Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap

Orcs Must Die! Deathtrap

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Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap
Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.
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Steam
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Steam

Orcs Must Die! 2
Has been in:
• 1 bundle (Humble Bundle)
Orcs Must Die! 2
From 2,81€
Orcs Must Die! 3
Has been in:
• 3 bundles
• 2 free (Epic Games Store)
• 1 subscription (PC Game Pass)
Orcs Must Die! 3
From 7,49€
Orcs Must Die!
Orcs Must Die!
From 1,85€
Orcs Must Die! 3 - Cold as Eyes DLC
Orcs Must Die! 3 - Cold as Eyes DLC
From 1,97€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
1,849 reviews
1,403
446
1.4 hours played
Written 12 days ago

The game itself isn't too bad, but the it's so poorly optimized. My PC is above recommended requirements and it still lags for me. I don't have this issue with any other game. It makes the game not enjoyable, unfortunately.
4.7 hours played
Written 7 days ago

I was disappointed at the end of playtest when the studio explained that this wasn't just a small preview of gameplay but actually the whole gameplay, so I didn't buy this at release. I now bought it at discount because I was bored lately, but after playing for 100minutes I kind of already regret and it am considering to refund the game and buy OMD3 instead on PC. No proper progress, no campaign, almost no story except "we found 3 new strong guys, go kill them". Most characters look ugly and I'm not even talking about Wren - which might become the ugliest ingame character of 2025 - but also formerly attractive/cool looking chars like Max and Gabby, they now just look bad. The whole game also suffers from nowadays common blurriness of unreal games due to TAA and Bloom. OMD3 and OMDU are both infinitely better than this OMDD. If we base the price off the game quality and compare OMD3 with OMDD, OMDD is worth 15$ at best. The amount of action/entertainment per unit of time is approximately one third of OMDU and less than half of OMD3. Big maps are great, but it just sucks if it makes all waves take 2-3x as long as we are used to from OMD3. In addition to that, they removed one of the best features of OMD: environmental traps/effects/tools. Also, what's the point of huge maps if there is no endless mode. The only thing that makes me want to play again is to test out the new types of organic traps, but I feel like it's not worth it just for that.
355.3 hours played
Written 23 days ago

Fun tower defense game. Can not wait til they add more maps, traps and war mages!!!!!!
92.4 hours played
Written 15 days ago

The series of orcs must die got pretty bad with the release of OMD Deathtrap. Level Design has a lot of flaws with trap spots. For example: you can place half a trap in another trap and lose money. you can't place sometimes trap on walls or ceilings because the placing grid is wrong programmed. Ceilings are far to high up to place traps, therefore around 5+ Traps are not usable, so you NEED to change your trap setup all the time which is pretty annoying. Sentinels are mostly on idiotic spots. Traps: There is a little bit more balance in it, but there is definitely a good meta for especially difficulty 10. You can't place sentinels anymore which is pretty sad, because i liked them in OMD 3. Some of the upgrade that you can get are more like annoiance than an upgrade and the reroll costs alot. Weapons: Would be nice to change them, but you need to change your char to use another one. So less variety in use of weapons and more in characters. Monsters: Alot of Monsters, but not any elite monsters or minibosses which would be nice. BUT the waves have especially in the lower difficulties not enough enemies spawning, because sometimes you are making coffee for waiting for the next monsters coming in. There is no pressure coming. So are the monsters evading/attacking? or do i invite them? Threads / Trap + Weapon + Skill Upgrades: Would be nice to remove or disable them, but it is made so you can't make an OP Build, which also makes more useless, because you need sometimes to switch your traps. To Unlock them is mostly easy enough, some of them are more a grind or luck to get certain conditions. All in All it is a good game with friends to play, but sometimes a pain in the butt, because of the level design. Hopefully the game gets more inspiration from OMD unchained and OMD 3.
5.5 hours played
Written 8 days ago

I was hoping for OMD4. This is not it. Hopefully this is just a filler game until a proper OMD4 can be released.
59.8 hours played
Written 27 days ago

Absolutely recommend!!! My partner and I played the sh*t out of Orcs Must Die 3 and loved every minute of it, when Deathtrap was released we kept reading reviews that were more on the negative side and ended up putting off buying it, however since the most recent update we have purchased the game together and have now sunk 54 hours in. Easy to say we genuinely prefer Deathtrap!!! Yeah the limited barricades are different but we've found it to add to the challenge. If you go into it expecting a strategic, cluster f*** of horde survival tower defense then I'm sure you'll have a ball. My favorite character to play as is Wren who has paired really well with my partners favorite Vaan. Anyway, game is top tier and we're very keen to see what else is added to it.
21.0 hours played
Written 28 days ago

