worth playing, with all respect. I am sure the game was made with love, it is quite artistic experience, but it is far from good game, it is just boring, has taste like bad sex.
2.0 hours played
Written 19 days ago

TL;DR: While We Wait Here is a game with some interesting concepts at its core that are squandered by it's odd writing, subpar voice acting, and annoying technical issues. ~~ This review does not contain spoilers ~~ I'll begin with the positives. I actually think that the game's story is good! There's a lot of interesting ideas at play, fascinating moral questions, fun (on paper) character interactions, and solid hooks. The themes of honesty and responsibility resonate throughout the game, with it leaving the way in which these themes are executed in your hands. I won't elaborate on the moral questions for spoiler reasons, but they're fairly obvious to anyone who's played the game. Some of the characters have compelling relationships, though these are sadly wasted, as we'll soon see. Finally, I think the game sets up questions surrounding the 'real'-ness of what's going on and its connected mysteries well. However, all of this is bungled in the execution. The dialogue and story events feel very... functional? It feels like the writers made an excellent storyboard, constructed a clear, coherent narrative, and then simply lacked the tact to see it through. A lot of the dialogue is stilted and utilitarian, very clearly conveying information to the player, but being boring and, at times, cringe to listen to. All of it serves to keep the story going, and I certainly can't say the writers waste your time, but in ensuring each line conveys something useful, they forgot to make the dialogue sound like something a human would say. This austere method of storytelling extends to the events of the narrative, too, with characters doing things that perfectly suit the story being told, but seem rash, sudden, and needlessly dramatic. If the story was to slow down and allow the characters time to settle into their dialogue and arcs, it would've been a much more compelling narrative. Instead, I often found myself either bored or frustrated by the flat dialogue and confused by the erratic behaviour of the cast. The issues with the dialogue are only worsened by the voice acting. However, I'm not sure if this was a failing of the actors or of whoever was directing them. Virtually every VA overacts their dialogue, with everything from the most off-hand quip to the large, dramatic moments, sounding like it's serious, groundbreaking information. This made the more relaxed scenes feel dissonant and heavily reduced the impact of actually shocking sequences. Finally, the graphics requirements for this game are simply absurd. I have a solid PC, yet this game was apparently too powerful for my GPU. Having both played the game on heavily reduced settings and seen gameplay from people with beefier PCs, this simply makes no sense. It looks like a PS2 game and can literally run on a Nintendo Switch; there is no reason for the game to be so demanding of your GPU. Essentially, While We Wait Here is a good story that's told poorly. If the writers had given the characters more time to flesh themselves out and weren't so focused on ensuring the game kept it's mile-per-minute momentum, it'd be a much better experience. Moreover, these failings in the writing are accentuated by the poor voice acting on display. Whether from over-enthusiastic VAs or from inadequate direction, every line is delivered with a dramatic gravitas that makes most scenes seem bizarre whilst robbing the story's most climactic moments of their significance. Finally, it's just unnecessarily hard on your computer. There's no reason for the high graphical requirements beyond that the game's simply unoptimised. For these reasons, I simply can't recommend While We Wait Here.
3.6 hours played
Written 16 days ago

I really liked the premise of this game—serving food to your last clients while waiting for the world to end. I thought it would be about that and set in an apocalyptic scenario. I played the demo when it first came out and was so excited. I loved the retro style and the overall aesthetic of the game, but the story and the world didn’t really go in that direction. I don’t want to give any spoilers, but if you're expecting an apocalyptic scenario where the world is ending, you might not enjoy the game. The dialogue feels flat, and as a consequence, the conversations that lead to very important information about the characters end up lacking the emotional impact they're supposed to have. Although I respect the work that was put into this game and admit that it has its beauty and charm, I wouldn't recommend it to everyone. If you like psychological story games and don't mind flat dialogue, you might enjoy it. (Also, keep in mind that the game is short—about 2 hours.)
4.9 hours played
Written 9 days ago

While We Wait Here. A good game, short (1.5 to 2 hrs) but good, The history occurs in a little restaurant in the midle of nowhere where several people in distint times arrive and shares memories of their lives, all looks normal ...until you realize theres is something very wrong in all of them, the game its like those old chapters from Twilight Zone.
8.4 hours played
Written 13 days ago

An absolute terrific experience,while not horror in any fantastic way or something this game shows the horror of each and one of us mind can conjure from our own experiences,i never thought when i bought it and loaded it up that i will embark in such a journey.From me i give you a bravo!
2.3 hours played
Written 14 days ago

