

Star Conflict
45
in-game
Data taken from Steam
F2P
This game is Free To Play, this means that it can be played for free but to fully enjoy it it will be necessary to purchase one or more content downloads (or DLCs for short).






























Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
Developed by:
Published by:
Release Date:

Latest Patch:

Categories
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
61%
83 reviews
51
32
1,671.0 hours played
Written 8 years ago
You would think with almost 1500 hours and at least a third of that being money invested I'd rabidly defend this game, but I am not happy with the development direction. I'll probably still play for as long as I can considering what I've invested already, but . . . This game has long deviated from what made me fall in love with it. Remnants are there but I can't help but comparing. What I really take issue with is how I see customers getting treated. Not me specifically, I am the way I am and I've just learned to accept any incoming consequences as a fact of life, to brush them off, and just keep going, but other people who go into things with a certain set of assumptions about their investment both time and money wise . .
The latest example would have to be the transition from destroyers to alien ships. I am not a person who likes the idea of destroyers in the game as it has been put into practice. On paper great, but initially they were very strong. Yes they had events to get these ships easily, but now they are difficult to get and have a sort of air of exclusivity.
On this basis you would think that at the very least, customers are rewarded with a strong ship for investing real money. But now they've been nerfed into the ground. They needed it to be honest, but it coincidentally happened the same time they moved to the new faction with the alien ships. The starter kit for which costs 40$ USD if you want to "convenience" your way to them and they are quite powerful. Maybe not so much in the hands of a new player but they can easily vs a whole team.
Right now there is a broker mission and some grinding you can to do to get there for free, but I imagine by the time the general community finally gets to them they could be nerfed as the new ship is released, with a new 40$ starter kit. I've seen this sort of game balance strategy before and it ruined the community of a game I cared very much about. MWO is now dead because of this sort of economic model. Maybe I'm wrong. That would be nice. I get very passionate about things I care about and trust me I would love to be wrong on this.
So no, at this time I don't want to recommend this game because of my own opinion, but I will say:
It's free, so it's not like you have to spend money to try it out. If you really like space games A negative review isn't going to stop you and If you feel you're having enough fun to spend money on it, that's great, there are a few DLC that have quite a bit of utility value especially when on sale. If I see you asking in game I'll probably even tell you which ones to get. I'm sure that if you like this game when you try it you'll leave a great positive review to offset this salty vet, but I still believe that if you feel like you need to spend money to have fun, then the game is playing you.
1,566.9 hours played
Written 5 years ago
I can only recommend this game if you like to spend hundreds of Euros (unless you are Russian because then you probably can get GS dirt cheap) with every update or like to grind for hundreds of hours just make a little progress (or no progress because the developer likes to rework the game often wiping out your progress).
Patch 1.6.3c is so far the worst update as increased the xenochip required for each step in phase 3 of the moonrace event to 150 while the curve for gaining them remained the same which means you will have to play/grind twice as much as in the previous phase just to get the extra 30 chips (you have to factor in that Open Space missions are refreshed every few hours so if you complete them early on you may have to wait hours for them to spawn again)
But the updates didn't stop there they introduced "amazing" quality of life things like:
-You cannot use your duplicators anymore to respawn in Open Space or missions but have to shell out credits (up to 5 or 6 figures depending on your ship) and will cost you more with every revive which makes missions even less profitable than before (yeah they nerfed the credit gain to the ground a few months back). The increase is 20% in missions and doubles in OS.
-You can sell your old duplicators for peanuts (500 creds) when a rank 12 Ze'Ta revive costs 70k for the first time in Open Space)
-You can buy 10 xenochips for just 15k GS which is just 39,99€ or you can get 50 for just the low price of 67,5k GS (the biggest GS pack you can buy is 99,99€ which will give you 42500 GS) and you will need 4500 xenochips to complete all 30 steps (oh and you have to pay for the phase 3 pass as well to get all rewards too)
32.9 hours played
Written 10 years ago
I rate this game negative albeit I intend to play it further a bit and had some fun with it.
It can be fun and is challenging but there are many negative aspects.
