Mega Man 11
Mega Man 11

Mega Man 11

16
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Data taken from Steam
Steam
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Mega Man 11
Mega Man 11
Mega Man 11
Mega Man 11
Mega Man 11
Mega Man 11
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
1,671 reviews
1,473
198
8.5 hours played
Written 15 days ago

I'm a bit torn on MM11. On the one hand, it's a bold new entry that shakes the formula up for the first time since MM7. On the other hand, it's far from the best game in the series due to important MM staples being underwhelming or missing outright. Regarding positives, the game looks pretty good most of the time. I believe this is the first 2.5D numbered entry. There are some cool visual effects from abilities with more depth to the animated backgrounds in levels. Bosses are much more complex even having multiple attack types and forms they take on as the fight goes on. The charged Mega Buster is back with an additional charge for a larger stronger blast and it's awesome. There are some great very challenging levels here as well with Torch Man's stage being my personal favorite. All the new abilities from bosses are awesome and even add additional movement options like the Pile Driver doubling as an air dash. The Double Gear system is cool and fun to use. This is a welcomed new addition. Being able to not only strengthen the classic Mega Buster even further, but also strengthen all other abilities. The speed gear is where issues come up. It really REALLY mitigates a lot of the challenge of most bosses and platforming sections since you can upgrade it so you move at a normal speed while everyone and everything around you moves slower. This allows you to bombard enemies and bosses with attacks shredding them in seconds before they even have a chance to respond. That's not to say the game is easy. The challenge is fairly close to what you expect from a Mega Man game. Rumor has it, our Normal is their Hard mode just renamed. Not sure if that's true. My issue with the difficulty is that without using Double Gear, the game can stomp you hard. With Double Gear, the shop, and upgrade system it's one of the easiest games in the series. Some stages absolutely stink with Bounce Man's being one of the worst in the series. It's incredibly annoying being bounced around constantly, but the general look of the level is just uninspired. What is the theme here? At one point it looked like I was in an indoor bouldering room. What does that have to do with bouncing? The boss was absurdly easy too. The Wily Stages were fairly tough, but the bosses left a lot to be desired. There's just nothing new here. Yellow Devil from MM1 returns. Then there's a boss gauntlet of all of the same bosses you just fought to get here. Then finally you fight the Wily Machine 11 which looks nearly identical to the Wily Capsule from previous games. There's no surprises here. I think they played it a little too safe with the final fortress. The biggest issue by far is with the soundtrack. It's not that the compositions are bad. They just sound too soft and don't fit Megaman's usual style of rock and metal. It's a problem. It all just blends into the background. The mix sucks too. The music doesn't cut through enough to stand out even with turning down the two other volumes to hear it better. It's just not Rock Man. It reminds me of the awful PS1 version of MMX3's badass soundtrack. The voices and sound effects are too loud by comparison. At least the voice acting is adequate which is an achievement after the infamous "acting" featured in MM8. It's nice to have new Mega Man and I hope we get more, but I really want to see something different in regards to bosses and levels with the return of the classic characters. Where is Proto Man? Where is Bass? There are no unlockable characters to play as like in MM10. More creative bosses than the typical lineup of fire-type, bomb-type, electricity-type and ice-type. And maybe it's time to move on from Wily. We've been fighting him for 11 games now and that's not including spin-offs. I like the new additions and I would recommend this to fans of the series. (6/10)
5.3 hours played
Written 17 days ago

Good game! Beat it in about 4.5 hours one day. (Played on casual because Mega Man games are usually very difficult.) It was really fun! The bosses were cool, as were the levels. It did a really great job iterating creatively on the formula while still feeling like classic Mega Man.
3.0 hours played
Written 28 days ago

An interesting attempt to revitalize the series, Mega Man 11 captures the essence of the original platform game that made Mega Man iconic, introducing a brand-new mechanic known as the double gear system. The gameplay perspective is refreshed with added difficulty and challenge, which appeals to enthusiasts of the genre.
3.0 hours played
Written 18 days ago

I love being killed in one hit and being taken out by enemies I had no idea were coming. This is a troll game.
9.2 hours played
Written 9 days ago

I love this game but I can't help but laugh during the cutscenes not because they're bad or intentionally funny or anything, but because I recognize literally all of these voice actors and I just can't just can't hear Ben Diskin as Mega Man without going "hehe that's Joseph Joestar"
5.0 hours played
Written 16 days ago

Mega Man 11 is truly a great platforming game and return of a beloved classic. I can't recommend it enough for anyone looking to have a fun time. This game is accessible to any player whether you are a newcomer or veteran of the series.
8.5 hours played
Written 24 days ago

Great game. Interesting gameplay and nice animations. However, after killing all 8 bosses, just when I killed blast man, the game crashed and it did not save my progress. Even though, I sot the steam achievement that I killed all 8 bosses.
2.0 hours played
Written 18 days ago

megaman -- being consumed by a wall of fire: NOOOAAOOAAAAHHHH
12.8 hours played
Written 19 days ago

MEGA MAN 10.10
13.0 hours played
Written 15 days ago

super super fun