I finish the "main story" in ~20 hours, nothing is balanced and plenty of bugs. They give us a game not finished for 30 dollars. Better graphics but the gameplay is mid. I feel like cash grab, hope the devs gonna react soon (prob a dlc for 20 bucks lol). Go buy orc must die 3, better and cheaper.
5.3 hours played
Written 8 days ago

Its fine... I guess. The lack of campaign or any sort of direction outside of "here, play some maps" really kills any motivation to play.
54.5 hours played
Written 4 days ago

Fun game, got 50+ hours out of it before i maxed leveled everything. Isn't too easy, isn't too hard unless you play at max difficulty level and even then it seems manageable. It's a solid chill game with friends for it's price point. I would like to see a thread deletion ability added somewhere to help reduce things you don't want to see in it's roguelite system but other than that my gripes are quite minor with the others being...more game. Such as more character/trap upgrades, maps and abilities please! Which they are adding so i'm looking forward to playing more.
24.4 hours played
Written 7 days ago

Playing a bit more.. It could be worse I guess, but some of the maps are just flat out near impossible, especially with the combination of bad modifiers. Needs work, ceilings are often far too high for most traps to be viable, making a clear meta. Forces you into picking specific maps that aren't unbalanced, which also forces modifiers. Bad design, good game, maybe buy on sale if you can, otherwise maybe just look out for a map update/trap re-balancing.
59.2 hours played
Written 7 days ago

Legacy player of OMD since the very first one, working on getting 100% of all the games. If you've never played them before and you're interested, I'd recommend playing 2 or 3 first -- if you like it, then you'll probably like this one; if you don't like the more-engaged tower-defense formula, that formula is still here, even if the core systems have altered significantly for the series. Threads (think TFT augments, Balatro jokers or other roguelike run-changing elements) are a great addition to the standard formula. If you're a longtime fan of the series, it's a very worthy addition with a lot of content, but without weapon/trinket customization (which is sorely missed, but slightly editable with the threads) or writing (they added a 'lore update' for writing, but it's sadly not nearly as compelling as the numbered titles -- although the voice acting lines in-level are funny!) Investing in the roguelike level additions (rift corruption, rift blessings, and gnome ceilings) is a fun way to switch up a map you've already mastered -- although I wish there was a way to make it more common and varied. Also, by late game you have around ~500 threads--about 50 of them change your run in interesting ways, maybe half total are just flat number increases, and the rest feel pretty worthless (there's individual threads to be immune to each of the ~6 so conditions, which you'll probably never take unless you have a deep run going). However, learning when you can get away with rerolling deep and when you need to spend the money on traps is a phenomenal push-and-pull that reminds me of managing your economy in Balatro. Still, it's fun with friends (although what isn't?), has a ton of content to do, is constantly getting monthly updates with a very engaged dev team with their finger on the pulse of the players that are willing to backtrack on decisions that prove unpopular (while still holding to their core design formula), and a great spinoff version of the mainline series. There's a reason this isn't called OMD4. Would love to see a return of OMD 1's skill tree (I have no idea why that's never returned), more varied war mages (even in just base weapon customization or skins), and the ability to choose exactly what you want the first map of your run to be, so that it's easier to hunt for the more RNG heavy achievements. Besides that though it's well worth the money. Many of the negative reviews are either outdated from old builds, or from players who want to do exactly what they did in OMD1-3 and have it work every time; it's worth your time regardless.
89.9 hours played
Written 7 days ago

I've played all the OMD games. Positives: -4 players -the new threads system is interesting and makes each run unique -new systems like corruption, sentinels, rifts, day/night, gnomes -new barricade usage is nice -a lot more replay ability, however still moving some older features -more character choices -added more progression through a skill tree Negatives: -trap placements are scuffed on some maps (minor) -lack of interesting map layouts -they didn't carry over some older traps for some reason -no endless mode for individual maps -combat was slightly changed, so it takes a little bit to get used to Upcoming content can solve most the negatives, so I don't think a down vote is warranted for those reasons. Gameplay-wise the game is great and more accessible than the previous ones.
16.2 hours played
Written 8 days ago

Same game, just a little grindier and no story progression.
117.1 hours played
Written 19 days ago

