Project Warlock
Project Warlock

Project Warlock

27
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Project Warlock Steam launch trailer
Project Warlock
Project Warlock
Project Warlock
Project Warlock
Project Warlock
Project Warlock
Project Warlock
Project Warlock is a first-person shooter that fans of Doom, Hexen, and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells, and monsters. Battle through 60 levels of non-stop action, packed with bloodthirsty enemies and challenging bosses.
Developed by:
Buckshot Software
Published by:
gaming company
Release Date:

Steam
Latest Patch:

Steam
GOG

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Has been in:
• 1 bundle (Humble Bundle)
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From 2,74€
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
2,432 reviews
2,141
291
10.2 hours played
Written 23 days ago

Project Warlock pros: //fast game with modern day graphics with easy controls that moves from location A to B to C and so on //good amount of action and special effects cons: //some difficult battles/boss battles //some difficult mazes //some overpowered enemies //some enemies have unfair attacks //sometimes not enough ammo/health //sometimes too many enemies //some lack of directions //lack of way-points //sometimes the game is too dark to see //upgrades cost a lot of resources //touching lava hazard will insta-kill your character //somewhat repetitive getting through mazes //good game Personal Suggested Purchase Price: $0.99 Or Less During Sale extra notes: //You play a gunblazing warlock and fight your way through a DOOM looking mod story //Various weapons and spells will aid you in your fight against evil //Spend upgrade points to better your character stats, unlock perks, unlock powerful weapon upgrades, and get spells
6.3 hours played
Written 3 days ago

A solid effort at a Boomer Shooter, but unfortunately Project Warlock is extremely rough around the edges. [h3]The Good[/h3] - The aesthetic is wonderful. - Enemy design is varied and distinct, with each having an explicit and simple kit. - A major mechanic is Mana, which can be used as either ammunition or for spells, which is fun! - There's a decent variety of interesting upgrades and perks for varied and customized gameplay. - Gunplay is decent, but could use some work, especially in the sound department. - This can run on a potato. [h3]The Bad[/h3] - There are no checkpoints. If you die or get stuck, you have to restart the level entirely. - There is no reticle or ADS, so aiming is vibes only. - There is no way to preview or revert a weapon upgrade or perk, so if you don't like it, oh well. - Some perks are just better than others by a stupid margin. For example, there's one that gives you a random stat point every time you level up. Like, I don't see a reason to ever not take that first. [h3]The Ugly[/h3] - Most secrets seem to have no indication as to there being a secret present. I think only in the third zone were there consistently-marked secrets. There are a few breakable secrets that are marked, but those are so rare that you can't rely on seeing them. This forces any player who cares about secrets to constantly run against walls and mash the interact key, hoping you find one. There are a decent number of intelligently placed secrets, but most of them are hopelessly random. The amount of secrets is also incredibly random, ranging from 2 to 10, so you can never tell if you've found enough. - The final zone is full of instant death pits, which normally wouldn't be as much of a problem if you had the ability to jump or any room to navigate around them. There's also no jump, so no shortcuts either. This wouldn't be as much of an issue if there weren't limited lives. Granted, you can get plenty of them, but only if you search for secrets, which are already a point of frustration. - There are a number of places in the map where you can get stuck. There are ways to fall off the level in the first 4 areas that don't kill you, forcing a reset. There's also walls that can be lowered to reveal enemies, but for some reason they can be activated a second time with the button, so if you're running around a level trying to find secrets (some of which are behind buttons) it's very easy to trap yourself behind these walls by raising them again, which also forces a reset. These wouldn't be so much of a problem if there were checkpoints. - There are several points where the game will spawn enemies in front of *and* behind you, so if you don't do a 360 every time enemies show up you risk getting merc'ed from behind. There's no audio cue when this happens either, so you have no indication that it has happened until you start taking damage. There also might not be spatial audio? I'm unsure, but I'm not going back to check. - Level length is extremely inconsistent, which furthers the frustration when searching for secrets and upgrades. - A good number of exits are unmarked as to where the exact point to leave is, so it's very easy to accidentally leave the map before you want to. Additionally, there are several secrets that are shortcuts to the end, which further exacerbates the problem. There's also no way to replay a level once you're done, so if you miss a secret because of this you're screwed.
8.6 hours played
Written 22 days ago

If you're a fan of the original Doom, you should definitely give this game a try. I love the sprites of the enemies, the music is wonderful, lots of different weapons and magic spells for plenty of variety, and the game has a nice difficulty curve. I was able to complete the game on the easiest mode after about 8 hours and unlock most of the achievements. I only have two negative things to say about this game: If you hit a button to raise an elevator and you back off of it and move forward after it has gone up, you can fall through the level and it will softlock you. However, if you pause the game there is a restart button so it's just a minor inconvenience considering the levels aren't very long. Secondly, my least favorite levels were the industrial ones they just weren't fun to play at all and felt out of place from the rest of the game. Overall it was a very fun experience and I plan on buying Project Warlock 2.
5.5 hours played
Written 18 days ago

