Dokimon: Quest
Dokimon: Quest

Dokimon: Quest

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Gameplay Trailer
Cinematic Trailer
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
Dokimon: Quest
"Whoa, watch out!" That was close, didn't you know Dokimon are dangerous!?ーStep into Xelos region, where you'll set off on an adventure to uncover the mystery behind your missing childhood friend.
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Published by:
Release Date:

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Steam
Categories
The categories have been assigned by the developers on Steam


Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
82%
147 reviews
121
26
6.7 hours played
Written 11 days ago

BUG: As of 7/12/25, achievements do not pop when they should. They tend to either trigger early or late, usually as the result of an unrelated battle. I got my catching your first mon achiement before ever catching a mon, after my first battle. I got my first double battle achievement after my third double battle. I got my fairy portal achievement way before finding out about the fairy portal, it happened when I caught a kitsune, etc. BUG: As of 7/12/25 the fairy portal in the northwest of the Galadriel Peak town cannot be accessed. It's clipped into a tree, and you can't walk into the tree. BUG: As of 7/12/25, getting the fire fae required me to have all the items, talk to the prof, get the same generic message about how the fire stone was interesting but my friends (who I had already talked to) wanted to talk to me, quit out of the game by killing the window, and then this took me to a save that I do not think I had made outside of the prof's house, after which she talked to me and gave me the fire fae. I want to stress that I made no other changes beyond quitting out and re-talking to the prof. BUG: As of 7/12/25, you're in a doubles battle using mons A and B against mons X and Y. Mon A targets X and mon B targets Y. Mon A kills X, causing the enemy to bring in mon Z. Mon B's attack hits Z. I don't know what's going on here, but targeting seems to get defaulted to the leftmost available slot when an enemy mon leaves. Edit: This bug is actually intermittent, common, and kinda endemic to double battles rn. It can happen with any mon's targeting in any circumstances. It's not that the cursor defaults to targeting the wrong mon on turn start (it does tho,) it's that attacks targeted correctly on the second enemy mon will sometimes randomly switch to targeting the first enemy mon. BUG: As of 7/12/25, Dark Bond seems to sometimes not require a recharge when used by an enemy. This is *not* the enemy missing its Dark Bond attack, which always skips the recharge. I've gotten back-to-backed with Dark Bond in a couple solo fights now. Player use of Dark Bond always requires a recharge. Dokimon is an aggressively faithful throwback to Gold and Silver, right down to the interface being kinda clunky and ponderous. There are romhacks that don't cut this close to the original formula. In terms of aesthetics, this makes Dokimon super charming. All of the mons have a great visual identity, the soundtrack hits the same vibe as the source material, and the writing might be the closest I've seen to mirroring og pokemon in a pokemon-like. I *did* almost skip the game because the name and the screenshots made it look like it might be porny, but this is a rare case of a completely harmless doki in an indie game title. I do think Dokimon stumbles in a few places with its design. One of the earlier dungeons is an annoying teleporter maze that you have to brute force. And there's a few moves that *do not* feel like they live in the same country as balance. Dark Pact giving you a 25% heal and boosting all your stats and debuffing all your opponents stats is, uh, it would get banned in a competitive scene. You also have to grind a bit for a few random fights, because despite the game giving you items that supposedly distribute xp across your team, I'm not sure they work. And if your ringer is not massively overleveled or your team is not on par with your ringer, one high level enemy can flatten your whole squad. It also might be on the shorter side, although I haven't fully verified this yet. I'm at 35% on the story with 2 hours of gameplay, so that might mean this is a 6 hour game. Or it might mean there's a whole back half after 100% story completion---I'll update when I find out. Currently, if you have extreme gen 2 nostalgia or you really like monster catchers, I think this is a solid pickup on sale. It hasn't floored me, but it also hasn't been made fully unplayable by its bugs, which puts it a bit ahead of some other indie monster catchers I've tried. Edit: The UI is so clunky to navigate that it took me three hours to figure out that I could swap out moves from the menu. And even then, it's a tedious process and every time you accidentally close too far out of it the game resets you to having your first mon selected and you need to de-select them and then use the not clearly marked at all cursor to maneuver over to the correct mon again. This and moves not explaining what they do when you're in combat feel like pretty big stumbles for the gamefeel. 2nd Edit: Having to do a teleporter maze in the Xelos City pokecenter to find the room in the back where Aki is recovering is... weird. There's no narrative setup for it, and while I like surreal elements and liked the pokecenter teleporter maze when I thought it was for random side content, putting a critical path event in it is headscratching. Also, all of these teleporter mazes require you to brute force them. I think that's bad design. Trying every door in every combination isn't fun, it's monotonous. At least the pokecenter one doesn't make you fight five million zubats while you're doing it. 3rd Edit: There is a guide. Thank goodness. But it might be a bit outdated (I did everything necessary for the fire fairy and the prof is still giving me old dialog about my friends looking for me.) You do need it, though, because some of the stuff you need to do to progress is pretty moonlogic'd check every tile twice type nonsense. Trap door in the upper floor of the Xelos City lab? And the hint is that a guy is looking in through the lower floor window? Yeah sure bud whatever you say. 4th Edit: Entering the post-game requires getting the third stage evolution of four random mons. I have none of them. The game thinks I have two. Something is probably bugged here, and anyway I ain't grinding this. The parts of Dokimon that are tight (the art and music) are very tight. Everything else feels like it needs a bit more time to cook. Or at least some thinking about *why* it's being designed the way it is. I think $20 is... probably not an amount I would voluntarily pay for this game. On 75% sale, it's completely fine. If you really click with it and don't mind the grind, you could support the dev by grabbing it at full price. I do think I'd be happy to check out the dev's next project, as there's a lot of potential here, but it's not a top ten monster tamer for me.
1.1 hours played
Written 7 days ago