Very fun to play with friends, the proactive updates are great
23.1 hours played
Written 29 days ago

A lot of the negative reviews seem to be talking about things that they've patched out. Some of the changes they've made are for the balancing of this game only, and they're really not that big of a deal - like the limited barricades but for free, it honestly works well in the context of the randomised runs the game is based around. Some of the big maps are more challenging because of this, and it means you do have do be careful about the runs you do, generally. I would prefer if we had the option to pick any map we wanted, still, rather than only doing the randomised runs - but it's a minor complaint. There's a lot of upgrades and a lot of new twists on an the traditional style play and I have a lot of fun with it. But I haven't played it solo, so can't vouch for that, personally. Give it a go if you like the others!
18.6 hours played
Written 9 days ago

The game doesn't have an endless mode like OMD3, which makes the endgame content quite boring and not suitable for long-term play.
0.5 hours played
Written 10 days ago

Sorry devs. Huge fan of the OMD series but this one kinda falls flat. I do see all the improvements you guys are doing but until this game is properly optimized and tweaked, gonna refund and sit this one out.
66.9 hours played
Written 13 days ago

had a bit of a rocky start - but the updates and balancing changes improved it quite a bit and now with the variaty of characters, the movement abilities and the option to build more barricades it's quite fun to play and gamble some skulls on how many missions you'll manage to complete :)
105.8 hours played
Written 24 days ago

All the classic fun from the original OMD! I love it! I do kind of wish I could change the sex of Harlow... and her voice... idk why she annoys me.. lol. Love the game!
33.1 hours played
Written 28 days ago

I'm conflicted on whether to recommend this game or not. The gameplay is a lot of fun, I like the rogue like elements, the level and character design of the monsters is top notch. However, the player characters you get to choose from don't fit the cool parts of the game. We have orcs getting decapitated and blown into mist to the sound of metal music, but the only characters I can play as are 2 teenage girls, 2 furries, and 2 twinks. It's like they designed the gameplay for 40 year old me and then made the player characters for my 14 year old niece who will never play this game.
53.6 hours played
Written 27 days ago

I really like this game... but I want to love it. (Note: at the time of this review, the devs have added quite a bit of content to the game. This is appreciated and I hope more is on the way because it has added a lot of variety) I love the Orcs Must Die games, they are a lot of fun trying to make a perfect build in an endless mode and see just how far you can do. This game builds on the endless and scramble mode of Orcs Must Die 3, almost exclusively. I've put about 40 hours into it now and I've reached a problem, there's no more upgrades for me to get so the currency I accrue is pointless, and I cant go further into the endless onslaught because the game's frame rate takes an enormous dive the further in you go (for clarification, mission 5 things started to slow down and around mission 10 of endless is when things took a huge dive, literally 4 FPS in some cases). I hope the devs continue on this game and add more content like levels, bosses, heroes weapons, and traps, fix the optimization issues, and give me something to spend all my currency on now that I have every weapon and upgrade. Like I said, I want to love this game because it's more of what I enjoyed about OMD3, and even if they just fix the framerate issues, I think the game will be taking up a lot more of my free time. But as of now, it's pretty good... but has some big issues.
135.3 hours played
Written 11 days ago

Not like the previous titles but still fun to play. Like scramble from OMD3 but better
44.9 hours played
Written 12 days ago

The updates have only served to make this game even stronger. One of the best entries in the series.
50.8 hours played
Written 13 days ago

Always fun killing Orcs with traps! The devs are improving the game a lot, constant updates!
32.0 hours played
Written 1 month and 2 days ago

The biggest complaint I had in Orcs Must Die 2 was the inability to play with more than two players. The siege maps, in particular, were WAY too massive for two people to cover. That being said, I was VERY excited that you can play with more players in Deathtrap. The graphics are beautiful, the animations are funny, and the gameplay is lots of fun. Other changes made were a little hit-and-miss: - More player "classes": about half of them seemed balanced enough to play regardless of the number of teammates you have. The other half were DEFINATELY designed for support in 4+ player missions. - More traps / weapons, but a lot of throw-aways. - Big, beautiful maps, but less of them. It seems like there were about 8 maps on a rotation. - Giving the players "free" blockades is awesome - The random bonus / penalties before each round was a good addition - The home area was unneccessarily huge for the three people you actually talk to. - In the 32 hours I played, I maxed out most of the skill trees and hero upgrades, turning the remaining content into somewhat of a grind. Overall, a great game to play with multiple friends on occasion.
13.6 hours played
Written 1 month and 3 days ago