Decent shooter, not without flaws. And to enjoy it you need to have a certain amount of tolerance towards pixelated sprites.
6.3 hours played
Written 8 days ago

As someone who really enjoyed playing the classic Doom games, Project Warlock was a refreshing and modern take on that classical Doom style FPS. Although I used the sword all the way through the whole game, with all the perks you can add to it, it becomes like the best weapon in the game and super OP! A must play for those who enjoyed the classic Doom games, can't recommend it enough!
3.6 hours played
Written 10 days ago

"He said the same joke about 3 times already. I don’t think it’s funny anymore." - Vaas Montenegro I want to start by commending Project Warlock on its absolutely saucy sense of style. The texture work is phenomenal, the soundtrack had me genuinely banging my head back and forth, and the sprite work captures that silly era of '90s shooter enemies well enough. However, those are the only parts of the game that are passable as a comprehensive experience. Project Warlock is an attempt to meld Wolf-3D's level philosophies with new technology and a spanking new ARPG leveling system. The problems with these systems fall apart when you realize that not only is PW a shallow ARPG, but a shallow attempt at conveying what BoomShoots are capable of. The ARPG aspects are just garish, promising new and improved abilities for your Warlock, but what you are going to end up doing is VitGouging most of the time. You will never run out of mana or ammo, so that makes melee obsolete right off the bat. There is a skill that makes it so you don't even have to do the work of leveling; the game will give you a random extra point after you level up. I beat the game at level 22, and to be honest, I felt like I never needed to level or explore at all. There is no scaling system at all, and it makes you wonder if the devs should have even included this ARPG system in an otherwise three-hour-long game. If you think BoomShoots are only made of their references and maze-like design, then you will enjoy the majority of what PW has to offer, but if that isn't enough for you, then you will be sorely disappointed. PW does not do enough as a BoomShoot on its own to necessitate such a greedy use of reference or imitation. The only design trick this game has up its sleeve is pulling down monster closets when you pick up a key card or hit a switch... and it does this frequently. It is a shame that the art coexists alongside such a vapid experience. I only pushed on because of the overall quality of the art assets, but I feel like I should have given up on it earlier. I'll still give PWII a chance though.
55.9 hours played
Written 11 days ago

Very Boomer Shooter, Many Spells, Much Wow, This game is really fun and honestly was hard to put down i really enjoyed this Boomer Shooter and think a lot of others will to. the ammo just never seems to stop in this game being able to quickly cast spells at any moment really keeps the pace on the fight going in this game, Chain lighting is all i am going to say about spells Now there are a few hiccups here and there in the game, it only happened once but i did have a moment in the game where a enemy i had killed completely blocked my path but fortunately i was able to just go around it on the map i was on. a few of the secrets can be hard to find as well i do wish there was a perk to increase the amount of EXP it'd been interesting to reach like LV 50 at least maybe and just be this very beefed up Warlock reeking havoc.
9.8 hours played
Written 13 days ago

Disclaimer: I played the entirety of this game with the OG Steam controller. Game was pretty fun, I struggled to get far in the gamer when I first bought it in 2020. I finally sat down and played and it is actually pretty fun. Gun play is good when you quick swap. Makes the game interesting and necessary at the later levels.
26.5 hours played
Written 16 days ago

I have had a lot of fun playing this game. Much like my favorite old FPS games like Doom growing up with but the weapon versatility is neat, being able to upgrade them as you choose fit and the shear amount of them as well. All of the weapons are quite fun to use and have benefits. Played mostly with weapons not as warlock but finishing the game on my first run I could see how I can play as a weapons only, warlock or a combination of both. If I do another play through I think I would focus more on spells, melee weapons, then maybe a few guns like pistol for it's decent range and speed/shotgun for it's up close damage. Love the game design and artwork and the enemy animations are so cool and with some variation and it's hard to keep track of how many enemies there are and the names because there is so many but that keeps a element of surprise.
11.8 hours played
Written 23 days ago

A game for not-so-hardcore Doom lovers. Fun and fast gameplay, somewhat linear and railroadery levels with a lot of secrets and some annoying bugs... Overall fun experience, solid 6 out of 10 for average player and 9 out of 10 for Doom, HeXen amd Quake lovers, will recommend.
8.3 hours played
Written 24 days ago

This game is simply fun. The boss fights are a little underwhelming with the way they're designed but the rest of the game is pretty good.
13.2 hours played
Written 26 days ago

