31.0 hours played
Written 4 days ago
Jotunnslayer: Hordes of Hel is a gripping roguelike arena slasher that throws players into a vivid and brutal reimagining of Norse mythology. Developed with high production values and a clear appreciation for both action and atmosphere, it places players in the role of warriors battling across mythic realms like Niflheim and Muspelheim, fighting off relentless hordes and towering bosses in an attempt to hold back the forces of chaos. Though still in Early Access, the game already delivers a compelling loop of survival, build-crafting, and god-powered carnage that makes each run feel intense and rewarding.
Each level immerses players in an environment steeped in thematic detail. Niflheim, for example, offers blinding snowstorms and skeletal enemies, while Muspelheim is a realm of flowing lava and fire-born beasts. These visual backdrops aren’t just cosmetic—they shape how players move and fight, adding danger and strategy to each zone. Though only two realms are currently available, they provide enough variation to keep the action feeling fresh, especially as different enemy types and arena hazards emerge with every wave.
Combat is the core focus, and it’s executed with polish and flair. Players choose from a growing roster of unique hero classes, such as the shield-wielding Berserker or the long-range Seeress, each with distinct skills and playstyles. As runs progress, players collect god blessings—passive and active abilities granted by figures like Thor, Loki, or Freya—that drastically alter how each character handles the escalating threats. These divine powers combine with relics and skill modifiers, allowing for deep build customization. Whether you’re summoning lightning wolves or detonating healing explosions, each run becomes a new strategic experiment in destruction.
The gameplay loop thrives on its balance of moment-to-moment action and long-term progression. Gold collected during a run can be spent on upgrading classes and gods, while rarer crystals unlock new weapons and blessings. Even failed runs push the player forward, giving each session a sense of purpose. Timed objectives and boss encounters break up the standard enemy waves, requiring quick thinking and adaptation as the pressure steadily ramps up.
Visually, the game impresses with sharp, stylized character models and detailed effects. Attacks feel weighty, skills explode with color and force, and the environments are dynamic without becoming overwhelming. The audio work complements the visuals well—gritty battle sounds, otherworldly music, and ambient effects all contribute to the immersion. That said, some areas suffer from minor performance hiccups, especially during large-scale battles or graphically intense events, and these technical bumps occasionally pull you out of the otherwise immersive flow.
While the game currently lacks the full variety expected from a finished roguelike—only two realms are playable, and god skills are limited to specific builds—it lays a solid foundation. The path forward looks promising, with additional realms, gods, and multiplayer support already confirmed for future updates. Community feedback has been mixed in tone but generally positive, with many praising the visuals and customization while calling for better balance and performance tuning.
Overall, Jotunnslayer: Hordes of Hel stands out in a crowded genre by combining deep build systems with an artfully realized mythological setting and strong combat mechanics. It’s not yet a fully complete experience, but what’s available offers a solid blend of chaos and strategy that rewards both action fans and theorycrafters. For players who love roguelikes with style, weighty progression, and a mythic edge, this game is already a worthy addition—and it’s only going to get better.
Rating: 8/10