19.4 hours played
Written 15 days ago
(I'm really surprised this game has under 200 reviews, truly a hidden gem. People recommended it to me several times, which I guess shows that I am in a very specific social media bubble.)
Chroma Zero is a first person puzzle adventure inspired by Outer Wilds. It is more explicitly puzzly than Outer Wilds, and also considerably more abstract. Here you will feel like you are solving puzzles and not just wandering around (to be honest, I like both approaches). You can't jump, but there is a little bit of platforming. There is a storyline, it is relatively slight, but it features one of my favorite science fiction themes: Help out a nonhuman sentient being who is in trouble. Yes, here I am!! I'll help you!!
I don't want to share specifics, because these kinds of games are best played unawares, but there is one small point I want to make about the start of the game. I heard some people say (both online and also in person) that the beginning is a bit stressful because a stressful thing happens over and over. It takes, I'd say, half an hour to an hour of gameplay to figure out how to keep the stressful thing from happening - and it is *very* satisfying once you know what to do. So I'd suggest to keep at it at least a little, there absolutely is a payoff.
I did get stuck sometimes in the second half of the game - the official guide is *very* good, everything has several tiers of hints that you can look at before trying the solution. I wonder if it could've been incorporated into the game somehow. There was one puzzle that *really* stumped me, and it seemed so self-evident in retrospect - truly the hallmark of great puzzle design.
The game ran well on the Steam Deck, I actually tried the demo before buying it - as suggested on the Steam page - and felt like the demo ran a bit slower? (Maybe I just imagined it...) In any case, I saw that other people completed the game on the Deck, and decided to go for it. There is ONE thing that you need a mouse for, to use the pause menu - which has options, and a log of all the dialog (which helps if you get stuck). I wish this was also somehow accessible from the controller, I ended up just plugging in a mouse. Another thing I would've liked to have was either a save state or rewind, because sometimes I made pointless mistakes that could've been easy to revert.
I took some notes on paper, but I don't think this is as necessary as with some of the other puzzle adventures like Lorelei and the Laser Eyes, or Tunic. I also found some secrets, which were fun!
Overall I think this is a great game if you like puzzles - even though it is pitched as an Outer-Wilds-like, it is quite original and not derivative at all. I think the very late 2024 launch did not help it, because it just missed the Thinky Games awards, which is how I find out about a lot of puzzle games. So now I'm telling you about it!
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Source of the game: Bought with my own money (I think in last year's winter sale)