Sword of the Necromancer: Resurrection
Sword of the Necromancer: Resurrection

Sword of the Necromancer: Resurrection

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Release Trailer
Sword of the Necromancer: Resurrection
Sword of the Necromancer: Resurrection
Sword of the Necromancer: Resurrection
Sword of the Necromancer: Resurrection
Sword of the Necromancer: Resurrection
Sword of the Necromancer: Resurrection
Sword of the Necromancer: Resurrection is a 3D remake of the original ARPG, featuring revamped graphics, dynamic combat, and a tactical summoning system. Turn your foes into allies and dive into an adventure full of strategy and action, inspired by the classics of the 6th gen of consoles.
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Steam
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Steam

Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
17 reviews
15
2
2.5 hours played
Written 13 days ago

more games need a second version with basically the same story and completely different gameplay, this is gonna be so helpful with getting my friends with wildly different tastes to try one of these
6.2 hours played
Written 22 days ago

I've had this game in my wishlist for a while and I finally gave it a try. I'm glad I did, but it was a huge mixed bag for me. Positives: Visuals are clean and there's plenty of enemy variety. Sound design and attack feedback feel great. Even weak attacks feel nice and punchy. The music is catchy. Story and characters. Tama and Koko are utterly precious and the voice acting is brilliant. Negatives: Pretty much everything else about the combat and more. Inaccurate without combat assist, way too magnetic at a distance with it. Enemies are janky. Explosive attacks and shockwaves have misleading animations that either don't accurately indicate hitboxes, or end before the hitbox goes away. Poison staggering you. Which didn't help when I couldn't get enough antidotes to do the poison floor. Not clearly explaining what certain status ailments do. Jumping plunge attacks are inaccurate. Stamina just being a nuisance rather than adding depth. Editing tactics just to make a monster stay on a switch is a pain. Bosses have similar health to normal enemies. Bouncing on enemies just caused me to mess up aerial attack inputs. Furygon having a large hitbox you can't pass through when you have it as a summon, which caused me to get trapped at one point. Overall has some good ideas but the combat is a mess overall. Enemies don't feel good to fight against, they're all just annoying because of all these issues. I'm glad they're making another game, and I'll still recommend giving this a look when it's on sale because a lot of heart went into it even with the negatives I have. The cutscenes really felt like a reward because Koko and Tama are so precious. But the combat needs ironing out for the next game. I hope they've nailed the fundamentals better than they did here before implementing things like character switching and multiple movesets, because the gameplay of this game was way more frustrating than it was fun.