2.2 hours played
Written 20 days ago
Reviewing (mostly) every game (or DLC) in my library, part 44:
⭐️⭐️⭐️⭐️⭐️☆☆☆☆☆ (5/10 stars)
I came into [i] AI: The Somnium Files [/i] with an open mind. As a fan of Spike Chunsoft’s previous narrative powerhouses like [i] 999 [/i] and [i] Virtue’s Last Reward, [/i] I went into this expecting another layered mystery, one that would reward careful attention and tug at my heart and brain in equal measure. Instead, I got a story that doesn’t trust its own premise, a protagonist who’s allergic to dignity, and enough cringe-worthy lechery to make a teenage boy blush.
If you came here hoping for the sharp puzzles, complex moral choices, and thematic depth of [i] 999 [/i] or [i] Virtue’s Last Reward, [/i] you’re going to be sorely disappointed. [i] AI: The Somnium Files [/i] is a chaotic, lewd mess that mistakes juvenile humor for charm and wastes its premise on a protagonist who couldn’t solve a puzzle if it was printed on a bra catalog. A huge miss from a studio I usually trust.
🧿 [b] Pros: [/b]
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[*] Some creative ideas. The Somnium mechanic sounds great on paper—diving into dreams to uncover truth. In rare moments, it actually works.
[*] Slick presentation. UI and art direction are polished, especially the 2D character designs and futuristic menus.
[*] Multiple endings and routes. If you can stomach the repetition, there's branching that leads to a complete picture of the story.
[*] Great on Steam Deck.
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🤡 [b] Cons: [/b]
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[*] Oof. Let’s start with the tone. The game opens with the promise of a dark, suspenseful murder mystery—brutal crime scenes, a futuristic noir Tokyo, and high-stakes psychological investigations. But it can’t hold that seriousness for more than two minutes at a time without veering into slapstick, fanservice, or the kind of “horny uncle” humor that wouldn’t have been funny even in the early 2000s. This tonal whiplash isn’t just jarring—it actively undermines any emotional or narrative weight the story tries to carry.
[*] Date, the protagonist. Yes, he is a con. Imagine if Bugs Bunny got possessed by a teenage Reddit boy who just discovered what sex is. That’s Date. He’s the kind of guy who will pause a life-or-death situation to throw a porn magazine on the ground … and yes, it somehow distracts armed mafia goons. Every other sentence out of his mouth sounds like it was written by someone who thinks “what if the main character was horny?” is a solid punchline. He is that [i] Looney Tunes [/i] rabbit who goes “AWOOOGA!” at the sight of a woman. That’s Date’s entire personality distilled into a walking embarrassment.
[*] Continuous sexualization of female characters—especially the teenage ones. There’s the “joke” where Date tries to get a teenage girl to say “penis” by pointing at objects and asking her what they look like. There are conversations about whether to abandon a teen with a man interested in her underwear. There's a running gag about a teenage girl pleading for a date with a man twice her age. And of course, there’s Aiba—Date’s AI companion—whose default avatar is a sexualized woman that he constantly flirts with like she’s his hot anime wife and not, you know, a government tool meant to help him solve murders.
[*] And maybe the worst part is: all of this isn’t even in service of good gameplay. The Somnium puzzle segments—ostensibly the core mechanic—quickly wear out their welcome. Instead of logic-driven problem solving, you’re stuck trying to figure out the right sequence of abstract object interactions, under a strict time limit. It’s less [i] Zero Escape [/i] and more trial-and-error fever dream. Hope you enjoy restarting over and over just to figure out which random dream-logic action won’t tank your timer. The idea is interesting. The execution is not.
[*] On top of that, the game world feels barren and repetitive. You’ll return to the same 10 or so locations a hundred times, often just to hear the same jokes, look at the same objects, and talk to the same handful of characters. Character development crawls forward at a glacial pace, and despite the branching narrative structure, your choices have very little meaningful impact outside of puzzle branches. It’s all far more streamlined—and far less satisfying—than previous Uchikoshi games.
[*] And if I have to do one more Somnium puzzle with unskippable musical numbers and Minecraft blocks, I actually might kill myself.
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