- Pay to win. All currently available DLC's cost you 223,94 €. You get 4 or 5 AAA Titles for that.
- There is a short Tutorial but the game is very complex and most things are unexplained. The Wiki is mostly in russian language.
- Grind. All you do is to level up different ships to get a better one with slightly improved stats. rinse and repeat.
- You can loot occassionaly usefull things for a certain module but since there are so many modules you can rarely update the stuff you need right now.
- Balancing. The balancing is NOT for a fun game experience but solely for generating money for the developers. You will see MANY artifical walls which restrict you from progress when you don't want to pay the "incredible" prices for things that should be in there right away. this appears like extortion to me. And this will never end no matter how much you have paid already.
- Long waiting times (1-5 minutes, European Server) when you want to do a battle. Be sure to have something to read for that time.
- Depending on time of day few players so the battles are filled up with "stupid" bots.
I have not done much PvE and been not in a Corp so I cannot rate these aspects. But corps mainly require Voice Coms (Teamspeak) so this only works if you live alone.
Other reviews have mentioned unfair bans. I have none experienced myself but I will certainly NOT pay (waste) hundreds of Euros when the game can restrict me from playing it that easily.
So the game can be fun if you like Grind and are willing to pay many money. Everyone else should be aware that this is a simple cash mashine for the developers where you provide them the content (opponents) and shall even pay for it. The more I think about it the more I dislike this business model.
as reply to TigusVidikis's comment:
>Pay to Win??? why?
Because you can speed up your progress significantly with real money. Faster progress means faster success and an advantage over players who don't do it.
> Premium ships are just different ships. Better in some stats, worse in others.
But they start fully leveled. Non-premium ships are therefore worse from their stats until they are leveled up also. but there is little point in flying a leveled ship any more since you mostly want to level up the next one. so for most of the time the premium ship IS better.
>The only real thing to give you an edge is and indirect bonus, if you go premium you get more XP and more loot.
more xp and more loot (items, upgrades) means better stats than one who doesn't pay. better stats means better chances. better chances means winning more often. winning more often means even faster progress. so from my conclusion this IS pay to win.
from what i have seen you can achieve most things by stupid grind. but it will take you a long while and will certainly not be fun for the most time. the game is purely balanced to annoy you so much until you pay. and the developers are greedy.
for 1 € (euro) i get 300 galactic standards (gs).
one month of premium licence (+50% xp, extra loot) cost you 3000 gs = 10 €
a second set of implants cost you 2000 gs = 6,7 €
a rank 11 ship costs you 6.2 million ingame credits this are around 12000 gs and thus 40 €.
to change ONE visual aspect of ONE ship costs you 150 gs = 0,5 €.
even beeing the mentor of a new character afaik costs you 200 gs = 0,7 €.
so if you want to play it seriously and have fun doing it you have little chance without paying. thats what everyone starting this game must be aware of. if you have plenty of real money to spend play it. but don't let you fool by the "free to play" tag because this is a lie.
I see that the developers must eat and want to be payed for their work. but the payment scheme applied in this game is obviously greedy and reminds me of extortion. and this is not only my opinion i have heard several other people mentioning this as the most annoying aspect of the game.
update #2
I have now spend lots of time in the game (and also few euros) and want to explain my long term experiences.
Corp/buddies is important to have for flying together and get some tips.
PVE is quite boring and repetitive.
IDIOTS. I can't describe how frustrating this game is because of the idiots in it. there are many bad players who don't contribute to winning, refuse to help their teammates etc.. Its very frustrating when you constanly loose a match because of such people. And there are the players which have spent many time in game already (you are too late!) and have top (premium) ships, best equipment and experience. If you have those in enemy team you have mostly lost already before the fight even starts. So if you are a "medium" or average player like me you will recive constant frustration.
The matchmaking system seriously SUCKS. If you want to team up with someone you have significantly increased waiting times (you spent half of the time in this game waiting for a match anyway). So if you want to play together (its multiplayer, right?) you will actually have less fun.
And the teams are often very unbalanced with one side having a clear advantage over the other. The balanced and fair (=the fun) fights are 1/3 approximately.
