The Pathless
The Pathless

The Pathless

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Data taken from Steam
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The Pathless - Available Now
The Pathless
The Pathless
The Pathless
The Pathless
The Pathless
The Pathless
The Pathless
The Pathless
From the creators of ABZÛ, The Pathless is the mythic adventure of an archer and an eagle in a vast forest. Become the Hunter, a master of archery who travels to a mystical island to dispel a curse of darkness that grips the world.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


ABZU
Available in:
• 1 bundle (Humble Bundle)
Has been in:
• 5 bundles (Humble Bundle)
• 2 free (Epic Games Store)
• 1 subscription (Humble Monthly)
ABZU
From 4,00€ and in a Humble Bundle bundle

Outer Wilds
Outer Wilds
From 10,20€
What Remains of Edith Finch
Has been in:
• 1 free (Epic Games Store)
What Remains of Edith Finch
From 3,41€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
993 reviews
912
81
14.2 hours played
Written 13 days ago

Very Unique and beautiful game with a fun "flow" like speedy traversal system that quickly loses its novelty because of how lacking in substance it all is. This game is essentially just a big empty open world with collectables and puzzles sprinkled in for you to do. You just complete 4-8 puzzles, you kill the boss, and move on to the next section of the map. Repeat this 5 times and thats the entire 12 hours of this game. It gets very repetitive and thus loses its novelty very quickly. The music is phenomenal, the art direction is gorgeous, the traversal system that mixes shooting with speed is very fun and the bosses are memorable. but none of this is enough to carry the game if you're just doing the same repetitive puzzles over and over for 12-16 hours. There's no fun combat to spice up the exploration, no gameplay hook that really gets you motivated to play more, no exploration rewards or side stories or different map activities that make you want to explore your surroundings. This is what I mean by lacking in substance. There is nothing to break the monotonous tedium that is this game’s gameplay loop. You are just doing a bunch of puzzles with very similar mechanics for 16 hours straight. The only somewhat redeemable activity to help break this repetition is the unique boss fights, but they are severely uncommon (only 5) and while each are unique and impressive, they ultimately are not enough to keep this game interesting. I do think this game has its audience. If you like puzzles and/or admiring worlds with gorgeous art direction, you will like this game. but if you're looking for anything deeper then that, or just a game more interesting than do the same puzzles for 12 hours, this game has nothing to offer for you. It certainly did not have much to offer for me. I do think there’s enough here to make it good/recommendable, mainly the great music and beautiful art direction. But I still believe it’s all let down by a severe lack in gameplay variety to keep the game interesting. And because of that, I do recommend The Pathless, just only on deep sale. 7/10
4.7 hours played
Written 23 days ago

Got bored running around, hunting for stones, getting intercepted by beasts and having to play the avoid detection mini-game, and the like.
19.8 hours played
Written 17 days ago

Beautiful, can be zen or it can be intense. The controls are easy to get a hold of and don't keep expanding as you level up, so to speak. The game doesn't punish you for screwing up, and you can keep trying until you get it. I do not like games that force me to be good at them - I'm here to play it, have some story, or some mindless fun, and not have to get my ass constantly handed in order to do so. Pathless has been challenging enough for me on the boss fights, but not enough that I've wanted to throw my laptop. I'll probably come back after I finish and play it again someday, it's been a beautiful game.
15.2 hours played
Written 23 days ago

This is an amazing game i first played in high school and after coming back years later still love it, would highly recommend to anyone who likes a mix of puzzle and exploration.
8.3 hours played
Written 5 days ago

This game is a high-quality, beautiful, and relaxing game with a surprising dash of mechanical complexity (if you want). Its a great game to unwind and have fun; there's no fail state and the puzzles are fun without being too complex. The bang-for-buck of this game (on sale) is unmatched. I don't know about $40, but if you get it on sale (it was $10 when I got it), it's worth it. However, the best part of this game IS. THE. MUSIC. I am so in love with the soundtrack to this game. I don't think I've bought the soundtrack to a game this fast in my life. The vibes in this game are immaculate for some late night casual gaming.
13.5 hours played
Written 12 days ago

The art style mixes well with the movement techniques to create an engaging experience. Exploring the areas is fun, both from the traversal system and exploring hidden nooks and crannies to find interesting collectibles. Entering into a flow state while travelling is a really zen experience (though only after you clear out the dangers). The story itself is engaging, even with how minimal it seems, as it doesn't even need dialogue to tell the tale. A very enjoyable time.
14.4 hours played
Written 13 days ago

An amazing, story-rich game with stunning visuals and a beautiful soundtrack. Super fun gameplay design, plus you can pet the eagle!
17.1 hours played
Written 14 days ago

