Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector

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Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
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The Art of Citizen Sleeper
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
93%
1,177 reviews
1,101
76
14.2 hours played
Written 18 days ago

I agree with other reviewers that Citizen Sleeper 2 is a step down in every way from Citizen Sleeper 1. That doesn't make it a bad game, just not as good. Citizen Sleeper 1 was a 9/10 game, Citizen Sleeper 2 is more like a 7/10 game.
8.9 hours played
Written 7 days ago

Mechnanically more interesting until you realize that normal becomes trivial a few hours in. Well written but could marinate in it a bit more. some nice callbacks to SC1 but a few that feel a little heavy. Contracts are great, but I wish they were a bit meatier. Its well worth your time, but doesnt reach the highs of the first.
13.6 hours played
Written 11 days ago

This game might not be for anyone, but it is made from a passion of the heart. And I and i'm sure many others will deeply resonate with it's many themes, of identity, of the human condition, the struggle of peoples. Every person you meet in this game feels meaningful unlike in alot of RPGish games where they are alot of the time filler or just meatpuppets to kill. This game makes you feel and resonate with most characters, or atleast understand them. A resonance of life. I think this is one of those games that once you attune and let the game inside of you, it becomes a small part of the self. Personally for me i really resonated with Citizen Sleeper 1 for it's themes of the decaying body and when i noticed that we don't use stabilizer in this one here i was kinda disappointed. i liked how the mechanics displayed this reliance of medicine and the decay of the body. But this game still keeps it up in different and interesting ways, so i'd say my dissapointment was pre-mature. Honestly just Sleepers are used as a good allegory for a bunch of things, the struggle of identity, queerness and being used by capital. This game is art, up there with Disco Elysium.
19.0 hours played
Written 16 days ago

Citizen Sleeper 2 and its predecessor are two of the most beautiful stories I've ever had the joy to experience. These games have taught me about myself through their exploration of the life of a Sleeper--an artificial being created from the emulation of a human mind. The vibe, the music, the characters, the story, and the choices you make along the way are what make this game special. Play it.
12.9 hours played
Written 30 days ago

While i think this game does drop off a bit in quality and complexity in the writing only compared to the first game. I feel that the gameplay elements do address a lot of the problems had in the difficulty curve of the first one and maintain a sense of tension better throughout the mid to late game, the story and atmosphere of the game are still pretty strong but still left me desiring a little bit more to be fleshed out. Worth the money and time though as even a downgrade on the first game is still a great game.
16.9 hours played
Written 29 days ago

It's a very simple game. You read, you make choices, you manage the risks you can take with the actions you have every cycle. But this isn't why you'd be here. This game is a heartfelt story, with many likeable characters. It's a series of hard choices, about what you leave behind to get to something else. It's a tiny universe you'll get to know in and out and will grow to appreciate. Mechanically, this game offers more options than the first one and expands the game in many interesting ways, giving the possibility of traveling between different stations and having to manage your fuel and resources. However, i did prefer the more self-contained story of the first one, whereas this one can feel a bit like individual islands with separate issues. Don't get me wrong, i still enjoyed it greatly. And the expanded mechanics make this game slightly crunchier when trying to optimize your resources. Overall, a good game that takes an affordable amount of time. However, if you're new to the series, start with the first one. It hits all the rights spots.
3.7 hours played
Written 4 days ago

I loved the first so I am so disappointed in this one. I just finished an entire job where the payoff was that there was no loot at all. It is also heavily biased towards the player being the operator class, trying to be the other two are a waste of time.
15.5 hours played
Written 16 hours ago

Continues the excellent sci-fi setting and writing of the first game. There are some differences in the systems and narrative approach but I think they support the way the two games tell different stories.
26.6 hours played
Written 1 day and 3 hours ago

Citizen Sleeper 2 has a great story, but I still prefer the first one. The main problem I had with it is that after the recon to the Darkside, everything starts moving way too fast. A lot of storylines just suddenly end, and some of the conclusions feel kind of lame or too predictable. It made the whole thing less exciting for me, especially compared to how thoughtful and well-paced the first game was.
33.1 hours played
Written 1 day and 7 hours ago

