24.2 hours played
Written 6 days ago
An incredibly charming game! It reminds me a lot of "Kirby 64." I honestly wish there were more entries in this series. It felt child-like without being childish and reminded me of many things I liked as a kid. I would have ADORED this game when I was younger. The music, sound effects, and tone of the game evoked a nostalgic feeling in me, allowing me to enjoy the game for hours.
The main character has so much personality, it makes me wonder why they bothered having us name her at the start. she is spunky and tough and a cute protagonist. I do wish her voice let her emote more, but even in the original Japanese, her voice was oddly monotone. The monsters are of the cute variety, and their simple designs help them be memorable, even if they aren't present outside the central hub. There are some very light side quests that add some fun interactions with the monsters, and talking to them to see what new dialogue has appeared due to progressing the story is a nice way to show progression. the human characters are... fine. They are there to be shops of sorts. the human town acts as a narrative device because the monster world can only be seen by children. As an adult playing this, I find it unnecessary, but for its target audience, it would be seen as immersive, and I'm sure I would have appreciated it more back then.
It is lacking in some areas. The combat is ok, it's fun right up until you need to do something complex like a boss fight or challenging mini-games. Then it becomes clunky. The camera can also be somewhat janky, often being too close. A designated lock-on feature could have greatly benefited this game. Also, no way to attack reliably underwater? Although this may not happen often, it is frustrating when it does. Some features are not well-implemented, such as the monster jar and certain hats.
there is also a difficulty spike in the bosses. They have way, WAY too much HP, especially compared to the rest of the enemies in the game. Like I expected, there was some challenge, but it felt like it took forever. This (IMO) was intended to encourage more careful play, as the more hits you take, the less damage you do. this would be fine... in a more responsive game. the dodge and hit boxes can be odd, especially during the boss fights, since they are much bigger. and then there is BlackBean... I don't want to talk about blackbean.... but a pox on whoever coded that.
in summary, I would highly recommend this game. it is a lovely cup of nostalgia that can be enjoyed on a surface level, but has plenty to give if you choose to dig in. I played through on normal, but there are other very challenging difficulty modes to satiate the challenge hunters out there. A solid 8/10 game that I will remember fondly!