Fun puzzles, pretty scenery, and beautiful message
17.5 hours played
Written 16 days ago

Loved it! Elegantly designed mechanics, the story is beautiful, the soundtrack and sound design on point, it's gorgeous! Had a wonderful time with this game! <3
14.0 hours played
Written 18 days ago

Movement is butter smooth, boss fights feel very cinematic, and open world is beautiful. My only gripe is that this game is 85% puzzles. I am not a huge fan of puzzle games, but they are not hard enough to insult ones' intelligence so it gets a pass from me. Definitely worth it for the experience
14.1 hours played
Written 20 days ago

damn did I ever love this game ^_^ Soundtrack is incredible, shmoovement is top top quality, vibes are very solid. bosses are ok but a small blemish on an otherwise incredible package 9/10 my review scale : anything below 5/10 is bad - 6 /10 = fine - 7/10 = good - 8/10 = exactly what it's trying to be - 9/10 excellent - 10/10 perfect - 11/10 they went above and beyond - 12/10 keeps finding new levels of incredible -13/10 revolutionary stuff
18.6 hours played
Written 23 days ago

This game is absolutely beautiful. Another masterpiece from Giant Squid. I recommend playing Abzu either before or after this one!
16.8 hours played
Written 24 days ago

This game is so beautiful, a pretty large semi-open world with SO MUCH to see and collect, for a good chunk of time I powered through finding EVERYTHING I possibly could! It did burn me out though attempting the 100% and after finally beating the game, I dont really mind leaving a few achievements undone, the game itself is really not hard at all, but so much fun to explore and find secrets and the boss battles are legendary! Their scope and scale rival Solar Ash to me, and that's saying something!!
22.0 hours played
Written 26 days ago

