5.2 hours played
Written 2 days ago
[b] [Very important disclaimer that I'm making after the review, I didn't even know TemTem (as in the RPG) was a thing, I thought this was a standalone game] [/b]
[h2] I really wanted to like the game, but it just doesn't feel good. [/h2]
The idea of a "survivors" game mixed with a pokemon thematic is really cool, and the visuals are really polished and good looking, but there are many major flaws that make it not fulfill its potential, at least as of right now, and I'll gladly change this review if it improves, as I don't like leaving negative reviews on indie games.
[h2] The main problems I found were these: [/h2]
[h3]1:[/h3] The main premise of it being the "pokemon survivors" feels like just a visual flair, there are no changes for evolving you TemTem, just a bland level up that gives you stats, there should be something like changing the TemTem's passive or it being the trigger to evolve the attacks instead of just copying Vampire Survivor's way of evolving weapons (which btw, why do attacks even evolve? the pokemon theme should give way for some more innovative way of getting stronger in a run)
[h3]2:[/h3] The typing aparently doesn't mean anything, it's basically just the "weapon type" your TemTem has access to, which by the way has a really small selection of attacks for each type initially, forcing you to play a new TemTem with basically just the 4 attacks you can use at once, having 0 options, and after playing a whole run with them, you unlock new ones alongside the evolutions of the attacks you used, which feels bad because you want to both see their evolution and try the new attacks which will not have evolutions right away...
[h3]3:[/h3] I already touched on it on 2, but the progression really doesn't feel good. In adition to the problems with unlocking attacks, the individual passive trees for each TemTem makes so you have to pick a single TemTem and grind with it to be able to go to new stages, your newly acquired TemTems will just not be able to survive on the stage you just played to get them. Also, the menu for the "Kudos", the unlocks, is extremely overengineered for what it should be, being really convoluted, having horrible controls and even being the laggiest part of a game with dozens of enemies and projectiles on the screen at once (which btw the game itself runs great, no complains on that front)
To finish, just let me say that I'm not saying all this to "slander" the game or anything like that, I just got disappointed because from concept alone this should be one of the best games of its genre, and because the "front end"; visuals, sound, music and game-feel are really good, but the core systems have some flaws that made me not able to enjoy it as much as I wanted to.