6.3 hours played
Written 3 days ago
A solid effort at a Boomer Shooter, but unfortunately Project Warlock is extremely rough around the edges.
[h3]The Good[/h3]
- The aesthetic is wonderful.
- Enemy design is varied and distinct, with each having an explicit and simple kit.
- A major mechanic is Mana, which can be used as either ammunition or for spells, which is fun!
- There's a decent variety of interesting upgrades and perks for varied and customized gameplay.
- Gunplay is decent, but could use some work, especially in the sound department.
- This can run on a potato.
[h3]The Bad[/h3]
- There are no checkpoints. If you die or get stuck, you have to restart the level entirely.
- There is no reticle or ADS, so aiming is vibes only.
- There is no way to preview or revert a weapon upgrade or perk, so if you don't like it, oh well.
- Some perks are just better than others by a stupid margin. For example, there's one that gives you a random stat point every time you level up. Like, I don't see a reason to ever not take that first.
[h3]The Ugly[/h3]
- Most secrets seem to have no indication as to there being a secret present. I think only in the third zone were there consistently-marked secrets. There are a few breakable secrets that are marked, but those are so rare that you can't rely on seeing them. This forces any player who cares about secrets to constantly run against walls and mash the interact key, hoping you find one. There are a decent number of intelligently placed secrets, but most of them are hopelessly random. The amount of secrets is also incredibly random, ranging from 2 to 10, so you can never tell if you've found enough.
- The final zone is full of instant death pits, which normally wouldn't be as much of a problem if you had the ability to jump or any room to navigate around them. There's also no jump, so no shortcuts either. This wouldn't be as much of an issue if there weren't limited lives. Granted, you can get plenty of them, but only if you search for secrets, which are already a point of frustration.
- There are a number of places in the map where you can get stuck. There are ways to fall off the level in the first 4 areas that don't kill you, forcing a reset. There's also walls that can be lowered to reveal enemies, but for some reason they can be activated a second time with the button, so if you're running around a level trying to find secrets (some of which are behind buttons) it's very easy to trap yourself behind these walls by raising them again, which also forces a reset. These wouldn't be so much of a problem if there were checkpoints.
- There are several points where the game will spawn enemies in front of *and* behind you, so if you don't do a 360 every time enemies show up you risk getting merc'ed from behind. There's no audio cue when this happens either, so you have no indication that it has happened until you start taking damage. There also might not be spatial audio? I'm unsure, but I'm not going back to check.
- Level length is extremely inconsistent, which furthers the frustration when searching for secrets and upgrades.
- A good number of exits are unmarked as to where the exact point to leave is, so it's very easy to accidentally leave the map before you want to. Additionally, there are several secrets that are shortcuts to the end, which further exacerbates the problem. There's also no way to replay a level once you're done, so if you miss a secret because of this you're screwed.