Tyrant's Realm
Tyrant's Realm

Tyrant's Realm

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Tyrant's Realm - Gameplay Trailer
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm
Tyrant's Realm is a roguelite action-adventure inspired by classic PS1 visuals. Explore procedurally generated dark fantasy worlds, battling through dangers that evolve with each run. Death is not the end, as the night is still young.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


HELLCARD
Has been in:
• 1 bundle (Humble Bundle)
HELLCARD
From 20,56€
UNDYING - "KINGDOM"
Has been in:
• 4 bundles (Fanatical)
• 1 free (Epic Games Store)
UNDYING - "KINGDOM"
From 10,07€
Maniac
Has been in:
• 2 bundles (Fanatical)
Maniac
From 4,14€
It Lurks Below
It Lurks Below
Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
529 reviews
452
77
16.4 hours played
Written 24 days ago

It's pretty darksouls one-ey, with the lack of flashy moves, magic, and slow gameplay. It feels less like a test of roll timing, and more about stamina management and positioning. The aesthetics are really nice, the levels feel varied, and the whole game is visually cohesive. The difficulty feels fair for the entire game, however flasks being tied to metaprogression can be offputting to some roguelike fans, as later levels feel like having it maxxed is the intended experience. For $10, you can do a lot worse, but don't expect this to be your forever game, expect around 20 hours, if you really sink your teeth into it.
7.1 hours played
Written 10 days ago

Fun souls rogue-lite. The gearing is varied enough that I don't really get bored, and at ~30 minutes a run it's the perfect game for just having a cheeky little session in between other things. My main gripe is the camera. Mouse acceleration is on by default and cannot be toggled through the UI, and the lock-on is very unintuitive as enemies are basically in a list and you scroll through that list with mouse wheel regardless of where they are on screen. If you've played Dark Souls 1 before you'll find it really chill because a lot of the animations are copied directly from dark souls enemies like the burg hollows, depths butchers, dogs, and blighttown bigguns are the ones which stand out. Weapon animations will be very familiar as well, both for better and worse depending on how you like some DS1 movesets. I've finished 1 run in 6 hours of play from just kinda bumming around with combos, and I'll say the build variety is a bit hit-or-miss with some armour effects being leaps and bounds better than the others (rogue and armour of avarice+a shield which drops coins on block break the meta prog), and some weapons just don't compare on account of their animations being the bad versions from DS1. However, if you wanna grab a straight sword, rapier, or big axe, and just mill about in a bite-sized serving of DS1 combat this is fantastic and well fun!
2.2 hours played
Written 11 days ago

Very enjoyable lil souls-like with retro style visuals. Very fun little time killer, it's becoming one of my favorites to play during a download
0.6 hours played
Written 15 days ago

Basically… Indie PSOne Dark Souls Chalice Dungeons Very simple souls like rogue lite. Not too long. Bare bones but dangerously addictive. Runs well on steamdeck. Get it on sale for 10 bucks. Hope to see more games like this.
4.7 hours played
Written 17 days ago

It's a good gameplay loop, but after beating the final boss once I am not really feeling drawn back to do more runs. There's not that many enemies, at this point I think I've basically tried all the bosses. The final boss fight isn't going to change. The different weapons and armor might be worth grinding out a few more hours to try out. Not bad for $8 though.
0.8 hours played
Written 19 days ago

Its a good Souls-Like Dead Cells-esque game but god the dodging/parrying is cheeks and you literally are not allowed to heal as the enemies just constantly ram themselves up ur ass
9.9 hours played
Written 29 days ago

Best game. Absolute PEAK aesthetics from the old school PS visuals and sound design. Procedurally generated stages/runs, and awesome roguelike progression make for the perfect arcade souls-like that can't be beat for the price. Graphics are second to none, and / however the game is relatively short with high replayability. Best in category IMO play it
4.0 hours played
Written 26 days ago

Stupidly addictive. Bought on a whim at 11pm and ended up playing until almost 3am.
1.8 hours played
Written 3 days ago

Just defeated the Grand Necropriest, fell through the floor while collecting the coins. 10/10
4.4 hours played
Written 18 days ago