For a game that's less like Journey and Abzu than it is "what if the Journey/Abzu developers made a simpler version of Breath of the Wild?", I think it's great. It's pretty fun, though not without issues (one of which is tied to the central premise of the game), very pretty, and another great entry in this developer's games. The animation is just as nice as it is previous Giant Squid games, [spoiler]with some fun references to Abzu in particular[/spoiler]. Environments are pretty and inviting, and it's very fun to fly around, spot something that looks like it might be something, and duck down to see what's there. The environmental storytelling is a bit more fun than the actual writing, although the writing is fine enough. The eagle is cute and her interactions with the Hunter are lovely. The petting mechanic is fun but does get a bit annoying when you get to one of the areas where it's more necessary and struggle with the platforming. The story is interesting, and I'm intrigued by one theory I saw that [spoiler]this is a sort of prequel for Journey, and Journey is what happens when the Godslayer was successful[/spoiler], as well as [spoiler]the implication of the connections to that glass dream palace from Abzu showing up here, and how similar the cursed Hunter looks to the protagonist of Abzu, and how the magic orbs are similar to what the Abzu civilization was using for energy, which led to their downfall[/spoiler]. I think the concept of tying the game's core premise to the concept of open-world games as a sort of juxtaposition with their past linear titles is kind of odd, especially since it seems to be such a firm part of the marketing (e.g., "Look, it has no map! You have to just explore! You're truly pathless!"). It also results in, in all honesty, [spoiler]a kind of lame climax, which is basically, open-world games are the best[/spoiler]. While it is fun to wander and explore, it gets frustrating when you have to backtrack to find all the lightstones and keep ending up back at the place to turn them in because it looks little different at a distance from other puzzles you haven't gotten to, or when stuff is tucked into a corner you can easily forget about or miss. Despite the relative smallness of each map, the maps are decently large, and altitudes get increasingly sharp, making it more of an issue to explore. I don't entirely hate open-world games, though I do have a preference for linear stories, and Journey and Abzu definitely appeal to me more than this game does. That being said, a map really would have helped deal with at least some of the frustration. Knowing landmarks, especially if you find them yourself like in say, most other games that involve maps, is not the same as [spoiler]following someone else's path[/spoiler]. Mechanically, I think the game looks harder than it is. I avoided it because "shoot arrows to traverse" seemed too frustrating, but it's a lot easier to learn than it appears, and is quite fun in practice. There is still stuff to figure out with movement, particularly during [spoiler]boss encounters[/spoiler], but generally it's pretty simple. As it's a simplified version of a more regular RPG made by Giant Squid, everything in the game is largely focused on traversal and exploration: learning to travel farther and faster, and learning about the world's history. And that works well. There's no issue with weapon durability or storage space or "rain makes you fall off mountains" or upgrading your armor. It's very simple: solve puzzles so you can go farther and faster. And the puzzles are generally interesting. They're not too huge, at least not like some of the early Tomb Raider puzzles could be, but more focused on relatively small areas (e.g., even puzzles that cover an entire fort are relatively easy to bounce around without getting lost/confused). I only had issues with a couple of puzzles, one of which was in the fourth zone, which involved [spoiler]timing and honestly luck, and which I felt was very frustrating[/spoiler]. Speed puzzles (with golden butterflies) are also generally frustrating, and there are some torch puzzles near the end of the game with particularly tricky and irritating angles. Otherwise, the vast majority of puzzles are decently simple, with increasing difficulty as you go through the game, and they're a nice challenge. The similarity to Korok puzzles in BOTW is incredibly obvious: I was relying on tricks I'd learned in BOTW and Tears of the Kingdom to find where lantern puzzles might be, and more right than not. I think some reviews overstate how frustrating the boss fights can be, while not quite stating specifically what the issues with the boss fights are, or doing so accurately. The first four boss fights [spoiler]involve chasing after the boss and shooting them until you get to the phase change, and this can be frustrating, especially as you traverse over rivers or odd hills, and relies sometimes on luck to you eventually getting alongside the boss to shoot them[/spoiler]. Bosses 1 and 4 weren't an issue for me, but bosses 2, 3, and 5 all had issues, some of which I felt weren't properly explained and were honestly unfair and partially based on faulty platforming mechanics. Boss 3 has [spoiler]a phase where you have to traverse across the arena while the boss shoots at you, and it's hard to gauge depth or when the boss will fire, while dealing with incredibly poor platforming[/spoiler]. Boss 5 [spoiler]has, so far as I can tell, an attack that you can only randomly dodge, which is when the eagle attacks you. Sometimes I dodged it, sometimes I didn't, even when I seemed to. I have no idea why. The only good news is, so long as you keep getting back up and fighting and getting through the other attacks, you can get the boss down[/spoiler]. Boss 2 was annoying in part because there's a section that's also in God of War: Ragnarok and I hated the mechanic then, and it was unfun to see it again here. Frankly, the platforming is a central issue for this game, and I hope it's fixed a bit in Sword of the Sea. I also think the stalking catch mechanic before you trap bosses with pillars was incredibly irritating. The stealth sucked and the permanent XP loss was worse. A number of reviews insist all the areas are the same/all the bosses are the same, which I disagree with. While there is repetition (the game is mostly big open grassy areas with mountains, towers, big animal bones, ruined buildings), and a number of mechanics get reused in boss fights, the boss fights are not identical or even near identical, at least after the first phase. If you are choosing not to explore the environment and learn about the stories that happen - and there's some interesting lore in this game - then it's on you for insisting every zone is the same. By that metric, the zones in Journey and Abzu are all pretty identical as well. It's not as complex as fighting bosses in BOTW, but it's still relatively unique each time, especially after the first phase. And for all I found boss 5 frustrating, there were even visual elements of it that I enjoyed, particularly [spoiler]the moon shots when they formed a line of moons[/spoiler]. This isn't my favorite of Austin Wintory's soundtracks for these games (Journey and Abzu are just more memorable at the moment), but he does a good job as ever, and his music is worth checking out if you haven't. It's all DRM-free on Bandcamp as well. I want to shout out one track that only played when [spoiler]I got into an underground puzzle in zone 4, and which was quite beautiful, though I don't know which track it was. It reminded me a lot of Journey's soundtrack[/spoiler]. Overall, if you liked Journey and Abzu, and generally enjoy puzzle games, and maybe even like RPGs, this is worth giving a shot, especially if it's on sale.
22.4 hours played
Written 29 days ago

The game's description is a bit too vague, it's a exploration game with a few boss encounters, there are no mobs to kill. It's a very chill game with amazing aesthetics, it looks so good I opted to record screenshots using the graphic card software instead of the Steam overlay to get better quality screenshots. If you like exploring with some easy platforming, this is the game for you. Advices when playing: - don't overuse the wing flapping or else you will render the game too easy and even sequence break the game - the game has great colors and landmarks, you won't see them if you use Spirit Vision all the time - later in the game if you don't like the orange hue of the area you can turn it back to normal using the towers
15.2 hours played
Written 1 month and 2 days ago

fun game, not many fights but very enjoyable 'exploring' game
8.4 hours played
Written 27 days ago

A Great Experience. Definitely a step up from ABZU
8.7 hours played
Written 17 days ago

the best thing in the game is the boss fights
10.3 hours played
Written 30 days ago

I like the game. I played while I was sick. Nice game
5.6 hours played
Written 27 days ago

Running
14.7 hours played
Written 9 days ago

10/10
12.6 hours played
Written 7 days ago

Beautiful
5.7 hours played
Written 22 days ago

Peak