So with the greedy developers, the idtiot community and the crappy matchmaking system I CANNOT recommend this game to anyone. I'm sure there are better gaming experiences out there. Once my licence epxires i will leave the game for these reasons. Gaming should be fair fun and not unfair frustration.
79.5 hours played
Written 8 years ago
Well, I decided to buck the disturbing trend in reviews, talking about this game as overly money-hungry, pay-to-win, and overly poor in the balance department. I even plopped down over $100 for myself and my family for premium accounts, since progress without premium is incredibly, mind-numbingly slow, and the game is really fun and flows smoothly at first. Plus, I like War Thunder (though I've hit a steep increase in the grind curve and haven't played it for quite a while), and so decided to give it a chance because Gaijin did at least some things very well.
Well hoo hoo. What a fool am I. Everything they said is true. And I feel like an idiot for giving the devs my money.
A quick aside. I used to play Warframe for quite a while. I eventually left it in disgust for what became more and more clear -- the devs' focus on the exploitative aspects of the game, rather than improving the experience for the players and developing the depth of the game, and disrespect of the playerbase -- particularly their time. And, most of all, its terrible grind that makes the game end up feeling like a job -- it progresses nicely and evenly at first, but then, even with a premium account, it takes forever. And then there are time-limited goodies to get, but the gambling/loot system is rigged to screw you over so much that you have to put in an inordinate amount of time to get the time-limited goal/goodie fair and square by legitimate gameplay... so why don't you just pay for it already and skip the grind, hmm?
I got sick and tired of it. Quit after a long enough time that I'm embarrassed to say it. But I'm a lot quicker to spot this kind of game this time around -- after a couple of weeks, I'm already done with Star Conflict. Had enough of grinding fights against players who you can't damage but who demolish you in seconds every time you pop your head up (because the matchmaking system pits you against players with ships far more powerful than yours).
The straw that broke the camel's back was and then spending real money on gambling chests that promise all sorts of interesting things, though 5 of the items they can provide -- hardly noticeable in that impressive list of cool things -- are just small amounts of mundane resources that you get at the end of every mission and are sick of by the time you've played a week. But that's 5 out of 40 items, surely I'd get at least one or two good things.
Nope. Bought a pack of 5 of these chests and got nothing but the mundane resources and a few crystals. Really? I guess they want you to buy chests, get nothing interesting, then keep buying more. It's a mechanism used in a lot of exploitative games.
The game has a lot of promise, and is fun, until you hit about rank 6 or 7, and then suddenly the grind increases a LOT to progress just a little, and you find it necessary to play PvP, where skill matters little and your equipment is massively underleveled. You watch your hits ever so slightly decrement their shields, then suddenly you get rapid-fire 5-shotted in a matter of 1-2 seconds. Not so fun anymore -- your job is now to be farmed, while you grind away, hoping some day to progress to the point where you are competitive, or at least can hold your own. Or... why don't you just buy the premium ships and pay for a ship that can win already?
Just pay to win and stop complaining.
Screw that. No thanks.
Not recommended, at all. This business model and the mentality it encourages completely poisons every aspect of the game.
3,669.4 hours played
Written 8 years ago
This is not simply a Pay2Win game. This is a Keep Paying 2 Win.
The concept is the next. Make everything available for free but hide it behind a huge grindwall.
Recipie:
- Add new unbalanced OP content
- Make it available immediately for money and put it behind a huge grindwall for free users
- Until the average user get the content balance it
- Add new OP content and repeate the process
The game had an awesome concept during the beta. After the devs implemented all their good ideas, they started to impelent the bad ideas as well.
I don't say the game is not enjoyable sometime, but some of the content is seriously unbalanced, all the new ingame content cost crazy expensive and you have no option to buy it on a fixed price. (Some ships cost 2-300 EUR if you want to get it from the lottery packages whats the only way to get it.)
Even if the devs made some good steps to support teamplay (again), its still far from the version what they had 4exampel in 2014.
The new OP alien ship is comming. Brace your wallet!
102.6 hours played
Written 8 years ago
Mmmmmmmmmmm no.
This Pay to Win situation has got to stop for the free to play bullshit.
If you are going to do that shit in a free to play game then make it to where the players who dont want to spend money dont get over ran by people who do.