Tyrant's realm is a game. it has buttons you can press, mechanics that do feasibly work, and for $10 you could buy worse. You could also buy MUCH better. There's roughly 2 hours of content in the game. Everything you see in the trailer? That's pretty much the ENTIRE GAME. It's JUST long enough to run you out of refund time and then completely drops all pretenses of having anything new to show you. Let me break down the pros and cons: [Pros] • Solid Variety of weapons to use with different stats, but....† • Enemies are animated well enough that you can tell what attack is coming. • Basic gameplay mechanics function. • The upgrade system is nice but...†† [Cons] •† Many weapons are simply bad. Despite the variety, there are CLEARLY BETTER weapons, and many of the weapons you can unlock simply add clutter to the pool. This is an issue MANY roguelikes have where they add weapons that are only there because the developer thought it would be "cool" but didn't think to balance them properly. •†† It's only good because it's stolen directly from Dead Cells. Ripped completely and utterly with effectively no changes. • There's only like 9 enemies in the game. Soldiers, Archers, Executioners, Spearmen, Assassins, Dogs, Fishermen, Armored Executioners and Undead Soldiers. That's it. Once you've seen these, the only variance comes in what level they are (HP and damage values which you scale with so it doesn't make much difference) or if they're "elite" or not, which seemingly just does the same thing. Each enemy has anywhere between two to three animations at most. "Fast attack combo" "Slow wind up attack" and in the case of assassins: "Backflip dodge", and Fishermen only have two: "Stab" and "Eat fish to heal a little". That's.....That's it. Once you learn these animations, and given the lenience of the parry mechanic, you will learn to parry almost every attack any normal enemy can throw out with 90% consistentcy and the only time it gets dangerous is when you get jumped by 3+ enemies at once, and even then you can often just lure them by walking back, attacking once, dodge rolling away, and chipping them out that way. Play like this, and you will win EVERY SINGLE FIGHT IN THE GAME including the boss fights on your first try. • The bosses are so simplistic that beating the game on your very first run is likely, with the only difficulty coming in the form of trying not to zone out or get bored. • The Variety of weapons is actually a bit of a lie. There's about 6 animation styles. Sword, Axe, Fist, Greatsword, spear, Twinsword. They all fight the same, making the only difference between them their stat values, which as mentioned above, are in DIRE need of balance adjustments. For example, what sounds more powerful to you, "Slightly faster stamina regeneration" or "DODGE ROLLS DO NOT CONSUME STAMINA AT ALL"? I'll give you a hint, dodge rolling is VERY forgiving in this game to the point that you regen stamina while rolling and have invincibility even after you've finished the roll and are able to act again, meaning you can often roll WAY too early and still be just fine. •The environments, while decent on a first playthrough, make you realize just how little the stage layout matters. It's a series of square rooms and the layout of the room does not matter at all in combat, aside from two specific zones which you can choose to avoid, making combat a striaghtforward "roll-em-up". •The parry mechanic is fine, but the enemies are far too easy to parry consistently. Just like dodging, it's far too forgiving, making it a completely viable strategy to just use your shield entirely for parrying and it's passive and never have to worry about it's stats, and given that a shield that gives you INFINITE DODGE ROLLS exists, you might be surprised to know that a great way to exploit the game is to just play the game until you have the "Start with a random weapon/shield/armor" upgrades, and just restart the run over and over until you get that shield + an armor and weapon of the same color that you prefer. You now have zero reason to change gear for the entirety of the run, and your upgrades will always be beneficial as you are always given two of three colors to upgrade, sometimes all three. Never less. This means you inevitably will end up with something like "4 offhand levels, 8 main color levels, 2 subclass levels just for the HP bonus.". • It creates an aura of repetitiveness VERY quickly. It's the kind of game where you can sit down and see all of it's true "content" in the first hour. What you see in your first hour is EXACTLY what you'll be doing for the rest of your playtime, just with higher HP and damage values for the enemimes, making it more of a "Play slow and win" aspect. There's little reason to do more than block/dodge, attack twice and repeat for pretty much any boss. If the game put more time into the balance of the weapons so that buying equipment didn't actively make the game worse to play (As in adding booby items to the pool that you'll never want to use), it would be a lot better of an experience. Maybe making it so that passives came from amulets and shields had their own abilities that focused on the parry mechanic or blocking instead? Just ANYTHING to make it so that the player isn't drawn to just mashing "restart" at the beginning of a run until they get the "free win" option. Cause as it stands, you're encouraged NOT to buy items and armor sets mid run. It's a BAD thing that you're slowly forced to spend gold on unlocks because it means over time you are forced to add bad items into the pool just to pad out the difficulty. Why would I ever trade being able to get free gold from every enemy and having 400 armor for an armor of the same color that gives me 90 armor and the ability to throw a single projectile once every three rooms? Why would I want to buy a weapon that is just actively worse than another weapon that has the exact same animations and fighting style?
2.5 hours played
Written 19 days ago

me and my buddy Timmy were slayin this game while sippin Sprite Cherry Lime vodka doubles. Wife got mad that I drank her Sprite Cherry Lime. Took me some time to get used to the i-frames of the dodges while I was busy slamming my Sprite Cherry Lime vodka doubles. We eventually got it, one Sprite Cherry Lime vodka double at a time. Timmy cut his thumb at work last week with a razor blade and had to get stitches, but he still mananged to land a parry on an enemy while he was off the Sprite Cherry Limes. Overall, I'd give a 7/10 on the Sprite Cherry Limes, but a 10/10 on the game.
3.3 hours played
Written 25 days ago

solid game, good visuals and sound really got the vibe down. combat feels smooth except for dodge roll which has a weird slow motion which takes getting used to. good amount of content for the price
0.2 hours played
Written 24 days ago

probably one of the least responsive games i've played in recent memory
8.2 hours played
Written 21 days ago

would rather wipe my ass with sandpaper
0.6 hours played
Written 25 days ago

lowkey w but hard
7.0 hours played
Written 14 days ago

dope