16.4 hours played
Written 21 days ago
After falling instantly in love with the first game and DLC, I originally left a negative review for this installment.
I have since changed my mind - though not without reservations.
In the original Case Of The Golden Idol, you had to manually click on each word to collect it (items were sort of an exception but you were still reading the relevant word). Which meant you had invariably SEEN and READ every word added to your inventory. I felt like the detective, and the inventory of words merely reflected my thoroughness. It was a very tight, enjoyable gameplay loop.
In this sequel, the system has been streamlined such that simply clicking on a character to view what they are saying and carrying can add several - even a dozen or more - words to your inventory before you have even read them. This saves some clicking and, crucially, allows for the introduction of words - some speculative - not physically present in the dialogue or clues.
After playing for longer, I can understand why the developers did this. It's limiting, having to place every clue and red-herring as a physical word in the scene, and adding more words to the inventory creates more possibilities that I, the player, have to eliminate by observation and deduction.
However, this does mean that you have to change the way you play if you're going to enjoy the experience. In the original, I was able to focus entirely on the scenes and clues. In the sequel, you have to consciously study the list of words generated by inspecting an item or person as well as reading the notes/speech in situ. If you don't, you'll repeatedly find a disconnect between the contents of your inventory and your understanding of events.
The most annoying example of this is in the 'menu' part of the game (chapter select in the original). Here, extra items show up between chapters, but the words they generate get added to your inventory EVEN IF YOU HAVEN'T LOOKED AT THEM. After struggling to enjoy chapter 1 (because I was playing it like the original), I ended up brute-forcing the solution to part of the story (assuming the words I was using were ones I must have not spotted along the way) only to discover afterwards that I had never clicked on the thing that gave me those words.
Hence the original negative review.
After playing much of Chapter 2, I decided that the trade-off was just about worth it. Rise of the Golden Idol doesn't have the same intuitive, immersive, super-tight, super-direct investigative loop as the original. You have to exercise discipline in monitoring the accumulation of words in your inventory rather than it being an extension of your own brain. BUT the payoff from taking that psychological step back is that the inventory and scene together offer more deductive depth. And the story is great as always.
So - recommended, with the caveat that it won't be as fun as the original if you try to play it LIKE the original.