Was quite disappointing imo. I really wanted to like this as its clearly inspired by some of my favorites. As others have said.. It's just janky. That coupled with the general feeling that this is more of a knockoff than a well made game in its own right just doesn't compel me to keep playing.
57.1 hours played
Written 27 days ago

I been playing this game and have not completed the game as I got it day and was confused as I wasn't polished. As of now it has been great and easier for me to understand the game. The monsters can evolve and change forms and even swap them if you wanted certain elements. I love how you can choose how to upgrade you monster's stats and there's no extra tricks to upgrade stats. A must play for all into monster captures and RPGs.
1.2 hours played
Written 6 days ago

I wanted to love it. But it just kept crashing and losing my progress. Otherwise I'd say it was good for the almost 2 hours I managed...
12.0 hours played
Written 3 days ago

Game is simultaneously trying too hard to be funny and serious at the same time in such a way that it manages neither, but its pretty solid mechanically. A bit of polish is needed, but I look forward to seeing more of what this developer has coming, whether it be in this game or the next. Consider me a fan.
0.2 hours played
Written 12 days ago

played for a few minutes. could use some minor upgrades to movement battles were good though
18.9 hours played
Written 7 days ago

if you like old school pokemon with no hand holding this game is for you buy it there is information on the mons location online for easy for team building
13.0 hours played
Written 11 days ago

Not great (I am wasted and havent played in a month and forgot what I was doing)
13.5 hours played
Written 10 days ago

fun game buggy (sometimes in your favour) but very fun game
47.3 hours played
Written 13 days ago