Overall a gorgeous game, but I'll admit, I had a difficult time pulling the energy to finish. I'll start by saying I absolutely loved the narrative of the first game – being anchored in The Eye and the deep roots you create with the community, ultimately leading to an incredibly meaningful decision at the end that beautifully tied together the theme of the game. What I felt the first game lacked was gameplay mechanics that fully meshed with the story in an impactful way. Now for the CS2, the mechanics made up for what the first game lacked in spades. The dice glitches, building your crew and contract missions were engaging and added a level of challenge that I really enjoyed. However, I think the narrative suffered from a lack of focus and maybe the various locations and side plots being too expansive. I didn't have the same emotional investment in the characters and places that I had last time. The only moments I truly found myself moved were the nods to the first game, but I think without the background context, those moments don't pack as much of a punch. And lastly, I thought the writing of the end was beautiful, but this story really only has one end and I wish there was more agency with the final decision. I still recommend CS2! But I'm a sucker for a good story that really utilizes gameplay as a medium, and I think my bar for was a little high from the first game.
13.7 hours played
Written 2 days ago

I really enjoyed the game play changes of Citizen Sleeper 2; being able to travel to different ports, takes contracts, help others, manage my ship and crew. It was a wonderful improvement on the last game and I wish there was an epilogue. Maybe future DLC but just to finish off stuff for my crew or do procedurally generated contract work, build up the ********, get an apartment, or other wise. Not too sure what people mean about the game heavily favoring the operator class; I completed my first run on mechanist and dangerous difficulty just fine; bring the right crew to fill your gaps, focus on upgrading your skills and push then you should be fine. Anyways, the art, writing, music, and pacing of it all is beautiful as always.
18.1 hours played
Written 4 days ago

This was an interesting one. About five hours into the game—after restarting a few times—I almost rage-uninstalled it. But now, after 18 hours, I think it's a great game (with lots of small issues) and better than Citizen Sleeper 1. I think the first part of the game has some problems: things can go very wrong without the player even realizing what’s happening. I wrote a few long paragraphs about this and deleted them, but to put it simply—at every station, do the given contract last, not first. It sounds like a basic RPG thing, but I personally thought, “Okay, I guess this is what I do now,” and ended up on a horrible journey without proper preparation, only to have my run ruined by two bad rolls. Once I figured that out (around the five-hour mark...), the game became very easy—just like CS1. There are also too many small mechanics and too few opportunities to properly learn them (how many contracts are there? less then ten?). I had a bunch of “Ohhh, that’s how it works?” moments, which wasn’t a great feeling. I also didn’t enjoy most of the characters or dialogue this time around either but that might be just me. In the end, I think it was a great game—and better than CS1. The mission system could use some UX improvements, but I love how it opens the door for expansion packs with a dozen missions (all short stories) to extend the game and its universe. universe, music, vibe, story, writing were all great; I really hope people won't miss out on those because of a rough start like I almost did.
24.2 hours played
Written 5 days ago

Better than the first game, large open world, good character and lore continuation from the first game and interesting new systems but the ending feels anti-climactic and maybe rushed compared to the first games pilgrim ending. It also failed to create the emotional investment in to the characters you interact with. there is a companion in the game that apparently most people either don't remember or haven't met and there's an achievement for recruiting them. There is a known bug where your game progress can disappear, tried contacting the support email listed on steam but got no response, doesn't matter as when skipping dialogue you can make back 12 hours progress in roughly an hour and a half.
7.1 hours played
Written 6 days ago

First one felt fresh and new. This one has some nice additions (missions) but ultimately gets real bloated and repetitive quickly. New stations are just like other ones , unlock place to eat, supplies, make money, etc. Writing is bloated for my tastes. First one I was invested in and it felt a bit like a struggle - and with more gameplay choices. This one feels like the choices are purely superfluous and trivial (it becomes obvious which choices are optimal when going to next cycle, what crew to get to supplement your char, you can't do anything with dice until they break, etc), only upgrades that are worth it are the ones to supplement your dice + values - making the upgrade system 1 dimensional, slow and unfortunately uninteresting. It lines you up for just going down the few various side missions (and main) with little deviation (feels on rails). Perhaps this was also true in the first , I can't recall, but this one feels only like more of the same , yet less interesting. It's unfortunate as the first was a surprise like for me and looked forward to this one and possibly some expanded decision making, game play elements , etc in a sequel but didn't find what I was looking for in it as much as possibly others. After 7hrs and getting through 4-5 systems I got bored sadly. Perhaps this genre isn't totally for me.
18.0 hours played
Written 8 days ago

