15.7 hours played
Written 2 days ago
Reviewing (mostly) every game (or DLC) in my library, part 101:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10)
A noir buddy-cop visual novel where everyone is an anthropomorphic animal, [i] Chicken Police – Paint it Red! [/i] somehow manages to be hilarious, heartfelt, and stylish as hell. You play as Sonny Featherland, a grizzled, alcoholic rooster cop dragged out of semi-retirement for one last case. Teaming up with your estranged partner, Marty MacChicken, you dive beak-first into a conspiracy that goes from seedy nightclubs to the highest echelons of Clawville’s elite.
At first glance, [i] Chicken Police [/i] might seem like a gimmick—talking animals rendered in black-and-white photo collage? Chickens in trench coats? But it’s shockingly well-written, full of witty banter, genuinely compelling mystery beats, and rich world-building. It’s equal parts [i] L.A. Noire, [/i] [i] Zootopia, [/i]and [i] Sin City[/i]—with a feathered twist.
🎖️ [b] Pros: [/b]
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[*] Dialogue that crackles with pulp energy. The writing is clever and self-aware without being cringe. Sonny’s internal monologue is a pitch-perfect send-up of noir clichés—melancholy, poetic, and just a little bit absurd. His dynamic with Marty is sharp, funny, and surprisingly emotional. Their estranged-partners-to-reluctant-allies arc is the feathered version of every great buddy cop movie.
[*] Visuals that commit to the bit. Every character is a photo-realistic animal head on a human body, filtered in black-and-white with harsh shadows and glowing red highlights. It sounds silly, and it is, but the sheer commitment to noir aesthetics makes it work. Venues drip with mood: smoky bars, dusty police archives, neon-lit cabarets. It's beautiful in a weird, uncanny way.
[*] A world that’s silly but sincere. Clawville is a city of predator-prey tension, post-speciesist ideals, and fragile peace. It’s not just surface-level animal puns (though there are plenty of those)—the world has texture. There's history, class struggle, corrupt politicians, and social commentary if you dig for it. But the game never loses its sense of humor. One second you’re interrogating a mafia rat; the next, you’re arguing with a drunk hedgehog.
[*] Investigation mechanics that are simple but satisfying. You visit locations, gather evidence, talk to suspects, and make dialogue choices. Occasionally you’ll interrogate someone by selecting clues and tones based on their personality. It’s not hard, but it feels engaging, especially because the writing carries so much of the weight.
[*] A banger jazz soundtrack. From smooth sax to sultry piano riffs, the music sets the mood perfectly. It feels ripped from a 1940s detective film—until a chicken starts monologuing over it, and somehow, it just works.
[*] Voice acting that elevates everything. Almost fully voice-acted, and it’s good. Sonny’s gravelly delivery is perfection, and supporting characters, from crime bosses to secretaries, have distinct voices that make every conversation memorable. There’s a surprising amount of pathos behind those feathers.
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🧱 [b] Cons: [/b]
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[*] Gameplay is mostly linear. While you can choose the order of locations or ask questions in different ways, the story progresses along a mostly fixed path. There’s not much true branching or failure, and few consequences for your choices. It’s less of a detective sim and more of a visual novel with investigative flavor.
[*] Side characters sometimes feel one-note. While the main duo is excellent, some supporting characters are underwritten. They serve their narrative purpose but don’t leave a lasting impression beyond their visual gimmick.
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