I went ahead and brought this game the last time it went on sale and didn't find the time to play it until months later after playing other monster taming games. It has recieved a few updates since then I have seen. I was aware of the game's development for a few years and it was one of the many reasons why I got a Steam Deck in the first place. Was it worth it? I'd say, yes. I'm sure you've read other reviews on the game, seen screenshots, videos, trailers, it's exactly what you think it is, a monster tamer heavily inspired by classic Gameboy RPG games like Pokemon. There's even an option to change the color pallete like you could for any Gameboy game being run on the Super Gameboy or Gameboy Color. However, this game is more than simply a game inspired by Pokemon, and carves out it's own identity fairly early. The story, was well done. There's moments of seriousness, and just as equally moments of absolute ridiculousness to balance it out. I won't spoil it, but when the story got to a certain point, I had to pause the game because I was laughing so much. The last game to do that to me was Nexomon Extinction, so well done there. The music is ok. There's a few tracks I really like, but it's enough to set the mood. There's an option to change the music to a Piano variation, but I always switch it back to the 8bit chiptunes because it seems more fitting. The sound effects do what they are supposed to do. The graphics are nice enough. They look like something you'd see on the Gameboy Color, but the Gameboy Color would not be able to handle all the detail that is packed into this game. The attack animations are enough, but the monster designs are where it's at. It is no exaggeration that I have found quite a few of these designs to instantly become some of my favorite monster designs of all time. Being a fan of Dragon Quest Monsters, Pokemon, and many other games, I do not say this lightly. There's a hunchback dragon goon with a helmet covering his eyes, a noodle dragon who is literally in a bowl of noodles that is actually his long body, a kung fu fire ram, and more. I think there was only ONE design I didn't like, and it was because I was expecting something more based on it's pre-evo and the many other fantastic designs hyping me up(I'm looking at you Polar>____>). But, can't win em all. If there's anything I would want to fix, it's the amount to exp monsters give, and the amount of money trainers give. By the time you reach level 50, the amount of exp required to reach the next level is enormous. The game knows this, and allows you to buy Void Berries, which raise your level from 2 levels to 4, and you can save scum to manipulate this. The problem is, earning money in the game is painfully slow. Trainers usually award 200-700 gold, and that amount does not increase no matter who you fight. In the early game, this is fine, but in the postgame, rewards should be far more than this. Fixing the amount of money you earn will fix this issue. I've seen some reviewers say that the player should have a few more clues for story progression at certain points, and it couldn't hurt. I felt that the Repel item should have been able to have been purchaseable a little earlier than it should have and you get the ability to Fly pretty late in the game, though that didn't bother me too much. The game as of this moment was pretty much a complete package. There's a decent sized postgame there. If I could ask for something more, I'd like a battle area or something to test teams against at the max level against decently built teams. A boss rush mode, something to earn rewards like higher cash prizes and exp shards, that are limited, That's really the only thing I feel the game is missing, but it's not any worse for it missing such a thing(but please consider adding it =)). I enjoyed my time with the game, and will be checking out future projects from the dev.
39.4 hours played
Written 15 days ago

A fun little monster tamer game. Love the graphics.
13.4 hours played
Written 23 days ago

i got this game to play on my phone with steam link & it was perfect for that. the art style & monster designs are cute but idk if I’d recommend it at full price bc the story & characters are kinda bland for my liking, i had fun playing but like i wasn’t invested. but if it’s on sale i recommend!
24.5 hours played
Written 27 days ago

Such an adorable game, I own this one and Nuumonsters and all I have to say is I'm in love with them <3 Simple and fun games for less than what the Big Name company sells theirs for.
18.4 hours played
Written 27 days ago

Cute game, captures a lot of the feel of older Pokemon games and has its own neat changes (such as being able to allocate some stats and change skills on the fly). Not done playing through it yet but things that come to mind however are- evolution even when the Dokimon is not the one in combat, and more fine-tuning of the movement so that turning around to talk to your follower (Dokimon or otherwise) is more reliable/easier would be cool. Also, some sort of guide, in-game or outside it, as to what moves are available for which Dokimon (since some change/are lost with evolution) would be helpful.
5.5 hours played
Written 28 days ago

A solid creature collector with fun unique mechanics. If you're a fan of the genre, you'll enjoy this!
2.1 hours played
Written 22 days ago

I've only played a little bit so far, but I really like what i've seen. Just really wish it had full steam deck support. It's my preferred way to play these kinds of games.