OR
Just straight up make your whole game $60 for everything then, boom magic -- everyones fucking happy.
-1000/10. Nice graphics, and gameplay though.
38.7 hours played
Written 8 years ago
Until level 6 ships - it's an epic space-battle game
But from 6 level ships you would face 2 most ragefull problems
1) Grind (it's everywhere, even quests on grind)
2) Thar'Ga
To be fair, you can live with grind and have fun
But Thar'Ga would ruin everything
You plaing lvl 6 with bad ship? Meet Thar'Ga 9 lvl
You died from one-second burst from main cannon? Meet Thar'Ga
You trying to dog-fight this bullshit abomination - it would just stop, heal itself and kill you in a moment
Guess devs thinking just about MOAR money and less fun for normal players
602.2 hours played
Written 8 years ago
While I do enjoy this game, it's grind is far too tedius. The events aren't fun and the one event I did complete I later learned ment nothing.
-THE GAME IS NOT PAY TO WIN-
If you see people whining about that, it's because there are ships you can buy using in game currency.
BUT
You can earn the ingame cash via tourneys, answers questions (When they roll around) and completing a few other tasks. On top of that, any ship you can buy in game is only as good as a max level version of the same ship type. The difference is what Rank they are, that's it.
Don't get me wrong, the balance of the game is shot, it's not that fun, certain weapons need to be removed (Like a gun that locks you pulls you to a point, damages you and makes it so you can't see) or reworked (An ability that locks you down for 6+ seconds or the ability to turn so tightly you literally can't hit them.) and certain classes in the game (Engineering Frigates, Command Fighter and Gunship) can't preform because of the games meta, but down downvote the game for the wrong reason.
557.9 hours played
Written 8 years ago
Star Conflict survives because it is one of the few games that does what it does.
Pro's:
Nice, quality graphics that are at the right level of detail
Large-scale, small-ship battles. If anoyne knows another game that does that (and isn't 10 years old with a dead playerbase), let me know.
Interesting world with an evolving (if very hidden storyline).
Relatively decent assymetric balance outside noted below.
Con's:
PAY TO WIN. This game is about as pay to win as you can get. TECHNICALLY you can get everything in the game with sufficient grind. But sufficient grind for the latest and greatest items is measured in months or even a year, by which time it's been nerfed, and the cycle has started again. And the latest items ARE the greatest. If you've got a gaming wallet with thousands (Not an exaggeration, by the way), then this game might be for you.
Awful developers. Extremely sensitive to feedback, any post on the official forums that is slightly critical gets deleted rapidly by moderators. If you don't have a direct line (pay to feedback maybe?) to the developers, you aren't getting heard unless it's sunshine and roses.
Awful server availability. This depends a little on where you are, but over half of the games will be played on Russian servers, and ping matters for true competitiveness. If you live in Europe then this isn't as much of a consideration.
The community is about average for a free, competitive game, at least the English-speaking part is. No more toxic than most, but no less.
Overall, there is plenty in the game to enjoy but it's spoilt by terrible balance towards extreme wallet warriors and devs that focus on short term cash decisions.
1.2 hours played
Written 8 years ago
Note to self: Take a pass on this for a while. Tried, put a couple hours into it, didn't really like the gameplay or P2W features. Lots of recent reviews blasting pay-to-win and I have to agree. Hoped that it would snag my attention, but I just never got there.
0.1 hours played
Written 8 years ago
i played this game on my other account witch i sold for lot of money because i had many games and also many ships in this game, awhile as passed and i tried to play this now, it has changed so much and i can clearly tell its no longer fun if you dont pay to win, It was so fun back in the day and even if you didnt want to pay it was still lots of fun, this is no longer the case. still looks very beautiful visually.
722.4 hours played
Written 8 years ago
At the beginnig, it was a great game, quite balanced, depend on player's skills. I quit fot a while in the time, they add DLC imba ships (it was the origin of p2win and I was dissapointed of it). Two years later, I just felt a little nostalgy and turn it on. Destroyers, good idea but very imbalanced game. Still, gameplay against destroyers isn't too impossible to win. But now, the event with aliens ships and need to play or pay for xenocrystals, to obtain very imbalanced alien gunship plus their equpment, it is for noob children with parent's wallet. Now, it is impossible stand in battle with ordinary ship, even if your modules are maximized at lvl15. Team with more Thar'Ga gunsips will win every battle. I spent several money for this game, but no more. In a moment, the battles will be only Thar'Gas and destroyers against Thar'Gas and destroyers. Good bye Star Conflict.