Wolf3D the RPG = FPSRPG. Deck version is quirky. Love the style. Fun game.
12.7 hours played
Written 27 days ago

its a very good fps shooter game only problem i had it bugs that made me reset the level for many times
5.7 hours played
Written 29 days ago

The game and its formula itself are working great. But I don't want to play further due to a huge amount of bugs: drop through textures (walls, floor etc), freeze on the debriefing screen etc. I was restarted at least the level 5 times. On another freeze screen I delete it. That has been long time since I played the game with so many bugs.
5.8 hours played
Written 29 days ago

Excellent retro shooter game. Quite a find highly recommend to anyone fan of the old genre, with modern day tight controls.
11.8 hours played
Written 15 days ago

Project Warlock is a game that sits awkwardly between promise and frustration. It’s not a bad game—but it’s not quite a good one either. There’s genuine enjoyment to be found here, especially early on, but that experience is often undercut by weak level design and a noticeable lack of depth in areas that should be the game’s strongest features. The retro-inspired aesthetic, fast-paced action, and chunky gunplay all feel satisfying at first. However, players with a sharp eye will soon notice that many enemies are simply recycled or reskinned, offering minimal variation in behavior or difficulty. This undermines the combat loop and makes enemy encounters feel repetitive over time. Level design is where the game struggles most. At times, enemy placement feels smart and challenging. At others, it devolves into excessive ambushes that rely more on surprise than thoughtful pacing. I don’t mind being ambushed—it's a staple of this genre—but the game overuses this tactic, especially in large, open areas where the pattern becomes glaringly predictable. What starts as thrilling quickly turns monotonous. There’s also untapped potential in the weapon variety. While the arsenal looks impressive, many of the weapons feel underutilized or too similar in function. A bit more differentiation and creativity in their behavior and upgrades could elevate the experience significantly. To the developers: there is a solid foundation here, and the game has style and soul. But it feels like you left a lot on the table. With more varied enemy behavior, refined level layouts, and meaningful weapon progression, Project Warlock could go from “decent” to truly memorable. To fellow gamers: if you enjoy old-school FPS games with a strong retro vibe and can forgive some repetitive design choices, Project Warlock is worth a try—just temper your expectations. P. S. I only finished this game because I felt obligated to. I paid for it, so why not see it through? It was really that repetitive, even if I take a break by playing other games.
11.9 hours played
Written 30 days ago

pos : nostalgic, arcade. cons : find my self out of bounds and YOU DONT HAVE THE RIGHT to put DUKE NUKEM and SERIOUS SAM dead there, you're not better than them.
16.6 hours played
Written 24 days ago

A very old-school FPS bursting with charm, Project Warlock is a fun romp through four different worlds that each have their own unique flavors (plus a fifth world that combines elements from each of the previous worlds as well as some of its own). You get an arsenal of weapons to choose from and upgrade, ranging from the simple and mundane all the way up to the ridiculous (quad-barrel shotgun, anyone? maybe you'd prefer the off-brand BFG, the "Chain Reactor"). Each weapon has its strengths and weaknesses, but you'll usually never have trouble finding ammo for what you need, and if you want to carry more ammo you can upgrade your character to do so. You can even spec into melee and health and turn yourself into a nigh-unstoppable killing machine with the help of the axe's life-stealing upgrade. The game is an absolute blast to play through, with excellent sprite art and smooth animations, nice, punchy sound design, and a darn good soundtrack overall (although I will concede there are a few tracks that are a little hard on the ears, particularly in the Antarctica world, however given that world's theme I suppose that was intentional). Overall, I very much enjoyed my time with this game, even if I'm not a fan of those instant-death lava pits in the final world (shoutout to my last run where I fell through the lift at the beginning of the final boss and died almost the instant I loaded the level, that legit had me in stitches (would've been a very different story had I been playing on the "single life" mode, tho), thankfully restarting the level did not yield the same result and I was able to tackle the fight properly).
6.2 hours played
Written 25 days ago

it was fun, just wish the story scenes was not tied to load speed
5.8 hours played
Written 24 days ago

The blend of Wolfenstein 3D, and Heretic that I never knew I wanted.
2.9 hours played
Written 9 days ago

This game, is really fun. Very well done. If you like the old Doom games, you'll love this.
59.1 hours played
Written 5 days ago

I'm currently trying to 100% this game Solid 10/10
7.1 hours played
Written 1 day and 10 hours ago

Pretty good. No plans to 100% it though.
1.5 hours played
Written 17 hours ago

a good example of a retro game.
0.3 hours played
Written 25 days ago

yes
8.9 hours played
Written 15 days ago