6.3 hours played
Written 4 days ago
Well, I am only a few hours in, and the game is a blast, but not without it's problems.
First of all, the starting weapon is horrible, you can kill a mk1 robot with a shortsword, maybe a single or two mk2, but you are definitely not killing a mk3 or a looprunner with it. If you die once, you can pretty much say bye to the run because you are not going to have enough time to get your old weapons, and again you are not killing anything with the shortsword.
Second, collisions. Specially when you are picking up weapons off the ground, they just get clipped into the said ground and get stuck, same sometimes happens with the extend-o-fist. It's probably more of a problem with Unity rather than the game itself, but if there is anyway to fix that, it would greatly improve the player experience and would waaaay decrease the amount of accidental deaths.
And the third are projectiles. There is no indicator beside sound that a projectile is flying to you, and with the soundtrack and pretty much everything in the game making sounds it's really easy to miss it. I haven't tried the subtitles but playing with subtitles isn't ideal either. When you die from a projectile, like an arrow or a bomb, the death pretty much feels like an accident rather then you missing something, it would be nice to have an indicator on the screen of a projectile flying towards you.
Edit: Now since I completed the game, it's... well, underwhelming. There is nothing really going on later, reveal of node kind of even breaks the lore a bit?, like through out the whole game we are lead to believe that we are a human transported into a robots body, which aligns well with this being a sequel to the first game, but node for no reason at all reveals that he was the "inner voice," completely breaking that, and then just never shows up again for anything else. With the new rules, absolutely nothing changes otherwise, dialogs are the same, some even now contradicting each other, like cyclord still being obsessed over the bug, despite himself saying that now since captain is gone the bug won't work. No preset change, the captain is still plastered on every surface, you don't even get a cosmetic for beating him. As I said before, the game is still really fun, but the least that could have been done is mark some dialog as "only before captain," so it won't appear again after; and give the current captain a small crown floating above them.