Bought Orcs Must Die 3 - played it for about ten hours before finding out this had released - Played deathtrap, and it feels like a more polished Orcs Must Die 3, not sure what all the complaints are about. Devs seem to be updating frequently and adding content.
16.4 hours played
Written 7 days ago

This game mixes two of my favourite genres. Tower Defence and Rogue lite. No idea why people are so pissed. This game's legit. The hell you mean "I was hoping for OMD4 this ain't it" Girrrrrrrrrrrrrrrrl? What WOULD be it? Children I swear.. :D
60.5 hours played
Written 14 days ago

Fantastic "Tower Defense Game." All the Orcs Must Die's are worth playing but i think this is the best one!
104.2 hours played
Written 17 days ago

This game has a clear identity issue, the game is good so I recommend it however there are flaws. It tries to do the rpg roguelite but it doesn't hold up and would have fit the older games better than this. Meaning even though this game is meant for it, it's worse. Why? Other orcs must die games have survival. You set down traps, then just try and survive as long as possible. Thats kinda the basis of that kind of game. If you got gold and skulls and could upgrade most unlimited. Well that would be a perfect roguelite. However this new game in the opposite . You start a map , now you survive about 6 rounds and it changes so you have to play a new map with new traps and other buffs/debuffs . It takes way too long to finish. The survival element of the old games without a difficulty slider would make the perfect roguelite as surviving for time should be the difficulty not simply rebuilding traps fast and waste time going through all the stages again . But then again the game isn't finished, so hope it improves. Also the character design looks like a DEI project... I miss Cygnus
7.9 hours played
Written 18 days ago

Very fun game! As good as it gets for tower defense strategy games
76.2 hours played
Written 5 days ago

Fantastic tower defence + TPS with rogue-like game play.
10.6 hours played
Written 4 days ago

Leagues better than OMD2, which was already perfect.
50.3 hours played
Written 9 days ago

Started Playing in June 2025. It is different to previous OMD in the sense scale of maps is different. I would say it is more difficult in some aspects at first, scaling per person does make it harder if your not in agreeance on strategy. However it can become easy, so there is a difficulty scaling, we haven't hit the end yet. I like the changes in how you upgrade and feels like they will keep adding. Purchasing upgrades as a skill tree is a nice touch. Am wondering how much replayability it would have once i finish everything at this stage, so hoping updates come regularly for some time. Some traps are different than the first, reset timers etc change how the kill box was previously. If you like the previous games, want a bit of a twist, looking to play with a group, then this is worth buying. I did wait till it was discounted however.
2.5 hours played
Written 1 month and 3 days ago

This game isn't fun, too early in development. Has potential.
45.4 hours played
Written 9 days ago

Orcs Must Die! Deathtrap is a notable addition to the Orcs Must Die! universe, offering a fresh roguelite experience focused on 4-player co-op. However, for long-time fans of the series, especially those who loved previous installments like Orcs Must Die! 3 (OMD3), Deathtrap might be missing some core elements that made the franchise so successful. 1. Regarding Weapons and Diversity: One of the key differences that sets Deathtrap apart from Orcs Must Die! 3 is the lack of distinctive weapons and flexibility in equipment. While OMD3 allows players to freely equip a wide array of weapons like the Gatling Gun or Stone Staff to any character, Deathtrap restricts weapons to specific characters (character-locked). This means you won't find the same level of diversity and customization in the weapon arsenal as in OMD3, making each War Mage's personal playstyle less flexible. 2. Absence of Endless Mode for Each Map: Deathtrap has altered the core structure of the series by adopting roguelite elements. Instead of providing a dedicated Endless mode for each map, which would allow players to test their defenses and optimize traps, Deathtrap features only a main mission mode that repeats maps with randomized modifiers and boss fights. This might disappoint players looking to challenge themselves by holding out against never-ending waves of monsters. 3. Poor Map Design and Limited Trap Placement: A common complaint about Deathtrap is that map designs are often too large and open, with multiple entrances and paths leading to the Rift Crystals. This significantly hinders the ability to create effective "killboxes" and funnel enemies as in previous OMD titles. Furthermore, the number of barricades is severely limited, reducing the player's ability to control enemy paths. This shift in design emphasizes the player's strength more than complex trap-laying strategies and "killroom" creation seen in OMD3. 4. Imbalance of Flying and Mercenary Units, Limited Crowd Control: Deathtrap introduces waves of monsters with randomized buffs and debuffs, along with enemy types that have resistances and support units that can speed up the enemy. While the game requires players to adapt to these enemy types, it appears that the balance of flying and mercenary units might not be well-tuned, and players may feel that weapon damage is limited, coupled with a scarcity of strong crowd control effects from both weapons and traps. This can lead to challenging situations when facing large numbers of fast and resilient enemies. 5. Lack of Elemental Trap Transformations: In Orcs Must Die! 3, a significant highlight was the ability to transform the elemental properties of traps, opening up numerous tactical possibilities and gameplay diversity. However, Deathtrap does not retain this feature. Trap upgrades in Deathtrap primarily focus on increasing damage, reducing cost, or cooldowns, but lack the "special effects" or elemental transformation capabilities found in OMD3. This removes a layer of strategic depth and creativity that players could apply in their trap combinations. Conclusion: Orcs Must Die! Deathtrap brings a fresh breath of air with its roguelite elements and 4-player co-op, but at the same time, it omits some beloved features from previous installments, especially OMD3. If you're looking for a different OMD experience, focused on action and randomness, Deathtrap might be worth a try. However, if you prefer weapon diversity, challenging Endless battles, or the ability to build intricate "killrooms" with elemental trap transformations, OMD3 might still be the more suitable choice.
29.2 hours played
Written 7 days ago