19.3 hours played
Written 8 years ago
[h1]Regarding VR support[/h1]
Once this game worked with Oculus DK2 like a charm. It was one of our favorites. Then Oculus CV1 and Vive got released! And the devs stopped supporting this!!! Why? Who knows but them only! Since then they are stalling the community and telling us occasionally they will bring VR someday. That’s it!
I have waited almost for a year now, to get back something which was perfectly functional and fun with DK2. Looking every Update message if the VR support is back!! No more! Waiting time is over! Congratulations Developers – you won and I’m officially p.i.s.s.e.d! No more waiting for me. Today I will uninstall and get over with it!
A very nice game, but I will give you a thumbs down, just in hope others like me, who are waiting for VR support to come back, give this review a push!
Farewell beloved game!
421.2 hours played
Written 7 years ago
As someone who has played this since the early beginning and revisited it to see what has happened since my haitus. I like this game cause it reminds me of things like Space Cowboy/Ace Online; an arcadey space game.
Still a fun game, but it is in a pretty dead state with the community. There are people playing, but you'd need to allow connection to all regions in your settings and you may still have to wait to get into matches. They have attempted to remedy this low pop problem by making all players from Scrub to MLG match together. The catch is that everyone is given a buff or debuff to balance things out. Still doesn't balance out experience and access to weapons/skills beginners can't get.
The open world PVE stuff was a neat idea, but it is mostly pointless if there is nothing to really do in it. To force it to be relevant, they put access to equipment and upgrades behind the open world as a content barrier. You'll find a lot of players camping spawn points to farm what they need instead of playing the game like they wish they could be doing. To make things worse, space is now divided up requiring clearances to reach certain regions and space stations.
As I've been relearning some of the new things, I noticed that they have added repeatable tasks that do make getting alien ships much easier to craft. There is now a trade function, but it seems to be mainly for trading blueprints and crafting materials for them. Destroyers are still very much a time consuming investment. I actually find it sad that they've done a lot of good things only to introduce a clearance system that ruins a lot of it to me. I'd probably recommend this game if they simply got rid of it. The game is in a better spot in a lot of ways than when it first launched, but the community has taken some hits in the process and the servers still don't seem all that great at times.
I hate making long reviews, but I had noticed that with forums being almost entirely abandoned for star conflict all over the internet that there may be people wondering what has happened and where the game is currently at without being able to find answers.
Update:
Checking out the game again to see what has changed. The game still has a low population, but they’ve been trying to really make it a better experience for new players.
109.4 hours played
Written 8 years ago
you can pay [u][b][strike] 477,87€ [/strike] 1 185,64€ [/b][/u] for ingame content [h1]¯\_(ツ)_/¯[/h1]
* 3 factions (each with unique bonuses)
* New alien faction
* lots of different ship classes
* ship levels
* 3 different damage types (thermal,electro magnetic, kinetic)
* craftable equipment (modules (engine, shild,and more) / ships
* Missions pvp/pve/ And open world
* an open world galaxy (sectors connection via warp gates)
*ship fuel in open world
*Repair and ammo costs
*3 hangars for active ships (1 additional premium hangar)
And much more its worth a try and I realy enjoy the game even without paying anything
385.4 hours played
Written 8 years ago
Hi, I came back to this game and noticed some epic new content only to see that they are practically impossible to achieve without paying real money for them (Unless you are ready to grind a month for 1 of MANY epic things), I cannot recommedn this game to anybody due it is simply.. fustruating. I thought I was finally going to get something nice as I had lots of resources from playing this game so long, only to see that I was wrong. Oh boy how wrong I was able to be.. There are tons of currency that basicly requires you to buy them (Unless you grind that one month for one item).
If I had to estimate the dollar per hour (Usually on f2p games around 1$ per hour of gameplay) but in this game it is like 0.3$ per hour. I have played many f2p games with joy in my face without paying but in this game, my face is .. bored.. due the massive grind.