The Citizen sleeper series is a masterwork. This SHOULD be played on the hardest setting unless you suck at chance based puzzles!
32.4 hours played
Written 11 days ago

Game has fantastic art, soundtrack and writing. I enjoyed my time with it quite a bit. It has several severe flaws, but I think they are worth pushing through for. A major problem is there is no manual saving, its purely autosaved. The problem with that is they don't give you a way to heal your dice unless they are fully dead. You can have 20 healing items (rare components) and no way to heal before your next mission. Because of this, at some point, you will have to go into a mission with 20% of your health remaining and absolutely NO way to mitigate this. This makes the game less about playing an RPG and making decisions. The game is about choosing which mission you want to waste your mandatory failure on because you simply don't have the dice health to get through a mission. Baffling and awful design decision, especially when a central pillar of the story is about unlocking the ability to heal and assembling a network of experts on repairing your body. All the things you care about for this game, the great writing and art direction, are heavily undermined by RPG mechanics that actively incentivize you to meta game and intentionally fail sections to break your dice on purpose so you can actually heal them. Other than that though, the beautiful art direction and music will make your time getting to know the belt and coming to care for its people, its politics, and the skillfully woven web of the live of the people who inhabit it a beautiful and meloncholy one.
17.1 hours played
Written 24 days ago

[h1]A Solid Sequel[/h1] The first game was truly captivating. with it's fantastic writing, deep world building and evocative soundtrack, so buying Citizen Sleeper 2: Starward Vector was a no-brainier for me. I may update this review after successive play through's, but at this stage, the follow-up is a solid 6 or 7 out of 10 in my books. The expanded universe and it's multitudes of new locations and characters is my highlight here - you really do get a sense of the world the characters exist in and I would love to see it expanded further in a new game or as a TTRPG supplement. The writing is still great, however it feels diluted somewhat compared to the first game, with the action focused in the physical realm as opposed across both digital and physical realms as in the first. While the simplicity of both games is part of their beautiful execution, the lack of additional Save options means a bad roll of some dice locks you out of some Steam achievements unless you play [i]the whole story all over again[/i], and well, who's really going to do that? Over-all, Citizen Sleeper 2: Starward Vector is a solid sequel and absolutely worth getting to spend more time in the Citizen Sleeper universe.
25.0 hours played
Written 24 days ago

In a cold vast space you will find heart warming characters and a to my taste nice mix of minimalistic gameplay and text based story. Event though I enjoyed the gameplay of the first game more, Starward Vector is a step up presentation wise. The sensitive and intelligent way of writing is paired with a touch of existential tragedy in a cyberpunk setting.
15.6 hours played
Written 25 days ago

Citizen Sleeper 2: Starward Vector keeps everything that made the original so great - the excellent atmosphere, beautiful art, the great OST, and the amazing writing - while also making tweaks and improvements to the dice system and y'know what? I'm not gonna beat around the bush. I think Citizen Sleeper 2: Starward Vector is a perfect game, and it's absolutely going to be my game of the year. Citizen Sleeper 2: Starward Vector replaces the large station of Erlin's Eye with the dozen smaller stations across Helion's Starward Belt. A new Sleeper and their friend Serafin have escaped from gangster Laine with a stolen starship and have to cut out a life for themselves, taking contracts and picking up new crew members while trying to avoid Utsubo gangsters hunting them down. But as each new crew member joins, they have their own goals and baggage that needs to be dealt with. The character writing is such a strong point; each character feels distinct, conflicts with each other, and has their own goals in a way that makes the story so interesting. I also love the themes of community; although the Belt is on the edge of calamity, people are still looking out for each other and your looking out for them. In the face of ruin, it's worth building a life as best you can because it doesn't matter if it can all be taken away. You lived it. I love love love the new dice system; mounting stress as you get further and further into a contract, risking failure for a higher reward, makes for such a fun and tense gameplay system tying into the story. It's a massive improvement from the enjoyable, but overly simple foundation that the previous game had. I love these games so much, and I can't wait for the tabletop RPG adaptation that Gareth Damian Martin has hinted at.
14.2 hours played
Written 26 days ago