Give the game some time to level up and it's great fun. I hope they're going to add more maps and characters.
239.9 hours played
Written 9 days ago

Very enjoyable game. Great replay value as well. How many different ways can you defend each objective?
47.2 hours played
Written 15 days ago

Great game! The replayability is amazing. Great RPG aspects. Easy to lose track of time!
39.5 hours played
Written 15 days ago

game is good, been getting better with each update.
27.7 hours played
Written 15 days ago

They are maintaining fantastic consistency in updates. They have a lot of things, they fix, add and balance a lot of things that make the experience better and better. If it continues like this the potential is really high. Great price tbh
47.5 hours played
Written 15 days ago

I've been a huge OMD fan since the start so I may be a little biased. Their formula remains very typical to previous interactions, use an array of abilities, weapons and wacky traps to stop a horde of enemies from entering "the rift". It's a different take on the tower defense genre and I'm glad it's still being supported. It does something different though, it has incorporated a lot of rogue like challenges and buffs that can spice up the gameplay. It can be difficult to get the momentum going but it's really fun to see a assortment of random perks coming together for a clear build. The two most controversial elements are the focus on multiplayer and the limit on barriers (basically ways to funnel enemies into zones). I wasn't a fan of the barrier changes at first, but I've grown to love it since you have to be more deliberate. While it's not the most beginner friendly of the series, if you like planning cartoonish death traps with a spice of rogue lite give it a go.
48.5 hours played
Written 15 days ago

OMD is always a good vibe and im happy with this version. its great to play with my friends!
48.9 hours played
Written 20 days ago

lots of fun with co-op or solo
1.2 hours played
Written 21 days ago

The game is still a bit bugged. My team got stuck on the first level because enemies got stuck behind the barrier and we couldn't damage them. The large flip traps also only sometimes worked, but enemies sometimes just stood on them. It needs some work to be as good as OMD3, but the ideas are there. The characters are super fun.
91.3 hours played
Written 28 days ago

There are some difference to overcome from the last three but its still a fun game and more fun with people.
106.4 hours played
Written 28 days ago

This is a great new adaptation of the OMD series with immersive maps and endless sandbox hero TD strategy. Game play and replay values are well into the addictive category. This title does fall a bit short in diverse play modes like endless and weekly brawl, however, difficulty increases, perk/curse systems, skill trees, and trap upgrades are very well developed for endless game play experiences. OMD Deathtrap has a wide potential to expand on this new concept of the series. At 80 hours in, I only feel like I am limited by the character caps and lack of any development beyond a base skill tree cap. However, the high replay value and broad trap combination possibilities keeps this title fresh on each run. I am looking forward to future expansions.
28.8 hours played
Written 4 days ago

Much more replay-ability than the other orcs games.
57.6 hours played
Written 28 days ago

Having a lot of fun with this game. Ignore the bad reviews.
13.9 hours played
Written 5 days ago

Not a bad game. I waited for the updates.
15.5 hours played
Written 30 days ago

great game i love it and i am old lol