Otherwise this game is awesome, but this aspect of the game really destroys it.
283.8 hours played
Written 8 years ago
I read the description of this game hoping for it to be a space flight and CoOp Mission game, but four it to be much greater and complicated than that! I enjoy flying fighters, customizing things, and CoOp games. This game had all of that, plus more things that I like. My first few missions where awesome. I was just flying around, admiring the graphics and getting used to the controls and how to play. Soon, I quickly mastered it and was admiring at how my scores were always triple the second best player, who had ship masteries. Though not much of an achievement, I dicided that this game was worth the high 150 ping in CS GO for the download!
32.0 hours played
Written 8 years ago
I started Playing this game about 2 months ago. In the beginning it was pretty easy to play it, but then in time i was hitting aginst a wall with my progress. The graphics are nice but the gameplay...
The first moment i realized since the update with the alien fraction was that the game started to change. My rewards got less and less and the time I used in every playmode has gotten much more, sometimes i thought my gaming skills were lacking. After the news caught my attention, I knew: dis shiet is PAY TO WIN!!
Star onflict has gotten more and more boring and the devs focused on making players pay money for everything that gave a good progress.
The ressources needed to manufacture for example a Destroyer were too hard to get, and the biggest problem of all, the clan NASA (server: EU) has kind of taken over the gameplay.
I despise this game and abandon it forever, because it reminds me of Daybreak. Daybreak is likely focusing only on gaining money, so is Gaijin.
My advice: don't waste your time on this game,it's the worst you will ever find.
161.0 hours played
Written 8 years ago
This game have HIGH DEFINITION that you would stay longer because of the adrenaline rush you will get to your body you will not get stress about this game because its so easy to play this with a good control easy to handle.And have fun.I hope they will add the star destroyer ships :)!
13.5 hours played
Written 8 years ago
I can't personally recommend this game to play. It's not F2P as u can read in description
40$ for one ship bundle (i mean Tharg'a, 15k GS price, not even fully 'perk'd') is way too much. Sure, u can play at default ships. But don't forget about 'unique' modules at premium ships :D
Devs took wrong way to 'dance' with community making everything as awfull as hardkuk-grind without any donuts. This grind is even harder when u don't own special scanner to find good items in open space.
Open space is dead. Until it won't be as alive as in EVE and PvP would be normal game mode (not when one 'pro' which donated over 1k$ oneshots 10 normal players; one team gets premade of 3 guys, other gets noone; 7 Tharga's cancer' in enemy team, 1 in yours and they farm your spawn).
Most of reviews are with thumbs up from those 'devs-friendly' corps&pilots.
I don't whine about destro's, devs must understand that chances to win for both teams must be equal. Do they even tried to make new account and try to play on lvl 1-3? When u meet lvl 6-9 ships in enemy team?
The dev will say, they are nearly equal at stats&eff. And that's all.
Thx god they boosted ranks of Gargoyle and other cancer ship to lvl 11.
P.S And btw, some retarded guy which was working on achievements thought that adding Achievement which goal is to kill over million of AI controlled units or pirates (which will rekt u on top-tier ships faster than u) in open space to get karma lvl 5 is very fun and adds 'replay-ability'.
232.0 hours played
Written 8 years ago
Very well made, with incredible graphics and designs. Gameplay is immersive and well-paced. Lacks a campaign or adventure type mode, mostly just pvp.
228.0 hours played
Written 12 years ago
This used to be a good game. However, the developers completely screwd it over now. If you enjoy being ganked and helpless and play through a massive grindfest. GLHF
81.0 hours played
Written 10 years ago
The flight mechanics are excellent and graphics look good. Multiple game modes are available (PvP, coop, and open space) although it is primarily a team-based PvP game. If you like space sims, you should definitely give Star Conflict a try.
It does get grindy after you unlock the first few levels of ships, but you don't have to unlock every ship if you don't want to (you can only fly one at a time anyways).