I liked it very much. Short but satisfying, like Mouthwashing. Great animations, great voice acting and great dialogs. Good work!
2.4 hours played
Written 16 days ago

It is awesome game. Story is touchy. Atmospere is gorgeous. Gameplay is interesting. Not boring to abandon, not too hard to forget about story. Thanks developers for so amazing short adventure
3.7 hours played
Written 17 days ago

Desde que abrís el juego, te envuelve en un ambiente cálido y tranquilo... que rápidamente descubrís que es solo la superficie. Bajo esa fachada, se esconde una historia mucho más profunda y agridulce. Te metés de lleno en la vida de Nora y Cliff, mientras cocinás hamburguesas, servís cafés y escuchás a los clientes. Los minijuegos de cocina son simples pero entretenidos, como para distraer mientras la historia va ganando peso. A pesar de su duración corta, el juego logra contarte mucho: historias personales, momentos incómodos, reflexiones existenciales y vínculos humanos. Y lo hace sin apurarse, con pausas y silencios que dicen más que muchas palabras. El arte es visualmente atractivo, las voces están bien actuadas y el diseño de sonido acompaña con sutileza. Todo se siente cuidado y con intención. Es una experiencia distinta. Narrativa, contenida y reflexiva. Una de esas historias que siguen rondando la cabeza incluso después de cerrarla.
6.9 hours played
Written 1 month and 4 days ago

Very unique little diner psychological horror. You'll be a bit confused as to what is going on but, just know the world is not ending, but there is a dangerous storm. Your choices maatter end game (and for achievments). I've seen a lot of little psychological horror games and this one def is up there some of the best. It is worth full price honestly, but a sale even more so! Game will take you about 2 hours.
2.6 hours played
Written 20 days ago

The graphics took some getting used to but I have to admit that the scene jumps and various plot points had me confused in a good way and I wanted to continue seeing where it led me.
1.0 hours played
Written 1 month and 5 days ago

Horrible voices, boring, hard to get even through first 5 minutes. The "characters" are 1-dimensional. Wish I could still return it.
3.6 hours played
Written 1 month and 3 days ago

Nice story Short game Easy to 100% Good price
2.8 hours played
Written 1 month and 5 days ago

Hrm. This is a tough one to rate. I really liked the PSX-style graphics and premise. VA was decent and the cooking mechanics, while not particularly engaging, are nicely animated and serve their purpose as stuff you can do as the story progresses. But well.. the story.. the concept is interesting, but the game ended way too abruptly without much explanation, likely because I got a bad ending due to my choices. The gist of it, or at least I think that's what's going on: [spoiler]A woman mourning her dead husband is mentally trapped in denial at their diner where he died. In my ending, she fully commits to her delusion.[/spoiler] There seems to be more going on with all the world ending stuff. Bad weather, weird sounds, creepy shadows, alarming news on TV and so on, but it's unclear if these are [spoiler]just manifestations of Nora's mind or if there actually was some sort of paranormal event.[/spoiler] Sadly, the game doesn't explore this idea further and does nothing with it. For the main plot, all this stuff was completely unnecessary. But maybe I just didn't understand the symbolic character or metaphor, I dunno. One of my main issues is with the side characters, though. They felt unnecessary for the plot as well and too shallow as side stories. None of their arcs got a proper resolution in my ending. Again, likely because of my choices, which are my second major gripe with this game. You give each character advice twice through binary options, but with missing context the first time. Once you learn more, the "correct" approach to their particular dilemma becomes (at least to me) obvious. Unfortunately I contradicted myself with every character, supporting one direction first then the opposite, leaving them all undecided and their stories unresolved. I can understand the appeal of letting the player make judgments without having important information, but it feels unfair from a gameplay standpoint and I don't like it, especially if they have such an impact, are so few and only binary on top of it. If you pick a "wrong" choice even once, you've basically locked yourself out of a good ending or any ending at all. Imo the game excels with great visuals, vibe and atmosphere but the narrative has lots of room for improvement. I wish the other characters and the choice system were more fleshed out and the game a bit longer, with the narrative more developed so that all elements come together. I especially could relate with Hank, since I had somewhat similar experiences. And yeah I could replay it for the other endings, but tbh I don't feel compelled to.
5.0 hours played
Written 12 days ago

the game is beautiful even though my English level is low
23.4 hours played
Written 17 days ago

amazing short indie game
3.4 hours played
Written 8 days ago

Nice game.
10.3 hours played
Written 24 days ago

funky town
2.5 hours played
Written 23 days ago

pancake sim
2.5 hours played
Written 22 days ago

aaaaaaaaaaa
2.2 hours played
Written 1 month and 6 days ago

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