Gorgeous, tense, thought provoking, and expands on the themes of the original while being something wholly itself.
10.6 hours played
Written 8 days ago

I reccomend this game despite The core truth that every other reviewer will point to; Yes. Citizen Sleeper 1 is a better game, absolutely. One hundred percent. That being said, I do not for a moment believe that this game is without merit. I still highly recommend the experience.
2.2 hours played
Written 5 days ago

Starting off the dice rolls, even if RNG, seem to always be ones or twos for me. This was to the point where i restarted 3 times just to make sure. And sure enough, all crap ones or twos. Get some crewmates, they roll all ones or twos. I went on my second expedition, only to find out that after solving two problems, two more problems poped up, meaning i ran out of supplies. Meaning my dice failed more. Meaning more stress. Meaning more lost skills. And oh, one more problem solved and after that is another problem. And another problem solved after that. Then my last two dice roll ones. Completely unfun to play at that point. If there are failure points in a story based game, the failures should be equally as engaging. But it was just annoying. I never felt like i was making any progress. And then the crew I was empathetic to and agreed to help even though they were needy... leaves for reasons poorly explained. Hard uninstall after that. Its a shame because the first game seemed better written and something with the way the dice worked made me feel like i was actually growing as i went. This misses that growth.
13.7 hours played
Written 22 days ago

I don't usually finish VN's. I don't even play them, actually. But this one is something. The plot is great. You will have moments when you feel chased into a corner with no options left, you will see joyful family reunions, you will face betrayal and unexpected allies. That section before ending when you have limited time and trying to finish all the side stories is awesome, devs wanted you to feel how time slips through your fingers at the end and they did it perfectly. Dice mechanics is great. BUT. If you are a casual player like me - play on easiest difficulty. I found it was way better than "normal" one. It's still challenging but A LOT more doable than higher difficulties. Aaaand it has pretty manageable length. It won't suck you dry like 30-40 hours long japanese VN's.
6.6 hours played
Written 6 days ago

Citizen Sleeper, the predecessor to this game, was incredible in its own right. But this sequel takes the world of Citizen Sleeper to new heights. New mechanics to freshen up gameplay, new characters that will grip you from the start, and a new take on an escaped sleeper that is extremely compelling. Not only that, but this sequel can be played on its own, with no prior knowledge of the first game. That being said, it does reward those who have played the first game by referencing its storyline and including some familiar faces. This game series has a unique format that is part visual novel, part dice game, and they have absolutely mastered this genre of their own creation. I can't recommend this game enough. And hey, why not play the original while you're at it? See you out there, Sleeper.
13.5 hours played
Written 19 days ago

Look at the screenshots for this game. If they at all entice you, you will love this game. If they don't, you may still love this game. If you've somehow found a third option, you may still love this game. Really, the Citizen Sleeper franchise is a good story telling experience with a solid game mechanic foundation.
11.8 hours played
Written 21 days ago

Just as engaging as the first game, with a fresh spin on familiar mechanics that give it its own identity. Thanks for letting me get lost in this world once more <3
13.1 hours played
Written 16 days ago

This is such a great expansion on the original! It makes for a nice sequel.
11.4 hours played
Written 10 days ago

A worthy sequel. Even better writing and interesting new mechanics.
23.3 hours played
Written 10 days ago

can pet the cat 10/10
5.1 hours played
Written 5 days ago

I liked the first game more.
35.0 hours played
Written 4 days ago

flint my life and heart are yours
25.7 hours played
Written 21 days ago

My ship is a clown car of strays
29.6 hours played
Written 21 days ago

very sweet
26.0 hours played
Written 12 days ago

really really good game
20.8 hours played
Written 17 days ago

This game is really beautiful.
12.5 hours played
Written 19 days ago

very good