0.9 hours played
Written 8 years ago
iffy not for me i wish you could be a person to go to planets have guns all that good stuff explore get new weps and fight aliens kinda like mass effect
173.1 hours played
Written 8 years ago
The only reason I can't recommend this game is the Pay2Win setup. I played this game since beta, and I'm a returning player. It used to be really fun and anjoyable, and fairly balanced. But now, everything is nothing more than a microtransaction.
Want to set a premade avatar? Real money. Want to build a ship? Grind forever or real money. Want to upgrade modules? Grind or real money. Want a ship that's on par with the P2W ships? Real money.
Overall, the gameplay itself is excellent and the variety in ships is....average for the life of this game. Graphics are pretty good too. I like the pacing in the game when it comes to combat. Other games with a similar feel (Dreanought and Fractured Space) are too slow for my liking.
The devs also are super restrictive with their forums. Need a guide? Don't bother. All the posts are a year or more old. All posts require dev approval. At the time of updating this review, I've waited almost 2 weeks for a forum post to be approved for a guide (probably why the forums are dead). Don't bother criticizing their devs on their forum though, those posts are immediately deleted from what I've been told.
All-in-all, it's free. Give it a shot and see if you like it. I'm leaving my thumbs down because there are some serious progression/grind flaws, lack of dev transparency, and obvious P2W issues. But the gameplay itself is good once you spend weeks upgrading modules to be useful, lol
10.6 hours played
Written 8 years ago
It takes long to rank up but when you are ande you have almost every thing unlocked it a good game. Its the perfect game for the people that wait for starcitiesen comes out if I spel it correctly
57.5 hours played
Written 8 years ago
Most of the bad reviews are all about 'pay to win' and all...but honestly, what do you expect? It's a FREE game that's actually pretty good and works great. Put in enough time and some luck with gathering items and such, and you can still get most of the same stuff if I remember. Haven't played in a long time now...too many other games, not enough time...but for a free game I always enjoyed it
0.4 hours played
Written 8 years ago
P2W no thank you. Gonna pass. This is exactly what's wrong with the games industry today.
Shame really looks like it could have been good.
155.8 hours played
Written 8 years ago
pros:
open world
lots of ships
weapons and abilitys
multiplayer
cons:
cant sign in with steam
9,185.8 hours played
Written 8 years ago
Star Conflict is a nearly flawless (in my opinion) space combat simulator. The complexities and the fun of this space combat build slowly through the levels, starting from a very high standard and getting better from there. There is an adequate crafting minigame and some half-baked questing. Optimizing the ship is made up of several minigames taken collectively. Optimization in its several pieces makes up a good, fun minigame.
There are areas of the game in need of improvement, yet the game as a whole is certainly in the top ten percent of space simulators. This review makes the case that Star Conflict is easily THE BEST f2p space combat simulator. We will not dwell on the shortcomings here, because the idea here is that you should just enjoy the game as it is at any given time and mostly let the devs worry about how to improve it. Overall, this is a great game.
If you are very diligent in researching the reviews, you will find many reviews that say, "This game used to be great, but they ruined it." These people are trying to help you, and they are giving you their honest opinion. But they are limited in focus to the particular changes that annoyed them, and in my opinion most of them would admit they are not really reviewing the game as a whole.
Here is the real reason for all the "They ruined the game!" reviews: When the devs make something new, they want the community to step into the new material and try it out. Therefore, as it is in almost any game that has ongoing development, NEW STUFF IS ALWAYS OVERPOWERED. Once everyone has tried it, the devs scale it back into balance with the rest of the game. Some of the 'they ruined it' reviews are due to new stuff coming in overpowered, and some of these reviews are due to previously overpowered content finally being balanced with the rest of the game.
The game is living and evolving. This is a good thing! Your investment in this game will be rewarded with all kinds of new adventures, and the fun never stops. Yes, read all the reviews. But please understand the underlying reasons for the huge variety of reviews is a very good thing: a great game that grows and evolves over time. What are you waiting for?
27.0 hours played
Written 8 years ago
its a nice game but you need to grind alot and it can be frustrating sometimes but i recommend it becus playing with youre friend is awesome
download its good bbbbbbbbooooooooooooiiiiiiiiiii
24.6 hours played
Written 9 years ago
I play the game for many years (3?). It's very nice and fun - until you get to rank 6. Then you either go farm open space or you may continue with arenas which turn into horrible pop-fest where you are the one being popped non-stop - and I'm talking about experience of above-average player. Still the game is free and initially it's fun so you should definitely try it.
Pros:
nicely designed arena instances (both art and tactical layout);
good looking ships;
different play style for different classes of ships;
quick initial progression;
nicely designed combat;
interesting open space sectors / treasure hunt / crafting concept;
game run well on old PCs;
a lot of different weapon types;
decent horizontal equipment progression;
decent AI.
Cons:
"PvE" and "vs AI" modes are badly balanced after rank 6 - as rank 6 you'll face L9 NPCs with epic-grade equipment;
as often happen in PvP arena games - pre-mades roflstomp casual players, you tend to lose matches much more often than win them;
heavily P2W mid/end-game: most powerful ships (destroyers, crafted L15) must be purchased or require months of focused farm (for example after *2+ years* I'm not even close to get any of those - it will take at least +1 more year);
mid/end-game progression is too slow unless you purchase premium status, combined with NPCs and premades killing you non-stop it feels like a visit to a dentist without painkillers;
badly designed mid-end-game may turn your progression into vertical wall;
open space / treasure hunt / crafting are underdeveloped and could take a lot of polish and improvements;
scarce resources for equipment progression, no point to waste them until you get to rank 14-15 ships.
Conclusion:
game is very fun in the beginning, has awful mid/end-game and has very interesting (but underdeveloped) open space, treasure hunting and crafting concepts. Despite flawed end-game I like it more than all other spaceship MMO games as a casual player.
13.6 hours played
Written 8 years ago
Star Conflict is a great game, In my opinion of course. A feature I would LOVE to see in the future would be a first person perspective option.
237.3 hours played
Written 8 years ago
There is a wide variety of ships and extremely customizable. Also, premium vehicles you can buy or not.
2.6 hours played
Written 8 years ago
Its free and you get to blow stuff up in space, make space money, research new space stuff to blow up space stuff with, whats not to like?
6.0 hours played
Written 8 years ago
It is such a good game I started playing it and ended up finding myself 2 hours later going to bed it is the best game ever😄😄😄😄
0.3 hours played
Written 8 years ago
I don't know if its just my computer, but star conflict crashes every time i open it. The starting cutscene is good though.:)
106.4 hours played
Written 8 years ago
This is the most pay to play game ever. You can litterally go from rank 0 to to rank 15(max rank) within a few hours of downloading the game if you buy premium and a couple of packs.
2.0 hours played
Written 8 years ago
Well, I tried.
Battles were meaningless and too short.
I accidentally pressed the delete button, and I don't regret it.
31.9 hours played
Written 8 years ago
Typical pay to win or grind 10 hours per day game, and by pay i mean 40-50 bucks for ship
44.3 hours played
Written 8 years ago
fun at first, great concept, but unfortunately it's pay2win and not fun anymore
90.1 hours played
Written 6 years ago
Sadly, no time to write full review, so in short: what started as a promising game got bogged down by poorly thought out, and sometimes just greed-fueled patches.
Played far longer on others accounts, so the time here isn't indicative.
Definitely DO NOT recommend. Start Conflict is, for most intents and purposes is on its way out, and latest patches indicate that publisher doesn't give a damn about this
45.9 hours played
Written 8 years ago
the action is so real and it is addicting. i went from a fighter to a frigate....and its my 2nd day playing!
65.0 hours played
Written 8 years ago
you should write shoot dudes and shit stiff stiff stiff you should write starrrrrrr ass
207.1 hours played
Written 8 years ago
This game is a blast, although it may take time to gather the things needed to build ships it is enjoyable.
11.9 hours played
Written 8 years ago
Didnt have so much fun with a pc game in a long time. Crazy good. Like
5.7 hours played
Written 8 years ago
Really Cool game havent learned all the controlls yet It looks great!
31.0 hours played
Written 8 years ago
nice game. not a huge fan of MMO's but this one was ok for a while
0.8 hours played
Written 8 years ago
i want the new alien one pls i want it sooo bad
251.1 hours played
Written 4 years ago
Grind - just pay for it.
Balance - non existent.
Open space - wrong game.